Vrox wasn't comfortable about following the devil's directions. This fiend seems to be more intelligent than Azash's Bloodletter foot soldiers, and Vrox worries that it's lying to them, attempting to send them into a trap. On the other hand, the "gods" of the Nether World are a fractious bunch, and if what the devil said is true, it's good to hear that that Azash and Slaanesh are also facing resistance from the other powers of the Nether World.
Vrox follows Khessa, staying near the back of the group with his bow ready to fire.
Tyekanik expected to beat the Night Hag and Amnizu to death. Disappointed, he releases the Night Hag and follows right behind Khessa to the new chamber. He shrinks back to his regular size as they go, but he roars happily as soon as they find new enemies to kill.
Tyekroars a challenge to the Horned Devil and charges forward, growing to Large size as he begins raging. Heedless of his own defense and of the Duergar in front of him, he swings his greataxe over their heads to attack the devil.
Movement: Move 10-ft north to occupy the 2x2 square just south of the duergar despot. Bonus Action: rage, growing to Large-size and imbuing Annam's Greataxe as his Elemental Cleaver with thunder damage Action: Two Reckless Attacks against the Horned Devil with Annam's Greataxe as his Elemental Cleaver (thunder) Attack 1: 37, Damage: 67 (thunder) + 43 (force) = 110 (total) Attack 2: 29, Damage: 30 (thunder) + 22 (force) = 52 (total)
Note:
Because of Reckless Attack, the duergars' attacks against Tyek have advantage until the start of his next turn.
But the Horned Devil should just make straight attack rolls. Since the Horned Devil is affected by Prot. from Evil, and Tyek is within 30-ft of Khessa, Disadvantage from Khessa's sacred idol cancels out Advantage on attacks because from Tyek's use of Reckless Attack.
From his spot near the front of the group, Vrox says, "Be gone, foul fiend!" He fires two arrows from his bow and the moves to the east, out of the way of the fighters, and hiding behind one of the room's columns behind Tyek.
Movement: Up to 40-ft of movement to step forward to get a clear shot at the Horned Devil and then back behind a column. He should basically end up about 13-ft east of his starting position this round. Action: Two attacks against the Horned Devil with his Dragon's Wrath Longbow (150/600) Attack 1: 28 Damage: 11 (magical piercing) + 15 (radiant) = 26 (total) Attack 2: 26 Damage: 10 (magical piercing) + 10 (radiant) = 20 (total) The first hit also does an additional 1 (psychic), or if it was a critical hit, 6 (psychic) Bonus Action: Hide behind a column - Stealth: 28 (using Vanish feature, advantage from Shadowfell Brand Tattoo) Free Action: Talking
Lord Akkron is pretty sure his companions are well and truly taking care of the Horned Devil. So instead he turns his attention to one of the Duergar Despots, using both his Ray of Entropy and two beams from the hovering Beholderkin.
Ray of Entropy: Attack: 34 Damage: 10 cold Attack: 27 Damage: 7 cold Attack: 32 Damage: 2 cold
Tyekroars a challenge to the Horned Devil and charges forward, growing to Large size as he begins raging. Heedless of his own defense and of the Duergar in front of him, he swings his greataxe over their heads to attack the devil.
Movement: Move 10-ft north to occupy the 2x2 square just south of the duergar despot. Bonus Action: rage, growing to Large-size and imbuing Annam's Greataxe as his Elemental Cleaver with thunder damage Action: Two Reckless Attacks against the Horned Devil with Annam's Greataxe as his Elemental Cleaver (thunder) Attack 1: 37, Damage: 67 (thunder) + 43 (force) = 110 (total) Attack 2: 29, Damage: 30 (thunder) + 22 (force) = 52 (total)
Note:
Because of Reckless Attack, the duergars' attacks against Tyek have advantage until the start of his next turn.
But the Horned Devil should just make straight attack rolls. Since the Horned Devil is affected by Prot. from Evil, and Tyek is within 30-ft of Khessa, Disadvantage from Khessa's sacred idol cancels out Advantage on attacks because from Tyek's use of Reckless Attack.
As you charge forward, the dwarves are brushed aside, and the devil has a surprised look on its face, that you were not intimidated by it. Both attacks strike true, badly wounding it.
Lord Akkron is pretty sure his companions are well and truly taking care of the Horned Devil. So instead he turns his attention to one of the Duergar Despots, using both his Ray of Entropy and two beams from the hovering Beholderkin.
Ray of Entropy: Attack: 34 Damage: 10 cold Attack: 27 Damage: 7 cold Attack: 32 Damage: 2 cold
The already wounded devil's face turns into shock as you finish it off, the last words out of its mouth was, "No this can't be. he said it would be easy."
From his spot near the front of the group, Vrox says, "Be gone, foul fiend!" He fires two arrows from his bow and the moves to the east, out of the way of the fighters, and hiding behind one of the room's columns behind Tyek.
