"Archie!" Roo says, seeing things going south for them fast. He moves forward as quick as he can, and swings his shortsword right at the big guy as he sheaths the blade in booming magic, but the swing is short...
Turn Summary
Movement- Moved up to range Action- Attack Big Guy Bandit: 12 to hit, 9 damage (plus 1 Thunder Damage from Booming Blade if he moves)
All the emotion drains from Wilfred's face as he hears the bandit talking about kids. He takes the two hits without flinching. "My turn."
The Glaive slashes down twice, as Wilfred attacks with almost unnatural speed (action surge). The first attack goes wide, but gives him run for the second attack to hit. If bandit B is still standing, wilfred will hit him with the butt of his Glaive, otherwise the attack goes to the big one.
Action: attack. to hit: 5 miss
Action surge: attack. To hit 21. Damage 23 slashing
Corlith sidles up behind Roo and can finally see what they are dealing with. After a bit of a double take having taken down someone looking remarkably like this fellow outside, he looks to see how his companions are doing.
Spotting both Wilfred and Archie looking worse for wear, he reaches out and provides both with healing energy. "Come on Wilf, you've got a few more big swings in you", he says to Wilf in encouragement.
He then turns to their enemy, "As for you, it's time you to go meet your twin in the afterlife. He died with a whimper, just like you will!". His words are laced with a subtle yet harmful effect.
Movement: 5 feet west Bonus Action: Healing Word on Wilf and Archie using 1 sorcery point for Twinned Spell. Both heal 1+3=4 - Voice of Authority to allow Wilfred one attack against the big guy Action: Cast Vicious Mockery on big guy. DC15 Wis Save or take 4 [psychic] damage and reduce next attack roll by 1d4 Special: Concentration Bless on Archie, Reed and Wilfred - Round 2/10
Reed moves 10' west, to give the others more room to enter the larger chamber. As he does he sticks to the shadows the best he can, willing himself to be one with the stone.
Then, he nocks another arrow, and lets it fly at the prone bandit.
Bonus Action - Cunning Action - Stealth (3+9) = 12 (assuming that's not high enough to negate the disadvantage from the bandit being prone)
Action - Shortbow (11,19 + 7 + 4 from bless) = 22 to hit for (3+5 + sneak attack of 6+5) = 19 piercing.
Not noticing that Archie is conscious again and angrily pulling out the arrow that stuck him, he turns his ire back to Wilfred who tripped him. He stands back up and using his spear he goes to skewer the angry man, damage: 15
As Wilfred goes down again, the man spies Reed and the anger in his face is palpable. "I told you damn squirts that if you all left we'd leave your kind alone!" He charges Reed.
Stabbing twice with his spear, he comes down hard on the halfling, breaking his skin both times with the head of his spear. Damage total: 23
Archie stands up looming over the man as he stabs at Reed, she rolls her shoulders and cracks her back as the orange flame wins out and flares vibrantly (second wind healing 11hp), she takes her own spear from her back and with two hands strikes out toward the guy aiming for his spine. (16 to hit with bless, 7 piercing damage)
She then moves south to flank with wolf once the old man wakes.
Virro moves past Corlith and Roo, ending up just east of Wilfred. He has his rapier out now and with gritted teeth he says “Why won’t you just die, already? I’m definitely going to take a finger from you…” And he stabs him.
Rapier : 18 to hit, for 11 points of piercing damage.
Bonus action : Healing word to Wilfred, for 7 points of healing. “Arise!”
Rollback Post to RevisionRollBack
A wizard is never late, nor is he early, he arrives precisely when he means to.
The scoundrel moves, and Roo slashes, whiffing nothing but air as he steps across to attack Reed. The Gallus follows, sheathing his blade in Booming Energy once again and landing a nasty strike, transferring the magical energy to his target in an attempt to keep him from moving.
"Run Reed!" Roo shouts as he squares up with this hulking humans posterior. "How about you pick on someone your own size you ground-pecking twit! Your mother lives in a mite infested henhouse!"
