Barbarian Uretta (114/115+6) AC19 pot fire res (adv init +3, 18) Bonus Action Rage, Move to F10 to square off against yrd4 Attack 1: 13 Damage: 13 Extra Attack 2: 25 Damage: 7 yrd4 (171/178) Bless 2x 2, 2
Ranger Orstan (108/92+6) AC18 ring fire res (init +8, 17) "I'm helping you with your dragon, Uretta! Someone go help Makini" Bonus Action, casts Hunter's Mark on yrd4 Attack 1: 23 Damage: 14 yrd4 (157/178) Extra Attack 2: 25 Damage: 15 yrd4 (142/178) Dread Ambusher Attack 3: 29 Damage: 26 yrd4 (116/178)
Fighter Bernard (110/94+6) AC23 pot fire res (init +0, 17) Moves to C13 to attack rgd2 Attack 1: 30 Damage: 15 rgd2 (5/52) Extra Attack 2: 24 Damage: 9 rgd2 (-4/52)
Druid Aleeto (107/91+6) AC20 pot fire res (init +2, 16) Casts Call Lightning from a 5th level slot, targeting square H11, Dexterity Save DC 17 to take half of 23 lightning yrd1 Dexterity Save DC 17 vs 13 yrd1 (20/178) rgd5 Dexterity Save DC 17 vs 9 rgd5 (29/52) rgd3 Dexterity Save DC 17 vs 19 save for half 11, rgd5 (41/52) rgd4 Dexterity Save DC 17 vs 15 rgd5 (29/52) rgd11 Dexterity Save DC 17 vs 4 rgd5 (29/52)
Rogue Lauder (112/102+6) AC18 pot fire res (init +10, 16) Move to F11 and attacking while invisible, yrd4 Attack: 25 Damage: 30 Bless 1x 4
Bard Tali (56/38+8) AC16 pot fire res (init +4, 15) Moves to C7 and casts Cure Wounds on Reggie 22 Bonus Action, Bardic Inspiration 1d8 to Reggie
Druid Hanako (98/80+8) AC17 pot fire res (init +1, 15) Bonus Action to Elemental Wild Shape into an Earth Elemental Move 30 feet into the cooled lava to take 1, 1 fire damage Move to F9 to attack yrd1 Slam Attack 1: 14 Damage: 13 Slam Attack 2: 21 Damage: 13
Fighter Reggie (67/49+8) AC22 ring fire res (init +0, 15) rgd12 (52/52) AC14 (init +0, 14) rgd1 (52/52) AC14 (init +0, 14)
Barbarian Uretta (114/115+6) AC19 pot fire res (adv init +3, 18) Bonus Action Rage, Move to F10 to square off against yrd4 Attack 1: 13 Damage: 13 Extra Attack 2: 25 Damage: 7 yrd4 (171/178) Bless 2x 2, 2
Ranger Orstan (108/92+6) AC18 ring fire res (init +8, 17) "I'm helping you with your dragon, Uretta! Someone go help Makini" Bonus Action, casts Hunter's Mark on yrd4 Attack 1: 23 Damage: 14 yrd4 (157/178) Extra Attack 2: 25 Damage: 15 yrd4 (142/178) Dread Ambusher Attack 3: 29 Damage: 26 yrd4 (116/178)
Fighter Bernard (110/94+6) AC23 pot fire res (init +0, 17) Moves to C13 to attack rgd2 Attack 1: 30 Damage: 15 rgd2 (5/52) Extra Attack 2: 24 Damage: 9 rgd2 (-4/52)
Druid Aleeto (107/91+6) AC20 pot fire res (init +2, 16) Casts Call Lightning from a 5th level slot, targeting square H11, Dexterity Save DC 17 to take half of 23 lightning yrd1 Dexterity Save DC 17 vs 13 yrd1 (20/178) rgd5 Dexterity Save DC 17 vs 9 rgd5 (29/52) rgd3 Dexterity Save DC 17 vs 19 save for half 11, rgd5 (41/52) rgd4 Dexterity Save DC 17 vs 15 rgd5 (29/52) rgd11 Dexterity Save DC 17 vs 4 rgd5 (29/52)
Rogue Lauder (112/102+6) AC18 pot fire res (init +10, 16) Move to F11 and attacking while invisible, yrd4 Attack: 24 Damage: 38 yrd4 (78/178) Bless 1x 4
