[[OOC: you mean the corridor leading north? It extends straight and empty to the north farther than the 60-ft range of Vrox's Darkvision?
Also, how wide is this tunnel? 5 ft? 10 ft? I wonder whether we'll be single-file or two abreast in this tunnel.]]
Correct, as you gaze around the corner, and look north, the feeling is more oppressive. The corridor is five feet by five feet chiseled stone. The sense of being like a tomb comes from the north. Your senses are deprived of anything, which is unsettling.
Correct, as you gaze around the corner, and look north, the feeling is more oppressive. The corridor is five feet by five feet chiseled stone. The sense of being like a tomb comes from the north. Your senses are deprived of anything, which is unsettling.
That's disturbing! Vrox definitely waits at the corner until Clarac (and the other party members) join him in the tunnel. He thinks that Sparhawk, Yôht, and their other companions should probably wait upstairs in the chapel / ritual chamber until the party figures out what's down here. Besides, Vrox will feel less worried about getting sealed in this "tomb" if some of their group is not in it.
Vrox prepares to continue forward but suggests, "If anyone has a better suggestion than simply walking forward toward whatever is radiating this feeling of evil and doom, now would be a good time to offer it."
"Understood," Clarac whispers back to Vrox. She waits until he turns the corner, then follows. When she feels the strange emptiness in the corridor, she broadens her senses in hopes of detecting something.
Khessa once she reaches Vrox, tries to reassure him: "It is certainly not the first time that we find ourselves in the presence of an evil that initially seems overwhelming... We have even faced elements of the Nefarious Duo face to face! The holy power of Clarac and also of the statuette I carry will protect us, as it has done until now. Think that probably, whoever is emanating all this evil... will probably feel just as uncomfortable, when they perceive the sacred auras that protect us!"
"So... sure, let's avoid being careless, let's use the intelligence and experience we are endowed with... But when, like now, there seems to be no alternative to proceeding in the midst of the throbbing evil..." the blonde arcane warrior shrugs "Well, just do it".
The tall adventuress waits for one of her companions to possibly advance alternative plans; if not, she is ready to proceed forward, as she has just urged not to be afraid to do.
Vrox stands tall (he's only 5'7") and thrusts his chin out proudly. With strong emotion, he says, "I am an emissary of the Summer Court, and I have fought the enemies of the Summer Queen across many battles! The Unseelie fey, in their dark fortresses, conjure many wicked things to fight for them. Undead knights and wrathful spirits, slimy things that hate the light, giants, hags, and even fiends dragged screaming from the Abyss. Only a great fool feels no fear when faced with such Evil, but I have the courage to fight them. You misunderstand me if you doubt it!"
Vrox blocks the way at the turning and says, "I will lead the way as I am wont to do, but I did not want to get too far ahead or rush into danger before you all had a chance to cast any spells you think will help. There are vampires in the keep and perhaps devils too, but this tunnel seems to be leading us to a deep and silentdarkness. Prepare yourselves for whatever the darkness hides."
Vrox waits a moment in case Khessa, Clarac, or Lord Akkron want to cast any spells or perform any rituals before he leads the group moves up the north corridor. He will continue moving with Stealth, but since he's trying not to go more than 30 ft. ahead of Clarac, he doesn't expect to be able to surprise whatever lies ahead. But if It is waiting for the noisy fighters, he thinks that he might be able to slip past It before It strikes.
[[OOC: Note that if Vrox is still able to hear, he may benefit from his Feral Senses: "When you attack a creature you can’t see, you don't have disadvantage on your attack rolls against it. As long as you are conscious and can hear, you are also aware of the location of any invisible creature within 30 ft. that isn’t hidden."]]
Khessa looks like she's about to laugh heartily at the sight of Vrox's pride stung, but she holds back, limiting herself to a warm smile and a pat on the shoulder: "Of course! There is no courage without a fear to overcome with it, my friend! And no, I wasn't even remotely doubting you."
"But seeing you worried about this - admittedly unpleasant - evil influence," the blonde arcane warrior finishes clarifying, "I just wanted to point out that, with our resources, we have already resisted that of true gods... so, even if at the moment," she shrugs "I have no more protection to offer, against this influence, than that sacred statuette or Clarac already offer... we should still be able to manage just fine."
