Both Gorm and Xondario went rushing out while Alyssa watches out for Jenira while also providing her with some space while she comforts and comes to terms with her mother. During this time A was left to think on the situation as she kept watch on the entrances to this area. The truth was, they couldn’t hole up here forever. There were choices. They could wait here and hope the others eventually come back for them; or catch up to the others to keep moving; or do they keep splitting up until they find the rest of the community members? Whether it was now (Alyssa could carry her), or later, eventually they’d need to transport Jenira’s mother with them.
Pointed ears twitch to the shouts and sounds of running outside the house. “Jenira.” Alyssa breaks the silence. “What next steps are you comfortable with?”
A chuckle escapes the goblin's lips. It clasps its hand to its mouth, surprised by the sound. More laughter escapes, forcing its way out. Swiftly the goblin is doubled-up on the dirt in hysterics, Prone and Incapacitated.
Xondario can take the rest of his turn, then Gorm.
Xondario sees the goblin fall down in hysterics and decides the biggest threat is the goblin upright. He brings the hammer around over his head at the goblin attacking Grom, (Attack 13) but the disruption of his swing from knocking the goblins blade down throws off his aim. He steps up to try an get between the standing goblin and Adelle. He glares out at the one that shot him. Locking eyes with the Goblin, he reaches down with his off hand and grabs what little of the shaft is still sticking out of his side. Gritting his teeth he breaks off the shaft and lets it drop to the ground (Bonus Action: Second Wind - heals 5 hp).
Gorm takes a moment and once more enters into a bit of a trance, letting himself go to the Dance… (bonus action Rage)
Swords twirling, Gorm gracefully steps this way and that, weaving his way around to the side opposite Xondario of the goblin before he strikes out. (Going for flanking for advantage)
Attack: 8+7 or 8+7 for 15 to hit… 8+5 for a total of 13 damage.
This post has potentially manipulated dice roll results.
Jenira looks up from her assessment of her mother's body at Alyssa's words, "I am not sure what you are asking?" She seems to be doing her best to hold herself together and the question puts her off balance. She seems to be trying to formulate a response when the sounds from outside trickle in. "You should go help. I will be fine here in the short term."
She looks down at her mother and over to where the sounds are coming from. She stands up and begins to gently move her mother over near the entrance. She tucks her mother in behind her as she positions herself on the side of the doorway looking out. She tries to get a visual on what is happening and if there is anything she can do to help from this distance.
Perception check: 11 plus Guidance: 1 (If necessary)
Gorm takes a moment and once more enters into a bit of a trance, letting himself go to the Dance… (bonus action Rage)
Swords twirling, Gorm gracefully steps this way and that, weaving his way around to the side opposite Xondario of the goblin before he strikes out. (Going for flanking for advantage)
Attack: 8+7 or 8+7 for 15 to hit… 8+5 for a total of 13 damage.
(I think the dice roller is stuck…)
(Gonna call you Eights from now on... Actually nah, I'm not.)
(I was on the fence about Flanking, but we'll give it a go, hopefully it'll encourage moving around the board a bit. However if we start getting conga lines I'll have to reconsider. Not that the advantage made any difference in this case, Eights!)
The swords curve around each other in the air, hypnotically, until one appears from the dance, arcing towards its enemy. The goblin has time to scream, but nothing more, and it lies dead on the ground, blood mingling with dirt.
Jenira, from your position you can see the near side of the Inn clearly, but unfortunately the battle is taking place around the corner, and you cannot see it. However you do hear a clang of metal on metal, some truly disturbing laughter, and then a scream.
The prone goblin continues to laugh even as its comrade falls in front of it. If anything the laughter increases at the obviously hilarious sight of its friend bleeding out from a deep sword wound. At the end of its turn it makes a other WIS save (15) and succeeds. The laughter fades, and from its position on the ground it shouts out "Beedo! You kill Beedo! I kill you, bone devil!" But right now it can do nothing, having laughed its turn away.
The goblin to the south sees Xondario's glare as he snaps the arrow shaft, and watches as his companions are in turn cursed with laughter and struck down by a devil. It scrambles frantically to get another arrow nocked in its bow as it walks backwards, trying to ensure some distance between it and these killers. It stands now on the path outside the Coster, and looses another shot at Xondario (6) but in its hurry it doesn't pull the string all the way back, and the arrow drops, disappearing down the well.
