Virro hears them down the corridor and can’t see the bandits to use his whip, so he keeps it in his right hand and braces his shield in front of him, saying “Excuse me Wilfred..” and he runs forward, shield in front of him, running head on into the first bandit he sees, trying to push him back with the shield into the room, in an effort to get them out of the narrow tunnel. “Coming through!” he shouts out, running as hard as he can and bashing them backward with his shield.
Athletics check to shove bandit backwards into the one behind him and into the room : 16
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A wizard is never late, nor is he early, he arrives precisely when he means to.
Virro moves around Wilfred and attempts to shove the bandit that is standing there. He feels like a brick wall to the wood elf and he sneers at Virro as he doesn't move an inch.
The one behind bandit C draws out a couple of his daggers and throws them at Virro. The first goes wide, but the second finds his shoulder and slices with 5 damage.
Roo bounces around in the hall as he hears the discourse from his friends about being bunched up. He shoots between his friends legs and weaves through the jungle of limbs, all longer than he is tall, and dashes as best as he can to get into the room ahead...
Turn Summary
Action: Dash- Roo takes his full Dash into the room with the badguys.
Wilfred is feeling the squeeze as the others come rushing in. "Hang on! Let's clear a path first! Virro, on your left." Wilfred get ready and viciously thrusts his Glaive past Virro into Bandit C.
Action - GWM attack. To hit:15, damage: 23 slashing
Archie moves up a little, being so large and at the back of the group she doesn't want to shove and is getting worried about the groups movements, "guys I think we needto be careful when getting out of this section, we don't want to be bottle necked!"
She watches those in the group that she can see and tries to perceive which member of the party has taken the most damage so far. (Perception 9)
Virro grits and bares his teeth at the bandit behind the first one in the room, saying ‘Fine.” He drops his whip, a slightly wistful look on his face. He pulls out his rapier and stabs at the bandit in front of him (A) and then moves to the left around him, circling him, and ends up directly behind him. “Ready to die? How dare you attack these people. This ends here for you…”
Rapier : 15 to hit, for 8 points of piercing damage.
Movement : Directly north of A, circling around him to the left.
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A wizard is never late, nor is he early, he arrives precisely when he means to.
Wilfred nods and smiles as Roo's and Virro step up. "Good work! Now let's finish this mammal!"
Wilfred rushes forward, Glaive leading. Using Virro and Roo attacks as a distraction, he viciously attacks guard A, following it up with the butt if his Glaive.
Movement: just south of bandit A.
Action: GWM attack. To hit: 20, damage 22.
Bonus: Glaive butt. Yup got: 22, damage 8.
Special: infernal wounds, DC 12 Con save or 1d10 damage at the beginning of the round.
Corlith sees the path ahead starts to clear a bit, but figuring other members of the party are more suited to this sort mission decides he is not the best person to fill the space.
"Looks like some space has cleared, let me give you a hand", he says, and unless Reed objects picks up the halfling and moves him 15 feet along the tunnel, right into view of the bandit captain...
Special: Concentration Bless (Reed, Roo and Wilfred) round 2/10
Reed lets Corlith pick him up, keeping the tension on the bow string. The moment the bandit leader comes into view, Reed lets the arrow fly (20 to hit, 16 piercing).
”Thanks, Corlith. You can put me down now.” Reed says.
Reed spots the other bandit behind Virro taking a swing.
”Not nice,” Reed says.
He takes a deep breath, calms himself, not moving at all, draws the bow string back and lets another arrow fly (at Bandit D).
As soon as the arrow strikes bandit D, Reed nods at the air near his head and then bandit A hears howling, ghostly wails in his ear; in the shrieking he hears complaining about a stolen hat.
Bonus Action: Steady Aim
Attack: Bandit D - (17+4 from Bless +7) = 28 to hit for (3+5+1+4) 13 piercing (including sneak attack).
The arrow gets lodged right in his carotid artery, and he drops with a thud. The necrotic damage shows up in boils on the man's right side of his face and he reaches up immediately and howls about how he'll never look the same.
Archie rushes up behind Corlith and stresses once more about not being able to get into the action without shoving everybody aside, "C'mon guys! Spread out! Agh!" She clutches her head a little, steadying herself on Corlith as she recovers her sense of self.
Virro feels the bandit behind him drop, he hears the sound, so he turns back to the leader. Virro attacks the leader again with his rapier, stabbing at him. He glances quickly to Reed and gives him a nod, but in doing so he misses with his thrust. He glares at the leader, and braces his shield, seething in anger at the man.
Rapier : 9 to hit, for 5 points of piercing damage.
Bandit D had perished by Reed's arrow and Bandit leader A is still standing, avoiding Virro's rapier (I left you where you stood since that keeps you in melee), bandit leader A disengages from the surrounding party and heads off to the West, seeing how badly he was faring and his lackies laying dead around him.
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Virro hears them down the corridor and can’t see the bandits to use his whip, so he keeps it in his right hand and braces his shield in front of him, saying “Excuse me Wilfred..” and he runs forward, shield in front of him, running head on into the first bandit he sees, trying to push him back with the shield into the room, in an effort to get them out of the narrow tunnel. “Coming through!” he shouts out, running as hard as he can and bashing them backward with his shield.
Athletics check to shove bandit backwards into the one behind him and into the room : 16
A wizard is never late, nor is he early, he arrives precisely when he means to.
Virro moves around Wilfred and attempts to shove the bandit that is standing there. He feels like a brick wall to the wood elf and he sneers at Virro as he doesn't move an inch.
The one behind bandit C draws out a couple of his daggers and throws them at Virro. The first goes wide, but the second finds his shoulder and slices with 5 damage.
