Appearing at the top of the south stairs, Clarac wastes no time and descends immediately. As she radiates holy sunlight, she really feels invincible. Plus, she knows her allies are right behind her.
Clarac runs into the ritual chamber, charging straight through any enemies and shouts, "Stop this now! It is useless!" She cuts across the edge of the ritual circle as she makes a beeline for the blue demon on the east side of the room.
OOC:
I've included a turn for the time Clarac saved by teleporting. I don't think these actions should interfere with what's already been posted. If she's in range of the horn of blasting, she gives Vrox the nod not to worry about her.
Round "0" Action: Dodge Movement: towards east side of room --> she will endure any attacks of opportunity Ongoing Effect: Holy Nimbus (round 5 of 10) --> 10 radiant damage to all enemies who start their turn in the sunlight radiating 30 ft. from Clarac
Action: Attack east blue demon Attack: 37 Damage: 19 (Magical Slashing) + 3 (Radiant) + Unable to parse dice roll. (Radiant) = Unable to parse dice roll. Extra Attack: 33 Damage: 14 (Magical Slashing) + 5 (Radiant) + 8 (Radiant) = 27 Movement: to southeast corner of room Ongoing Effect: Holy Nimbus (round 6 of 10) --> 10 radiant damage to all enemies who start their turn in the sunlight radiating 30 ft. from Clarac
Appearing at the top of the south stairs, Clarac wastes no time and descends immediately. As she radiates holy sunlight, she really feels invincible. Plus, she knows her allies are right behind her.
Clarac runs into the ritual chamber, charging straight through any enemies and shouts, "Stop this now! It is useless!" She cuts across the edge of the ritual circle as she makes a beeline for the blue demon on the east side of the room.
OOC:
I've included a turn for the time Clarac saved by teleporting. I don't think these actions should interfere with what's already been posted. If she's in range of the horn of blasting, she gives Vrox the nod not to worry about her.
Round "0" Action: Dodge Movement: towards east side of room --> she will endure any attacks of opportunity Ongoing Effect: Holy Nimbus (round 5 of 10) --> 10 radiant damage to all enemies who start their turn in the sunlight radiating 30 ft. from Clarac
Action: Attack east blue demon Attack: 32 Damage: 18 (Magical Slashing) + 1 (Radiant) + 13 (Radiant) = 32 Extra Attack: 29 Damage: 19 (Magical Slashing) + 4 (Radiant) + 12 (Radiant) = 35 Movement: to southeast corner of room Ongoing Effect: Holy Nimbus (round 6 of 10) --> 10 radiant damage to all enemies who start their turn in the sunlight radiating 30 ft. from Clarac
As your glowing nimbus enters the chambers, the dark forces try to shield their eyes, the Warlocks stumble in their chanting along with the converts, and the demons growl angrily. The mists in the middle of the room are affected by the radiant energy, causing them to boil.
You strike true against the demon, laying two good blows
Lord Akkron waits until any AoEs have already gone off before sending in the ghostly spirit... it will try to take out the nearest warlock to try to break the circle of power or whatever these lunatics are doing.
Simultaneously, the lich carefully aims a lightning bolt to try to hit at least four other enemies (I'm looking at two warlocks and two converts, hopefully). The spell is cast using 5 charges from his staff of power. They must each make a DC 24 Dex save or take 48 lightning damage (half-damage on a success).
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Lord Akkron waits until any AoEs have already gone off before sending in the ghostly spirit... it will try to take out the nearest warlock to try to break the circle of power or whatever these lunatics are doing.
Simultaneously, the lich carefully aims a lightning bolt to try to hit at least four other enemies (I'm looking at two warlocks and two converts, hopefully). The spell is cast using 5 charges from his staff of power. They must each make a DC 24 Dex save or take 48 lightning damage (half-damage on a success).
Another warlock falls to the cold embrace. The swirling colors begin to alter between orange, purple and now a red has joined it.
