Upon seeing Sylvia turn invisible Asimi nods once and answers simply, "Yes."
Determining nothing particularly noteworthy with the tracks, she continues onward without much more of a thought. Though a part of her has to admit to herself that she's not sure what Sylvia is exactly feeling either.
At seeing the multitude of warnings the elf doesn't seem put off by them in the slightest, instead pushing past them to investigate the door. She had her task and she wasn't about to let these turn her off of it now.
Rick's contracted sprite very much agrees this time around. At least one can presume so from her enthusiastic voice, as she's still invisible.
"Yeah! I don't know what it's spouting about danger, magic isn't dangerous, but it's basically admitting magic is here, right? Maybe. We have to at least see what's inside! Can we just push these doors open?"
Asimi moves forward to investigate just that. There are two large sturdy handles on the door, and nothing what one could take to be a lock. It seems that while it might take some elbow grease, one should be able to push or pull open the door.
This post has potentially manipulated dice roll results.
Asimi gives the door a closer look over for any signs of it being trapped or barred one way or another, suspecting there to probably be something done to the door itself given all the warnings.
From what Asimi can tell, surprisingly enough the door itself doesn't seem to hold anything suspicious. Whatever things that are going to try and stop them from advancing will likely just be on the other side of the door.
Asimi, confident in her abilities, decides she's going to get this door open already. Everyone else stands a decent distance back as she starts to push, and...
The door slowly grinds open, with a lot of effort. Presumably, after seeing that opening the door a crack has not triggered some kind of horrible trap, some people help her out and eventually get the door pushed open wide enough to pass. It leads to a short hallway that immediately descends into a staircase a few flights down.
Glancing back, it is noted the stone door also does not seem to have proper handles on the inside.
Regardless of anything the group might do next, for the sake of expedience the group is no doubt cautious about the staircase as well. Doing a proper investigation, dropping something down to check, maybe sending Sylvia to investigate- Or at least wait for Rick to suggest the pony man should try walking down, first. When this too reveals itself to merely be an part of the entranceway, the group would eventually (barring anything they might do prior) arrive into the "main room" proper.
The room opens up into a wide, circular wedge shaped hall. The entrance they come in stands in the middle of the wide side upon a slight elevation, and some kind of strange contraption stands there, elevated upon a pedestal, aimed in the direction of the far side of the room. There, on the far side, a stage stands ready, curtains drawn, although nothing is present on the actual, slightly elevated stage. The whole room gives the distinct impression of a theater almost, except there are no actual seats.
On their side of the room upon the longer wall there's a total of six doors, three to the left and three to the right. Each of them has something written above it, although it's quickly realized no one knows what it's actually saying, right up until.
"Oh, I can read this! That's my language!"
Sylvia helpfully flies from the far left side all the way to the right. She takes a notable pause on the second door for obvious reasons, but finishes translating all of the doors before doing anything rash.
When it is noted that there are no interior handles to pull the door back open, Breldo will suggest and insist if necessary, that they jam a boulder, log, etc. in the doorway to prevent it closing once they are across the threshold.
"Oh, great, that clown has siblings.", Breldo mutters to Nuria and anyone else nearby when Sylvia reads off the names.
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DM:Forged in Chaos, Spiders of the Abyss, The Sundered Way, Champions of the Citadel
Agreeing that keeping the door propped open in case it case behind them somehow, Asimi would assist Breldo in finding something that could, hopefully, jam it open.
Beyond that, she makes no particular suggestion one way or another as the group makes their way down the staircase. Keeping an eye open for any sign of trouble.
Looking around the theater-like room the elf couldn't help but find it somewhat fitting given Comedy's showing already. She thought about Breldo's statement, beyond the obvious sarcasm, and eventually spoke, "Comedy did say "Father" was murdered by his "Children" but... Was that the population? Or them?" Her voice trailed off as she left that thought there, looking at each of the doors. That was assuming any of these were individuals of their own, but the names did line up with Comedy's own...
Shaking her head, she brushed aside those thoughts and began to move for the door with Comedy's name.
Breldo, rightfully pointing out the door might be impossible to open from the inside with how it's designed once it's closed, take some time with Asimi to find something that can be used to jam it open. With the rocky atmosphere outside it's not too hard to find a boulder that should do the job, and it's soon wedged between the doors. That should for sure keep the doors from closing, if there's any "magic" that would try and do so.
...Unless the magic also removes the rock, of course.
