(bonus d6 necrotic damage from Hex. Per 2024 rules, bonus action spells can still be uses as long as no other spell slots are consumed during the turn; Ray of Entropy is a signature spell)
[[OOC: I think that Khessa and Clarac must have killed the "fiend cultist" since it looks like they've done 192 damage, assuming no damage resistances. If that's wrong, then Tyek would initially target that cultist before targeting the two Drukhari. Since we're on a new day, I'm also assuming that Claracused Inspiring Leader to give each party member 26 THP.]]
Round 2: Tyekanik
Tyek continues to rage, recklessly attacking any of these allies of the demons with his greataxe, which crackles with thunderous energy. Tyek is huge-sized (controlling a 3x3 space) with a 15-ft reach (Demiurgic Colossus feature). He attacks the closest cultist or drukhari until they're dead and then targets the next one. He leaves the Golgari alone unless they join the fight.
Movement: None unless he needs to move to get within 15-ft of his next opponent. Action: Two Reckless Attacks with Annam's Greataxe as his Elemental Cleaver (thunder) Attack 1: 33, Damage: 26 (magical thunder) + 24 (force) = 50 (total) Attack 2: 21, Damage: 33 (magical thunder) + 19 (force) = 52 (total) Bonus Action: if either of the attacks above was a critical hit or reduced a creature to 0 HP, Tyek makes one extra attack (Great Weapon Master) GWM Extra Attack: 33, Damage: 28 (magical thunder) + 35 (force) + 2 (acid) = 65 (total)
Because of Reckless Attack, all attacks against Tyek have advantage until the start of his next turn.
Bonus Action: if either of the attacks above was a critical hit or reduced a creature to 0 HP, Tyek makes one extra attack (Great Weapon Master) GWM Extra Attack: 33, Damage: 28 (magical thunder) + 35 (force) + 2 (acid) = 65 (total) = 63(total)
Because of Reckless Attack, all attacks against Tyek have advantage until the start of his next turn.
[[OOC: In case the GWM extra triggers, I made a mistake and copied a damage line that included his Chromatic Infusion, which is not currently active. Corrected here.]]
[[OOC: If the token labelled Death Cultist is still alive, Vrox starts by targeting them. If that one is already dead, then Vrox switches his Hunter's Mark before he starts firing his bow.]]
Round 2: Vrox
By the time Vrox moves back and nocks an arrow to his bow, his companions have already killed the fiend and (probably) at least one of the cultists. As he sends arrows at the Drukhari, he jests, "Guests should never overstay their welcome or presume to speak for their host!"
Movement: Action: Action: Two attacks with Dragon's Wrath Longbow (150/600) Attack 1: 29 Damage: 14 (magical piercing, including HM dmg) + Unable to parse dice roll. (radiant) + Unable to parse dice roll. (psychic) = Unable to parse dice roll. (total) Attack 2: 32 Damage: 14 (magical piercing) + 5 (radiant) + 4 (psychic) = 23 (total) Bonus Action: Reassign mark to the next opponent unless none are left standing. Free Action: talking
[[OOC: I think that Khessa and Clarac must have killed the "fiend cultist" since it looks like they've done 192 damage, assuming no damage resistances. If that's wrong, then Tyek would initially target that cultist before targeting the two Drukhari. Since we're on a new day, I'm also assuming that Claracused Inspiring Leader to give each party member 26 THP.]]
Round 2: Tyekanik
Tyek continues to rage, recklessly attacking any of these allies of the demons with his greataxe, which crackles with thunderous energy. Tyek is huge-sized (controlling a 3x3 space) with a 15-ft reach (Demiurgic Colossus feature). He attacks the closest cultist or drukhari until they're dead and then targets the next one. He leaves the Golgari alone unless they join the fight.
Movement: None unless he needs to move to get within 15-ft of his next opponent. Action: Two Reckless Attacks with Annam's Greataxe as his Elemental Cleaver (thunder) Attack 1: 33, Damage: 26 (magical thunder) + 24 (force) = 50 (total) Attack 2: 21, Damage: 33 (magical thunder) + 19 (force) = 52 (total) Bonus Action: if either of the attacks above was a critical hit or reduced a creature to 0 HP, Tyek makes one extra attack (Great Weapon Master) GWM Extra Attack: 33, Damage: 28 (magical thunder) + 35 (force) + 2 (acid) = 65 (total)
Because of Reckless Attack, all attacks against Tyek have advantage until the start of his next turn.
