Paragon Mini Campaign Boccab’s Paragon, aka “tabula rasa” is a wizard of 20 levels. They have no spellbook, no clothes, no spell component pouch, no possessions at all. They are alone on a remote mountain top, hungry and freezing. As a 20th level Wizard, you can prepare 25 spells per day and you don’t need to prepare your Cantrips, Spell Masteries, or Signature Spells. The rules state, using a spellbook (which you must create), you can prepare new spells after a long rest, to do so, you must spend 1 minute per level of spells on your list. I'm interpreting this as, if you don’t prepare new spells after a long rest, then you can keep the memorized spells from the previous day. Since a 20th level Wizard can only memorize 25 spells, the first challenge is to choose which 25 spells should be freshly memorized. Maximizing the number of 9th, 8th, and 7th level spells known can be advantageous. You can learn two 9th level spells each level starting at 17th for a maximum of eight 9th level spells.
As dawn breaks on your first day, a ray of light hits your eyes. When you open them, dizziness sets in. Feeling disoriented you realize that you have no memory of how you got here and no idea who you are. You rise from a shallow dirt grave, cold and completely bare. Stumbling forward a few steps you stop short of a sheer drop into an enormous valley overseeing a great landscape. Although you can’t remember your own name, your mind begins to piece together ancient arcane scripts and symbols. You realize that you are a 20th Level Wizard with nearly unlimited power and your only desire is to rule the world.
The sun is rising and you look out beyond the cliff to see a lush wilderness and in the far distance a city. All around you is dirt, dust, rocks. You hear bleating goats climbing rocks about 60 feet away and you see a dead tree uprooted from lack of moisture in the soil. There are crags and caves all around and sheer drops that must be ten-thousand feet. You also see some paths that could be climbed, if you wish to walk down. The air is cool and the temperature is rising with the sun. You are hungry and freezing and naked.
Defenders Day 1 Thayon, the high Priest of Mystra, is woken from a dream. He rises, perplexed at the vivid nature of the images. He prays and goes about with his morning routine, getting dressed, preparing spells. Normally, he doesn't prepare Commune, but he has a nagging feeling and changes his spell list at the last moment.
After breakfast, he immediately heads out from his home. Since he resides is in the castle Kingdom of Vesper, it’s just a jaunt to Arch Wizard's Library. He raps on the door. He waits for several minutes and then knocks again. Eventually, a young adept answers, and brings him to the parlor. He waits for nearly a hour before the Arch Wizard appears.
Each square is approximately 10 miles (please give me some wiggle rooms, I'm painting a picture and will take DM license to fairly change things) A13 is your starting location Two Light Blue rivers Thick Dark Green forests Several Royal Bluelakes Mountain Graycrags Wilderness Brownbrush Swamplands are Dark Blue Outposts and Hamlets are Yellow Cities and Towns are Fuscia
Each square is approximately 10 miles (please give me some wiggle rooms, I'm painting a picture and will take DM license to fairly change things) A13 is your starting location Two Light Blue rivers Thick Dark Green forests Several Royal Blue lakes Mountain Gray crags Wilderness Brown brush Swamplands are Dark Blue Outposts and Hamlets are Yellow Cities and Towns are Fuscia
Each square is approximately 10 miles A13 is your starting location [p] plains and fields [b] Two rivers [F] Thick forests [L] Several lakes [g] Mountain crags [r] Wilderness brush [W] Swamplands [h] Outposts and Hamlets [C] Cities and Towns
Paragon Mini Campaign

Boccab’s Paragon, aka “tabula rasa” is a wizard of 20 levels. They have no spellbook, no clothes, no spell component pouch, no possessions at all. They are alone on a remote mountain top, hungry and freezing. As a 20th level Wizard, you can prepare 25 spells per day and you don’t need to prepare your Cantrips, Spell Masteries, or Signature Spells. The rules state, using a spellbook (which you must create), you can prepare new spells after a long rest, to do so, you must spend 1 minute per level of spells on your list. I'm interpreting this as, if you don’t prepare new spells after a long rest, then you can keep the memorized spells from the previous day. Since a 20th level Wizard can only memorize 25 spells, the first challenge is to choose which 25 spells should be freshly memorized. Maximizing the number of 9th, 8th, and 7th level spells known can be advantageous. You can learn two 9th level spells each level starting at 17th for a maximum of eight 9th level spells.