The tall adventuress then lets the fey scout proceed, ready to rush to his aid at the first sign of need...
As you advance down the dark corridor, it becomes even darker, even for those who have dark vision. After traveling 40 feet, you come to a carved stone entrance into a room. The room is 45 feet wide and 25 feet deep. In the center of the room, is a large sarcophagus where you find a long figure sitting.
"I'm impressed, no one has ever made it this far, so quickly. So much for out game of hind and seek." The figure rises up to float in the air, a black sword in hand.
As you advance down the dark corridor, it becomes even darker, even for those who have dark vision.
[[OOC: Could you clarify? You said that it's "darker," but I guess it's not darkness if we can all see Count Glauer rise up. So, is that some sort of psychological darkness? Is there any mechanical impact on vision? Those with Darkvision normally treat Darkness like Dim Light (lightly obscured), so I'm not sure what Vrox is experiencing in this room. AFAIK, there's not normally a step in between dim lighting and darkness.]]
The figure rises up to float in the air, a black sword in hand.
[[OOC: Also, how high are the ceilings in this chamber. That is, when the figure is floating in the air, is still within the 5 ft reach of a character who is standing on the ground? Or would we need a reach of 10 ft or more to attack him with a melee weapon? (Or the ability to jump / fly / levitate up to him?)]]
Khessa nods and says to the count, smugly, as she takes her position: "Yes... I think these words of yours will be very fitting as an epitaph... So, let's begin!"
The blonde arcane warrior takes a position on one side, keeping Alfred roughly behind her for protection.
Clarac disagrees with Vrox and offers her own perspective. "Vampires and devils and the like are nothing worth fearing. Their evil ways make them weak of mind and spirit. We have the means to destroy them and a duty to do so. Whatever they may try to do to us in turn is inconsequential."
Clarac ignores the growing darkness as she proceeds down the hallway. When the vampire finally reveals himself, she strides forward and jumps onto the sarcophagus, sword drawn.
OOC:
Are we starting combat now? If so, Clarac would do the following for her first turn:
Movement: to middle of sarcophagus Bonus Action: cast Shield of Faith on herself (AC becomes 28) Action: activate Holy Nimbus (round 1/10) --> radiates 30 ft. of bring sunlight and 30 ft. of dim light, causing 10 radiant damage to enemies within 30 ft. of her Object Interaction: draw sword
As you advance down the dark corridor, it becomes even darker, even for those who have dark vision.
[[OOC: Could you clarify? You said that it's "darker," but I guess it's not darkness if we can all see Count Glauer rise up. So, is that some sort of psychological darkness? Is there any mechanical impact on vision? Those with Darkvision normally treat Darkness like Dim Light (lightly obscured), so I'm not sure what Vrox is experiencing in this room. AFAIK, there's not normally a step in between dim lighting and darkness.]]
The figure rises up to float in the air, a black sword in hand.
[[OOC: Also, how high are the ceilings in this chamber. That is, when the figure is floating in the air, is still within the 5 ft reach of a character who is standing on the ground? Or would we need a reach of 10 ft or more to attack him with a melee weapon? (Or the ability to jump / fly / levitate up to him?)]]
He rises only five feet. The height of the ceiling is 15 feet.
Clarac disagrees with Vrox and offers her own perspective. "Vampires and devils and the like are nothing worth fearing. Their evil ways make them weak of mind and spirit. We have the means to destroy them and a duty to do so. Whatever they may try to do to us in turn is inconsequential."
Clarac ignores the growing darkness as she proceeds down the hallway. When the vampire finally reveals himself, she strides forward and jumps onto the sarcophagus, sword drawn.
OOC:
Are we starting combat now? If so, Clarac would do the following for her first turn:
Movement: to middle of sarcophagus Bonus Action: cast Shield of Faith on herself (AC becomes 28) Action: activate Holy Nimbus (round 1/10) --> radiates 30 ft. of bring sunlight and 30 ft. of dim light, causing 10 radiant damage to enemies within 30 ft. of her Object Interaction: draw sword
You notice that your holy nimbus had to fight with the darkness before slowly illuminating the room. The count flinches from the light
Either because he was still holding his sword and shield when he entered the room or because he was still seeking to prove his courage, Vrox scampers into the room, and hops up onto the sarcophagus so that he can get to Count Glauer's head. He takes two swings with his sword before a shimmering mist obscures him and he reappears in the southeast corner of the room. He sheathes his sword so that he can switch to his bow.