Turn Summary
Movement: 5 feet diagonal, next to Wilfred Reaction- Attack of Opportunity: 13 to hit (MISS) Action- Booming Blade: 21 to hit, 10 damage, plus 4 thunder damage if he willingly moves
Wilfred snaps awake again, noticing he has a death grip on his new Glaive. No time for that, there's work to do! Wilfred stands again, blood dripping from him. "Ish that all youth got? Come on!" Wilfred says, spitting out a little blood as he speaks. He slashes at the bandit, trying to control his vicious attack. He quickly followed up with the butt of his Glaive.
Movement: stand up.
Action: GWM attack. To hit: 14 (18 with precision attack). Damage: 16 slashing
Bonus action: Glaive butt. To hit: 21. Damage: 16 bludgeoning.
Corlith watches as his companions surround the last remaining bandit, even Wilfred who once again falls only to be healed and get up.
"The problem is, we don't tend to believe the word of a slaver. Perhaps if you want people to trust you, you might want to choose a different occupation in the next life. Speaking of which, let me help you on your way", he suggests, and then brings down radiant flames upon him.
Action: Cast Sacred Flame on the bandit. DC 15 Dex Save or take 6 [radiant] damage. Special: Concentration Bless on Archie, Reed and Wilfred - Round 3/10
The onslaught continues as the group surrounds the man, the tension in the cave after the words exchanged and the fallen bodies escalating.
The man just misses Corlith's flame from above, but as he does that, he misses the arrow coming from the halfling after Reed bounded away from the man.
It sinks into his neck, dropping him dead on the spot.
After Reed fells the man, Archie slams her spear into the bandit's body a few more times, "you bastard!
Coming here!
Enslaving people!
Knocking the shit out of my friends!
Knocking the shit out of me!
Ugh!
Not so smarmy now huh!"
Each short burst of sentence punctuated by her spear sinking into him over and over. She stops and is still, breathing heavily and staring down at him.
After a moment she pulls the spear out and puts it away, "I hated that... will someone go through their pockets, find out if they had anything of worth on them? I'm going to get some air, I'll be outside..." And with that she starts walking out, dragging her feet with exhaustion.
Virro bends down and begins sawing off his middle finger, then proceeds to show it to him. He sets it on top of his own middle finger then gives him a double bird.
Rollback Post to RevisionRollBack
A wizard is never late, nor is he early, he arrives precisely when he means to.
Corlith completes a quick circuit of the cavern, "Looks like they were mining gold and silver, particularly gold. A rich vein like this will attract other fortune hunters if word gets out".
He looks around again and then turns to Reed, "Do you think the people of your village might want to mine it for themselves? If not, might be best to seal it once and for all".
You hear from towards the entrance a few gasps and "oh jesus's" a bit after Archie has left and after a few moments, Bree and Garret's face appear in the cavern you're in. They rush towards Reed and about knock him over with the force of their combined excitement to see him.
Bree pulls back and looks at him, and then the others. "Oh my. Oh my oh my oh my." she exclaims as she shakes her head. "Come now, we'll take you back, get you all stitched up and fed." Leaning towards Wilfred, "Are you alright sir?"
Garret slings his son's arm over his neck to help prop him up, not taking no for an answer and start to drag Reed out...
When Reed emerges from the cave he sees some of the other halflings have made a pyre for burning the bodies of the dead bandits in the middle of the campground, he also spots Archie who is apparently just laying on the ground near the fire, talking to herself as the halflings watch on in confusion. All but one, Susie who appears to be attempting to tend to Archie's wounds though the armour is making the task near impossible.
"Archie!" Roo says, seeing things going south for them fast. He moves forward as quick as he can, and swings his shortsword right at the big guy as he sheaths the blade in booming magic, but the swing is short...
Turn Summary
Movement- Moved up to range
Action- Attack Big Guy Bandit: 12 to hit, 9 damage (plus 1 Thunder Damage from Booming Blade if he moves)
DM of AURYN: The Measure of Devotion - Escape from New York
All the emotion drains from Wilfred's face as he hears the bandit talking about kids. He takes the two hits without flinching. "My turn."