As dawn breaks on your first day, a ray of light hits your eyes. When you open them, dizziness sets in. Feeling disoriented you realize that you have no memory of how you got here and no idea who you are. You rise from a shallow dirt grave, cold and completely bare. Stumbling forward a few steps you stop short of a sheer drop into an enormous valley overseeing a great landscape. Although you can’t remember your own name, your mind begins to piece together ancient arcane scripts and symbols. You realize that you are a 20th Level Wizard with nearly unlimited power and your only desire is to rule the world.
What do I see?
Bram Quikfoot fractured.
The sun is rising and you look out beyond the cliff to see a lush wilderness and in the far distance a city. All around you is dirt, dust, rocks. You hear bleating goats climbing rocks about 60 feet away and you see a dead tree uprooted from lack of moisture in the soil. There are crags and caves all around and sheer drops that must be ten-thousand feet. You also see some paths that could be climbed, if you wish to walk down. The air is cool and the temperature is rising with the sun. You are hungry and freezing and naked.
Defenders Day 1
Thayon, the high Priest of Mystra, is woken from a dream. He rises, perplexed at the vivid nature of the images. He prays and goes about with his morning routine, getting dressed, preparing spells. Normally, he doesn't prepare Commune, but he has a nagging feeling and changes his spell list at the last moment.
After breakfast, he immediately heads out from his home. Since he resides is in the castle Kingdom of Vesper, it’s just a jaunt to Arch Wizard's Library. He raps on the door. He waits for several minutes and then knocks again. Eventually, a young adept answers, and brings him to the parlor. He waits for nearly a hour before the Arch Wizard appears.
Do I see any signs of civilization?
Bram Quikfoot fractured.
Such as a river or domesticated animals?
Bram Quikfoot fractured.
Sorry, just to clarify, I’m walking the path down while looking for signs of civilization.
Bram Quikfoot fractured.
The area around you is fairly desolate. You see a small Hamlet off the horizon about 6 miles east
**Edit, I've retcon'ed the 6 miles to be 60 miles. Apparently, you can see 123 miles on a clear day from a 10,000 foot summit.
Google says on a clear day you can see 123 miles from a 10,000 foot mountain. I'll draw a map
Each square is approximately 10 miles (please give me some wiggle rooms, I'm painting a picture and will take DM license to fairly change things)
A13 is your starting location
Two Light Blue rivers
Thick Dark Green forests
Several Royal Blue lakes
Mountain Gray crags
Wilderness Brown brush
Swamplands are Dark Blue
Outposts and Hamlets are Yellow
Cities and Towns are Fuscia
I can’t see the map.
Bram Quikfoot fractured.
I'm going to do ansi and jpg. Give me some time to convert and I'll repost
Each square is approximately 10 miles (please give me some wiggle rooms, I'm painting a picture and will take DM license to fairly change things)
A13 is your starting location
Two Light Blue rivers
Thick Dark Green forests
Several Royal Blue lakes
Mountain Gray crags
Wilderness Brown brush
Swamplands are Dark Blue
Outposts and Hamlets are Yellow
Cities and Towns are Fuscia
Still can’t see. I think it’s a problem with my iPad and dnd beyond.