Movement: 20 ft. of movement to move forward and hop up on the sarcophagus. Action: Two attacks against Count Glauer with Elven Vorpal Sword +3 Attack 1: 22 Damage: 9 (magical piercing) + 1 (psychic) = 10 (total) Attack 2: 28 Damage: 15 (magical piercing) + 6 (psychic) = 21 (total) Bonus Action: Misty Step to the southeast corner of the room Free Action: Sheathing sword.
Tyek charges into the chamber as he says, "The game is over, but my fun is just beginning." He enters a rage, growing to Large size as he moves to the right of the sarcophagus. Tyek takes two mighty swings at Count Glauer with Annam's Greataxe.
Movement: 40-ft to the north and east, ending about 10-ft to the east of Count Glauer. (Tyek has a 15-ft. reach with the greataxe while he's raging, so he can reach Count Glauer from farther away, and he wants to leave rom in case his smaller allies need to get closer to the Count.) Bonus Action: rage, imbuing Annam's Greataxe as his Elemental Cleaver with thunder damage Action: Two Reckless Attacks against Count Glauer with Annam's Greataxe as his Elemental Cleaver (thunder) Attack 1: 29, Damage: 25 (magical thunder) + 12 (force) = 37 (total) Attack 2: 25, Damage: 34 (magical thunder) + 18 (force) = 52 (total) Free Action: Talking
Because of Reckless Attack, all attacks against Tyek have advantage until the start of his next turn.
Either because he was still holding his sword and shield when he entered the room or because he was still seeking to prove his courage, Vrox scampers into the room, and hops up onto the sarcophagus so that he can get to Count Glauer's head. He takes two swings with his sword before a shimmering mist obscures him and he reappears in the southeast corner of the room. He sheathes his sword so that he can switch to his bow.
Movement: 20 ft. of movement to move forward and hop up on the sarcophagus. Action: Two attacks against Count Glauer with Elven Vorpal Sword +3 Attack 1: 22 Damage: 9 (magical piercing) + 1 (psychic) = 10 (total) Attack 2: 28 Damage: 15 (magical piercing) + 6 (psychic) = 21 (total) Bonus Action: Misty Step to the southeast corner of the room Free Action: Sheathing sword.
Tyek charges into the chamber as he says, "The game is over, but my fun is just beginning." He enters a rage, growing to Large size as he moves to the right of the sarcophagus. Tyek takes two mighty swings at Count Glauer with Annam's Greataxe.
Movement: 40-ft to the north and east, ending about 10-ft to the east of Count Glauer. (Tyek has a 15-ft. reach with the greataxe while he's raging, so he can reach Count Glauer from farther away, and he wants to leave rom in case his smaller allies need to get closer to the Count.) Bonus Action: rage, imbuing Annam's Greataxe as his Elemental Cleaver with thunder damage Action: Two Reckless Attacks against Count Glauer with Annam's Greataxe as his Elemental Cleaver (thunder) Attack 1: 29, Damage: 28 (magical thunder) + 25 (force) = 53 (total) Attack 2: 32, Damage: 26 (magical thunder) + 28 (force) = 54 (total) Free Action: Talking
Because of Reckless Attack, all attacks against Tyek have advantage until the start of his next turn.
Both attack strikes true, the impact of the thunder causing the count to flinch.
Either because he was still holding his sword and shield when he entered the room or because he was still seeking to prove his courage, Vrox scampers into the room, and hops up onto the sarcophagus so that he can get to Count Glauer's head. He takes two swings with his sword before a shimmering mist obscures him and he reappears in the southeast corner of the room. He sheathes his sword so that he can switch to his bow.
Movement: 20 ft. of movement to move forward and hop up on the sarcophagus. Action: Two attacks against Count Glauer with Elven Vorpal Sword +3 Attack 1: 22 Damage: 9 (magical piercing) + 1 (psychic) = 10 (total) Attack 2: 28 Damage: 15 (magical piercing) + 6 (psychic) = 21 (total) Bonus Action: Misty Step to the southeast corner of the room Free Action: Sheathing sword.
Your striks hit true with the count suffering from the radiant light, and the thunder strikes.