Bard Tali (56/38+8) AC16 pot fire res (init +4, 15) Moves to C7 and casts Cure Wounds on Reggie 15 Fighter Reggie (47/49+8) Bonus Action, Bardic Inspiration 1d8 to Reggie
Druid Hanako (98/80+8) AC17 pot fire res (init +1, 15) Bonus Action to Elemental Wild Shape into an Earth Elemental Move 30 feet into the cooled lava to take 6, 5 fire damage half 3, 2 Druid Hanako (121/126) Move to F9 to attack yrd1 Slam Attack 1: 14 bless 3 Damage: 14 Slam Attack 2: 19 Damage: 12
Fighter Reggie (67/49+8) AC22 ring fire res (init +0, 15) Moves to F12 to attack rgd5 (29/52) Attack 1: 15 Damage: 8 Extra Attack 2: 21 Damage: 9 Action Surge Attack 3: 28 Damage: 12 Extra Attack 4: 19 Damage: 10
rgd12 (52/52) AC14 (init +0, 14) Dash 60 feet to I12 rgd1 (-10/52) AC14 (init +0, 14) dead
Akkron nods and does as he is asked, hitting everything in that area with the aforementioned damage and save.
Once he gets off that Circle of Death, he'll have Roxo help Makini and attack YRD 1 with two claw attacks and a bite attack (can Roxo, and the GDD, fly over the hot stone in relative safety?)
Bite: Attack: 27 Damage: 15
Claw 1: Attack: 18 Damage: 10
Claw 2: Attack: 25 Damage: 7
Meanwhile, he's going to sick the GDD on YRD 4, which the GDD will attempt to tear to pieces with its claws and teeth.
Bite: Attack: 21 Damage: 12
Claw 1: Attack: 13 Damage: 13
Claw 2: Attack: 29 Damage: 9
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Oh... if the YRD1 died before Roxo got to it, then Roxo will simply attack RGD 17, RGD 7, and RGD 8 with his three attacks (I guess that RGD 17 gets the bite attack and the other two get a claw attack each)
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Unhappy that the market got rid of individual purchases for one-off subclasses, magic items, and monsters?
Oh... if the YRD1 died before Roxo got to it, then Roxo will simply attack RGD 17, RGD 7, and RGD 8 with his three attacks (I guess that RGD 17 gets the bite attack and the other two get a claw attack each)
got it. ok, I'll update the hitpoints and finish the initiative round.
Could Akkron hit all of the guard drakes and the two YRDs with circle of death without catching Makini in the blast of necrotiv energy?
60 foot hits everyone in the first platform, 23 fail, 11 save Rogue Makini (91/80+6) Constitution Save DC 24 vs 7
yrd1 (8/178) Constitution Save DC 24 vs 13 yrd4 (78/178) Constitution Save DC 24 vs 12
rgd3 (41/52) Constitution Save DC 24 vs 19 rgd4 (29/52) Constitution Save DC 24 vs 23 rgd5 (29/52) Constitution Save DC 24 vs 16 rgd6 (52/52) Constitution Save DC 24 vs 18 rgd7 (52/52) Constitution Save DC 24 vs 9 rgd8 (52/52) Constitution Save DC 24 vs 19 rgd9 (52/52) Constitution Save DC 24 vs 4 rgd10 (52/52) Constitution Save DC 24 vs 17 rgd11 (29/52) Constitution Save DC 24 vs 22 rgd12 (52/52) Constitution Save DC 24 vs 12 rgd13 (52/52) Constitution Save DC 24 vs 21 rgd14 (52/52) Constitution Save DC 24 vs 10 rgd17 (52/52) Constitution Save DC 24 vs 18
Could Akkron hit all of the guard drakes and the two YRDs with circle of death without catching Makini in the blast of necrotiv energy?
