Wow! This thread was started 7 hours ago and the amount of people wanting to adventure... We definitely need more Game masters! I think I'll have to throw my hat into the ring.
“No,” he said again, flatly, not bothering to look up from the bowl he ate from.
“You don’t have the…”
“No,” he repeated yet again. No emotion, no expression and no shifting of position.
Gorm cursed and spat to her left.This, at least, got a reaction.Dubh looked up from his bowl and looked at the young Tiefling girl for the first time.She had removed her aba, a light desert cloak, upon entering the tent and she did not flinch under his scrutiny.Average height, scrawny but wiry of build, she had skin that was ivory white and short hair that was a brilliant blue.She stood like a warrior and the scimitar on her hip was always at the ready, he knew.
Dubh’s own blade stood within reach, of course, and he had given it a thought, for spitting within the tent of another…. But he restrained himself for he knew the tensions that were writhing within the woman before him.“No,” he repeated yet again, setting his bowl down and leaning back into a more readied position.
They live in the shadows of The High Ice but it is the sands of Anauroch that they call home.From Ascore to Azzrhat they roam and dwell and live their lives by their own terms.The Diabhal are travellers, warriors, fierce and proud but generous and humble.They claim all of the sands as their birthright and will face any the feel are invading upon their lands, but they too are quick to help and guide any they find passing through.There are eternal clashes with the creatures and monstrosities of The High Ice and of the Bedine people of the far south sands, though when the unspoken border of the Black Road is observed these fights are minimal….
The origin of the Diabhal is unclear and the subject of various contradictory stories amongst themselves, the most accepted always being the most well told and entertaining.A general consensus seems to agree upon some kind of Tiefling origin but did they migrate from The High Ice, claw up and out of the sands of Anauroch itself or migrate here as outcasts and the banished of unwelcoming and unaccepting cities from across the realms?It matters not, they are here and here is home and all who live as Diabhal, follow the ways of Diabhal and defend Diabhal are Diabhal be they born into it or adopted through trial.
At the age of twelve, like all children of the tribe, Gorm had to choose between staying with the tribe and becoming a Member of the Sands or taking up the sword and becoming a Defender of the Sands.Gorm chose the way of the sword.At eighteen she made another choice…
Gorm narrowed her eyes and looked into those of Dubh.He had no title, he was not elected or chosen but he was the leader of this particular tribe.Everyone just knew it.If Gorm had any doubts they were gone now having looked so deeply into him.Still, she had made her choice and would not be denied.Not by him.Not by anything.
The tent was temporary, as all things are, but lavish.There was a comfortable bed, several low tables with comfortable pillows around them upon which to sit and several chests and crates which held the tribes goods.One only owns what one can carry, the rest belongs to the tribe.Dubh did not own this tent, these luxuries or the contents of the chests, but he did guard them.
I will be a Sword Dancer, Gorm assured herself and stepped further into the tent.She knew which chest they were held in.Everyone knew.She strode to it confidently, outwardly at least.She dropped into a squat in front of the chest and put a hand on either side of the lid.She momentarily dropped her head in reverence and then raised the lid and revealed the scimitars within.The whole time she expected Dubh to try to stop her, to attack her… To say something.Nothing.
The weapons were not magical, were not masterpieces of craftsmanship nor were they sacred or rare.But they were the tribes weapons.You got one when you declared your intent to be a Defender of the Sands.You then had to prove yourself and your right to wield the tribe’s weapon.
Only the Sword Dancers got a second.A handful of Sword Dancers walked the sands at any one time for joining their ranks required dedication, skill, sacrifice and a dance that none can deny makes you worthy of the title.Any Defender can take a second sword and make the attempt, few did.Fewer still succeeded.
Gorm reached into the chest and grabbed her second sword at random for it was the doing that mattered, not which was taken.She stood and silently strapped the weapon on her free hip.She turned, her eyes briefly falling on Dubh but she refused to let them linger lest he thought it signaled fear.She walked to the flap of the tent, took up her aba and wrapped it about herself.She raised her hands to pull the hood up over her head and couldn’t help but pause.
