Khessa smiles as she sees her enemy collapse dead at her feet, but frowns slightly as she senses magical energy developing in the area where the devil and the dwarves came from!
"There must be one of those fun summoning rituals going on that, for some reason, everyone always forgets to invite us to!" the blonde arcane warrior comments, "Let's hurry, or we'll be late!"
The tall adventuress then sets a good example by charging at the surviving enemies, trying to finish off the most injured ones first. The magical, acid-dripping blade of the Waave of Sorrow rises and falls repeatedly, mercilessly—because there's no time for mercy in this circumstance.
This post has potentially manipulated dice roll results.
Round 2: Tyekanik
Tyek senses the rising power too, and he tries to help clear the way. He bellows, "Move!", and he reaches out a huge hand to hurl one of the remaining Duergar out of the way. If that was successful, then he moves north and east into the next chamber to attempt, hoping to find a more important opponent he can attack. If he was unsuccessfully in throwing the Duergar out of the way, he will instead use his attack to strike down the last Duergar who is blocking their way before moving into the next room.
Bonus Action: Use Mighty Impel to move the remaining Duergar to an unoccupied space up to 30-ft south of him. (I assume that since the others moved up to attack, there's unoccupied space at the southern end of the room.) An unwilling creature must succeed on a DC 22 STR saving throw to avoid the effect. Movement: Up to 40-ft of movement to lead the charge into the next room and engage with the opponents there. Action: Contingent on the previous parts of his turn. If Mighty Impel failed, then he'll direct at least the first attack at the remaining Duergar until that opponent dies so that he can move to the next room. If Mighty Impel succeeds and Tyek is able to move into the next room and get within range of an opponent, he'll attack them. (If he cannot move to melee range, he'll use the Thrown property of Elemental Cleaver with Crushing Throw feature to throw his weapon at the new opponents as long as he can get within 60-ft of them on his turn.) Two Reckless Attacks with Annam's Greataxe as his Elemental Cleaver (thunder) Attack 1: 33, Damage: 26 (thunder) + 28 (force) = 54 (total) Attack 2: 24, Damage: 30 (thunder) + 16 (force) = 46 (total) Free Action: Shouting
Round 2: Tyekanik Action: Contingent on the previous parts of his turn. If Mighty Impel failed, then he'll direct at least the first attack at the remaining Duergar until that opponent dies so that he can move to the next room. If Mighty Impel succeeds and Tyek is able to move into the next room and get within range of an opponent, he'll attack them. (If he cannot move to melee range, he'll use the Thrown property of Elemental Cleaver with Crushing Throw feature to throw his weapon at the new opponents as long as he can get within 60-ft of them on his turn.) Two Reckless Attacks with Annam's Greataxe as his Elemental Cleaver (thunder) Attack 1: 33 (or 27 if he's at long range), Damage: 26 (thunder) + 28 (force) = 54 (total) Attack 2: 24 (still 24 if he's at long range), Damage: 30 (thunder) + 16 (force) = 46 (total)
Because of Reckless Attack, all attacks against Tyek have advantage until the start of his next turn. But if the attacker is affected by Prot. from Evil, and Tyek is still within 30-ft of Khessa, then they would still make straight attack rolls this round. (Disadvantage from Khessa's sacred idol cancels out Advantage on attacks because from Tyek's use of Reckless Attack.)
[[ OOC: Amending my post for Tyek's turn. (I'm just going to ignore all of my typos in that post. Oof!)
If Tyek was able to throw the Duergar out of the way, but he could only get within 60-ft of his opponents in the next room (but not within 20-ft), then he would be at long range for his throw. In that case, he does not benefit from advantage on the attack, so I put the initial roll for each attack here in the quoted post here in case the dice roller's tooltips don't work later.
And, of course, if Tyek successfully throws the Duergar out of the way, but he is unable to find any other viable opponents this round, then he won't actually be attacking. (We don't know how far away the source of the magical energy is yet.)
I also accidentally left the reminder about attacks against Tyek having advantage off of my original post.]]
Round 2: Tyekanik Action: Contingent on the previous parts of his turn. If Mighty Impel failed, then he'll direct at least the first attack at the remaining Duergar until that opponent dies so that he can move to the next room. If Mighty Impel succeeds and Tyek is able to move into the next room and get within range of an opponent, he'll attack them. (If he cannot move to melee range, he'll use the Thrown property of Elemental Cleaver with Crushing Throw feature to throw his weapon at the new opponents as long as he can get within 60-ft of them on his turn.) Two Reckless Attacks with Annam's Greataxe as his Elemental Cleaver (thunder) Attack 1: 33 (or 27 if he's at long range), Damage: 26 (thunder) + 28 (force) = 54 (total) Attack 2: 24 (still 24 if he's at long range), Damage: 30 (thunder) + 16 (force) = 46 (total)
Because of Reckless Attack, all attacks against Tyek have advantage until the start of his next turn. But if the attacker is affected by Prot. from Evil, and Tyek is still within 30-ft of Khessa, then they would still make straight attack rolls this round. (Disadvantage from Khessa's sacred idol cancels out Advantage on attacks because from Tyek's use of Reckless Attack.)
[[ OOC: Amending my post for Tyek's turn. (I'm just going to ignore all of my typos in that post. Oof!)
If Tyek was able to throw the Duergar out of the way, but he could only get within 60-ft of his opponents in the next room (but not within 20-ft), then he would be at long range for his throw. In that case, he does not benefit from advantage on the attack, so I put the initial roll for each attack here in the quoted post here in case the dice roller's tooltips don't work later.
And, of course, if Tyek successfully throws the Duergar out of the way, but he is unable to find any other viable opponents this round, then he won't actually be attacking. (We don't know how far away the source of the magical energy is yet.)
