Well... as before, all the High Elves who have not left the area of Dawn continue to be burned by the magical sunlight, so Khessa tries to finish off the any surviving High Elves, starting with the most injured and rushing a new one every time the previous one falls.
And, as before, if the blonde arcane warrior happens to finish off all the enemies, she moves the cylinder of sunlight towards the man-at-arms, trying to include as many of them as possible.
"Come on, friends!" The tall adventurer encourages her faction "They're dropping like flies! A little more work and we'll have the field cleared!"
((Daymn! I just saw my damage on my last rolls! critical and then the extra hit! :D ))
Taking the two hits from the demon's large runed axe, Tyekanik is looking rougher than anyone in the group has yet seen, though still standing strong. He tightens up his muscles a bit with each hit though, reducing the pain slightly, and then retaliates with his own huge axe.
stones endurance from the first round, and now the second round. 9 17 Action: Attack: 32 Damage: 93 Attack: 32 Damage: 94 - Attacks made recklessly (so adv to hit him after), and with GWM -5 to hit. + 32 if a crit (due to Brutal Critical) - If any crit or he kills anyone, extra attack as BA due to GWM: Attack: 20 Damage: 59
This post has potentially manipulated dice roll results.
Round 4: Vrox
Much the same as the previous round, Vrox continues to spread his 4 attacks across multiple opponents, skipping any who have fallen and moving to the next. He'll focus on 4 of the remaining Bloodletter demons, if they're still alive. If not, he'll choose other surviving opponents in this order:
Any surviving Bloodletters
The big winged demon
The Black Knight
Prince Markova
High Elves
Men-at-arms
Movement: Vrox will maintain his current position as long as he has a clear line to target his opponents. If not, he'll move up to 40' to get a clear shot, heading back toward the east but trying to stay close to the treeline. Action: Two attacks with Dragon's Wrath Longbow (150/600) Bonus Action: Two more attacks with Swift Quiver
[[ OOC: Vrox is currently on the ground, so I'm trying to pick targets that Vrox can hit from range. If he's not reasonably able to target an opponent (even if he moves 40') because there's another opponent (or ally!) blocking his line to the opponents I named, please shift his target to another opponent that's still alive and that he can more easily target. ]]
Also, all enemies within 5' of the target of his first attack suffer damage 5 (radiant) from this property of his bow:
Whenever you roll a 20 on your attack roll with this weapon, each creature of your choice within 5 feet of the target takes 5 damage of the type dealt by the dragon’s breath weapon.
[[ OOC: I had actually forgotten about that property of the his longbow until just now. ]]
[[ OOC: @Aaggie - I didn't see results of Vrox's attacks in post #1675. Just making sure that you didn't miss that post and the (up to) 107 dmg he did in round 3. 🏹
Could you also confirm whether this is the current state of the opposition?
Vrox killed one Bloodletter demon in round 2.
Saintess banished 2 of the Bloodletter demons.
All of the Cultists were killed by Khessa's Cone of Cold.
Khessa killed one of the High Elves in round 3.
At this point, we still have the following opponents:
Big winged demon fighting Tyk.
4 Bloodletter demons, one badly injured.
5 High Elves, one badly injured.
10 Men-at-arms
Prince Markova
Black Knight
]]
Current tactical situation:
Big Demon is badly wounded and may not last longer against Tyek
Prince is badly wounded
Black knight is wounded
1 High elf dead, 1 badly wounded, 3 wounded and all sizzling a little in the light
((Daymn! I just saw my damage on my last rolls! critical and then the extra hit! :D ))
Taking the two hits from the demon's large runed axe, Tyekanik is looking rougher than anyone in the group has yet seen, though still standing strong. He tightens up his muscles a bit with each hit though, reducing the pain slightly, and then retaliates with his own huge axe.