60 foot hits everyone in the first platform, 23 fail, 11 save Rogue Makini Constitution Save DC 24 vs 7 (68/80+6)
yrd1 (8/178) Constitution Save DC 24 vs 13 yrd1 (-15/178) dead yrd4 (78/178) Constitution Save DC 24 vs 12 yrd4 (55/178)
rgd3 (41/52) Constitution Save DC 24 vs 19 rgd3 (18/52) rgd4 (29/52) Constitution Save DC 24 vs 23 saved rgd4 (18/52) rgd5 (29/52) Constitution Save DC 24 vs 16 rgd5 (6/52) rgd6 (52/52) Constitution Save DC 24 vs 18 rgd6 (29/52) rgd7 (52/52) Constitution Save DC 24 vs 9 rgd7 (29/52) rgd8 (52/52) Constitution Save DC 24 vs 19 rgd8 (29/52) rgd9 (52/52) Constitution Save DC 24 vs 4 rgd9 (29/52) rgd10 (52/52) Constitution Save DC 24 vs 17 rgd10 (29/52) rgd11 (29/52) Constitution Save DC 24 vs 22 rgd11 (6/52) rgd12 (52/52) Constitution Save DC 24 vs 12 rgd12 (29/52) rgd13 (52/52) Constitution Save DC 24 vs 21 rgd13 (29/52) rgd14 (52/52) Constitution Save DC 24 vs 10 rgd14 (29/52) rgd17 (52/52) Constitution Save DC 24 vs 18 rgd17 (29/52)
Roxo: Since he has fly hover, he can avoid the terrain damage, Move to N10
Oh... if the YRD1 died before Roxo got to it, then Roxo will simply attack RGD 17, RGD 7, and RGD 8 with his three attacks (I guess that RGD 17 gets the bite attack and the other two get a claw attack each)
yrd3 (178/178) AC18 (init +0, 12) Moves to Q11 and multiattack on Roxo Bite Attack 1: 29 Damage: 20 plus 3 fire damage Claw Attack 2: 24 Damage: 13 Claw Attack 3: 28 Damage: 15
Wizard Kurtwig (86/68+8, ward 27hp) AC16 ring fire res (init +3, 11) Casts Misty Step as a bonus action to F12 Moves to I12 and casts lightning bolt from a 5th level slot, hitting a line of enemies 100 feet long Lightning Bolt Dexterity Save DC 17 to take half of 26 lightning damage rgd11 (6/52) Dexterity Save DC 17 vs 10 rgd12 (29/52) Dexterity Save DC 17 vs 16 rgd9 (29/52) Dexterity Save DC 17 vs 18 rgd19 (52/52) Dexterity Save DC 17 vs 9 rgd20 (52/52) Dexterity Save DC 17 vs 15
rgd2 (-4/52) AC14 (init +0, 11) dead
Warlock Naano (104/80+8) AC 17 ring fire res (init +4, 10) Casts Hex as a bonus action on yrd4 (27/178) Eldritch Blast Attack 1: 29 Damage: 11 Eldritch Blast Attack 2: 15 Damage: 8 Eldritch Blast Attack 3: 24 Damage: 15
yrd3 (178/178) AC18 (init +0, 12) Moves to Q11 and multiattack on Roxo Bite Attack 1: 16 miss Damage: 20 plus 4 fire damage Claw Attack 2: 18 hits Damage: 15 Claw Attack 3: 12 miss Damage: 18
Wizard Kurtwig (86/68+8, ward 27hp) AC16 ring fire res (init +3, 11) Casts Misty Step as a bonus action to F12 Moves to I12 and casts lightning bolt from a 5th level slot, hitting a line of enemies 100 feet long Lightning Bolt Dexterity Save DC 17 to take half of 28 lightning damage rgd11 (6/52) Dexterity Save DC 17 vs 18 half 9 rgd11 (-3/52) dead rgd12 (29/52) Dexterity Save DC 17 vs 12 rgd12 (1/52) rgd9 (29/52) Dexterity Save DC 17 vs 5 rgd9 (1/52) rgd19 (52/52) Dexterity Save DC 17 vs 7 rgd19 (24/52) rgd20 (52/52) Dexterity Save DC 17 vs 16 rgd20 (24/52)
rgd2 (-4/52) AC14 (init +0, 11) dead
Warlock Naano (104/80+8) AC 17 ring fire res (init +4, 10) Casts Hex as a bonus action on yrd4 (27/178) Eldritch Blast Attack 1: 24 Damage: 15 yrd4 (12/178) Eldritch Blast Attack 2: 26 Damage: 20 yrd4 (-8/178) dead Eldritch Blast Attack 3: 19 Damage: 12 new target rgd3 (18/52) takes 2+5 no hex rgd3 (11/52)
This post has potentially manipulated dice roll results.