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You sense an emptiness to the corridor, no sound or anything for the senses. It feels like a tomb.
[[OOC: you mean the corridor leading north? It extends straight and empty to the north farther than the 60-ft range of Vrox's Darkvision?
Also, how wide is this tunnel? 5 ft? 10 ft? I wonder whether we'll be single-file or two abreast in this tunnel.]]
Correct, as you gaze around the corner, and look north, the feeling is more oppressive. The corridor is five feet by five feet chiseled stone. The sense of being like a tomb comes from the north. Your senses are deprived of anything, which is unsettling.
That's disturbing! Vrox definitely waits at the corner until Clarac (and the other party members) join him in the tunnel. He thinks that Sparhawk, Yôht, and their other companions should probably wait upstairs in the chapel / ritual chamber until the party figures out what's down here. Besides, Vrox will feel less worried about getting sealed in this "tomb" if some of their group is not in it.
Vrox prepares to continue forward but suggests, "If anyone has a better suggestion than simply walking forward toward whatever is radiating this feeling of evil and doom, now would be a good time to offer it."
"Understood," Clarac whispers back to Vrox. She waits until he turns the corner, then follows. When she feels the strange emptiness in the corridor, she broadens her senses in hopes of detecting something.
OOC:
Action: Divine Sense (2nd charge used)
Stealth: 5
Khessa once she reaches Vrox, tries to reassure him: "It is certainly not the first time that we find ourselves in the presence of an evil that initially seems overwhelming... We have even faced elements of the Nefarious Duo face to face! The holy power of Clarac and also of the statuette I carry will protect us, as it has done until now. Think that probably, whoever is emanating all this evil... will probably feel just as uncomfortable, when they perceive the sacred auras that protect us!"
"So... sure, let's avoid being careless, let's use the intelligence and experience we are endowed with... But when, like now, there seems to be no alternative to proceeding in the midst of the throbbing evil..." the blonde arcane warrior shrugs "Well, just do it".
The tall adventuress waits for one of her companions to possibly advance alternative plans; if not, she is ready to proceed forward, as she has just urged not to be afraid to do.
Vrox stands tall (he's only 5'7") and thrusts his chin out proudly. With strong emotion, he says, "I am an emissary of the Summer Court, and I have fought the enemies of the Summer Queen across many battles! The Unseelie fey, in their dark fortresses, conjure many wicked things to fight for them. Undead knights and wrathful spirits, slimy things that hate the light, giants, hags, and even fiends dragged screaming from the Abyss. Only a great fool feels no fear when faced with such Evil, but I have the courage to fight them. You misunderstand me if you doubt it!"
Vrox blocks the way at the turning and says, "I will lead the way as I am wont to do, but I did not want to get too far ahead or rush into danger before you all had a chance to cast any spells you think will help. There are vampires in the keep and perhaps devils too, but this tunnel seems to be leading us to a deep and silent darkness. Prepare yourselves for whatever the darkness hides."
Vrox waits a moment in case Khessa, Clarac, or Lord Akkron want to cast any spells or perform any rituals before he leads the group moves up the north corridor. He will continue moving with Stealth, but since he's trying not to go more than 30 ft. ahead of Clarac, he doesn't expect to be able to surprise whatever lies ahead. But if It is waiting for the noisy fighters, he thinks that he might be able to slip past It before It strikes.
[[OOC: Note that if Vrox is still able to hear, he may benefit from his Feral Senses: "When you attack a creature you can’t see, you don't have disadvantage on your attack rolls against it. As long as you are conscious and can hear, you are also aware of the location of any invisible creature within 30 ft. that isn’t hidden."]]
Khessa looks like she's about to laugh heartily at the sight of Vrox's pride stung, but she holds back, limiting herself to a warm smile and a pat on the shoulder: "Of course! There is no courage without a fear to overcome with it, my friend! And no, I wasn't even remotely doubting you."
"But seeing you worried about this - admittedly unpleasant - evil influence," the blonde arcane warrior finishes clarifying, "I just wanted to point out that, with our resources, we have already resisted that of true gods... so, even if at the moment," she shrugs "I have no more protection to offer, against this influence, than that sacred statuette or Clarac already offer... we should still be able to manage just fine."
The tall adventuress then lets the fey scout proceed, ready to rush to his aid at the first sign of need...