Breldo already mutters about Comedy's siblings as he hears all the names being called. Sylvera gives a light shrug, and seems to be having the same idea as Asimi as she's heading to the one very familiar door.
"I don't think these doors are brothers and sisters? I mean... I know there are other titans, but none of them are called anything like this. I think..." the sprite trails off for a moment, glancing back toward the doors on the right for just a moment.
"Anyway, we're checking out for Comedy here first, right?"
Asimi peeks into the door labeled "Comedy". Beyond is a very short, plain hallway, before leading into a modestly-sized room. From her current vantage point, all she can really make out there is another stage there, albeit much smaller than this main room.
"Yes. This would be as good a start as any to begin searching for what we're here for," Asimi answers Sylvia, taking another look through the door and then back at the group she motions her head down the hall before her, "I'm going further in."
Holding her halberd in front of her she opens the door fully and begins to slowly advance down the hallway. A part of her tried to consider just what the doors mean then if what Sylvia said was correct but... She ultimately supposed they would all find out one way or another by the end of this.
Rick will look around the not theater with some interest but, as the others head to Comedy's door, instead angles towards Fiction.
Rubbing thoughtfully on his missing ear stump he inspects the door. He'll put his hand on the door pat it thoughtfully before turning back to silently follow Asimi into Comedy.
As Asimi moves deeper, Rick gives a brief inspection over at "Fiction"... From the outside at least there doesn't seem to be anything too special. Soon Rick follows Asimi inside Comedy, Sylvia fluttering right along.
(What is everyone else doing in the interim?)
Inside it seems like nothing much more is revealed than the outside has suggested at first. It is a relatively small room, with a small stage, a little staircase on the left side so one can get on top. The only notable thing in the room beside that is the comedy mask that is installed as a decoration over the stage.
And, naturally, how it begins to glow once Asimi is first to step into the room.
"Oh, new visitors! Now, that's been a long time since that happened!"
Nuria shivers at Breldo's conclusion. Despite the fairy constantly defending magic, she still is not comfortable with it, and despite her rejection of Breldo's idea, Nuria still has her doubts. She wouldn't put it past Comedy to give his siblings nicknames like that.
Sticking close to Breldo, she follows Asimi into the room.
Prior to heading down the stairs - which Khond is uncharacteristically grumbly about - the centaur decides propping the doors isn't quite enough to satisfy him. He'll double check for handles on the outside, and if there are any he will take his rope out, tie it around one handle, and then run it into the hallway.
Seeing the array of doors, and hearing Sylvia's words, Khond's gaze focuses of the "fiction" door, though he does manage to drag his gaze away to Comedy, where Asimi is heading, and follows after her. "There may be a great deal to learn here, worth those damn stairs, but we probably should start with our goal."
As the mask begins speaking, Khond moves up behind Asimi, "Do you think maybe we'll get to watch a comedy in here? Ooh, or will each of us need to perform an act matching the doors' labels to unlock further passage forward? Dibs not tragedy."
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Active Characters: Ernos, Tiefling Warlock in Tests and Trials | Khond Stardancer,Centaur Rogue in The Forgotten Wish | Blumeria "Bolt" Sirgula,Dragonborn Fighter/Sorcerer in Forged In Chaos
Asimi steps forward upon hearing the mask speak, posture relaxing slightly even in spite of the death glare she fires off to Rick. And while there was a little doubt in the back of her mind that this might just be more tricks of some kind she speaks up to the mask regardless.
"I've arrived, as your visions have shown," She calls out to it.
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Rick nods along about all the goose talk but doesn't quite follow why they are sharing these facts with him, and it is making him even hungrier.
He applies some pocket grease to his neck and arms to help sooth himself.
At the place with the signs Rick reads and nods then says,
"Rick needs to go in now. Sign people made Rick very, very curious."
Upon seeing Sylvia turn invisible Asimi nods once and answers simply, "Yes."
Determining nothing particularly noteworthy with the tracks, she continues onward without much more of a thought. Though a part of her has to admit to herself that she's not sure what Sylvia is exactly feeling either.
At seeing the multitude of warnings the elf doesn't seem put off by them in the slightest, instead pushing past them to investigate the door. She had her task and she wasn't about to let these turn her off of it now.
Rick's contracted sprite very much agrees this time around. At least one can presume so from her enthusiastic voice, as she's still invisible.
"Yeah! I don't know what it's spouting about danger, magic isn't dangerous, but it's basically admitting magic is here, right? Maybe. We have to at least see what's inside! Can we just push these doors open?"