Roo bounces around in the hall as he hears the discourse from his friends about being bunched up. He shoots between his friends legs and weaves through the jungle of limbs, all longer than he is tall, and dashes as best as he can to get into the room ahead...
Turn Summary
Action: Dash- Roo takes his full Dash into the room with the badguys.
DM of AURYN: The Measure of Devotion - Escape from New York
Wilfred is feeling the squeeze as the others come rushing in. "Hang on! Let's clear a path first! Virro, on your left." Wilfred get ready and viciously thrusts his Glaive past Virro into Bandit C.
Action - GWM attack. To hit:15, damage: 23 slashing
Corlith moves forwards as far as he can.
Movement: moves behind Reed.
Reed tries peeking around Virro and Wilfred, while pushing Roo's comb out of this way.
"Have you cleared any space yet?" Reed calls. "We can't help much from here."
For now, Reed holds pat, keeping his shortbow at the ready.
(Readied action in case something happens and a bandit comes into view - (13+7) = 20 to hit for (5+5+3+3) = 16 piercing)
Archie moves up a little, being so large and at the back of the group she doesn't want to shove and is getting worried about the groups movements, "guys I think we need to be careful when getting out of this section, we don't want to be bottle necked!"
She watches those in the group that she can see and tries to perceive which member of the party has taken the most damage so far. (Perception 9)
Virro grits and bares his teeth at the bandit behind the first one in the room, saying ‘Fine.” He drops his whip, a slightly wistful look on his face. He pulls out his rapier and stabs at the bandit in front of him (A) and then moves to the left around him, circling him, and ends up directly behind him. “Ready to die? How dare you attack these people. This ends here for you…”
Rapier : 15 to hit, for 8 points of piercing damage.
Movement : Directly north of A, circling around him to the left.
A wizard is never late, nor is he early, he arrives precisely when he means to.
The bandit captain turns and watches Virro as he circles him, apparently making him a bit dizzy as all three of his attacks miss!
Cursing under his breath, he glares at the pale faced elf wondering how he could have missed all three...
Roo rushes forward, slipping between Wilfred's leg and then hitting the wall in front of the Bandit Captain.
"Hey bub, your mother was a mammal!" He screeches before stabbing at the bandit captain with the Owl's Talon...
Turn Summary
Movement: Moved up to the corner next to the bandit captain
Action- Attack: 17 to hit, 6 damage
DM of AURYN: The Measure of Devotion - Escape from New York
Wilfred nods and smiles as Roo's and Virro step up. "Good work! Now let's finish this mammal!"
Wilfred rushes forward, Glaive leading. Using Virro and Roo attacks as a distraction, he viciously attacks guard A, following it up with the butt if his Glaive.
Movement: just south of bandit A.
Action: GWM attack. To hit: 20, damage 22.
Bonus: Glaive butt. Yup got: 22, damage 8.
Special: infernal wounds, DC 12 Con save or 1d10 damage at the beginning of the round.
Wilfred moves forward and attacks the bandit captain viciously, leaving him bloodied once he is done. He seethes as he sees himself surrounded.
Echoing from further in the cave, "Don't let them get past here, and you! Don't stop digging!"
Corlith sees the path ahead starts to clear a bit, but figuring other members of the party are more suited to this sort mission decides he is not the best person to fill the space.
"Looks like some space has cleared, let me give you a hand", he says, and unless Reed objects picks up the halfling and moves him 15 feet along the tunnel, right into view of the bandit captain...
Special: Concentration Bless (Reed, Roo and Wilfred) round 2/10
Reed lets Corlith pick him up, keeping the tension on the bow string. The moment the bandit leader comes into view, Reed lets the arrow fly (20 to hit, 16 piercing).
”Thanks, Corlith. You can put me down now.” Reed says.
The arrow pierces A and he shouts in pain as the blood is running from him in several different places now and he is clearly in pain.
Bandit D moves up to Virro and swings, but is distracted by the current situation of his leader and misses.
Reed spots the other bandit behind Virro taking a swing.
”Not nice,” Reed says.
He takes a deep breath, calms himself, not moving at all, draws the bow string back and lets another arrow fly (at Bandit D).
As soon as the arrow strikes bandit D, Reed nods at the air near his head and then bandit A hears howling, ghostly wails in his ear; in the shrieking he hears complaining about a stolen hat.
Bonus Action: Steady Aim
Attack: Bandit D - (17+4 from Bless +7) = 28 to hit for (3+5+1+4) 13 piercing (including sneak attack).
Bandit A - 4 necrotic from wails from the grave.
The arrow gets lodged right in his carotid artery, and he drops with a thud. The necrotic damage shows up in boils on the man's right side of his face and he reaches up immediately and howls about how he'll never look the same.
Archie rushes up behind Corlith and stresses once more about not being able to get into the action without shoving everybody aside, "C'mon guys! Spread out! Agh!" She clutches her head a little, steadying herself on Corlith as she recovers her sense of self.
Virro feels the bandit behind him drop, he hears the sound, so he turns back to the leader. Virro attacks the leader again with his rapier, stabbing at him. He glances quickly to Reed and gives him a nod, but in doing so he misses with his thrust. He glares at the leader, and braces his shield, seething in anger at the man.
Rapier : 9 to hit, for 5 points of piercing damage.
A wizard is never late, nor is he early, he arrives precisely when he means to.
Bandit D had perished by Reed's arrow and Bandit leader A is still standing, avoiding Virro's rapier (I left you where you stood since that keeps you in melee), bandit leader A disengages from the surrounding party and heads off to the West, seeing how badly he was faring and his lackies laying dead around him.