As you advance down the dark corridor, it becomes even darker, even for those who have dark vision. After traveling 40 feet, you come to a carved stone entrance into a room. The room is 45 feet wide and 25 feet deep. In the center of the room, is a large sarcophagus where you find a long figure sitting.
"I'm impressed, no one has ever made it this far, so quickly. So much for out game of hind and seek." The figure rises up to float in the air, a black sword in hand.
As he rises, you can deploy
[[OOC: Could you clarify? You said that it's "darker," but I guess it's not darkness if we can all see Count Glauer rise up. So, is that some sort of psychological darkness? Is there any mechanical impact on vision? Those with Darkvision normally treat Darkness like Dim Light (lightly obscured), so I'm not sure what Vrox is experiencing in this room. AFAIK, there's not normally a step in between dim lighting and darkness.]]
[[OOC: Also, how high are the ceilings in this chamber. That is, when the figure is floating in the air, is still within the 5 ft reach of a character who is standing on the ground? Or would we need a reach of 10 ft or more to attack him with a melee weapon? (Or the ability to jump / fly / levitate up to him?)]]
Khessa nods and says to the count, smugly, as she takes her position: "Yes... I think these words of yours will be very fitting as an epitaph... So, let's begin!"
The blonde arcane warrior takes a position on one side, keeping Alfred roughly behind her for protection.
Clarac disagrees with Vrox and offers her own perspective. "Vampires and devils and the like are nothing worth fearing. Their evil ways make them weak of mind and spirit. We have the means to destroy them and a duty to do so. Whatever they may try to do to us in turn is inconsequential."
Clarac ignores the growing darkness as she proceeds down the hallway. When the vampire finally reveals himself, she strides forward and jumps onto the sarcophagus, sword drawn.
OOC:
Are we starting combat now? If so, Clarac would do the following for her first turn:
Movement: to middle of sarcophagus
Bonus Action: cast Shield of Faith on herself (AC becomes 28)
Action: activate Holy Nimbus (round 1/10) --> radiates 30 ft. of bring sunlight and 30 ft. of dim light, causing 10 radiant damage to enemies within 30 ft. of her
Object Interaction: draw sword
He rises only five feet. The height of the ceiling is 15 feet.
You notice that your holy nimbus had to fight with the darkness before slowly illuminating the room. The count flinches from the light
Vrox: Round 1
Either because he was still holding his sword and shield when he entered the room or because he was still seeking to prove his courage, Vrox scampers into the room, and hops up onto the sarcophagus so that he can get to Count Glauer's head. He takes two swings with his sword before a shimmering mist obscures him and he reappears in the southeast corner of the room. He sheathes his sword so that he can switch to his bow.
Movement: 20 ft. of movement to move forward and hop up on the sarcophagus.
Action: Two attacks against Count Glauer with Elven Vorpal Sword +3
Attack 1: 22 Damage: 9 (magical piercing) + 1 (psychic) = 10 (total)
Attack 2: 28 Damage: 15 (magical piercing) + 6 (psychic) = 21 (total)
Bonus Action: Misty Step to the southeast corner of the room
Free Action: Sheathing sword.
Tyekanik: Round 1
Tyek charges into the chamber as he says, "The game is over, but my fun is just beginning." He enters a rage, growing to Large size as he moves to the right of the sarcophagus. Tyek takes two mighty swings at Count Glauer with Annam's Greataxe.
Movement: 40-ft to the north and east, ending about 10-ft to the east of Count Glauer. (Tyek has a 15-ft. reach with the greataxe while he's raging, so he can reach Count Glauer from farther away, and he wants to leave rom in case his smaller allies need to get closer to the Count.)
Bonus Action: rage, imbuing Annam's Greataxe as his Elemental Cleaver with thunder damage
Action: Two Reckless Attacks against Count Glauer with Annam's Greataxe as his Elemental Cleaver (thunder)
Attack 1: 29, Damage: 25 (magical thunder) + 12 (force) = 37 (total)
Attack 2: 25, Damage: 34 (magical thunder) + 18 (force) = 52 (total)
Free Action: Talking
Because of Reckless Attack, all attacks against Tyek have advantage until the start of his next turn.
Both attack strikes true, the impact of the thunder causing the count to flinch.
Your striks hit true with the count suffering from the radiant light, and the thunder strikes.