The Glaive slashes down twice, as Wilfred attacks with almost unnatural speed (action surge). The first attack goes wide, but gives him run for the second attack to hit. If bandit B is still standing, wilfred will hit him with the butt of his Glaive, otherwise the attack goes to the big one.
Action: attack. to hit: 5 miss
Action surge: attack. To hit 21. Damage 23 slashing
Bonus action: to hit 18, damage 15 bludgeoning
Corlith sidles up behind Roo and can finally see what they are dealing with. After a bit of a double take having taken down someone looking remarkably like this fellow outside, he looks to see how his companions are doing.
Spotting both Wilfred and Archie looking worse for wear, he reaches out and provides both with healing energy. "Come on Wilf, you've got a few more big swings in you", he says to Wilf in encouragement.
He then turns to their enemy, "As for you, it's time you to go meet your twin in the afterlife. He died with a whimper, just like you will!". His words are laced with a subtle yet harmful effect.
Movement: 5 feet west
Bonus Action: Healing Word on Wilf and Archie using 1 sorcery point for Twinned Spell. Both heal 1+3=4 - Voice of Authority to allow Wilfred one attack against the big guy
Action: Cast Vicious Mockery on big guy. DC15 Wis Save or take 4 [psychic] damage and reduce next attack roll by 1d4
Special: Concentration Bless on Archie, Reed and Wilfred - Round 2/10
Wilfred reaches out and slices the man in leathers and gives him an infernal wound, also tripping him so he is now prone on the ground.
Reed moves 10' west, to give the others more room to enter the larger chamber. As he does he sticks to the shadows the best he can, willing himself to be one with the stone.
Then, he nocks another arrow, and lets it fly at the prone bandit.
Bonus Action - Cunning Action - Stealth (3+9) = 12 (assuming that's not high enough to negate the disadvantage from the bandit being prone)
Action - Shortbow (11,
19+ 7 + 4 from bless) = 22 to hit for (3+5 + sneak attack of 6+5) = 19 piercing.Not noticing that Archie is conscious again and angrily pulling out the arrow that stuck him, he turns his ire back to Wilfred who tripped him. He stands back up and using his spear he goes to skewer the angry man, damage: 15
As Wilfred goes down again, the man spies Reed and the anger in his face is palpable. "I told you damn squirts that if you all left we'd leave your kind alone!" He charges Reed.
Stabbing twice with his spear, he comes down hard on the halfling, breaking his skin both times with the head of his spear. Damage total: 23
Archie stands up looming over the man as he stabs at Reed, she rolls her shoulders and cracks her back as the orange flame wins out and flares vibrantly (second wind healing 11hp), she takes her own spear from her back and with two hands strikes out toward the guy aiming for his spine. (16 to hit with bless, 7 piercing damage)
She then moves south to flank with wolf once the old man wakes.
Virro moves past Corlith and Roo, ending up just east of Wilfred. He has his rapier out now and with gritted teeth he says “Why won’t you just die, already? I’m definitely going to take a finger from you…” And he stabs him.
Rapier : 18 to hit, for 11 points of piercing damage.
Bonus action : Healing word to Wilfred, for 7 points of healing. “Arise!”
A wizard is never late, nor is he early, he arrives precisely when he means to.
The scoundrel moves, and Roo slashes, whiffing nothing but air as he steps across to attack Reed. The Gallus follows, sheathing his blade in Booming Energy once again and landing a nasty strike, transferring the magical energy to his target in an attempt to keep him from moving.
"Run Reed!" Roo shouts as he squares up with this hulking humans posterior. "How about you pick on someone your own size you ground-pecking twit! Your mother lives in a mite infested henhouse!"
Turn Summary
Movement: 5 feet diagonal, next to Wilfred
Reaction- Attack of Opportunity: 13 to hit (MISS)
Action- Booming Blade: 21 to hit, 10 damage, plus 4 thunder damage if he willingly moves
DM of AURYN: The Measure of Devotion - Escape from New York
Wilfred snaps awake again, noticing he has a death grip on his new Glaive. No time for that, there's work to do! Wilfred stands again, blood dripping from him. "Ish that all youth got? Come on!" Wilfred says, spitting out a little blood as he speaks. He slashes at the bandit, trying to control his vicious attack. He quickly followed up with the butt of his Glaive.