stones endurance from the first round, and now the second round. 9 17 Action: Attack: 32 Damage: 93 Attack: 32 Damage: 94 - Attacks made recklessly (so adv to hit him after), and with GWM -5 to hit. + 32 if a crit (due to Brutal Critical) - If any crit or he kills anyone, extra attack as BA due to GWM: Attack: 20 Damage: 59
With a powerful cleave of your axe, you bury it in the chest of the greater demon. With a look of show and surprise on its face, it sinks to its knees, before falling fast first to the ground dead
Much the same as the previous round, Vrox continues to spread his 4 attacks across multiple opponents, skipping any who have fallen and moving to the next. He'll focus on 4 of the remaining Bloodletter demons, if they're still alive. If not, he'll choose other surviving opponents in this order:
Any surviving Bloodletters
The big winged demon
The Black Knight
Prince Markova
High Elves
Men-at-arms
Movement: Vrox will maintain his current position as long as he has a clear line to target his opponents. If not, he'll move up to 40' to get a clear shot, heading back toward the east but trying to stay close to the treeline. Action: Two attacks with Dragon's Wrath Longbow (150/600) Bonus Action: Two more attacks with Swift Quiver
[[ OOC: Vrox is currently on the ground, so I'm trying to pick targets that Vrox can hit from range. If he's not reasonably able to target an opponent (even if he moves 40') because there's another opponent (or ally!) blocking his line to the opponents I named, please shift his target to another opponent that's still alive and that he can more easily target. ]]
Burying his axe into the chest of the demon, Tyekanik lets out a roar looking around at the rapidly shrinking army of demons around him. Placing a foot on the demon’s chest to pull out his axe, splattering demon blood around him, he continues his rampage at whatever nearest enemies are around, in such a blood rage that he’s barely focused on who he attacks, as long as his axe finds demon blood.
Action: Attack: 28 Damage: 58 Attack: 31 Damage: 47 - Attacks made recklessly (so adv to hit him after), and with GWM -5 to hit. + 13 if a crit (due to Brutal Critical) - If any crit or he kills anyone, extra attack as BA due to GWM: Attack: 18 Damage: 53
Khessa smiles at seeing the Angry Giant placing a foot on the demon boss's chest and winks at him: "That still only counts as one!"
The blonde arcane warrior tries to finish what she started with the High Elves: as before, all the High Elves who have not left the area of Dawn continue to be burned by the magical sunlight and she tries to finish off any survivors, starting with the most injured and rushing a new one every time the previous one falls.
As usual, if the tall adventure happens to finish off all her enemies, she moves the cylinder of sunlight towards the man-at-arms, trying to include as many of them as possible.
Burying his axe into the chest of the demon, Tyekanik lets out a roar looking around at the rapidly shrinking army of demons around him. Placing a foot on the demon’s chest to pull out his axe, splattering demon blood around him, he continues his rampage at whatever nearest enemies are around, in such a blood rage that he’s barely focused on who he attacks, as long as his axe finds demon blood.
Action: Attack: 28 Damage: 58 Attack: 31 Damage: 47 - Attacks made recklessly (so adv to hit him after), and with GWM -5 to hit. + 13 if a crit (due to Brutal Critical) - If any crit or he kills anyone, extra attack as BA due to GWM: Attack: 18 Damage: 53
Two more of the badly wounded demons fall before the great axe. The remaining demon turns and begins to flee towards the pass.
The prince, panting, seeing his force being hacked to pieces, turns and flees towards the pass. The black knight calls the men-at-arms to him, and they fall back to make a covering force, allowing the prince to flee.
All enemy has disengaged or fled. Remaining to face you are the 10 men-at-arms and the knight. It is your turn again as they disengaged.
Khessa shakes her head in pity as she sees the prince trying to escape... she knows full well that her friends who can fly can reach him without any problem - as she could, with the use of a spell - but since there are those who fly naturally, she prefers to save her magical resources for the next fight of the day and focus on the covering force.
The blonde arcane warrior shifts her magical sunlight on them, ideally including all of them, then she launches herself against the men-at-arms, not unlike how she did before with the High Elves: she tries to finish what she started with the High Elves: she starts with the most injured, rushing a new one every time the previous one falls.
The faithful Alfred follows the tall adventuress and stays behind her, helping her deflect the blows of those who fight against her.
This post has potentially manipulated dice roll results.
Akkron decides to stop the Prince and hamper the blackguard... he casts tasha's mind whip at 3rd-level. Each target must make a DC 24 Int save or take 13 psychic damage and be reduced to taking an action, bonus action, or movement on their next turn. Half damage and no other effects on a successful save.