You finish off the demon, then with your move and extra attack, hit the Druhkari from the flank
[[OOC: OK. Then Vrox's round 2 attacks should be against the Drukhari that was originally labeled as the Death Cultist. Or, if the first arrow kills that one, the second attack would be against the other Drukhari after changing his Mark.]]
[[OOC: If the token labelled Death Cultist is still alive, Vrox starts by targeting them. If that one is already dead, then Vrox switches his Hunter's Mark before he starts firing his bow.]]
Round 2: Vrox
By the time Vrox moves back and nocks an arrow to his bow, his companions have already killed the fiend and (probably) at least one of the cultists. As he sends arrows at the Drukhari, he jests, "Guests should never overstay their welcome or presume to speak for their host!"
Movement: Action: Action: Two attacks with Dragon's Wrath Longbow (150/600) Attack 1: 26 Damage: 12 (magical piercing, including HM dmg) + 11 (radiant) + 5 (psychic) = 28 (total) Attack 2: 23 Damage: 11 (magical piercing) + 12 (radiant) + 2 (psychic) = 25 (total) Bonus Action: Reassign mark to the next opponent unless none are left standing. Free Action: talking
[[OOC: OK. Then Vrox's round 2 attacks should be against the Drukhari that was originally labeled as the Death Cultist. Or, if the first arrow kills that one, the second attack would be against the other Drukhari after changing his Mark.]]
[[OOC: If the token labelled Death Cultist is still alive, Vrox starts by targeting them. If that one is already dead, then Vrox switches his Hunter's Mark before he starts firing his bow.]]
Round 2: Vrox
By the time Vrox moves back and nocks an arrow to his bow, his companions have already killed the fiend and (probably) at least one of the cultists. As he sends arrows at the Drukhari, he jests, "Guests should never overstay their welcome or presume to speak for their host!"
Movement: Action: Action: Two attacks with Dragon's Wrath Longbow (150/600) Attack 1: 26 Damage: 12 (magical piercing, including HM dmg) + 11 (radiant) + 5 (psychic) = 28 (total) Attack 2: 23 Damage: 11 (magical piercing) + 12 (radiant) + 2 (psychic) = 25 (total) Bonus Action: Reassign mark to the next opponent unless none are left standing. Free Action: talking
"The void calls to all who serve the mad gods and turn their backs upon the blameless,"the lich whispers. His voice should be inaudible in the chaos of battle, yet the whisper seems to seep into everything.
Rollback Post to RevisionRollBack
Unhappy that the market got rid of individual purchases for one-off subclasses, magic items, and monsters?
"The void calls to all who serve the mad gods and turn their backs upon the blameless,"the lich whispers. His voice should be inaudible in the chaos of battle, yet the whisper seems to seep into everything.
Well... that sucked. But note that Ray of Entropy also prevents healing until the start of Akkron's next turn.
Rollback Post to RevisionRollBack
Unhappy that the market got rid of individual purchases for one-off subclasses, magic items, and monsters?
"The void calls to all who serve the mad gods and turn their backs upon the blameless,"the lich whispers. His voice should be inaudible in the chaos of battle, yet the whisper seems to seep into everything.
The Druhkari tries to defend himself but falls to your blows.
From the entrance where the Druhkari came from, two more come out along with three cultists wearing purple. From the center entrance, another cultist and a blood demon come out. The Golgari are watching, measuring the situation, the one charmed one in the center continuing to speak to them.
Your three rays strike true
[[OOC: Which of our opponents are still standing?]]
[[OOC: I think that Khessa and Clarac must have killed the "fiend cultist" since it looks like they've done 192 damage, assuming no damage resistances. If that's wrong, then Tyek would initially target that cultist before targeting the two Drukhari. Since we're on a new day, I'm also assuming that Clarac used Inspiring Leader to give each party member 26 THP.]]
Round 2: Tyekanik
Tyek continues to rage, recklessly attacking any of these allies of the demons with his greataxe, which crackles with thunderous energy. Tyek is huge-sized (controlling a 3x3 space) with a 15-ft reach (Demiurgic Colossus feature). He attacks the closest cultist or drukhari until they're dead and then targets the next one. He leaves the Golgari alone unless they join the fight.
Movement: None unless he needs to move to get within 15-ft of his next opponent.
