The thorn whip grabs hold of the tiny head ripping it free while pulling the whole body back toward BR-AK6. The large head wails in anguish reaching futilely to grasp his sibling flying over the ship's rail.
A thunderous explosion shakes the ship, filling the air with splinters of wood. Bodies are hurled into Wildspace—and then everything stops. Wreckage hangs motionless. Reavers freeze in the middle of their attacks. Even the stars stop twinkling.
The illusion of Wildspace melts away, and you find yourselves in one of the magical chambers of the Simulations Deck, your memories slowly fitting back into place. You recall being warned that your first experience of a Wildspace simulation would be disorienting—to test your ability to function under pressure.
A hulking figure emerges from the center of the explosion: a hadozee with a missing wing flap wearing a military uniform bristling with medals. The air around her smells like cigar smoke. “As you can see,” Boatswain Tarto growls, “the battle of H’Catha didn’t go so well for Captain Sardax and her crew. But her last battle makes a good testing ground for new recruits. End simulation!”
The characters remember that the battle has been an illusory exercise conducted in one of the academy’s simulation chambers—large circular spaces whose rune-scribed walls channel potent magical power. They later learn that the simulation chambers contain training versions of spelljamming helms (akin to those used to propel real spelljamming ships).
They are given a moment to breath, before being ushered into another room for debriefing.
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Draven holds action.
Combat - Round 3
Reaver is looking pretty bad.
Initiative Order:
Aaravos
BR-AK6
Draven
"Get away from the short one."
Movement: move toward the Reaver keeping a distance of 15ft.
Action: Cast Thorn Whip at the Reaver, trying to pull it (by the small head) to melee range. Attack: 9 Damage: 5
The thorn whip grabs hold of the tiny head ripping it free while pulling the whole body back toward BR-AK6. The large head wails in anguish reaching futilely to grasp his sibling flying over the ship's rail.
A thunderous explosion shakes the ship, filling the air with splinters of wood. Bodies are hurled into Wildspace—and then everything stops. Wreckage hangs motionless. Reavers freeze in the middle of their attacks. Even the stars stop twinkling.
The illusion of Wildspace melts away, and you find yourselves in one of the magical chambers of the Simulations Deck, your memories slowly fitting back into place. You recall being warned that your first experience of a Wildspace simulation would be disorienting—to test your ability to function under pressure.
A hulking figure emerges from the center of the explosion: a hadozee with a missing wing flap wearing a military uniform bristling with medals. The air around her smells like cigar smoke. “As you can see,” Boatswain Tarto growls, “the battle of H’Catha didn’t go so well for Captain Sardax and her crew. But her last battle makes a good testing ground for new recruits. End simulation!”
The characters remember that the battle has been an illusory exercise conducted in one of the academy’s simulation chambers—large circular spaces whose rune-scribed walls channel potent magical power. They later learn that the simulation chambers contain training versions of spelljamming helms (akin to those used to propel real spelljamming ships).
They are given a moment to breath, before being ushered into another room for debriefing.