This post has potentially manipulated dice roll results.
Ronin will disregard the previous action for a new one. On his turn, he will instead use his Flaming arrows on the the monster currently pulling Hakan towards him.
Bonus Action: Fighting Spirit: As a bonus action, you can give yourself advantage on weapon attack rolls until the end of the current turn and give yourself 5 temporary HP.
Ronin will disregard the previous action for a new one. On his turn, he will instead use his Flaming arrows on the the monster currently pulling Hakan towards him.
Bonus Action: Fighting Spirit: As a bonus action, you can give yourself advantage on weapon attack rolls until the end of the current turn and give yourself 5 temporary HP.
Action (for D/C rolls only):
Longbow 1: 20
Longbow 2: 19
All three are attacking, so if Hakan fails a save you can choose a successful tongue grabber.
/OOC Assuming Yom is successful in pulling Hakan free, he will then use Feat:Telekenetic to Shove Hakan 5’ further behind him away from the creatures, and then tell him to move further back to safety.
A flash of light streaks toward a creature of your choice within range. Make a ranged spell attack against the target. On a hit, the target takes 4d6 radiant damage, and the next attack roll made against this target before the end of your next turn has advantage, thanks to the mystical dim light glittering on the target until then.
Hakan is psychically shoved backward and out of the way of a three Aartuk tongues attempting to snatch you. You land on your feet as feel a tongue go right past your cheek. It sticks to the golden figuring emanating light, and pulls it off the pedestal. Almost in slow motion to your eye, the figure topples to the green stone floor with a clang.
As the golden light hits the symbol on the wall of the room, it becomes translucent.
In your mind, you feel the warmth of summer warming the scales beneath the length of your snake body. Hunger and desire overwhelm all your other emotions and you long to see the beautify city just beyond the wall.
Please make Wisdom save DC 15 as if you where effected by a charm spell.
Kosh who just joined the fight in the hallway also is effected and has a similar vision. Wisdom save DC 15 to stop the effect.
A large Artuk, and two of the smaller ones all swing two branches at Ronin from 10 feet away. They then back up to the entrance of the hallway.
Large Branch Unable to parse dice roll., if the attack succeeds it will do Unable to parse dice roll. bludgeoning damage Large Branch Unable to parse dice roll., if the attack succeeds it will do Unable to parse dice roll. bludgeoning damage
Small Branch Unable to parse dice roll., if the attack succeeds it will do Unable to parse dice roll. bludgeoning damage Small Branch Unable to parse dice roll., if the attack succeeds it will do Unable to parse dice roll. bludgeoning damage Small Branch Unable to parse dice roll., if the attack succeeds it will do Unable to parse dice roll. bludgeoning damage Small Branch Unable to parse dice roll., if the attack succeeds it will do Unable to parse dice roll. bludgeoning damage
Let me know if you still want the same action as previously selected to execute in initiative sequence. Unless otherwise specified all attacks will be on Aartuk closest to the group
Seeing all four monsters closely grouped together, Yom decides it’s best to try and hit them all simultaneously. Spreading his arms wide, and then clapping his hands together, a mightly clap of thunder explodes in the middle of the creatures, hitting all of them simultaneously. Yom then moves forward to stand beside Ronin, roaring a challenge to the creatures.
/OOC
Action: Cast Shatter doing 9 Thunder damage to all four, CON save 15 for 1/2 damage.
Kit's Fiery arrival hits the first three Aartuk for 9 damage (your previous roll was higher). Kit teleporting back behind the group requires a Dex saving throw.
Aartuk initiative 20 - Bonus actions to shoot tongue. Main actions two branch attacks from 4 Aartuk at 10ft range. Movement back to the entrance or hole that leads to the green stone hallway.
Abrax initiative 16 - Ray of Frost - Attack Roll - 18 - Damage Roll – 13
Kosh initiative 15 - Guiding Bolt at the creature, but the shot goes wide.
(Spell Attack roll: 12)
Hakan initiative 13 - Grabbed by a Aartuk tongue, Hakan breaks free with the help of Yom’s quick reaction. He is then launched behind the group by Yom’s psychic shove.
Hakan calls forth Kit near the Aartuk and then calls Kit back to his side with the fiery teleport.
The symbol on the wall, under the light of the goddess figurine, tempted Hakan with a vision of an old city when it was still alive. However, he fully repelled the intrusive thought.)
Ronin initiative 10 - Uses his Flaming arrows on the monster that pulled Hakan towards him.
Bonus Action: Fighting Spirit: As a bonus action, you can give yourself advantage on weapon attack rolls until the end of the current turn and give yourself 5 temporary HP.
Action (for D/C rolls only):
Longbow 1: 20, damage 4 + Fire: 4
Longbow 2: 19, damage 6 + Fire: 4
Yom initiative 4 – Casts Shatter. The 1, 2, 4 Aartuk take 9 thunder damage. The 3 takes 5 thunder damage.
The first Aartuk Starhorror collapses at the entrance of the tunnel.
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Hakan
The other three Aartuk use their held bonus action to shoot sticky tongues at Hakan.
Please make a Dexterity check against three incoming tongue attacks:
Large Aartuk: (DC 12)
Small Aartuk: (DC 12)
Small Aartuk: (DC 12)
I apologize, but you are the most "food looking" character visible. The others are covered in metal or skeletal.
Ronin will disregard the previous action for a new one. On his turn, he will instead use his Flaming arrows on the the monster currently pulling Hakan towards him.
Bonus Action: Fighting Spirit: As a bonus action, you can give yourself advantage on weapon attack rolls until the end of the current turn and give yourself 5 temporary HP.