I also accidentally left the reminder about attacks against Tyek having advantage off of my original post.]]
You enter the next room to see a horned devil standing, and one materializing. You can attack the devil in front of you
You enter the next room to see a horned devil standing, and one materializing. You can attack the devil in front of you
[[OOC: OK. That works for me. I'll quote his action from above and just amend it to indicate the target...]]
Tyekanik reaches out and hurls the remaining Duergar to the south of the chamber (effectively "behind" our party), clearing the way for Clarac and the others to move forward into the next room. Focused on the bigger threats, Tyek charges north and east into the next chamber and attacks the first horned devil he sees.
Bonus Action: Use Mighty Impel to move the remaining Duergar to an unoccupied space up to 30-ft south of him. (I assume that since the others moved up to attack, there's unoccupied space at the southern end of the room.) An unwilling creature must succeed on a DC 22 STR saving throw to avoid the effect. Movement: Up to 40-ft of movement to lead the charge into the next room and engage with the opponents there. Action: Contingent on the previous parts of his turn. If Mighty Impel failed, then he'll direct at least the first attack at the remaining Duergar until that opponent dies so that he can move to the next room. If Mighty Impel succeeds and Tyek is able to move into the next room and get within range of an opponent, he'll attack them. (If he cannot move to melee range, he'll use the Thrown property of Elemental Cleaver with Crushing Throw feature to throw his weapon at the new opponents as long as he can get within 60-ft of them on his turn.) Two Reckless Attacks with Annam's Greataxe as his Elemental Cleaver (thunder) against the next Horned Devil Attack 1: 33, Damage: 26 (thunder) + 28 (force) = 54 (total) Attack 2: 24, Damage: 30 (thunder) + 16 (force) = 46 (total) Free Action: Shouting
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Despot attacks Sparhawk: Attack: 14 Damage: 20; Attack: 15 Damage: 21
Warlord attacks Yoht: Attack: 9 Damage: 14; Attack: 8 Damage: 14; Attack: 8 Damage: 14
End of round 1, top of round 2. You sense a magical energy developing int he area from where the devil and the dwarves came from
Khessa smiles as she sees her enemy collapse dead at her feet, but frowns slightly as she senses magical energy developing in the area where the devil and the dwarves came from!
"There must be one of those fun summoning rituals going on that, for some reason, everyone always forgets to invite us to!" the blonde arcane warrior comments, "Let's hurry, or we'll be late!"
The tall adventuress then sets a good example by charging at the surviving enemies, trying to finish off the most injured ones first. The magical, acid-dripping blade of the Waave of Sorrow rises and falls repeatedly, mercilessly—because there's no time for mercy in this circumstance.
Khessa's Multiattack with Wave of Sorrow:
1st Attack: 24 Damage: 23 (magical slashing) + 14 (acid) = 37
2nd Attack: 32 Damage: 24 (magical slashing) + 12 (acid) = 36
3rd Attack: 30 Damage: 34 (magical slashing) + 9 (acid) = 43
Round 2: Tyekanik
Tyek senses the rising power too, and he tries to help clear the way. He bellows, "Move!", and he reaches out a huge hand to hurl one of the remaining Duergar out of the way. If that was successful, then he moves north and east into the next chamber to attempt, hoping to find a more important opponent he can attack. If he was unsuccessfully in throwing the Duergar out of the way, he will instead use his attack to strike down the last Duergar who is blocking their way before moving into the next room.
Bonus Action: Use Mighty Impel to move the remaining Duergar to an unoccupied space up to 30-ft south of him. (I assume that since the others moved up to attack, there's unoccupied space at the southern end of the room.)
An unwilling creature must succeed on a DC 22 STR saving throw to avoid the effect.
Movement: Up to 40-ft of movement to lead the charge into the next room and engage with the opponents there.
Action: Contingent on the previous parts of his turn.
If Mighty Impel failed, then he'll direct at least the first attack at the remaining Duergar until that opponent dies so that he can move to the next room.
If Mighty Impel succeeds and Tyek is able to move into the next room and get within range of an opponent, he'll attack them. (If he cannot move to melee range, he'll use the Thrown property of Elemental Cleaver with Crushing Throw feature to throw his weapon at the new opponents as long as he can get within 60-ft of them on his turn.)
Two Reckless Attacks with Annam's Greataxe as his Elemental Cleaver (thunder)
Attack 1: 33, Damage: 26 (thunder) + 28 (force) = 54 (total)
Attack 2: 24, Damage: 30 (thunder) + 16 (force) = 46 (total)
Free Action: Shouting
[[ OOC: Amending my post for Tyek's turn. (I'm just going to ignore all of my typos in that post. Oof!)
If Tyek was able to throw the Duergar out of the way, but he could only get within 60-ft of his opponents in the next room (but not within 20-ft), then he would be at long range for his throw. In that case, he does not benefit from advantage on the attack, so I put the initial roll for each attack here in the quoted post here in case the dice roller's tooltips don't work later.
And, of course, if Tyek successfully throws the Duergar out of the way, but he is unable to find any other viable opponents this round, then he won't actually be attacking. (We don't know how far away the source of the magical energy is yet.)
I also accidentally left the reminder about attacks against Tyek having advantage off of my original post.]]
The dwarf falls to your attack
You enter the next room to see a horned devil standing, and one materializing. You can attack the devil in front of you
[[OOC: OK. That works for me. I'll quote his action from above and just amend it to indicate the target...]]
Tyekanik reaches out and hurls the remaining Duergar to the south of the chamber (effectively "behind" our party), clearing the way for Clarac and the others to move forward into the next room. Focused on the bigger threats, Tyek charges north and east into the next chamber and attacks the first horned devil he sees.