“You aren’t trying to stop me?” Gorm asked, letting a bit of doubt seep into her for the first time.
“No,” Dubh replied.
“It is my right to take up the second sword.My right to walk beyond they sands, to make my path, to weave my dance.My right to set myself against the challenge and prove myself,” Gorm stated boldly, almost as if to convince herself.“I shall return.You’ll see.”
“No,” Dubh said with a sigh.“You died once you took up the second sword.You are banished.Pariah.Cast out and outcast.Gods willing a Sword Dancer shall return in your place… But I shall miss you, Gorm.”
Gorm started to say… something.But she knew not what.It was true, no matter what happened going forward she was already different now than she was just minutes ago.She turned her eyes to Dubh once more and she shed tears upon the floor of his tent.Tears of sadness but also tears of joy.
“I am sorry,” she said as she raised her hood up to hide her face until she strode out of the sands and upon her new path.“That I spit in your tent…” and with that she walked out of the tent, out of the tribe and out of the sands…
What kind of story are you going to create with us? Focused more on violence? Bloodshed? Emotional tension? Adventure? Mystery? Strong realism? Friendship and good feelings? Heroism? Kindness?
(Just to avoid creating a character completely off topic compared to what you have in mind).
Madam Jennifor Corokie Baelupie is the adopted daughtor of Gregorith and Lucenine Baelupie, a human couple who were unable to bear children. She was adopted in particular because adventurers had to kill a savage minotaur that had periodically attacked their town, and they brought back the infant child of said minotaur as a prisoner. Gregorith and Lucenine offered to adopt it to make sure that she grew up to be like any other humanoid and be a part of society. Their town trusted them and let them do it. They were pretty skeptical of Jennifor for her first few years living under their roof. She grew up being a good kid and was able to grow up as civilized as any other humanoid kid would. When she met the same adventurers that killed her real mother (She never knew this detail but did know that she was adopted) she was fascinated by them, especially the magic user. She loved magic ever since!
When she went to the school, she wasn't bullied for being a minotaur, primarily because they were frightened of her, even though she was always kind and behaved in school. Throughout the years, she learned a bit of magic, but not too much for she then became a teacher herself. At this age, her town liked her and new that she wasn't dangerous. Her students called her Madam Baelupie, and she liked it and likes being called that in general now. She loved her students and her teaching.
She taught in that town for a few years, but then, while she was away on an errand, the town was hit by one of the Giant attacks that were mentioned in the adventure background. She returned to see the carnage! Her school was destroyed! Some of the people she knew died. She had lost her job due to her workplace being destroyed. She then had to say goodbye to find a new job at a new school. Unfortunately, not many schools outside of her town would accept a minotaur for a teacher, so she was running out of luck. She accepted her fate and began to study her magic once more while on the road to now become an adventurer. One of her hopes in this new career path was also to help people fend off against Giant attacks like the ones that destroyed her home.
Her first step to become one, however, was to prove that she was an ally and not a vicious beast. Her first stop on this journey to find an adventuring job would be the town of Nightstone. While on the road, she had heard mention of goblin attacks in that town. She decided that by helping Lady Velrosa Nandar and the town, she could win more gold and more local favor.
DM, if you have any questions of her, or changes you'd like to make, or any general suggestions, please let me know. I never named her hometown because you know the mapping of this world better, and I'd be fine if you went ahead and named her hometown.
(I have also decided to make her an evoker. I had no particular subclass in mind that'd suit her, and I figured that the features of this subclass would be a fine general thing)
Backstory: Jenira was raised by her human mother in the small town of Nightstone. While her mother and her elven father had a short affair, their split was amicable all things considered. Her mom even stayed Nightstone amid all the rumors so Jenira's father could maintain contact.
While her father wasn't around much physically, he did write to her every month and made sure to visit on her birthday as she grew up. When she was around 5 years old her father married another elf and began to start a family. She has one younger elven half sister from her father, and while they have never met Jenira loves her sister dearly. In the trend of her father, Jenira always writes and tells stories of her travels.