Action (for D/C rolls only):
Longbow 1: 19
Longbow 2: 21
OOC: Damage post
Longbow 1: 8 + Fire: 1
Longbow 2: 8 + Fire: 1
All three are attacking, so if Hakan fails a save you can choose a successful tongue grabber.
Yom STR check: 12 (vs4)
Abrax keeps at it with the rays
Ray of Frost - Attack Roll - 21 - Damage Roll - 9
/OOC Assuming Yom is successful in pulling Hakan free, he will then use Feat:Telekenetic to Shove Hakan 5’ further behind him away from the creatures, and then tell him to move further back to safety.
Thank you!
D&D since 1984
Kosh will launch Guiding Bolt at the creature.
OOC:
Spell Attack roll: 20
radiant damage: 13
A flash of light streaks toward a creature of your choice within range. Make a ranged spell attack against the target. On a hit, the target takes 4d6 radiant damage, and the next attack roll made against this target before the end of your next turn has advantage, thanks to the mystical dim light glittering on the target until then.
Campaigns:
Wildemount: The Felderwin Irregulars (2020) - Balassar Silverstone - Dragonborn Fighter (Rune Knight) Lv. 5 | Rise of TIamat - Aiwin Aralana - Wood Elf Fighter/Ranger (Arcane Archer/Gloom Stalker) Lv. 9
Hakan is psychically shoved backward and out of the way of a three Aartuk tongues attempting to snatch you. You land on your feet as feel a tongue go right past your cheek. It sticks to the golden figuring emanating light, and pulls it off the pedestal. Almost in slow motion to your eye, the figure topples to the green stone floor with a clang.
As the golden light hits the symbol on the wall of the room, it becomes translucent.
In your mind, you feel the warmth of summer warming the scales beneath the length of your snake body. Hunger and desire overwhelm all your other emotions and you long to see the beautify city just beyond the wall.
Please make Wisdom save DC 15 as if you where effected by a charm spell.
Kosh who just joined the fight in the hallway also is effected and has a similar vision. Wisdom save DC 15 to stop the effect.
Current Battle Map
A large Artuk, and two of the smaller ones all swing two branches at Ronin from 10 feet away. They then back up to the entrance of the hallway.
Large Branch Unable to parse dice roll., if the attack succeeds it will do Unable to parse dice roll. bludgeoning damage
Large Branch Unable to parse dice roll., if the attack succeeds it will do Unable to parse dice roll. bludgeoning damage
Small Branch Unable to parse dice roll., if the attack succeeds it will do Unable to parse dice roll. bludgeoning damage
Small Branch Unable to parse dice roll., if the attack succeeds it will do Unable to parse dice roll. bludgeoning damage
Small Branch Unable to parse dice roll., if the attack succeeds it will do Unable to parse dice roll. bludgeoning damage
Small Branch Unable to parse dice roll., if the attack succeeds it will do Unable to parse dice roll. bludgeoning damage
Let me know if you still want the same action as previously selected to execute in initiative sequence. Unless otherwise specified all attacks will be on Aartuk closest to the group
/OOC
Saves against Shatter spell
Aartuk Starhorror - A Constitution 13
Aartuk Starhorror - B Constitution 10
Aartuk Weedling - A Constitution 17
Aartuk Weedling - B Constitution 5
Three will take 9 damage and one will take 5.
Ronin will keep the same action and attack for the big one. Ronin takes 20 damage from the attacks.
OOC: Are we in the next round and can i take my next action?
WIS Save: 26
D&D since 1984
Hakan
Action is call forth Kit next to the plant monster (and not within 10' of any one); DEX saving throw (DC:14) or take 7 fire damage.
Bonus Action is for Kit to teleport back towards me DEX saving throw (DC:14) or take 8 fire damage.
D&D since 1984
Kit's Fiery arrival hits the first three Aartuk for 9 damage (your previous roll was higher). Kit teleporting back behind the group requires a Dex saving throw.
Aartuk Starhorror - A Dexterity 12
Aartuk Starhorror - B Dexterity 13
Aartuk Weedling - A Dexterity 13
Aartuk Weedling - B Dexterity 2
They all take 8 fire damage. The last in line will take an extra 3 fire damage being particularly undexterous.
Summary of Round 1
Aartuk initiative 20 - Bonus actions to shoot tongue. Main actions two branch attacks from 4 Aartuk at 10ft range. Movement back to the entrance or hole that leads to the green stone hallway.
Abrax initiative 16 - Ray of Frost - Attack Roll - 18 - Damage Roll – 13
Kosh initiative 15 - Guiding Bolt at the creature, but the shot goes wide.
(Spell Attack roll: 12)
Hakan initiative 13 - Grabbed by a Aartuk tongue, Hakan breaks free with the help of Yom’s quick reaction. He is then launched behind the group by Yom’s psychic shove.
Hakan calls forth Kit near the Aartuk and then calls Kit back to his side with the fiery teleport.
The symbol on the wall, under the light of the goddess figurine, tempted Hakan with a vision of an old city when it was still alive. However, he fully repelled the intrusive thought.)
Ronin initiative 10 - Uses his Flaming arrows on the monster that pulled Hakan towards him.
Bonus Action: Fighting Spirit: As a bonus action, you can give yourself advantage on weapon attack rolls until the end of the current turn and give yourself 5 temporary HP.
Action (for D/C rolls only):
Longbow 1: 20, damage 4 + Fire: 4
Longbow 2: 19, damage 6 + Fire: 4
Yom initiative 4 – Casts Shatter. The 1, 2, 4 Aartuk take 9 thunder damage. The 3 takes 5 thunder damage.
The first Aartuk Starhorror collapses at the entrance of the tunnel.