Action: Two Reckless Attacks with Annam's Greataxe as his Elemental Cleaver (thunder)
Attack 1: 33, Damage: 26 (magical thunder) + 24 (force) = 50 (total)
Attack 2: 21, Damage: 33 (magical thunder) + 19 (force) = 52 (total)
Bonus Action: if either of the attacks above was a critical hit or reduced a creature to 0 HP, Tyek makes one extra attack (Great Weapon Master)
GWM Extra Attack: 33, Damage: 28 (magical thunder) + 35 (force) + 2 (acid) = 65 (total)
Because of Reckless Attack, all attacks against Tyek have advantage until the start of his next turn.
[[OOC: In case the GWM extra triggers, I made a mistake and copied a damage line that included his Chromatic Infusion, which is not currently active. Corrected here.]]
[[OOC: If the token labelled Death Cultist is still alive, Vrox starts by targeting them. If that one is already dead, then Vrox switches his Hunter's Mark before he starts firing his bow.]]
Round 2: Vrox
By the time Vrox moves back and nocks an arrow to his bow, his companions have already killed the fiend and (probably) at least one of the cultists. As he sends arrows at the Drukhari, he jests, "Guests should never overstay their welcome or presume to speak for their host!"
Movement:
Action: Action: Two attacks with Dragon's Wrath Longbow (150/600)
Attack 1: 29 Damage: 14 (magical piercing, including HM dmg) + Unable to parse dice roll. (radiant) + Unable to parse dice roll. (psychic) = Unable to parse dice roll. (total)
Attack 2: 32 Damage: 14 (magical piercing) + 5 (radiant) + 4 (psychic) = 23 (total)
Bonus Action: Reassign mark to the next opponent unless none are left standing.
Free Action: talking
Concentration: Hunter's Mark round 2 of 600
Marked Target: Initially the "Death Cultist." If that one is already dead, or if Vrox kills them, he switches his mark to the next surviving cultist.
Currently, one cultist to the front, two Druhkari on the right.
You finish off the demon, then with your move and extra attack, hit the Druhkari from the flank
[[OOC: OK. Then Vrox's round 2 attacks should be against the Drukhari that was originally labeled as the Death Cultist. Or, if the first arrow kills that one, the second attack would be against the other Drukhari after changing his Mark.]]
Your arrows fly true and strike their target
Akkron whispers his spell a second time, hurling three jagged beams of frost at the Dhruhkari who is already under the effects of his hex.
Ray of Entropy vs. Dhruhkari
Attack: 19 Damage: 4 (cold) + 6 (necrotic) = 21
Attack: 31 Damage: 8 (cold) + 3 (necrotic) = 11
Attack: 21 Damage: 2 (cold) + 3 (necrotic) = 5
"The void calls to all who serve the mad gods and turn their backs upon the blameless," the lich whispers. His voice should be inaudible in the chaos of battle, yet the whisper seems to seep into everything.
Unhappy that the market got rid of individual purchases for one-off subclasses, magic items, and monsters?
Provide feedback!
Well... that sucked. But note that Ray of Entropy also prevents healing until the start of Akkron's next turn.
Unhappy that the market got rid of individual purchases for one-off subclasses, magic items, and monsters?
Provide feedback!
All three rays strike
[[OOC: Just the 2 Drukhari for Clarac, Sir Sparhawk, and our other allies to finish off?]]
Sparhawk continues his attack: Attack: 19 Damage: 24; Attack: 33 Damage: 24; Attack: 16 Damage: 24
Brother Maynard continues his attack: Attack: 28 Damage: 11; Attack: 20 Damage: 11; Attack: 29 Damage: 19
Yoht joins the fray: Attack: 27 Damage: 16; Attack: 28 Damage: 16; Attack: 26 Damage: 16
One Druhkari is down, and the other is badly wounded
Clarac attacks the remaining Druhkari with her sword.
OOC:
Attack: 20 Damage: 14 (Magical Slashing) + Unable to parse dice roll. (Radiant) + Unable to parse dice roll. (Radiant) = Unable to parse dice roll.
Extra Attack: 38 Damage: 20 (Magical Slashing) + 9 (Radiant) + 18 (Radiant) = 47
The Druhkari tries to defend himself but falls to your blows.
From the entrance where the Druhkari came from, two more come out along with three cultists wearing purple. From the center entrance, another cultist and a blood demon come out. The Golgari are watching, measuring the situation, the one charmed one in the center continuing to speak to them.
Red Circles mean they are dead: Situation Round 3: it's a standoff so roll initiative please
Vrox - Initiative: 18
Tyek - Initiative: 11 (advantage from Feral Instinct)