This post has potentially manipulated dice roll results.
Master Flowstone’s moment of indecision is gone as quickly as the black fletched arrow zipping from yon gob’s bow. His only thought now is to keep Cressel safe.
Should anything happen to our enterprise surely our employer would be displeased, and a wizard is a terrible thing to waste.
This post has potentially manipulated dice roll results.
21, 4, 17, 9
*I rolled 4d20 instead of rolling 1d20 for each goblin. Got a 56 for initiative initially. Whoops*
I will be checking the thread every hour to keep things updated throughout the day. We will try running this combat by-the-book to see how it goes. In my experience, combat tends to bog down play-by-post campaigns, so we may try an abridged form of combat in the future, but let's see how this goes first.
Moving 30 ft south east (should be in the square NE of Nephira now) he touches his chest with his paw, a blue shimmer sweeps over his body, then fades (Mage Armor lvl 1, AC is now 15 for 8 hours).
He readies himself for what's to come, eyes sweeping from Goblin to Goblin.
Moving 30 ft south east (should be in the square NE of Nephira now) he touches his chest with his paw, a blue shimmer sweeps over his body, then fades (Mage Armor lvl 1, AC is now 15 for 8 hours).
He readies himself for what's to come, eyes sweeping from Goblin to Goblin.
(Each square = 5ft in this rendering of the map. Would you still like to move to the square you indicated? You would have movement left over)
This post has potentially manipulated dice roll results.
"Crag-maw! Crag-maaaaaaaaw!" shrieks Goblin #1 and he scampers down the slope to charge at Cressel with a stout blade. He jabs the blade at the wizard!
Latimer moves to be within 30ft of every party member. With a prayer to Akadi, a light descends upon Caledon, Cressel, and Nephira. Latimer casts Bless.
Adrenalized by the damage she took, Nephira nocks an arrow, instinctively wanting to fire back at the goblin who hit her...
...but she controls herself enough to refocus her attention on the goblins who have yet to launch their attack, hoping to hinder them before they strike.
She looses an arrow at Goblin #3
Attack Roll: 6
Rollback Post to RevisionRollBack
DM - Classic Adventures Reborn
Rylan - L1 Human Paladin - Barty's "Princes of the Apocalypse"
Goblin #3 yelps as the arrow nearly pins him down, but cackles when he discovers himself unharmed. He twirls his crude scimitar and dashes at Nephira, but cannot attack this turn.
This post has potentially manipulated dice roll results.
Caledon rushes to the opposite side of the road from Latimer, pulling his light hammer as he goes. He launches it at the gob in melee with Cressel. 21 if it hits 7 “Incoming!”
The smell of the Goblin is awful, the books never mentioned this. Gagging a bit, he focuses as best as he can, and moves his paws in a semi-circle while he says "Congelare" (frostbite on Goblin 1 CON DC 14). He will also attempt to use telekinetic: shove to push it back five feet from him (STR DC 14).
(Will also use reaction silvery barbs on the next Goblin that succeeds on their attack against Nephira.)
[Rerolling Goblin #4 attack against Nephira per silvery barbs : 15 ]
Unfortunately, Nephira is still hit for 6 piercing damage, but she now has Advantage on her next attack roll, ability check, or saving throw she makes within 1 minute.
Master Flowstone’s moment of indecision is gone as quickly as the black fletched arrow zipping from yon gob’s bow. His only thought now is to keep Cressel safe.
Should anything happen to our enterprise surely our employer would be displeased, and a wizard is a terrible thing to waste.
initiative 9
Nephira grits her teeth, anticipating the thrill of combat the moment she spots the goblins...
Initiative: 11
DM - Classic Adventures Reborn
Rylan - L1 Human Paladin - Barty's "Princes of the Apocalypse"
Heading the war cry, Latimer prepares to defend the wagon.
Initiative: 16 (in game log)
Latimer Trumador Human cleric 1 : Lost Mines of Phandelver
16, 16, 17, 8
*I rolled 4d20 instead of rolling 1d20 for each goblin. Got a 56 for initiative initially. Whoops*
I will be checking the thread every hour to keep things updated throughout the day. We will try running this combat by-the-book to see how it goes. In my experience, combat tends to bog down play-by-post campaigns, so we may try an abridged form of combat in the future, but let's see how this goes first.