The other converts are joining the last warlock and have taken up the chanting, the swirling mists appear to be getting thicker and forming into a vertical line.
Khessa is torn between different emotions... The satisfaction of seeing the participants of the ritual rapidly collapse one after the other and the frustration of seeing, despite this, the swirling mists appear to be getting thicker and forming into a vertical line. 'We are doing good... But maybe not good enough?'
Considering that many of the survivors should have been put to the test by the lighting bolt that Master Akkron has thrown at them, the blonde arcane warrior decides to use all her strength to complete the extermination of those who are participating in the ritual.
The tall adventuress throws herself on the converts and the last warlock, not sparing herself in unleashing a real necrotic hail with her Death Lance and for once launching the attack also her faithful Alfred, who from behind her moves to her side and begins in turn to bash the ritualists with his metallic fists.
[[ OOC: Khessa uses her Movement to move from one target to another, if necessary, as the victims fall. She uses her Action (including the extra Action granted by Haste) to attack the ritualists one after the other, starting with the ones that seem most injured. If her usual amount of attacks isn't enough to take them all out, she uses Action Surge to Multiattack again. Alfred, exceptionally, instead of just standing behind Khessa, this time tries to contribute with his Multiattack - he doesn't have the offensive power of the party members, but with a bit of luck he might be able to do some damage as well. ]]
This post has potentially manipulated dice roll results.
Round 2: Tyekanik
Shrugging off the demon's attacks, Tyekanik is simply focused on taking down the two dangerous demons as quickly as possible. His back is to the ritual, so he's not tracking what's going on with it.
If the demon in the southwest corner falls this round, he'll move ~15' east and then hurl Annam's Greataxe at the demon in the southeast corner.
While raging, the weapon he infused as his "elemental cleaver" gains the thrown property (range 20/60). If he throws the weapon, it reappears in his hand the instant after it hits or misses a target.
Movement: None. Remain in melee with the demon. Action: Two Reckless Attacks with Annam's Greataxe as his Elemental Cleaver (thunder) Attack 1 vs. demon: 37, Damage: 73 (magical thunder) + 39 (force) = 112 (total) Attack 2 vs. demon: 30, Damage: 23 (magical thunder) + 9 (force) = 32 (total) Bonus Action: I'll post the Bonus Action based on the rolls in the action.
[[OOC: FYI - I deleted the previous attempt to post this action because I forgot to include advantage for reckless attack and didn't want to trigger more tampered roll alerts.]]
Action: Two Reckless Attacks with Annam's Greataxe as his Elemental Cleaver (thunder) Attack 1 vs. demon: 37, Damage: 73 (magical thunder) + 39 (force) = 112 (total) Attack 2 vs. demon: 30, Damage: 23 (magical thunder) + 9 (force) = 32 (total) Bonus Action: I'll post the Bonus Action based on the rolls in the action.
Bonus Action: Since one of the attacks was a critical hit, Tyek uses the Great Weapon Master feature to make one more attack as a bonus action: GWM extra attack vs. demon: 24, Damage: 32 (magical thunder) + 24 (force) = 56 (total)
Lord Akkron hisses in frustration upon realizing that the cultists are still doing their evil ritual in spite of the heavy damage that they've already sustained... but he's not going to stand by and let them keep going. They WILL be stopped!
Round 2: the summoned undead spirit attacks the nearest cultist that isn't dead yet. If the cultist goes down after one attack, then it will target the next-closest cultist.
At the same time he reaches out and conjures a ghostly hand, which he hurls at the nearest cultist who hasn't already been killed by either Khessa's onslaught, his summoned ghost's chilling grip, or the hulking stone guardian.
Chill Touch vs. Cultist Attack: 38 Damage: 41 (necrotic)
Rollback Post to RevisionRollBack
Unhappy that the market got rid of individual purchases for one-off subclasses, magic items, and monsters?