Asimi moves forward to investigate just that. There are two large sturdy handles on the door, and nothing what one could take to be a lock. It seems that while it might take some elbow grease, one should be able to push or pull open the door.
Rick looks to the biggest ponyman in their group.
"Friend Khond is strong, yes?"
He gives the door a meaningful look.
Asimi gives the door a closer look over for any signs of it being trapped or barred one way or another, suspecting there to probably be something done to the door itself given all the warnings.
Investigation: 13
From what Asimi can tell, surprisingly enough the door itself doesn't seem to hold anything suspicious. Whatever things that are going to try and stop them from advancing will likely just be on the other side of the door.
Content that, at the very least, the door itself wouldn't cause issues. Asimi turns back towards the rest of the group.
"Is everyone ready?"
Of course, the question remained if they could even open the thing. Let alone whatever might try and stop them on the other side.
Asimi, confident in her abilities, decides she's going to get this door open already. Everyone else stands a decent distance back as she starts to push, and...
The door slowly grinds open, with a lot of effort. Presumably, after seeing that opening the door a crack has not triggered some kind of horrible trap, some people help her out and eventually get the door pushed open wide enough to pass. It leads to a short hallway that immediately descends into a staircase a few flights down.
Glancing back, it is noted the stone door also does not seem to have proper handles on the inside.
Regardless of anything the group might do next, for the sake of expedience the group is no doubt cautious about the staircase as well. Doing a proper investigation, dropping something down to check, maybe sending Sylvia to investigate- Or at least wait for Rick to suggest the pony man should try walking down, first. When this too reveals itself to merely be an part of the entranceway, the group would eventually (barring anything they might do prior) arrive into the "main room" proper.
The room opens up into a wide, circular wedge shaped hall. The entrance they come in stands in the middle of the wide side upon a slight elevation, and some kind of strange contraption stands there, elevated upon a pedestal, aimed in the direction of the far side of the room. There, on the far side, a stage stands ready, curtains drawn, although nothing is present on the actual, slightly elevated stage. The whole room gives the distinct impression of a theater almost, except there are no actual seats.
On their side of the room upon the longer wall there's a total of six doors, three to the left and three to the right. Each of them has something written above it, although it's quickly realized no one knows what it's actually saying, right up until.
"Oh, I can read this! That's my language!"
Sylvia helpfully flies from the far left side all the way to the right. She takes a notable pause on the second door for obvious reasons, but finishes translating all of the doors before doing anything rash.
"Valor..."
"Comedy..."
"Fiction..."
"Reality..."
"Tragedy..."
"Lore..."
When it is noted that there are no interior handles to pull the door back open, Breldo will suggest and insist if necessary, that they jam a boulder, log, etc. in the doorway to prevent it closing once they are across the threshold.
"Oh, great, that clown has siblings.", Breldo mutters to Nuria and anyone else nearby when Sylvia reads off the names.
DM: Forged in Chaos, Spiders of the Abyss, The Sundered Way, Champions of the Citadel
Active Characters:
Breldo, Halfling Ranger | Kathryn, Wood Elf Rogue/Ranger | Kroshav, Dragonborn Paladin | T'laren Farsiel, Wood Elf Fighter | Trill, Kenku Bard | Val "Janellae", Mark of Shadow Elf Warlock
Agreeing that keeping the door propped open in case it case behind them somehow, Asimi would assist Breldo in finding something that could, hopefully, jam it open.
Beyond that, she makes no particular suggestion one way or another as the group makes their way down the staircase. Keeping an eye open for any sign of trouble.
Looking around the theater-like room the elf couldn't help but find it somewhat fitting given Comedy's showing already. She thought about Breldo's statement, beyond the obvious sarcasm, and eventually spoke, "Comedy did say "Father" was murdered by his "Children" but... Was that the population? Or them?" Her voice trailed off as she left that thought there, looking at each of the doors. That was assuming any of these were individuals of their own, but the names did line up with Comedy's own...
Shaking her head, she brushed aside those thoughts and began to move for the door with Comedy's name.
Breldo, rightfully pointing out the door might be impossible to open from the inside with how it's designed once it's closed, take some time with Asimi to find something that can be used to jam it open. With the rocky atmosphere outside it's not too hard to find a boulder that should do the job, and it's soon wedged between the doors. That should for sure keep the doors from closing, if there's any "magic" that would try and do so.
...Unless the magic also removes the rock, of course.
Breldo already mutters about Comedy's siblings as he hears all the names being called. Sylvera gives a light shrug, and seems to be having the same idea as Asimi as she's heading to the one very familiar door.