At the age of 9, her mother married. And while she and her step-father's relationship is strained, he has been good to her mom and makes her happy. She has three younger siblings from her mother. The fraternal twins, and the baby sister. While she hasn't been around much while they have grown, the few times they meet she cannot help but to adore them all.
Around the age of 16, Jenira could feel both her mother and father moving on with their lives and began to feel stuck. She set off up the sword coast in search of something. What? She wasn't sure. She made her way doing odd jobs, but eventually most of her profits came from her ability to tell a story. A few years into her travels, she was contacted by the Harpers. At first she was weary, but eventually she found content with the work. It wasn't much different than what she was already doing. Years passed with her traveling around, telling stories, performing odd jobs, relaying information. She made sure to visit Nightstone when she could, and any extra money she had went to her mother and siblings.
Almost a decade had passed since she had left home, when something unexpected happened. A caravan she was with was attacked, and while the hired hands had managed to fight off the attackers many of the civilians were injured in the process. During the fight something unlocked within her and in a split second when she was attacked a wave of energy burst from her, protecting her from what would have been death blow.
Since then she has come to know and familiarize this new energy within her. Her magic. Not sure how these powers have come to be, Jenira has made her way back to Nightstone in order to confer with her parents.
It has been several months since the incident and on her travels she has come to fall in love with her magic and the good she can do with it.
Madam Baelupie’s potential connections to the other Submissions
Perhaps Ishal has performed and did her spy work in her hometown before the Giant attack and they got to briefly meet.
Perhaps Valmira stopped in her hometown and briefly met her on her way to Waterdeep and before she reaches Nightstone.
Perhaps Althea stopped in her hometown and briefly met her on her travels and before she reaches Nightstone.
Perhaps Kiam and she grew up in the same town/village together. They could’ve been childhood friends. His father may have been one of the “adventurers” that I mentioned in her backstory.
Perhaps one day, Leif went to her hometown son the search for more knowledge and met her there. He probably went to her to ask for where a library would be since she was a teacher at the town.
Perhaps the farm that Xondario lived at is located in the same town/village as her. Perhaps the attack on his farm was the same attack that destroyed her school. Maybe they both go to Nightstone together.
Perhaps Gorm'Diabhal Has visited her hometown before. If she revealed her lineage to the Madam, then she would be extremely fascinated by meeting a descendant of an ancient tribes that she’s read about in her tomes.
Perhaps Jenira has visited her hometown while doing her traveling work, telling stories and such while she was with the Harpers.
Originally indentured as apprentice to the wizard Melanath, Alkyn found himself unable to resist the charm and intelligence of wizard's daughter, Elirion. While he and Elirion happily made plans for a life together, Melanath would have none of it. Alkyn found himself framed for the theft of several valuable items from the wizard's collection, and soon on the run. Elirion...moved on.
So it was that Alkyn found himself thrown in with those who actually practised those things of which he had been accused. Always a quick learner, and fast on his feet, he realised that he had inadvertantly discovered his true calling. When not working for his guild he spent much of his spare time victimizing both Melanath and his clients until he finally drew the full attention of the wizard (whose clientele had been diminishing) and was forced to leave town hurriedly.
Alkyn had heard that Nightstone was a popular retreat for wealthy nobles who wish to hunt in the Ardeep Forest. That of course means that they spend quite a lot of time away from their estates and the valuables that they contain, and if all else failed, he could perhaps demean himself and hire on as a guard. Or … perhaps that was the best place to start: Gain their trust and see where that led?
Entanglements: Maybe the Harpers, but only as an informal contact or informant. Perhaps the Harpers learned of his need to leave and suggested he go to Nightstone and keep his ear to the ground.
Madam Baelupie’s potential connections to the other Submissions
Perhaps Ishal has performed and did her spy work in her hometown before the Giant attack and they got to briefly meet.
Perhaps Valmira stopped in her hometown and briefly met her on her way to Waterdeep and before she reaches Nightstone.
Perhaps Althea stopped in her hometown and briefly met her on her travels and before she reaches Nightstone.
Perhaps Kiam and she grew up in the same town/village together. They could’ve been childhood friends. His father may have been one of the “adventurers” that I mentioned in her backstory.