INITIATIVE ORDER
23 - Cressel <-- YOUR TURN!
21 - Goblin #1
17 - Goblin #2
16 - Latimer
11 - Nephira
9 - Goblin #3
9 - Caledon
4 - Goblin #4
The goblins AC = 15, so if you hit, roll damage.
Moving 30 ft south east (should be in the square NE of Nephira now) he touches his chest with his paw, a blue shimmer sweeps over his body, then fades (Mage Armor lvl 1, AC is now 15 for 8 hours).
He readies himself for what's to come, eyes sweeping from Goblin to Goblin.
(Each square = 5ft in this rendering of the map. Would you still like to move to the square you indicated? You would have movement left over)
(Oooh, no that's fine I'll move 15ft. Sticking close to the capable ranger.)
"Crag-maw! Crag-maaaaaaaaw!" shrieks Goblin #1 and he scampers down the slope to charge at Cressel with a stout blade. He jabs the blade at the wizard!
11
The creature swings wide in its excitement! He curses in goblin.
Goblin #2 fits a black-feathered arrow to his shortbow and fires at Nephira!
21
He hits! Nephira takes 3 piercing damage.
Latimer, you're up!
INITIATIVE ORDER
23 - Cressel
21 - Goblin #1
17 - Goblin #2
16 - Latimer <-- YOUR TURN!
11 - Nephira
9 - Goblin #3
9 - Caledon
4 - Goblin #4
The goblins AC = 15, so if you hit, roll damage.
Latimer moves to be within 30ft of every party member. With a prayer to Akadi, a light descends upon Caledon, Cressel, and Nephira. Latimer casts Bless.
INITIATIVE ORDER
23 - Cressel
21 - Goblin #1
17 - Goblin #2
16 - Latimer
11 - Nephira <-- YOUR TURN!
9 - Goblin #3
9 - Caledon
4 - Goblin #4
The goblins AC = 15, so if you hit, roll damage.
Adrenalized by the damage she took, Nephira nocks an arrow, instinctively wanting to fire back at the goblin who hit her...
...but she controls herself enough to refocus her attention on the goblins who have yet to launch their attack, hoping to hinder them before they strike.
She looses an arrow at Goblin #3
Attack Roll: 6
DM - Classic Adventures Reborn
Rylan - L1 Human Paladin - Barty's "Princes of the Apocalypse"
Goblin #3 yelps as the arrow nearly pins him down, but cackles when he discovers himself unharmed. He twirls his crude scimitar and dashes at Nephira, but cannot attack this turn.
INITIATIVE ORDER
23 - Cressel
21 - Goblin #1
17 - Goblin #2
16 - Latimer
11 - Nephira
9 - Goblin #3
9 - Caledon <-- YOUR TURN!
4 - Goblin #4
The goblins AC = 15, so if you hit, roll damage.
Caledon rushes to the opposite side of the road from Latimer, pulling his light hammer as he goes. He launches it at the gob in melee with Cressel. 21 if it hits 7 “Incoming!”
Goblin #1 hisses at Caledon as the hammer passes close to its head, but the creature is unharmed.
Goblin #4 moves to get a better angle, levels a shortbow, and fires a black-feathered arrow at Nephira.
Shortbow attack: 24 , Damage: 6
Nephira takes 6 piercing damage as the second black-feathered arrow strikes her. Goblin #3 & #4 cackle with wide, chiseled teeth.
ROUND 2!
INITIATIVE ORDER
23 - Cressel <-- YOUR TURN!
21 - Goblin #1
17 - Goblin #2
16 - Latimer
11 - Nephira
9 - Goblin #3
9 - Caledon
4 - Goblin #4
The goblins AC = 15, so if you hit, roll damage.
The smell of the Goblin is awful, the books never mentioned this. Gagging a bit, he focuses as best as he can, and moves his paws in a semi-circle while he says "Congelare" (frostbite on Goblin 1 CON DC 14). He will also attempt to use telekinetic: shove to push it back five feet from him (STR DC 14).
(Will also use reaction silvery barbs on the next Goblin that succeeds on their attack against Nephira.)
[Rerolling Goblin #4 attack against Nephira per silvery barbs : 7 ]
Unfortunately, Nephira is still hit for 6 piercing damage, but she now has Advantage on her next attack roll, ability check, or saving throw she makes within 1 minute.