Action: Ready to attack once a teammate is 5 ft away from a hostile, or if a hostile gets 10 ft or closer to herself.))
Quick like an ethereal fox, the owlbear sees the elf dash past a copse of trees then, looking where she should be, finds that she had completely disappeared (Hide, if I beat the owlbear passive perception LOL).
The others would see her disappear for a moment, although they would suddenly see her behind a tree, nocking an arrow and getting ready to shoot with an intimidating elven longbow. She wordlessly nods to the others to show that she will provide covering fire (Ready).
Quick like an ethereal fox, the owlbear sees the elf dash past a copse of trees then, looking where she should be, finds that she had completely disappeared (Hide, if I beat the owlbear passive perception LOL).
(You haven't said your class/race so I don't know...but if you have a warhammer then melee is probably your thing? I mean, my character acknowledged yours as being a capable melee person in-character beforehand so if you go for it, I'll give you cover fire.)
This post has potentially manipulated dice roll results.
" What a magnificent beast! There could be a more peaceful way if we find them first… but ahhh, can't help"
The Dwelf Druid raises her pendant and shouts.
" Come Rosa! Come! "
A bright fireball explodes behind the Owlbear. It's well calculated range only burns the Owlbear but not affecting her friends.
Then… after the melee fighters finish their attacks, a rose red Faerie Dragon flies from the flame and perches on Urzan's shoulders. Betty shouts again.
" Rosa,jump! "
An explosion, smaller than the last one occurs. The warriors disappear in the fire and smoke and reappear 15.ft behind the Owlbear.
Action: Summon Wildfire Spirit
As an action, you can expend one use of your Wild Shape feature to summon your wildfire spirit, rather than assuming a beast form. Each creature within 10 ft. of the spirit (other than you) when it appears must succeed on a DEX saving throw (DC:14) or take 8 fire damage.
Bonus: Command Wildfire Spirit to take Ready Action. Teleport Melee attackers 15.ft behind the Owlbear.
Fiery Teleportation. The spirit and each willing creature of your choice within 5 feet of it teleport up to 15 feet to unoccupied spaces you can see. Then each creature within 5 feet of the space that the spirit left must succeed on a DEX saving throw (DC:14) or take 5 fire damage.
(OOC - You know you can add the bonus/malus to the roll right? At the "Add to result" section :) )
Player:
Snikkit Sparks - Gnome Artificier (Alchemist) 3 | Stranger Things: Hunt for the Thessalhydra
Theron Pyllae - Variant Human Fighter 1 | Shell Island
Riwakan Thioscale - Dragonborn Fighter (Battle Master) 5 | Adventures in the Sands: Lost Tomb of Meneptah (Group 2)
DM:
Derailed Dreams - Panic on the Zakhara Express
Ghost's initiative 23
(I guess our wonderful druid has bowed out? Are there any sturdy trees that look good enough to climb close to me?)
1. Ghost
2. Bettina
3.Urzan
4.Prince Dueragn
5. Snikkit
Last: Owlbear
Ghost, go ahead and make your move first.
Roll first...
Bonus action [Tooltip Not Found]: 14
((Err it's not supposed to say "tooltip not found" but I'm too scared to edit it or it might say I'm trying to manipulate again 🥲))
Turn be like:
Quick like an ethereal fox, the owlbear sees the elf dash past a copse of trees then, looking where she should be, finds that she had completely disappeared (Hide, if I beat the owlbear passive perception LOL).
The others would see her disappear for a moment, although they would suddenly see her behind a tree, nocking an arrow and getting ready to shoot with an intimidating elven longbow. She wordlessly nods to the others to show that she will provide covering fire (Ready).
(OOC - We don't have one yet, but if you have an idea, go on! :) )
Player:
Snikkit Sparks - Gnome Artificier (Alchemist) 3 | Stranger Things: Hunt for the Thessalhydra
Theron Pyllae - Variant Human Fighter 1 | Shell Island
Riwakan Thioscale - Dragonborn Fighter (Battle Master) 5 | Adventures in the Sands: Lost Tomb of Meneptah (Group 2)
DM:
Derailed Dreams - Panic on the Zakhara Express
Yes, that beats it's passive perception.
(You haven't said your class/race so I don't know...but if you have a warhammer then melee is probably your thing? I mean, my character acknowledged yours as being a capable melee person in-character beforehand so if you go for it, I'll give you cover fire.)
That's a hit
( Sorry for being late! )
Initiative: 15
" What a magnificent beast ! There could be a more peaceful way if we find them first… but ahhh, can't help"
The Dwelf Druid raises her pendant and shouts.
" Come Rosa! Come! "
A bright fireball explodes behind the Owlbear. It's well calculated range only burns the Owlbear but not affecting her friends.
Then… after the melee fighters finish their attacks, a rose red Faerie Dragon flies from the flame and perches on Urzan's shoulders. Betty shouts again.
" Rosa,jump! "
An explosion, smaller than the last one occurs. The warriors disappear in the fire and smoke and reappear 15.ft behind the Owlbear.
Action: Summon Wildfire Spirit
As an action, you can expend one use of your Wild Shape feature to summon your wildfire spirit, rather than assuming a beast form. Each creature within 10 ft. of the spirit (other than you) when it appears must succeed on a DEX saving throw (DC:14) or take 8 fire damage.
Bonus: Command Wildfire Spirit to take Ready Action. Teleport Melee attackers 15.ft behind the Owlbear.
Fiery Teleportation. The spirit and each willing creature of your choice within 5 feet of it teleport up to 15 feet to unoccupied spaces you can see. Then each creature within 5 feet of the space that the spirit left must succeed on a DEX saving throw (DC:14) or take 5 fire damage.
Free Action: Moves 30.ft away from the monster.
Longbow to-hit (advantage because the DM confirmed that Ghost was hidden) before getting Ready: 21
Longbow + sneak attack damage: 16
Yes
Dex 20
Dex 14
The Owlbear sees the fire coming and dexterously jumps out of the way standing now infront of the cave opening.