This post has potentially manipulated dice roll results.
Adelle plays another chord and a magical display of musical chords emits from her Lute. As she strums, she shouts to the Goblin that just got up from laughing. "I was mistaken... Your laugh is worse than your brains."
Adelle then turns to Xondario and says to him. "I'm so happy to see you! Keep your guard up!" She plays a more upbeat chord and a magical visual of a chord emits and wraps itself around him before vanishing, casting Bardic Inspiration on him. (1d6 on one ability check, attack roll, or saving throw.)
Feeling bolstered by Adelle tune and words, and seeing the one goblin still alive by them on the ground and hurting, Xondario decides he needs a little payback of his own. Not wanting the little shooter to get away with whatever is in that bag or to go find friends, Xondario starts moving towards him (moving full movement, no dash, towards goblin to have a clear shot at it and be within 60' if needing to go slightly to an angle to get a clear shot). As he hustles towards the creature, he shifts the maul to his offhand and pulls one of the handaxes at his waist. "Fly true old friend" he whispers as he rears back and throws the axe at the goblin.
The axe turns gracefully through the air and embeds into the goblin's skull, bowling it off its feet by the force of the blow. It crashes into the ground and lies still.
Gorm sets about slicing and dicing the Goblin in front of him. (I believe they are NOT prone so I am not rolling with advantage...) Gorm moves about his opponent, swords swirling and flashing and he strikes out once, and then again, trying to put this filth down quickly.
Longsword Attack: 23To Hit and 14 Damage after adding the 2 from raging...
Bonus Action Longsword Attack: 19 To Hit and 8 Damage (after rage 2)
If the Goblin is put down then Gorm will turn to this new woman and ask "Are you ok? They were behind you... Are there more?" Gorm will use his movement based on Adelle's responses - Heading to where she indicates there are more if she does, or suggesting she "Come with me" and moving back towards Alyssa and Jenira if not, since Xondario seems to have handled the last one.
Xondario watches the goblin fall back with the axe sunk in deep. Satisfied he turns back to see Grom and Adelle talking which he takes to be a good sign.
Xondario will rush over towards the goblin and grab the bag it had been carrying and grab the goblin itself and carry both back to where the other 2 dead goblins are.
(Will update if a warning is called out or something happens in the time for Xondario to do all that)
“Let’s just toss them out of sight and return to the others,” Gorm says, already starting to do so. “Can look for what they stole once were sure there’s not more lurking around.” Saying such Gorm looks again to Adelle seeking an answer of there being more where she came from or not.
Adelle takes a step back and places a hand on her chest as she catches her breath. She is breathing heavy from the running she did, and is looking around at what remains of the city she once called home only days ago...
Gorm finds that less than enlightening but supposes she could be in shock and too traumatized to answer. He quickly tosses the goblin bodies out of the way behind a wall or a bush or anything nearby. The goal is more to just not have them laying out in the open than to actually hide them. Nobody has time for that. Gorm gives the bodies the most cursory of searches, grabbing any sack or packs or any weapons that look decent but not giving them a full on search. He is eager to get back to the others and so is taking Adelle by the arm and leading her back to them as quickly as possible.
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Both Gorm and Xondario went rushing out while Alyssa watches out for Jenira while also providing her with some space while she comforts and comes to terms with her mother. During this time A was left to think on the situation as she kept watch on the entrances to this area. The truth was, they couldn’t hole up here forever. There were choices. They could wait here and hope the others eventually come back for them; or catch up to the others to keep moving; or do they keep splitting up until they find the rest of the community members? Whether it was now (Alyssa could carry her), or later, eventually they’d need to transport Jenira’s mother with them.
Pointed ears twitch to the shouts and sounds of running outside the house. “Jenira.” Alyssa breaks the silence. “What next steps are you comfortable with?”
just an unstable unicorn.
Wis save: 4
A chuckle escapes the goblin's lips. It clasps its hand to its mouth, surprised by the sound. More laughter escapes, forcing its way out. Swiftly the goblin is doubled-up on the dirt in hysterics, Prone and Incapacitated.