Perhaps one day, Leif went to her hometown son the search for more knowledge and met her there. He probably went to her to ask for where a library would be since she was a teacher at the town.
Perhaps the farm that Xondario lived at is located in the same town/village as her. Perhaps the attack on his farm was the same attack that destroyed her school. Maybe they both go to Nightstone together.
Perhaps Gorm'Diabhal Has visited her hometown before. If she revealed her lineage to the Madam, then she would be extremely fascinated by meeting a descendant of an ancient tribes that she’s read about in her tomes.
Perhaps Jenira has visited her hometown while doing her traveling work, telling stories and such while she was with the Harpers.
If anyone else has any Ideas, I’m open to them.
I think this is definitely possible. Jenira probably met Madam Baelupie before she unlocked her magic. She was likely fascinated with Madam and they may have had long conversations discussing their lives. Madam Baelupie may even have become one the stories Jenira spreads to the world. The tale of her teaching and good deeds.
Madam Baelupie’s potential connections to the other Submissions
I think this is definitely possible. Jenira probably met Madam Baelupie before she unlocked her magic. She was likely fascinated with Madam and they may have had long conversations discussing their lives. Madam Baelupie may even have become one the stories Jenira spreads to the world. The tale of her teaching and good deeds.
Yeah! Also, Madam Baelupie is a minotaur, so the story she tells of her could also be of a friendly minotaur! Also, Madam is a title and not her name. You probably already knew that, but the wording of that made it look like you thought it was her name. Sorry if that was false.
Madam Baelupie’s potential connections to the other Submissions
I think this is definitely possible. Jenira probably met Madam Baelupie before she unlocked her magic. She was likely fascinated with Madam and they may have had long conversations discussing their lives. Madam Baelupie may even have become one the stories Jenira spreads to the world. The tale of her teaching and good deeds.
Yeah! Also, Madam Baelupie is a minotaur, so the story she tells of her could also be of a friendly minotaur! Also, Madam is a title and not her name. You probably already knew that, but the wording of that made it look like you thought it was her name. Sorry if that was false.
I did catch both the Minotaur and name thing, I was just saying Madam to be polite. But good to know either way.
Name:Aelyn Ambershade Race: Half-Elf Class: Archfey Warlock Background: Courtier Backstory: Aelyn grew up as the only son of the wealthy and prominent Lord Ambershade of Silverymoon, having a sheltered upbringing in the local courts and the luxurious family estate in the countryside. He always had an affinity for diplomacy and guile and as he came of age his father sent him to serve Lady Alustriel as a mediator in minor matters of state. Recently as he visited home he accidentally found out he was found as a newborn at the family's doorstep and adopted as there was no heir to his fathers title. Full of resentment over being decieved, Aelyn left the Silver Marches and headed west, having no intention of returning before being able to prove to Lord Ambershade that he would not need his title to reach a position of power. With him he brought a golden leaf engraved scepter that had had been found with him, a scepter that spoke to him in his dreams, showing him a mysterious benefactor and lady of the Feywild, teaching him beguiling fey magic. After travelling many tendays nearing the fortified settlement of Nightstone where rumor had it there was need for a skilled mediator. Little did young Aelyn know what adventures and friendships was awaiting him there, setting him off on a long path to power and recognition.
Wow! This thread was started 7 hours ago and the amount of people wanting to adventure... We definitely need more Game masters! I think I'll have to throw my hat into the ring.
Cats go Moo!
OMG.... I will NEVER roll stats like that again.... :D
Below is a bit of a more fleshed out version of her backstory... Didn't want to edit the original post and mess with the rolls.
Character sheet: https://ddb.ac/characters/97550126/AlSFW1
---
“I want a second sword,” Gorm stated.
“No.”
“I have the right to choose…” Gorm started again.
“No,” he said again, flatly, not bothering to look up from the bowl he ate from.
“You don’t have the…”
“No,” he repeated yet again. No emotion, no expression and no shifting of position.