Wizard Gaius (50/32+8) AC16 ring fire res (init +3, 9) Casts Magic Missile from a 3rd level slot for 5 missiles rgd17 (9/52) [/roll]1d4+1[/roll], [/roll]1d4+1[/roll], [/roll]1d4+1[/roll] rgd12 (1/52) [/roll]1d4+1[/roll] rgd9 (1/52) [/roll]1d4+1[/roll]
Warlock Zornis (107/91+6) AC16 pot fire res (init +3, 9) Casts hex as a bonus action on yrd3 Eldritch Blast Attack 1: 19 Damage: 13 Eldritch Blast Attack 2: 16 Damage: 12 Eldritch Blast Attack 3: 17 Damage: 9 Bless 3x 3, 2, 4
Wizard Kane (130/114+6) AC15 pot fire res (init +1, 9) Casts Misty Step as a bonus action to J2 taking 1 fire damage Moves to F2 and casts disintegrate on the yrd3 Disintegrate Dexterity Save DC 18 to take half of 70 damage
Cleric Igor (93/75+8) AC20 pot fire res (init +0, 9) Moves to E12 and casts cure wounds from a 3rd level slot on Reggie (33/49+8) 22
Warlock Zornis (107/91+6) AC16 pot fire res (init +3, 9) Casts hex as a bonus action on yrd3 (178/178) Eldritch Blast Attack 1: 30 Damage: 23 (148/178) Eldritch Blast Attack 2: 22 Damage: 18 (126/178) Eldritch Blast Attack 3: 16 +4 hits Damage: 19 (107/178) Bless 3x 2, 3, 4
Wizard Kane (130/114+6) AC15 pot fire res (init +1, 9) Casts Misty Step as a bonus action to J2 taking 2 fire damage Moves to F2 taking 3 more fire damage, and casts disintegrate on the yrd3 correction yrd2 Disintegrate Dexterity Save DC 18 vs 4 to take half of 72 yrd2 (178/178) to yrd2 (106/178)
Cleric Igor (93/75+8) AC20 pot fire res (init +0, 9) Moves to E12 and casts cure wounds from a 3rd level slot on Fighter Reggie (33/49+8) 21 Fighter Reggie (54/49+8)
Wizard Gaius (50/32+8) AC16 ring fire res (init +3, 9) Casts Magic Missile from a 3rd level slot for 5 missiles rgd17 (9/52) 3, Unable to parse dice roll. rgd12 (1/52) 3 rgd9 (1/52) 5
Warlock Zornis (107/91+6) AC16 pot fire res (init +3, 9) Casts hex as a bonus action on yrd3 (178/178) Eldritch Blast Attack 1: 30 Damage: 23 yrd3 (148/178) Eldritch Blast Attack 2: 22 Damage: 18 yrd3 (126/178) Eldritch Blast Attack 3: 16 +4 hits Damage: 19 yrd3 (107/178) Bless 3x 2, 3, 4
Wizard Kane (130/114+6) AC15 pot fire res (init +1, 9) Casts Misty Step as a bonus action to J2 taking 2 fire res Wizard Kane (129/114+6) fire damage Moves to F2 taking 5 Wizard Kane (127/114+6) more fire damage, and casts disintegrate on the yrd3 correction yrd2
Wizard Gaius (50/32+8) AC16 ring fire res (init +3, 9) Casts Magic Missile from a 3rd level slot for 5 missiles rgd17 (9/52) 4, Unable to parse dice roll. 2, 4 rgd12 (1/52) 3 rgd12 (-2/52) dead rgd9 (1/52) 3 rgd9 (-2/52) dead
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Rogue Lauder (112/102+6) AC18 pot fire res (init +10, 16)
Move to F11 and attacking while invisible, yrd4
Attack: 25 Damage: 30
Bless 1x 4
Bard Tali (56/38+8) AC16 pot fire res (init +4, 15)
Moves to C7 and casts Cure Wounds on Reggie 22
Bonus Action, Bardic Inspiration 1d8 to Reggie