Xondario can take the rest of his turn, then Gorm.
DM - Storm King's Thunder
DM - Torosevia (WIP homebrew world)
Kelytha Meliamne - Matti Silverstorm - Silver - Star-Setting-In-The-East - Tor Baltos
Xondario sees the goblin fall down in hysterics and decides the biggest threat is the goblin upright. He brings the hammer around over his head at the goblin attacking Grom, (Attack 13) but the disruption of his swing from knocking the goblins blade down throws off his aim. He steps up to try an get between the standing goblin and Adelle. He glares out at the one that shot him. Locking eyes with the Goblin, he reaches down with his off hand and grabs what little of the shaft is still sticking out of his side. Gritting his teeth he breaks off the shaft and lets it drop to the ground (Bonus Action: Second Wind - heals 5 hp).
Gorm takes a moment and once more enters into a bit of a trance, letting himself go to the Dance… (bonus action Rage)
Swords twirling, Gorm gracefully steps this way and that, weaving his way around to the side opposite Xondario of the goblin before he strikes out. (Going for flanking for advantage)
Attack: 8+7 or 8+7 for 15 to hit… 8+5 for a total of 13 damage.
(I think the dice roller is stuck…)
Jenira looks up from her assessment of her mother's body at Alyssa's words, "I am not sure what you are asking?" She seems to be doing her best to hold herself together and the question puts her off balance. She seems to be trying to formulate a response when the sounds from outside trickle in. "You should go help. I will be fine here in the short term."
She looks down at her mother and over to where the sounds are coming from. She stands up and begins to gently move her mother over near the entrance. She tucks her mother in behind her as she positions herself on the side of the doorway looking out. She tries to get a visual on what is happening and if there is anything she can do to help from this distance.
Perception check: 11 plus Guidance: 1 (If necessary)
(Gonna call you Eights from now on... Actually nah, I'm not.)
(I was on the fence about Flanking, but we'll give it a go, hopefully it'll encourage moving around the board a bit. However if we start getting conga lines I'll have to reconsider. Not that the advantage made any difference in this case, Eights!)
The swords curve around each other in the air, hypnotically, until one appears from the dance, arcing towards its enemy. The goblin has time to scream, but nothing more, and it lies dead on the ground, blood mingling with dirt.
Jenira, from your position you can see the near side of the Inn clearly, but unfortunately the battle is taking place around the corner, and you cannot see it. However you do hear a clang of metal on metal, some truly disturbing laughter, and then a scream.
The prone goblin continues to laugh even as its comrade falls in front of it. If anything the laughter increases at the obviously hilarious sight of its friend bleeding out from a deep sword wound. At the end of its turn it makes a other WIS save (15) and succeeds. The laughter fades, and from its position on the ground it shouts out "Beedo! You kill Beedo! I kill you, bone devil!" But right now it can do nothing, having laughed its turn away.
The goblin to the south sees Xondario's glare as he snaps the arrow shaft, and watches as his companions are in turn cursed with laughter and struck down by a devil. It scrambles frantically to get another arrow nocked in its bow as it walks backwards, trying to ensure some distance between it and these killers. It stands now on the path outside the Coster, and looses another shot at Xondario (6) but in its hurry it doesn't pull the string all the way back, and the arrow drops, disappearing down the well.
Adelle again now, then Xondario.
DM - Storm King's Thunder
DM - Torosevia (WIP homebrew world)
Kelytha Meliamne - Matti Silverstorm - Silver - Star-Setting-In-The-East - Tor Baltos
Adelle plays another chord and a magical display of musical chords emits from her Lute. As she strums, she shouts to the Goblin that just got up from laughing. "I was mistaken... Your laugh is worse than your brains."
(Casting Vicious Mockery WIS 14 Save or 4 Psychic Damage)
EOT
I don't have a signature.
(Correction.)
Adelle then turns to Xondario and says to him. "I'm so happy to see you! Keep your guard up!" She plays a more upbeat chord and a magical visual of a chord emits and wraps itself around him before vanishing, casting Bardic Inspiration on him. (1d6 on one ability check, attack roll, or saving throw.)