Gorm cursed and spat to her left. This, at least, got a reaction. Dubh looked up from his bowl and looked at the young Tiefling girl for the first time. She had removed her aba, a light desert cloak, upon entering the tent and she did not flinch under his scrutiny. Average height, scrawny but wiry of build, she had skin that was ivory white and short hair that was a brilliant blue. She stood like a warrior and the scimitar on her hip was always at the ready, he knew.
Dubh’s own blade stood within reach, of course, and he had given it a thought, for spitting within the tent of another…. But he restrained himself for he knew the tensions that were writhing within the woman before him. “No,” he repeated yet again, setting his bowl down and leaning back into a more readied position.
They live in the shadows of The High Ice but it is the sands of Anauroch that they call home. From Ascore to Azzrhat they roam and dwell and live their lives by their own terms. The Diabhal are travellers, warriors, fierce and proud but generous and humble. They claim all of the sands as their birthright and will face any the feel are invading upon their lands, but they too are quick to help and guide any they find passing through. There are eternal clashes with the creatures and monstrosities of The High Ice and of the Bedine people of the far south sands, though when the unspoken border of the Black Road is observed these fights are minimal….
The origin of the Diabhal is unclear and the subject of various contradictory stories amongst themselves, the most accepted always being the most well told and entertaining. A general consensus seems to agree upon some kind of Tiefling origin but did they migrate from The High Ice, claw up and out of the sands of Anauroch itself or migrate here as outcasts and the banished of unwelcoming and unaccepting cities from across the realms? It matters not, they are here and here is home and all who live as Diabhal, follow the ways of Diabhal and defend Diabhal are Diabhal be they born into it or adopted through trial.
At the age of twelve, like all children of the tribe, Gorm had to choose between staying with the tribe and becoming a Member of the Sands or taking up the sword and becoming a Defender of the Sands. Gorm chose the way of the sword. At eighteen she made another choice…
Gorm narrowed her eyes and looked into those of Dubh. He had no title, he was not elected or chosen but he was the leader of this particular tribe. Everyone just knew it. If Gorm had any doubts they were gone now having looked so deeply into him. Still, she had made her choice and would not be denied. Not by him. Not by anything.
The tent was temporary, as all things are, but lavish. There was a comfortable bed, several low tables with comfortable pillows around them upon which to sit and several chests and crates which held the tribes goods. One only owns what one can carry, the rest belongs to the tribe. Dubh did not own this tent, these luxuries or the contents of the chests, but he did guard them.
I will be a Sword Dancer, Gorm assured herself and stepped further into the tent. She knew which chest they were held in. Everyone knew. She strode to it confidently, outwardly at least. She dropped into a squat in front of the chest and put a hand on either side of the lid. She momentarily dropped her head in reverence and then raised the lid and revealed the scimitars within. The whole time she expected Dubh to try to stop her, to attack her… To say something. Nothing.
The weapons were not magical, were not masterpieces of craftsmanship nor were they sacred or rare. But they were the tribes weapons. You got one when you declared your intent to be a Defender of the Sands. You then had to prove yourself and your right to wield the tribe’s weapon.
Only the Sword Dancers got a second. A handful of Sword Dancers walked the sands at any one time for joining their ranks required dedication, skill, sacrifice and a dance that none can deny makes you worthy of the title. Any Defender can take a second sword and make the attempt, few did. Fewer still succeeded.
Gorm reached into the chest and grabbed her second sword at random for it was the doing that mattered, not which was taken. She stood and silently strapped the weapon on her free hip. She turned, her eyes briefly falling on Dubh but she refused to let them linger lest he thought it signaled fear. She walked to the flap of the tent, took up her aba and wrapped it about herself. She raised her hands to pull the hood up over her head and couldn’t help but pause.
“You aren’t trying to stop me?” Gorm asked, letting a bit of doubt seep into her for the first time.
“No,” Dubh replied.
“It is my right to take up the second sword. My right to walk beyond they sands, to make my path, to weave my dance. My right to set myself against the challenge and prove myself,” Gorm stated boldly, almost as if to convince herself. “I shall return. You’ll see.”
“No,” Dubh said with a sigh. “You died once you took up the second sword. You are banished. Pariah. Cast out and outcast. Gods willing a Sword Dancer shall return in your place… But I shall miss you, Gorm.”