Lord Akkron hisses in frustration upon realizing that the cultists are still doing their evil ritual in spite of the heavy damage that they've already sustained... but he's not going to stand by and let them keep going. They WILL be stopped!
Round 2: the summoned undead spirit attacks the nearest cultist that isn't dead yet. If the cultist goes down after one attack, then it will target the next-closest cultist.
At the same time he reaches out and conjures a ghostly hand, which he hurls at the nearest cultist who hasn't already been killed by either Khessa's onslaught, his summoned ghost's chilling grip, or the hulking stone guardian.
Chill Touch vs. Cultist Attack: 38 Damage: 41 (necrotic)
Two nat 1's and a nat-20... well that's something. I'm not sure whether to be disappointed at missing two of the ghost's attacks or thrilled at dishing out 41 damage with a cantrip.
Vrox had moved to the northwest corner of the room to keep out of the range of any spells that their undead wizard might drop into the room. With his ears still ringing from his horn's blast and from the lightning that exploded into the room shortly afterward, Vrox yells out to anyone who hasn't noticed, hoping that they can still hear him: "Their portal is starting to open!!" As the blur of Khessa's form whirls around the opponents like a quickling, Vrox draws his bow and fires two arrows at any of the warlocks or converts that she fails to kill. If Khessa and Alfred already dropped all of the cultists, he'll fire on whichever demon Tyek has not killed yet. Once he fires his bow, Vrox uses his Feywild magic to vanish entirely so that he can get out of the room without being seen by their opponents or anything that might step through that portal.
Action: Two attacks vs. surviving enemies with Dragon's Wrath Longbow (150/600) Attack 1: 32 Damage: 14 (magical piercing) + 11 (radiant) + 5 (psychic) = 17 (total) Attack 2: 29 Damage: 14 (magical piercing) + 14 (radiant) + Unable to parse dice roll. (psychic) = Unable to parse dice roll. (total) Bonus Action: Use Nature's Veil to become invisible until the start of his next turn. Movement: Move ~40' along the north wall and then 10' up the stairs. Free Action: Talking.
This post has potentially manipulated dice roll results.
Round 2: Tyekanik
Shrugging off the demon's attacks, Tyekanik is simply focused on taking down the two dangerous demons as quickly as possible. His back is to the ritual, so he's not tracking what's going on with it.
If the demon in the southwest corner falls this round, he'll move ~15' east and then hurl Annam's Greataxe at the demon in the southeast corner.
While raging, the weapon he infused as his "elemental cleaver" gains the thrown property (range 20/60). If he throws the weapon, it reappears in his hand the instant after it hits or misses a target.
Movement: None. Remain in melee with the demon. Action: Two Reckless Attacks with Annam's Greataxe as his Elemental Cleaver (thunder) Attack 1 vs. demon: 37, Damage: 73 (magical thunder) + 39 (force) = 112 (total) Attack 2 vs. demon: 30, Damage: 23 (magical thunder) + 9 (force) = 32 (total) Bonus Action: I'll post the Bonus Action based on the rolls in the action.
Your axe flies true and splits the demon like a tree down the middle, and it collapses before Clarac.
[[OOC: FYI - I deleted the previous attempt to post this action because I forgot to include advantage for reckless attack and didn't want to trigger more tampered roll alerts.]]
Action: Two Reckless Attacks with Annam's Greataxe as his Elemental Cleaver (thunder) Attack 1 vs. demon: 37, Damage: 73 (magical thunder) + 39 (force) = 112 (total) Attack 2 vs. demon: 30, Damage: 23 (magical thunder) + 9 (force) = 32 (total) Bonus Action: I'll post the Bonus Action based on the rolls in the action.
Bonus Action: Since one of the attacks was a critical hit, Tyek uses the Great Weapon Master feature to make one more attack as a bonus action: GWM extra attack vs. demon: 24, Damage: 32 (magical thunder) + 24 (force) = 56 (total)
Lord Akkron hisses in frustration upon realizing that the cultists are still doing their evil ritual in spite of the heavy damage that they've already sustained... but he's not going to stand by and let them keep going. They WILL be stopped!