NOW EOT
I don't have a signature.
(How far away is the gobin shooting arrows from us now?)
75ft directly south of Xondario - on the main path south at the junction that turns east to the Lionshield Coster trading post.
Wis save: 6
After making its threats the goblin reacts to Adelle's words with a shriek of pain as it grabs at its head. It is still Prone but can move next time.
DM - Storm King's Thunder
DM - Torosevia (WIP homebrew world)
Kelytha Meliamne - Matti Silverstorm - Silver - Star-Setting-In-The-East - Tor Baltos
Feeling bolstered by Adelle tune and words, and seeing the one goblin still alive by them on the ground and hurting, Xondario decides he needs a little payback of his own. Not wanting the little shooter to get away with whatever is in that bag or to go find friends, Xondario starts moving towards him (moving full movement, no dash, towards goblin to have a clear shot at it and be within 60' if needing to go slightly to an angle to get a clear shot). As he hustles towards the creature, he shifts the maul to his offhand and pulls one of the handaxes at his waist. "Fly true old friend" he whispers as he rears back and throws the axe at the goblin.
Disadvantaged attack due to distance
Attack: 11 Damage: 8 slashing
(Going to use the inspiration on the attack making it now 17)
The axe turns gracefully through the air and embeds into the goblin's skull, bowling it off its feet by the force of the blow. It crashes into the ground and lies still.
Gorm's turn.
DM - Storm King's Thunder
DM - Torosevia (WIP homebrew world)
Kelytha Meliamne - Matti Silverstorm - Silver - Star-Setting-In-The-East - Tor Baltos
Gorm sets about slicing and dicing the Goblin in front of him. (I believe they are NOT prone so I am not rolling with advantage...) Gorm moves about his opponent, swords swirling and flashing and he strikes out once, and then again, trying to put this filth down quickly.
Longsword Attack: 23 To Hit and 14 Damage after adding the 2 from raging...
Bonus Action Longsword Attack: 19 To Hit and 8 Damage (after rage 2)
If the Goblin is put down then Gorm will turn to this new woman and ask "Are you ok? They were behind you... Are there more?" Gorm will use his movement based on Adelle's responses - Heading to where she indicates there are more if she does, or suggesting she "Come with me" and moving back towards Alyssa and Jenira if not, since Xondario seems to have handled the last one.
Xondario watches the goblin fall back with the axe sunk in deep. Satisfied he turns back to see Grom and Adelle talking which he takes to be a good sign.
Xondario will rush over towards the goblin and grab the bag it had been carrying and grab the goblin itself and carry both back to where the other 2 dead goblins are.
(Will update if a warning is called out or something happens in the time for Xondario to do all that)
(In fact the goblin was still Prone, it hadn't had a chance to stand back up yet, but as you still manage to kill it it doesn't matter so much here.)
The blades twirl and fall, plunging deep into the goblin, out and into the dirt on which it lies. Combat is over, and Gorm's Rage fades.
Xondario, are you searching the sack and the goblins at this point?
DM - Storm King's Thunder
DM - Torosevia (WIP homebrew world)
Kelytha Meliamne - Matti Silverstorm - Silver - Star-Setting-In-The-East - Tor Baltos
(Xondario will pick up both and carry both back to the the others for looting and possibly hiding the goblins. Planning to search them all!)
“Let’s just toss them out of sight and return to the others,” Gorm says, already starting to do so. “Can look for what they stole once were sure there’s not more lurking around.” Saying such Gorm looks again to Adelle seeking an answer of there being more where she came from or not.
Adelle takes a step back and places a hand on her chest as she catches her breath. She is breathing heavy from the running she did, and is looking around at what remains of the city she once called home only days ago...
I don't have a signature.
Gorm finds that less than enlightening but supposes she could be in shock and too traumatized to answer. He quickly tosses the goblin bodies out of the way behind a wall or a bush or anything nearby. The goal is more to just not have them laying out in the open than to actually hide them. Nobody has time for that. Gorm gives the bodies the most cursory of searches, grabbing any sack or packs or any weapons that look decent but not giving them a full on search. He is eager to get back to the others and so is taking Adelle by the arm and leading her back to them as quickly as possible.