Druid Hanako (98/80+8) AC17 pot fire res (init +1, 15)
Bonus Action to Elemental Wild Shape into an Earth Elemental
Move 30 feet into the cooled lava to take 1, 1 fire damage
Move to F9 to attack yrd1
Slam Attack 1: 14 Damage: 13
Slam Attack 2: 21 Damage: 13
Fighter Reggie (67/49+8) AC22 ring fire res (init +0, 15)
rgd12 (52/52) AC14 (init +0, 14)
rgd1 (52/52) AC14 (init +0, 14)
Fighter Reggie (67/49+8) AC22 ring fire res (init +0, 15)
Moves to F12 to attack rgd5 (29/52)
Attack 1: 15 Damage: 8
Extra Attack 2: 21 Damage: 9
Action Surge Attack 3: 28 Damage: 12
Extra Attack 4: 19 Damage: 10
rgd12 (52/52) AC14 (init +0, 14)
Dash 60 feet to I12
rgd1 (-10/52) AC14 (init +0, 14) dead
Attack 1: 16 Damage: 10 rgd5 (19/52)
Extra Attack 2: 10 bless 2 Damage: 6 miss
Action Surge Attack 3: 11 bless 2,Damage: 12 miss
Extra Attack 4: 15 Damage: 7 rgd5 (12/52)
It's your turn. To make things easier, your dragons both go on your initiative, directly after your turn (if you like). Here is a new map.

Paragon Akkron (init +1, 13)
Close-up
Closest

Could Akkron hit all of the guard drakes and the two YRDs with circle of death without catching Makini in the blast of necrotiv energy?
If not, he'll simply use the spell to hit all the drakes and YRD 4, dealing 23 Necrotic damage to each of them on a DC 24 Con save (half on success)
Unhappy that the market got rid of individual purchases for one-off subclasses, magic items, and monsters?
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Makini says, "bring it, some healer will keep me fighting"
Akkron nods and does as he is asked, hitting everything in that area with the aforementioned damage and save.
Once he gets off that Circle of Death, he'll have Roxo help Makini and attack YRD 1 with two claw attacks and a bite attack (can Roxo, and the GDD, fly over the hot stone in relative safety?)
Bite:
Attack: 27 Damage: 15
Claw 1:
Attack: 18 Damage: 10
Claw 2: Attack: 25 Damage: 7
Meanwhile, he's going to sick the GDD on YRD 4, which the GDD will attempt to tear to pieces with its claws and teeth.
Bite:
Attack: 21 Damage: 12
Claw 1:
Attack: 13 Damage: 13
Claw 2:
Attack: 29 Damage: 9
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...
Okay, let's try this again.
Roxo:
Bite - Attack: 22 Damage: 20
Claw 1 - Attack: 24 Damage: 12
Claw 2 - Attack: 23 Damage: 12
Greater Death Dragon:
Bite - Attack: 29 Damage: 21
Claw 1 - Attack: 15 Damage: 7
Claw 2 - Attack: 28 Damage: 7
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yrd1 (8/178) so it died
Oh... if the YRD1 died before Roxo got to it, then Roxo will simply attack RGD 17, RGD 7, and RGD 8 with his three attacks (I guess that RGD 17 gets the bite attack and the other two get a claw attack each)
Unhappy that the market got rid of individual purchases for one-off subclasses, magic items, and monsters?
Provide feedback!
got it. ok, I'll update the hitpoints and finish the initiative round.