"I don't think these doors are brothers and sisters? I mean... I know there are other titans, but none of them are called anything like this. I think..." the sprite trails off for a moment, glancing back toward the doors on the right for just a moment.
"Anyway, we're checking out for Comedy here first, right?"
Asimi peeks into the door labeled "Comedy". Beyond is a very short, plain hallway, before leading into a modestly-sized room. From her current vantage point, all she can really make out there is another stage there, albeit much smaller than this main room.
Breldo is more worried about a strong breeze... or a clumsy bear than he is about the door getting magick'd shut.
DM: Forged in Chaos, Spiders of the Abyss, The Sundered Way, Champions of the Citadel
Active Characters:
Breldo, Halfling Ranger | Kathryn, Wood Elf Rogue/Ranger | Kroshav, Dragonborn Paladin | T'laren Farsiel, Wood Elf Fighter | Trill, Kenku Bard | Val "Janellae", Mark of Shadow Elf Warlock
"Yes. This would be as good a start as any to begin searching for what we're here for," Asimi answers Sylvia, taking another look through the door and then back at the group she motions her head down the hall before her, "I'm going further in."
Holding her halberd in front of her she opens the door fully and begins to slowly advance down the hallway. A part of her tried to consider just what the doors mean then if what Sylvia said was correct but... She ultimately supposed they would all find out one way or another by the end of this.
Rick will look around the not theater with some interest but, as the others head to Comedy's door, instead angles towards Fiction.
Rubbing thoughtfully on his missing ear stump he inspects the door. He'll put his hand on the door pat it thoughtfully before turning back to silently follow Asimi into Comedy.
As Asimi moves deeper, Rick gives a brief inspection over at "Fiction"... From the outside at least there doesn't seem to be anything too special. Soon Rick follows Asimi inside Comedy, Sylvia fluttering right along.
(What is everyone else doing in the interim?)
Inside it seems like nothing much more is revealed than the outside has suggested at first. It is a relatively small room, with a small stage, a little staircase on the left side so one can get on top. The only notable thing in the room beside that is the comedy mask that is installed as a decoration over the stage.
And, naturally, how it begins to glow once Asimi is first to step into the room.
"Oh, new visitors! Now, that's been a long time since that happened!"
Nuria shivers at Breldo's conclusion. Despite the fairy constantly defending magic, she still is not comfortable with it, and despite her rejection of Breldo's idea, Nuria still has her doubts. She wouldn't put it past Comedy to give his siblings nicknames like that.
Sticking close to Breldo, she follows Asimi into the room.
Breldo has his crossbow at the ready, and swivels his attention in the direction of the new voice.
DM: Forged in Chaos, Spiders of the Abyss, The Sundered Way, Champions of the Citadel
Active Characters:
Breldo, Halfling Ranger | Kathryn, Wood Elf Rogue/Ranger | Kroshav, Dragonborn Paladin | T'laren Farsiel, Wood Elf Fighter | Trill, Kenku Bard | Val "Janellae", Mark of Shadow Elf Warlock
Prior to heading down the stairs - which Khond is uncharacteristically grumbly about - the centaur decides propping the doors isn't quite enough to satisfy him. He'll double check for handles on the outside, and if there are any he will take his rope out, tie it around one handle, and then run it into the hallway.
Seeing the array of doors, and hearing Sylvia's words, Khond's gaze focuses of the "fiction" door, though he does manage to drag his gaze away to Comedy, where Asimi is heading, and follows after her. "There may be a great deal to learn here, worth those damn stairs, but we probably should start with our goal."
As the mask begins speaking, Khond moves up behind Asimi, "Do you think maybe we'll get to watch a comedy in here? Ooh, or will each of us need to perform an act matching the doors' labels to unlock further passage forward? Dibs not tragedy."
Active Characters:
Ernos, Tiefling Warlock in Tests and Trials | Khond Stardancer, Centaur Rogue in The Forgotten Wish | Blumeria "Bolt" Sirgula, Dragonborn Fighter/Sorcerer in Forged In Chaos
Rick heads straight to the mask on entering the room and spotting said mask but pauses his outstretched hand on hearing the voice.
Asimi steps forward upon hearing the mask speak, posture relaxing slightly even in spite of the death glare she fires off to Rick. And while there was a little doubt in the back of her mind that this might just be more tricks of some kind she speaks up to the mask regardless.
"I've arrived, as your visions have shown," She calls out to it.