Bram Quikfoot fractured.
https://64.media.tumblr.com/ff4f8ff1655b1bab02e111b3d46c6016/6c69a07a21416384-7b/s1280x1920/202fb49603bf2e75a20aa6b59381355398af35af.png
https://64.media.tumblr.com/50def835c3483c31f34985bf26312e0a/6c69a07a21416384-1e/s1280x1920/85b5689cd178b5a2764ad28057e5adc76b814ff1.jpg
[zz][A][B][C][D][E][F][G][H][I][J][K][L][M][N][O][P][Q][R][S][T][U][V][W][X][Y]
[01][g][g][g][g][g][g][r][b][r][G][L][r][L][r][r][r][r][L][r][r][r][F][r][L][r]
[02][g][g][g][g][g][g][r][F][b][r][r][F][r][r][r][L][r][r][W][r][W][r][F][r][r]
[03][g][g][g][g][g][r][r][F][b][r][F][r][F][f][W][r][W][F][r][W][r][W][r][F][r]
[04][g][g][g][g][r][r][F][F][b][r][r][F][r][F][r][W][r][W][F][r][W][r][W][r][r]
[05][g][g][g][g][r][F][F][F][F][b][F][r][F][r][W][r][W][r][W][F][r][W][r][F][r]
[06][g][g][g][r][r][F][F][F][F][b][r][F][r][F][r][W][r][W][r][F][F][r][F][r][r]
[07][g][g][g][r][F][F][F][F][F][F][b][r][L][r][F][r][F][r][F][F][F][F][r][L][r]
[08][g][g][g][r][F][F][F][F][F][F][b][r][r][r][L][F][r][F][L][F][r][V][F][r][r]
[09][g][g][r][r][F][F][F][F][F][F][F][b][r][r][r][r][r][F][r][r][F][r][r][F][r]
[10][g][g][r][F][F][F][F][F][F][F][F][F][b][r][r][F][r][r][F][F][F][F][F][F][F]
[11][g][g][r][F][F][F][F][F][F][F][F][F][F][b][b][F][F][F][F][F][F][F][F][F][F]
[12][g][g][r][F][F][F][F][F][F][F][F][F][F][F][F][b][b][b][b][b][b][b][F][F][F]
[13][g][r][r][F][F][F][F][F][F][F][F][F][F][F][F][F][F][F][F][F][F][F][b][b][b]
[14][g][r][F][F][F][F][F][F][F][F][F][F][F][F][F][F][F][F][F][F][F][F][F][F][F]
[15][g][r][F][F][F][F][F][F][F][F][F][F][p][p][p][p][p][p][p][p][p][p][F][F][F]
[16][g][r][F][F][F][F][F][p][p][p][p][p][p][p][p][p][p][p][p][p][p][p][p][p][p]
[17][g][r][F][F][F][p][p][p][p][p][p][p][p][p][p][p][p][p][p][p][p][h][p][h][p]
[18][g][r][F][F][p][p][p][p][p][p][p][p][p][h][p][p][p][p][p][p][p][p][L][p][p]
[19][g][r][F][F][p][h][p][p][p][p][p][p][p][L][p][p][p][p][p][p][p][p][p][p][p]
[20][g][r][F][F][p][p][p][p][p][p][L][p][p][p][p][p][p][p][L][p][p][p][p][p][p]
[21][g][r][F][p][p][p][p][p][p][p][h][p][p][p][p][p][p][p][h][p][p][p][p][p][p]
[22][g][r][F][p][p][p][p][p][p][p][p][p][p][p][p][p][p][p][p][p][p][p][p][p][p]
[23][g][r][F][p][p][p][p][p][p][b][b][b][b][b][p][p][p][p][p][p][p][p][p][p][p]
[24][g][r][p][b][b][b][b][b][b][p][p][p][C][p][b][b][b][b][b][p][p][p][p][p][p]
[25][b][b][b][p][p][C][p][p][C][p][p][p][p][p][p][p][p][C][p][b][b][b][b][b][b]
Each square is approximately 10 miles
A13 is your starting location
[p] plains and fields
[b] Two rivers
[F] Thick forests
[L] Several lakes
[g] Mountain crags
[r] Wilderness brush
[W] Swamplands
[h] Outposts and Hamlets
[C] Cities and Towns
Let me know if you can click on one of my image links or if you can read the ANSI map.
Thank you so much! This must have taken a lot of time. I can read the map.
Bram Quikfoot fractured.
One player flew straight to N18 then traveled to M24. Another player walked all the way from A13 to F19