Gorm started to say… something. But she knew not what. It was true, no matter what happened going forward she was already different now than she was just minutes ago. She turned her eyes to Dubh once more and she shed tears upon the floor of his tent. Tears of sadness but also tears of joy.
“I am sorry,” she said as she raised her hood up to hide her face until she strode out of the sands and upon her new path. “That I spit in your tent…” and with that she walked out of the tent, out of the tribe and out of the sands…
What kind of story are you going to create with us? Focused more on violence? Bloodshed? Emotional tension? Adventure? Mystery? Strong realism? Friendship and good feelings? Heroism? Kindness?
(Just to avoid creating a character completely off topic compared to what you have in mind).
Ability scores: < 15 8 11 14 11 15 >
Ability scores: < 10 11 11 14 11 12 >
Ability scores: 11 11 14 13 16 13
Ability scores: 17 14 16 13 14 16
Backstory:
Madam Jennifor Corokie Baelupie is the adopted daughtor of Gregorith and Lucenine Baelupie, a human couple who were unable to bear children. She was adopted in particular because adventurers had to kill a savage minotaur that had periodically attacked their town, and they brought back the infant child of said minotaur as a prisoner. Gregorith and Lucenine offered to adopt it to make sure that she grew up to be like any other humanoid and be a part of society. Their town trusted them and let them do it. They were pretty skeptical of Jennifor for her first few years living under their roof. She grew up being a good kid and was able to grow up as civilized as any other humanoid kid would. When she met the same adventurers that killed her real mother (She never knew this detail but did know that she was adopted) she was fascinated by them, especially the magic user. She loved magic ever since!
When she went to the school, she wasn't bullied for being a minotaur, primarily because they were frightened of her, even though she was always kind and behaved in school. Throughout the years, she learned a bit of magic, but not too much for she then became a teacher herself. At this age, her town liked her and new that she wasn't dangerous. Her students called her Madam Baelupie, and she liked it and likes being called that in general now. She loved her students and her teaching.
She taught in that town for a few years, but then, while she was away on an errand, the town was hit by one of the Giant attacks that were mentioned in the adventure background. She returned to see the carnage! Her school was destroyed! Some of the people she knew died. She had lost her job due to her workplace being destroyed. She then had to say goodbye to find a new job at a new school. Unfortunately, not many schools outside of her town would accept a minotaur for a teacher, so she was running out of luck. She accepted her fate and began to study her magic once more while on the road to now become an adventurer. One of her hopes in this new career path was also to help people fend off against Giant attacks like the ones that destroyed her home.
Her first step to become one, however, was to prove that she was an ally and not a vicious beast. Her first stop on this journey to find an adventuring job would be the town of Nightstone. While on the road, she had heard mention of goblin attacks in that town. She decided that by helping Lady Velrosa Nandar and the town, she could win more gold and more local favor.
DM, if you have any questions of her, or changes you'd like to make, or any general suggestions, please let me know. I never named her hometown because you know the mapping of this world better, and I'd be fine if you went ahead and named her hometown.
(I have also decided to make her an evoker. I had no particular subclass in mind that'd suit her, and I figured that the features of this subclass would be a fine general thing)
Yowsers! Good rolls Kamgeon!!
Cats go Moo!
Madam Baelupie’s potential connections to the other Submissions
Perhaps Ishal has performed and did her spy work in her hometown before the Giant attack and they got to briefly meet.
Perhaps Valmira stopped in her hometown and briefly met her on her way to Waterdeep and before she reaches Nightstone.
Perhaps Althea stopped in her hometown and briefly met her on her travels and before she reaches Nightstone.
Perhaps Kiam and she grew up in the same town/village together. They could’ve been childhood friends. His father may have been one of the “adventurers” that I mentioned in her backstory.
Perhaps one day, Leif went to her hometown son the search for more knowledge and met her there. He probably went to her to ask for where a library would be since she was a teacher at the town.
Perhaps the farm that Xondario lived at is located in the same town/village as her. Perhaps the attack on his farm was the same attack that destroyed her school. Maybe they both go to Nightstone together.