Round 2: the summoned undead spirit attacks the nearest cultist that isn't dead yet. If the cultist goes down after one attack, then it will target the next-closest cultist.
At the same time he reaches out and conjures a ghostly hand, which he hurls at the nearest cultist who hasn't already been killed by either Khessa's onslaught, his summoned ghost's chilling grip, or the hulking stone guardian.
Chill Touch vs. Cultist Attack: 38 Damage: 41 (necrotic)
Two nat 1's and a nat-20... well that's something. I'm not sure whether to be disappointed at missing two of the ghost's attacks or thrilled at dishing out 41 damage with a cantrip.
The touches work, and one cultist drops and the other is affected by the injury
Vrox had moved to the northwest corner of the room to keep out of the range of any spells that their undead wizard might drop into the room. With his ears still ringing from his horn's blast and from the lightning that exploded into the room shortly afterward, Vrox yells out to anyone who hasn't noticed, hoping that they can still hear him: "Their portal is starting to open!!" As the blur of Khessa's form whirls around the opponents like a quickling, Vrox draws his bow and fires two arrows at any of the warlocks or converts that she fails to kill. If Khessa and Alfred already dropped all of the cultists, he'll fire on whichever demon Tyek has not killed yet. Once he fires his bow, Vrox uses his Feywild magic to vanish entirely so that he can get out of the room without being seen by their opponents or anything that might step through that portal.
Action: Two attacks vs. surviving enemies with Dragon's Wrath Longbow (150/600) Attack 1: 32 Damage: 12 (magical piercing) + 12 (radiant) + 2 (psychic) = 26 (total) Attack 2: 25 Damage: 10 (magical piercing) + 9 (radiant) + 6 (psychic) = 25 (total) Bonus Action: Use Nature's Veil to become invisible until the start of his next turn. Movement: Move ~40' along the north wall and then 10' up the stairs. Free Action: Talking.
Your arrows fly true, causing a cultist to stumble from the injury and mess up his chanting
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Clarac's Round 1
Appearing at the top of the south stairs, Clarac wastes no time and descends immediately. As she radiates holy sunlight, she really feels invincible. Plus, she knows her allies are right behind her.
Clarac runs into the ritual chamber, charging straight through any enemies and shouts, "Stop this now! It is useless!" She cuts across the edge of the ritual circle as she makes a beeline for the blue demon on the east side of the room.
OOC:
I've included a turn for the time Clarac saved by teleporting. I don't think these actions should interfere with what's already been posted. If she's in range of the horn of blasting, she gives Vrox the nod not to worry about her.
Round "0" Action: Dodge
Movement: towards east side of room --> she will endure any attacks of opportunity
Ongoing Effect: Holy Nimbus (round 5 of 10) --> 10 radiant damage to all enemies who start their turn in the sunlight radiating 30 ft. from Clarac
Action: Attack east blue demon
Attack: 37 Damage: 19 (Magical Slashing) + 3 (Radiant) + Unable to parse dice roll. (Radiant) = Unable to parse dice roll.
Extra Attack: 33 Damage: 14 (Magical Slashing) + 5 (Radiant) + 8 (Radiant) = 27
Movement: to southeast corner of room
Ongoing Effect: Holy Nimbus (round 6 of 10) --> 10 radiant damage to all enemies who start their turn in the sunlight radiating 30 ft. from Clarac
As your glowing nimbus enters the chambers, the dark forces try to shield their eyes, the Warlocks stumble in their chanting along with the converts, and the demons growl angrily. The mists in the middle of the room are affected by the radiant energy, causing them to boil.
You strike true against the demon, laying two good blows
Lord Akkron waits until any AoEs have already gone off before sending in the ghostly spirit... it will try to take out the nearest warlock to try to break the circle of power or whatever these lunatics are doing.