Meanwhile, the lich's beholderkin targets the prince with three eye beams.
Well... as before, all the High Elves who have not left the area of Dawn continue to be burned by the magical sunlight, so Khessa tries to finish off the any surviving High Elves, starting with the most injured and rushing a new one every time the previous one falls.
And, as before, if the blonde arcane warrior happens to finish off all the enemies, she moves the cylinder of sunlight towards the man-at-arms, trying to include as many of them as possible.
"Come on, friends!" The tall adventurer encourages her faction "They're dropping like flies! A little more work and we'll have the field cleared!"
Khessa's rolls:
Damage dealt by Dawn (for any High Elves still into it): 21 (radiant) damage, DC 19 Constitution Saving Throw for half
Multiattack With Death Lance (starting with most injured target, moving to next each time current target falls):
Attack 1: 21 Damage: 17 (magical piercing) + 16 (necrotic) = 33
Attack 2: 23 Damage: 22 (magical piercing) + 18 (necrotic) = 40
Attack 3: 26 Damage: 16 (magical piercing) + 18 (necrotic) = 34
Attack 4: 27 Damage: 21 (magical piercing) + 10 (necrotic) = 31
((Daymn! I just saw my damage on my last rolls! critical and then the extra hit! :D ))
Taking the two hits from the demon's large runed axe, Tyekanik is looking rougher than anyone in the group has yet seen, though still standing strong. He tightens up his muscles a bit with each hit though, reducing the pain slightly, and then retaliates with his own huge axe.
stones endurance from the first round, and now the second round.
9
17
Action:
Attack: 32 Damage: 93
Attack: 32 Damage: 94
- Attacks made recklessly (so adv to hit him after), and with GWM -5 to hit.
+ 32 if a crit (due to Brutal Critical)
- If any crit or he kills anyone, extra attack as BA due to GWM:
Attack: 20 Damage: 59
PbP 🎲: Tyekanik; Moneo Noree; Korba Muris; & occasional DM:
Round 4: Vrox
Much the same as the previous round, Vrox continues to spread his 4 attacks across multiple opponents, skipping any who have fallen and moving to the next. He'll focus on 4 of the remaining Bloodletter demons, if they're still alive. If not, he'll choose other surviving opponents in this order:
Movement: Vrox will maintain his current position as long as he has a clear line to target his opponents. If not, he'll move up to 40' to get a clear shot, heading back toward the east but trying to stay close to the treeline.
Action: Two attacks with Dragon's Wrath Longbow (150/600)
Bonus Action: Two more attacks with Swift Quiver
[[ OOC: Vrox is currently on the ground, so I'm trying to pick targets that Vrox can hit from range. If he's not reasonably able to target an opponent (even if he moves 40') because there's another opponent (or ally!) blocking his line to the opponents I named, please shift his target to another opponent that's still alive and that he can more easily target. ]]
Attack 1: target - Bloodletter demon A, 32 Damage: 9 (magical piercing) + 8 (radiant) + 2 (psychic) = 19 (total)
Attack 2: target - Bloodletter demon B, 27 Damage: 10 (magical piercing) + 12 (radiant) + 6 (psychic) = 28 (total)
Attack 3: target - Bloodletter demon C, 22 Damage: 14 (magical piercing) + 6 (radiant) + 6 (psychic) = 26 (total)
Attack 4: target - Bloodletter demon D, 20 Damage: 9 (magical piercing) + 10 (radiant) + 4 (psychic) = 23 (total)
Also, all enemies within 5' of the target of his first attack suffer damage 5 (radiant) from this property of his bow:
[[ OOC: I had actually forgotten about that property of the his longbow until just now. ]]
The demon falls dead
Current tactical situation:
Big Demon is badly wounded and may not last longer against Tyek
Prince is badly wounded
Black knight is wounded
1 High elf dead, 1 badly wounded, 3 wounded and all sizzling a little in the light
1 men-at arms badly wounded, 9 uninjured
4 bloodletters gone, 3 badly wounded
save: 3
One drops dead, two more drop to badly wounded
All high elves take full radiant damage
With a powerful cleave of your axe, you bury it in the chest of the greater demon. With a look of show and surprise on its face, it sinks to its knees, before falling fast first to the ground dead
1 Bloodletter is badly wounded grasping at the protruding arrow; and the others are badly wounded (3 remaining)
Burying his axe into the chest of the demon, Tyekanik lets out a roar looking around at the rapidly shrinking army of demons around him. Placing a foot on the demon’s chest to pull out his axe, splattering demon blood around him, he continues his rampage at whatever nearest enemies are around, in such a blood rage that he’s barely focused on who he attacks, as long as his axe finds demon blood.