Perhaps Gorm'Diabhal Has visited her hometown before. If she revealed her lineage to the Madam, then she would be extremely fascinated by meeting a descendant of an ancient tribes that she’s read about in her tomes.
Perhaps Jenira has visited her hometown while doing her traveling work, telling stories and such while she was with the Harpers.
If anyone else has any Ideas, I’m open to them.
Ability scores: 11 17 12 11 11 14
Ability scores: 17 13 12 13 14 18
Name: Alkyn de Vries
Picture:
Race: Half-Elf (plain, using Tasha's origin)
Class: Rogue (heading Trickster)
Background: Charlatan
Backstory:
Originally indentured as apprentice to the wizard Melanath, Alkyn found himself unable to resist the charm and intelligence of wizard's daughter, Elirion. While he and Elirion happily made plans for a life together, Melanath would have none of it. Alkyn found himself framed for the theft of several valuable items from the wizard's collection, and soon on the run. Elirion...moved on.
So it was that Alkyn found himself thrown in with those who actually practised those things of which he had been accused. Always a quick learner, and fast on his feet, he realised that he had inadvertantly discovered his true calling. When not working for his guild he spent much of his spare time victimizing both Melanath and his clients until he finally drew the full attention of the wizard (whose clientele had been diminishing) and was forced to leave town hurriedly.
Alkyn had heard that Nightstone was a popular retreat for wealthy nobles who wish to hunt in the Ardeep Forest. That of course means that they spend quite a lot of time away from their estates and the valuables that they contain, and if all else failed, he could perhaps demean himself and hire on as a guard. Or … perhaps that was the best place to start: Gain their trust and see where that led?
Entanglements: Maybe the Harpers, but only as an informal contact or informant. Perhaps the Harpers learned of his need to leave and suggested he go to Nightstone and keep his ear to the ground.
Ability Scores (above): 17 13 12 13 14 18
Ability scores: 16 12 14 11 9 12
Ability scores: 11 16 15 7 10 13
I think this is definitely possible. Jenira probably met Madam Baelupie before she unlocked her magic. She was likely fascinated with Madam and they may have had long conversations discussing their lives. Madam Baelupie may even have become one the stories Jenira spreads to the world. The tale of her teaching and good deeds.
Yeah! Also, Madam Baelupie is a minotaur, so the story she tells of her could also be of a friendly minotaur! Also, Madam is a title and not her name. You probably already knew that, but the wording of that made it look like you thought it was her name. Sorry if that was false.
I did catch both the Minotaur and name thing, I was just saying Madam to be polite. But good to know either way.
Ability scores: 14 10 11 14 14 16
Ability scores: 14 10 14 15 12 14
Ability scores: 17 13 16 15 15 13
Ability scores: 14 16 11 10 14 14
Seria (Female Dragon-In-Disguise Sorcerer, Draconic Bloodline)
Ability scores: 15 18 15 11 14 9
Ability scores: 14 15 17 12 13 13
Name: Aelyn Ambershade

Race: Half-Elf
Class: Archfey Warlock
Background: Courtier
Backstory: Aelyn grew up as the only son of the wealthy and prominent Lord Ambershade of Silverymoon, having a sheltered upbringing in the local courts and the luxurious family estate in the countryside. He always had an affinity for diplomacy and guile and as he came of age his father sent him to serve Lady Alustriel as a mediator in minor matters of state. Recently as he visited home he accidentally found out he was found as a newborn at the family's doorstep and adopted as there was no heir to his fathers title. Full of resentment over being decieved, Aelyn left the Silver Marches and headed west, having no intention of returning before being able to prove to Lord Ambershade that he would not need his title to reach a position of power. With him he brought a golden leaf engraved scepter that had had been found with him, a scepter that spoke to him in his dreams, showing him a mysterious benefactor and lady of the Feywild, teaching him beguiling fey magic. After travelling many tendays nearing the fortified settlement of Nightstone where rumor had it there was need for a skilled mediator. Little did young Aelyn know what adventures and friendships was awaiting him there, setting him off on a long path to power and recognition.
Aelyn Ambershade