Deathly Touch attacks
Attack: 27 Damage: 23 (necrotic)
Attack: 28 Damage: Unable to parse dice roll. (necrotic)
Attack: 27 Damage: 17 (necrotic)
Simultaneously, the lich carefully aims a lightning bolt to try to hit at least four other enemies (I'm looking at two warlocks and two converts, hopefully). The spell is cast using 5 charges from his staff of power. They must each make a DC 24 Dex save or take 48 lightning damage (half-damage on a success).
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Another warlock falls to the cold embrace. The swirling colors begin to alter between orange, purple and now a red has joined it.
Sparhawk enters the fray, going after the convert on the northeast side of the circle. Attack 19, damage 20, attack 16 (miss)
Brother Maynard fires on one of the warlocks: attack 33, damage 9, attack 25, damage 13
Robert attacks the same convert with Sparhawk: attack 16 (miss), attack 18, damage 8
Aya casts Guiding Bolt at the most powerful create on the field that is within 60' of her.
Attack: 27 Damage: 15
D&D since 1984
They would be the demons, and your bolt flies true
Bottom of round 1:
Demon attacks Tyek: attack 15 (miss), attack 25, damage 0, attack 26, damage 4
Demon attacks Clarac: attack 11 (miss), attack 25 (miss), attack 14 (miss)
Convert against Sparhawk: attack 11 (miss), attack 20 (miss), attack 15 (miss)
The other converts are joining the last warlock and have taken up the chanting, the swirling mists appear to be getting thicker and forming into a vertical line.
Top of the Round 2, your turn
Round 2
Khessa is torn between different emotions... The satisfaction of seeing the participants of the ritual rapidly collapse one after the other and the frustration of seeing, despite this, the swirling mists appear to be getting thicker and forming into a vertical line. 'We are doing good... But maybe not good enough?'
Considering that many of the survivors should have been put to the test by the lighting bolt that Master Akkron has thrown at them, the blonde arcane warrior decides to use all her strength to complete the extermination of those who are participating in the ritual.
The tall adventuress throws herself on the converts and the last warlock, not sparing herself in unleashing a real necrotic hail with her Death Lance and for once launching the attack also her faithful Alfred, who from behind her moves to her side and begins in turn to bash the ritualists with his metallic fists.
[[ OOC: Khessa uses her Movement to move from one target to another, if necessary, as the victims fall. She uses her Action (including the extra Action granted by Haste) to attack the ritualists one after the other, starting with the ones that seem most injured. If her usual amount of attacks isn't enough to take them all out, she uses Action Surge to Multiattack again. Alfred, exceptionally, instead of just standing behind Khessa, this time tries to contribute with his Multiattack - he doesn't have the offensive power of the party members, but with a bit of luck he might be able to do some damage as well. ]]
Khessa's rolls:
Death Lance Attack 1: 24 Damage: 21 (magical piercing) + 38 (necrotic) = 59
Death Lance Attack 2: 26 Damage: 17 (magical piercing) + 23 (necrotic) = 40
Death Lance Attack 3: 34 Damage: 18 (magical piercing) + 29 (necrotic) = 47
Death Lance Attack 4: 29 Damage: 21 (magical piercing) + 27 (necrotic) = 48
If there are still ritualists standing, Action Surge:
Death Lance Attack 5: 27 Damage: 20 (magical piercing) + 25 (necrotic) = 45
Death Lance Attack 6: 30 Damage: 18 (magical piercing) + 28 (necrotic) = 46
Death Lance Attack 7: 29 Damage: 22 (magical piercing) + 28 (necrotic) = 50
Alfred's rolls:
Fist Attack 1: 14 Damage: 11 (bludgeoning)
Fist Attack 2: 23 Damage: 11 (bludgeoning)
Round 2: Tyekanik
Shrugging off the demon's attacks, Tyekanik is simply focused on taking down the two dangerous demons as quickly as possible. His back is to the ritual, so he's not tracking what's going on with it.