60 foot hits everyone in the first platform, 23 fail, 11 save
Rogue Makini (91/80+6) Constitution Save DC 24 vs 7
yrd1 (8/178) Constitution Save DC 24 vs 13
yrd4 (78/178) Constitution Save DC 24 vs 12
rgd3 (41/52) Constitution Save DC 24 vs 19
rgd4 (29/52) Constitution Save DC 24 vs 23
rgd5 (29/52) Constitution Save DC 24 vs 16
rgd6 (52/52) Constitution Save DC 24 vs 18
rgd7 (52/52) Constitution Save DC 24 vs 9
rgd8 (52/52) Constitution Save DC 24 vs 19
rgd9 (52/52) Constitution Save DC 24 vs 4
rgd10 (52/52) Constitution Save DC 24 vs 17
rgd11 (29/52) Constitution Save DC 24 vs 22
rgd12 (52/52) Constitution Save DC 24 vs 12
rgd13 (52/52) Constitution Save DC 24 vs 21
rgd14 (52/52) Constitution Save DC 24 vs 10
rgd17 (52/52) Constitution Save DC 24 vs 18
yrd3 (178/178) AC18 (init +0, 12)
Moves to Q11 and multiattack on Roxo
Bite Attack 1: 29 Damage: 20 plus 3 fire damage
Claw Attack 2: 24 Damage: 13
Claw Attack 3: 28 Damage: 15
Wizard Kurtwig (86/68+8, ward 27hp) AC16 ring fire res (init +3, 11)
Casts Misty Step as a bonus action to F12
Moves to I12 and casts lightning bolt from a 5th level slot, hitting a line of enemies 100 feet long
Lightning Bolt Dexterity Save DC 17 to take half of 26 lightning damage
rgd11 (6/52) Dexterity Save DC 17 vs 10
rgd12 (29/52) Dexterity Save DC 17 vs 16
rgd9 (29/52) Dexterity Save DC 17 vs 18
rgd19 (52/52) Dexterity Save DC 17 vs 9
rgd20 (52/52) Dexterity Save DC 17 vs 15
rgd2 (-4/52) AC14 (init +0, 11) dead
Warlock Naano (104/80+8) AC 17 ring fire res (init +4, 10)
Casts Hex as a bonus action on yrd4 (27/178)
Eldritch Blast Attack 1: 29 Damage: 11
Eldritch Blast Attack 2: 15 Damage: 8
Eldritch Blast Attack 3: 24 Damage: 15
rgd4 (18/52) AC14 (init +0, 10)
Moves to F13 and attacks Reggie
Bite Attack 1: 17 Damage: 7
Tail Attack 2: 9 Damage: 6
rgd13 (29/52) AC14 (init +0, 10)
Moves to M11 to attack Roxo
Bite Attack 1: 14 Damage: 7
Tail Attack 2: 25 Damage: 9
rgd5 Correction (12/52) Constitution Save DC 24 vs 16 rgd5 (-11/52) dead
Wizard Gaius (50/32+8) AC16 ring fire res (init +3, 9)
Casts Magic Missile from a 3rd level slot for 5 missiles
rgd17 (9/52) [/roll]1d4+1[/roll], [/roll]1d4+1[/roll], [/roll]1d4+1[/roll]
rgd12 (1/52) [/roll]1d4+1[/roll]
rgd9 (1/52) [/roll]1d4+1[/roll]
Warlock Zornis (107/91+6) AC16 pot fire res (init +3, 9)
Casts hex as a bonus action on yrd3
Eldritch Blast Attack 1: 19 Damage: 13
Eldritch Blast Attack 2: 16 Damage: 12
Eldritch Blast Attack 3: 17 Damage: 9
Bless 3x 3, 2, 4
Wizard Kane (130/114+6) AC15 pot fire res (init +1, 9)
Casts Misty Step as a bonus action to J2 taking 1 fire damage
Moves to F2 and casts disintegrate on the yrd3
Disintegrate Dexterity Save DC 18 to take half of 70 damage
Cleric Igor (93/75+8) AC20 pot fire res (init +0, 9)
Moves to E12 and casts cure wounds from a 3rd level slot on Reggie (33/49+8) 22
Wizard Gaius (50/32+8) AC16 ring fire res (init +3, 9)
Casts Magic Missile from a 3rd level slot for 5 missiles
rgd17 (9/52) 3, Unable to parse dice roll.
rgd12 (1/52) 3
rgd9 (1/52) 5