Action:
Attack: 28 Damage: 58
Attack: 31 Damage: 47
- Attacks made recklessly (so adv to hit him after), and with GWM -5 to hit.
+ 13 if a crit (due to Brutal Critical)
- If any crit or he kills anyone, extra attack as BA due to GWM:
Attack: 18 Damage: 53
PbP 🎲: Tyekanik; Moneo Noree; Korba Muris; & occasional DM:
Khessa smiles at seeing the Angry Giant placing a foot on the demon boss's chest and winks at him: "That still only counts as one!"
The blonde arcane warrior tries to finish what she started with the High Elves: as before, all the High Elves who have not left the area of Dawn continue to be burned by the magical sunlight and she tries to finish off any survivors, starting with the most injured and rushing a new one every time the previous one falls.
As usual, if the tall adventure happens to finish off all her enemies, she moves the cylinder of sunlight towards the man-at-arms, trying to include as many of them as possible.
Khessa's rolls:
Damage dealt by Dawn (for any High Elves still into it): 20 (radiant) damage, DC 19 Constitution Saving Throw for half
Multiattack With Death Lance (starting with most injured target, moving to next each time current target falls):
Attack 1: 37 Damage: 20 (magical piercing) + 10 (necrotic) = 30
Attack 2: 39 Damage: 19 (magical piercing) + 17 (necrotic) = 36
Attack 3: 31 Damage: 18 (magical piercing) + 23 (necrotic) = 41
Attack 4: 21 Damage: 19 (magical piercing) + 17 (necrotic) = 36
Two more of the badly wounded demons fall before the great axe. The remaining demon turns and begins to flee towards the pass.
save: 7
The radiant light, plus the whirlwind of attacks fall three more, leaving 1 high elf left, who turns and begins to flee.
The prince, panting, seeing his force being hacked to pieces, turns and flees towards the pass. The black knight calls the men-at-arms to him, and they fall back to make a covering force, allowing the prince to flee.
All enemy has disengaged or fled. Remaining to face you are the 10 men-at-arms and the knight. It is your turn again as they disengaged.
Khessa shakes her head in pity as she sees the prince trying to escape... she knows full well that her friends who can fly can reach him without any problem - as she could, with the use of a spell - but since there are those who fly naturally, she prefers to save her magical resources for the next fight of the day and focus on the covering force.
The blonde arcane warrior shifts her magical sunlight on them, ideally including all of them, then she launches herself against the men-at-arms, not unlike how she did before with the High Elves: she tries to finish what she started with the High Elves: she starts with the most injured, rushing a new one every time the previous one falls.
The faithful Alfred follows the tall adventuress and stays behind her, helping her deflect the blows of those who fight against her.
Khessa's rolls:
Dawn does not damage this round, it will if the enemies end their turn in it.
Multiattack With Death Lance (starting with most injured target, moving to next each time current target falls):
Attack 1: 31 Damage: 21 (magical piercing) + 20 (necrotic) = 41
Attack 2: 37 Damage: 19 (magical piercing) + 13 (necrotic) = 32
Attack 3: 30 Damage: 21 (magical piercing) + 12 (necrotic) = 33
Attack 4: 33 Damage: 21 (magical piercing) + 18 (necrotic) = 39
Akkron decides to stop the Prince and hamper the blackguard... he casts tasha's mind whip at 3rd-level. Each target must make a DC 24 Int save or take 13 psychic damage and be reduced to taking an action, bonus action, or movement on their next turn. Half damage and no other effects on a successful save.
Meanwhile, the lich's beholderkin targets the prince with three eye beams.
Eye beams vs. Prince:
Attack: 33 Damage: 14
Attack: 27 Damage: 11
Attack: 33 Damage: 15
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Aya will again try to focus on breaking the enchantment on the men-at-arms.
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