Movement: Up to 40-ft of movement to step forward to get a clear shot at the Horned Devil and then back behind a column. He should basically end up about 13-ft east of his starting position this round. Action: Two attacks against the Horned Devil with his Dragon's Wrath Longbow (150/600) Attack 1: 28 Damage: 11 (magical piercing) + 15 (radiant) = 26 (total) Attack 2: 26 Damage: 10 (magical piercing) + 10 (radiant) = 20 (total) The first hit also does an additional 1 (psychic), or if it was a critical hit, 6 (psychic) Bonus Action: Hide behind a column - Stealth: 28 (using Vanish feature, advantage from Shadowfell Brand Tattoo) Free Action: Talking
Khessa's Initiative, if needed: 6
The rest of the group roll initiative please
Lord Akkron initiative: 4
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Vrox Religion: 13 (advantage to recall information about fiends because of Favored Enemies)
Vrox wasn't comfortable about following the devil's directions. This fiend seems to be more intelligent than Azash's Bloodletter foot soldiers, and Vrox worries that it's lying to them, attempting to send them into a trap. On the other hand, the "gods" of the Nether World are a fractious bunch, and if what the devil said is true, it's good to hear that that Azash and Slaanesh are also facing resistance from the other powers of the Nether World.
Vrox follows Khessa, staying near the back of the group with his bow ready to fire.
Vrox - Initiative: 10
Tyekanik expected to beat the Night Hag and Amnizu to death. Disappointed, he releases the Night Hag and follows right behind Khessa to the new chamber. He shrinks back to his regular size as they go, but he roars happily as soon as they find new enemies to kill.
Tyek - 24 (with advantage from Feral Instinct)
5
You have initiative
[[ OOC: Tyek was apparently ready to pounce! ]]
Round 1: Tyekanik
Tyek roars a challenge to the Horned Devil and charges forward, growing to Large size as he begins raging. Heedless of his own defense and of the Duergar in front of him, he swings his greataxe over their heads to attack the devil.
Movement: Move 10-ft north to occupy the 2x2 square just south of the duergar despot.
Bonus Action: rage, growing to Large-size and imbuing Annam's Greataxe as his Elemental Cleaver with thunder damage
Action: Two Reckless Attacks against the Horned Devil with Annam's Greataxe as his Elemental Cleaver (thunder)
Attack 1: 37, Damage: 67 (thunder) + 43 (force) = 110 (total)
Attack 2: 29, Damage: 30 (thunder) + 22 (force) = 52 (total)
Note:
Round 1: Vrox
From his spot near the front of the group, Vrox says, "Be gone, foul fiend!" He fires two arrows from his bow and the moves to the east, out of the way of the fighters, and hiding behind one of the room's columns behind Tyek.
Movement: Up to 40-ft of movement to step forward to get a clear shot at the Horned Devil and then back behind a column. He should basically end up about 13-ft east of his starting position this round.
Action: Two attacks against the Horned Devil with his Dragon's Wrath Longbow (150/600)
Attack 1: 28 Damage: 11 (magical piercing) + 15 (radiant) = 26 (total)
Attack 2: 26 Damage: 10 (magical piercing) + 10 (radiant) = 20 (total)
The first hit also does an additional 1 (psychic), or if it was a critical hit, 6 (psychic)
Bonus Action: Hide behind a column - Stealth: 28 (using Vanish feature, advantage from Shadowfell Brand Tattoo)
Free Action: Talking
Khessa's Multiattack with Wave of Sorrow (vs the southernmost Duergar Despot, as she doesn't have enough reach to attack the Devil):
1st Attack: 28 Damage: 30 (magical slashing) + 16 (acid) = 46
2nd Attack: 35 Damage: 30 (magical slashing) + 11 (acid) = 41
3rd Attack: 34 Damage: 28 (magical slashing) + 17 (acid) = 45
Lord Akkron is pretty sure his companions are well and truly taking care of the Horned Devil. So instead he turns his attention to one of the Duergar Despots, using both his Ray of Entropy and two beams from the hovering Beholderkin.
Ray of Entropy:
Attack: 34 Damage: 10 cold
Attack: 27 Damage: 7 cold
Attack: 32 Damage: 2 cold
Beholderkin Eye Beams:
Attack: 37 Damage: 15 psychic
Attack: 19 Damage: 8 psychic
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The words of a devil mean nothing to Clarac, so she does not listen to the horned devil's warning. Instead, she marches straight for it and attacks.
OOC:
Clarac initiative: 4
Action: attack horned devil --> 19 Damage: 16 (Magical Slashing) + 6 (Radiant) + 10 (Radiant) = 32
Extra attack --> 21 Damage: 17 (Magical Slashing) + 5 (Radiant) + 18 (Radiant) = 40
As you charge forward, the dwarves are brushed aside, and the devil has a surprised look on its face, that you were not intimidated by it. Both attacks strike true, badly wounding it.
Your attacks strike, ending the life of the despot
Your rays strike true
The already wounded devil's face turns into shock as you finish it off, the last words out of its mouth was, "No this can't be. he said it would be easy."
Sparhawk closes on the despot hit by the rays: Attack: 23 Damage: 20; Attack: 21 Damage: 20; Attack: 19 Damage: 20
Voht
Your arrows fly true, striking the devil
Sparhawk attacks the despot the rays struck: Attack: 27 Damage: 20; Attack: 25 Damage: 20; Attack: 19 Damage: 20
Yoht attacks the warlord: Attack: 14 Damage: 16; Attack: 29 Damage: 16; Attack: 26 Damage: 16
Maynard fires at the warlord: Attack: 21 Damage: 15; Attack: 26 Damage: 15
The devil is dead, a despot is dead, the warlord and the other despot is badly wounded.