Movement: stand up.
Action: GWM attack. To hit: 14 (18 with precision attack). Damage: 16 slashing
Bonus action: Glaive butt. To hit: 21. Damage: 16 bludgeoning.
Corlith watches as his companions surround the last remaining bandit, even Wilfred who once again falls only to be healed and get up.
"The problem is, we don't tend to believe the word of a slaver. Perhaps if you want people to trust you, you might want to choose a different occupation in the next life. Speaking of which, let me help you on your way", he suggests, and then brings down radiant flames upon him.
Action: Cast Sacred Flame on the bandit. DC 15 Dex Save or take 6 [radiant] damage.
Special: Concentration Bless on Archie, Reed and Wilfred - Round 3/10
Reed blinks through the pain several times.
“Oof. if I were any taller, I’d be shorter now for sure.”
Reed decides to put a little distance between himself and big bad bandit so he can actually aim his bow properly.
Once he skips 10’ away to the west, he turns quickly and uses all the distraction from his friends to try and find a weak spot.
The arrow whisks across the gap and lodges in the neck of the enemy.
Bonus Action - Cunning Action to disengage
Action: Short Bow. (17+7+2 from bless)=26 to hit for (8+3)= 11 piercing.
The onslaught continues as the group surrounds the man, the tension in the cave after the words exchanged and the fallen bodies escalating.
The man just misses Corlith's flame from above, but as he does that, he misses the arrow coming from the halfling after Reed bounded away from the man.
It sinks into his neck, dropping him dead on the spot.
"Is that it? Any more lookalikes ready to jump out at us?", Corlith says as he enters the cavern and has a good look around.
Perception (with Guidance): 19+5+3=27
After Reed fells the man, Archie slams her spear into the bandit's body a few more times, "you bastard!
Coming here!
Enslaving people!
Knocking the shit out of my friends!
Knocking the shit out of me!
Ugh!
Not so smarmy now huh!"
Each short burst of sentence punctuated by her spear sinking into him over and over. She stops and is still, breathing heavily and staring down at him.
After a moment she pulls the spear out and puts it away, "I hated that... will someone go through their pockets, find out if they had anything of worth on them? I'm going to get some air, I'll be outside..." And with that she starts walking out, dragging her feet with exhaustion.
Virro bends down and begins sawing off his middle finger, then proceeds to show it to him. He sets it on top of his own middle finger then gives him a double bird.
A wizard is never late, nor is he early, he arrives precisely when he means to.
Corlith completes a quick circuit of the cavern, "Looks like they were mining gold and silver, particularly gold. A rich vein like this will attract other fortune hunters if word gets out".
He looks around again and then turns to Reed, "Do you think the people of your village might want to mine it for themselves? If not, might be best to seal it once and for all".
Reed goes through the pockets of all the dead in the chamber.
”I suspect sealing it off might be the best bet but we can ask the village. They’re all in one spot.”
Reed looks at the air for a few moments then turns his back on the centre of the room.
”You can keep moving. You’re not welcome to stay with the others.”
(Ha, I like that this ghost isn't welcome)
You hear from towards the entrance a few gasps and "oh jesus's" a bit after Archie has left and after a few moments, Bree and Garret's face appear in the cavern you're in. They rush towards Reed and about knock him over with the force of their combined excitement to see him.
Bree pulls back and looks at him, and then the others. "Oh my. Oh my oh my oh my." she exclaims as she shakes her head. "Come now, we'll take you back, get you all stitched up and fed." Leaning towards Wilfred, "Are you alright sir?"
Garret slings his son's arm over his neck to help prop him up, not taking no for an answer and start to drag Reed out...
When Reed emerges from the cave he sees some of the other halflings have made a pyre for burning the bodies of the dead bandits in the middle of the campground, he also spots Archie who is apparently just laying on the ground near the fire, talking to herself as the halflings watch on in confusion. All but one, Susie who appears to be attempting to tend to Archie's wounds though the armour is making the task near impossible.