If the demon in the southwest corner falls this round, he'll move ~15' east and then hurl Annam's Greataxe at the demon in the southeast corner.
While raging, the weapon he infused as his "elemental cleaver" gains the thrown property (range 20/60). If he throws the weapon, it reappears in his hand the instant after it hits or misses a target.
Movement: None. Remain in melee with the demon.
Action: Two Reckless Attacks with Annam's Greataxe as his Elemental Cleaver (thunder)
Attack 1 vs. demon: 37, Damage: 73 (magical thunder) + 39 (force) = 112 (total)
Attack 2 vs. demon: 30, Damage: 23 (magical thunder) + 9 (force) = 32 (total)
Bonus Action: I'll post the Bonus Action based on the rolls in the action.
[[OOC: FYI - I deleted the previous attempt to post this action because I forgot to include advantage for reckless attack and didn't want to trigger more tampered roll alerts.]]
Bonus Action: Since one of the attacks was a critical hit, Tyek uses the Great Weapon Master feature to make one more attack as a bonus action:
GWM extra attack vs. demon: 24, Damage: 32 (magical thunder) + 24 (force) = 56 (total)
Lord Akkron hisses in frustration upon realizing that the cultists are still doing their evil ritual in spite of the heavy damage that they've already sustained... but he's not going to stand by and let them keep going. They WILL be stopped!
Round 2: the summoned undead spirit attacks the nearest cultist that isn't dead yet. If the cultist goes down after one attack, then it will target the next-closest cultist.
Deathly Touch vs. Cultists
Attack: 19 Damage: 24 (necrotic)
Attack: 19 Damage: 20 (necrotic)
Attack: 26 Damage: 24 (necrotic)
At the same time he reaches out and conjures a ghostly hand, which he hurls at the nearest cultist who hasn't already been killed by either Khessa's onslaught, his summoned ghost's chilling grip, or the hulking stone guardian.
Chill Touch vs. Cultist
Attack: 38 Damage: 41 (necrotic)
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Two nat 1's and a nat-20... well that's something. I'm not sure whether to be disappointed at missing two of the ghost's attacks or thrilled at dishing out 41 damage with a cantrip.
Unhappy that the market got rid of individual purchases for one-off subclasses, magic items, and monsters?
Provide feedback!
Round 2: Vrox
Vrox had moved to the northwest corner of the room to keep out of the range of any spells that their undead wizard might drop into the room. With his ears still ringing from his horn's blast and from the lightning that exploded into the room shortly afterward, Vrox yells out to anyone who hasn't noticed, hoping that they can still hear him: "Their portal is starting to open!!" As the blur of Khessa's form whirls around the opponents like a quickling, Vrox draws his bow and fires two arrows at any of the warlocks or converts that she fails to kill. If Khessa and Alfred already dropped all of the cultists, he'll fire on whichever demon Tyek has not killed yet. Once he fires his bow, Vrox uses his Feywild magic to vanish entirely so that he can get out of the room without being seen by their opponents or anything that might step through that portal.
Action: Two attacks vs. surviving enemies with Dragon's Wrath Longbow (150/600)
Attack 1: 32 Damage: 14 (magical piercing) + 11 (radiant) + 5 (psychic) = 17 (total)
Attack 2: 29 Damage: 14 (magical piercing) + 14 (radiant) + Unable to parse dice roll. (psychic) = Unable to parse dice roll. (total)
Bonus Action: Use Nature's Veil to become invisible until the start of his next turn.
Movement: Move ~40' along the north wall and then 10' up the stairs.
Free Action: Talking.
Caught up in the moment, you take out the warlock, one of the converts, and wound a third. Alfred's attacks-first missed, second connected
Your axe flies true and splits the demon like a tree down the middle, and it collapses before Clarac.
It hits and does heavy damage
The touches work, and one cultist drops and the other is affected by the injury
Your arrows fly true, causing a cultist to stumble from the injury and mess up his chanting