[OOC: I think I got it, so if I cast Darkness on the wall 20' away, it would shroud the corner in darkness and up to 5' to the double doors, so essentially we would have to hold actions to attack as people came out of the darkness or fight at disadvantage. I will pass on casting the spell and see if we need it at another time.]
[OOC: I think I got it, so if I cast Darkness on the wall 20' away, it would shroud the corner in darkness and up to 5' to the double doors, so essentially we would have to hold actions to attack as people came out of the darkness or fight at disadvantage. I will pass on casting the spell and see if we need it at another time.]
[[ OOC: Kherssa is ready...As soon as the enemies are in sight, she casts Blur, imposing Disadvantage to their attacks against her - then she will fight. Nothing else to add. ]]
After only a short while, the sound of running feet and shouting can be heard coming towards you from the hall. You can hear them getting closer, then from around the corner, three Zemochs appear with drawn scimitars.
As you are all in prepared positions, you may initiate combat
Since the battle plan requires Khessa and Tyekanik to wait for enemies at the doorway, to block them there and prevent them from attacking less defended targets, the blonde arcane warrior just casts Blur[[ OOC: Now enemies have Disadvantage attacking her ]] and waits for them to come near.
After the lightning rips through the first few people, Tyekanik charges forward to become somewhat of a wall and just be in the face of anyone approaching. He war cries and starts wildly hacking his massive axe at the nearest of them.
Initiative 29 BA: Rage Action: Attack: 31 Damage: 55 Attack: 22 Damage: 51 attacks made recklessly (so adv to hit him after), and with GWM -5 to hit
After the lightning rips through the first few people, Tyekanik charges forward to become somewhat of a wall and just be in the face of anyone approaching. He war cries and starts wildly hacking his massive axe at the nearest of them.
Initiative 29 BA: Rage Action: Attack: 31 Damage: 55 Attack: 22 Damage: 51 attacks made recklessly (so adv to hit him after), and with GWM -5 to hit
You attack the still smoldering Zemoch who took the full lightning blast
Anyway, Khessa sticks to the decided tactic, since it seems successful, and keeps concentrating on her Blur spell while dishing out punishment with her Death Lance. She also taunts the enemies: "So sorry for you... It seems your goddess was feeling too lonely and called you to fight us... so that you can quickly join her forever!"
[OOC: I think I got it, so if I cast Darkness on the wall 20' away, it would shroud the corner in darkness and up to 5' to the double doors, so essentially we would have to hold actions to attack as people came out of the darkness or fight at disadvantage. I will pass on casting the spell and see if we need it at another time.]
You are correct
[OOC: Mal is all ready then, anyone else want to add anything?]
[[ OOC: Kherssa is ready...As soon as the enemies are in sight, she casts Blur, imposing Disadvantage to their attacks against her - then she will fight. Nothing else to add. ]]
Akkron is ready... he'll chill behind a pillar and cast chain lightning at the first three bad guys who come into view...
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After only a short while, the sound of running feet and shouting can be heard coming towards you from the hall. You can hear them getting closer, then from around the corner, three Zemochs appear with drawn scimitars.
As you are all in prepared positions, you may initiate combat
The three Zemochs get a face full of lightning... DC 24 Dex save or take 38 lightning damage each (half damage on success)
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Since the battle plan requires Khessa and Tyekanik to wait for enemies at the doorway, to block them there and prevent them from attacking less defended targets, the blonde arcane warrior just casts Blur [[ OOC: Now enemies have Disadvantage attacking her ]] and waits for them to come near.
After the lightning rips through the first few people, Tyekanik charges forward to become somewhat of a wall and just be in the face of anyone approaching. He war cries and starts wildly hacking his massive axe at the nearest of them.
Initiative 29
BA: Rage
Action: Attack: 31 Damage: 55
Attack: 22 Damage: 51
attacks made recklessly (so adv to hit him after), and with GWM -5 to hit
PbP 🎲: Tyekanik; Moneo Noree; Korba Muris; & occasional DM:
Z #1 23
Z #2 16
Z #3 12
You attack the still smoldering Zemoch who took the full lightning blast
Well, if the enemies come near enough, Khessa tries to impale them with her trusty Death Lance:
1st Attack: 30 Damage: 22 (piercing) + 18 (necrotic) = 40
2nd Attack: 24 Damage: 20 (piercing) + 18 (necrotic) = 38
3rd Attack: 28 Damage: 17 (piercing) + 15 (necrotic) = 32
Mal will wait to fir until she sees another enemy emerge, smiling at the destruction her companions can dish out.
At the moment, the three Zemochs stuck at the entrance are taken the brunt of the attacks.
Sparhawk joins the fray at the door: Attack: 36; 24/damage: 15; 10
Brother Maynard fires his crossbow, attack: 15, 26; damage 8, 5
The three Zemocks will attempt to attack though at a severe disadvantage:
Z#1 against Sparhawk-14
Z#2 Khessa-21
Z#3 Tyekanik-15
The three missed and are blocking the door so that no other Zemocks can come in, you may continue the fray
I guess we should probably roll initiative, then...
Lord Akkron initiative: 21 (rolled in game log)
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If initiative is needed, Khessa's is: 19
Anyway, Khessa sticks to the decided tactic, since it seems successful, and keeps concentrating on her Blur spell while dishing out punishment with her Death Lance. She also taunts the enemies: "So sorry for you... It seems your goddess was feeling too lonely and called you to fight us... so that you can quickly join her forever!"
Khessa attacks with the Death Lance:
1st Attack: 26 Damage: 19 (piercing) + 19 (necrotic) = 38
2nd Attack: 30 Damage: 16 (piercing) + 12 (necrotic) = 28
3rd Attack: 25 Damage: 17 (piercing) + 15 (necrotic) = 32