”Found them—they are over here,” calls out Fergus as he moves into the room. He doesn’t crowd the creatures, but he does try and talk with them, asking, “Can you understand me?”
If they make noises that seem like a language, he will cast Tongues and try to speak with them.
Persuasion: 21
If not, he will cast Calm Emotions and try to deescalate the situation.
Animal Handling, maybe?: 8
Rollback Post to RevisionRollBack
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
Quinn slowly approaches the room to the south, shield at the ready and Lightbringer helping to light the way. While Fergus deals with the flesh nuggets, Quinn focuses his gaze on the skeleton and the statue in the southeast corner of the room.
Perception check: 17
DM: What condition is the skeleton? Clearly it's dead, I hope, but does it show any signs of damage? Burns, crushing, lightning. etc? How about the book and the statue any signs of elemental damage, soot, etc?
"Uh, yeah!" replies Pip to Boona, enthusiastically. "Does it bite?"
Meanwhile, Quinn examines the skeleton from afar. As far as he can tell, this dwarf died relatively peacefully – there's no sign of violence here. The skeletal body is intact (albeit long-dead), the book and quill look as if he had been writing in it shortly before his death, and the shrine (to Dumathoin) looks perfectly tidy and intact. The skeleton is lying on a wool blanket, stained with decay.
Fergus tries to puzzle out these two alien intruders. They don't show any signs of understanding Fergus, nor of speech. Nor are they remotely humanoid (a requirement for Calm Emotions.) He instead crouches to try to project calm, the way he might to a scared animal.
But it doesn't work. Instead, both tiny creatures fling themselves at Fergus.
Roll initiative! (Fergus and Quinn roll normally, Bryony and Jorzu at disadvantage, Boona and Jurgen next round.)
Just as he was realizing most of his spells are entirely unsuited for these creatures, Fergus is taken aback when the flesh nuggets go from hiding and cowering to attacking!
Initiative: 4 plus see below
”They are attacking!” he calls loudly. Fergus and all allies within 30 feet who can see or hear him get an initiative bonus from Tandem Footwork: 7
Rollback Post to RevisionRollBack
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
Alien Gemmules:21 Fergus: 18 (Quinn may add +7 to his initiative roll due to Fergus' Tandem Footwork. Bryony and Jorzu roll initiative at disadvantage, being in the next room distracted and out-of-visual, but may add +7 to their rolls, thanks to Fergus.) Boona and Jurgen must roll next round, assuming word reaches them above, unless other circumstances arise.)
Fergus:
”Found them—they are over here,” calls out Fergus as he moves into the room. He doesn’t crowd the creatures, but he does try and talk with them, asking, “Can you understand me?”
If they make noises that seem like a language, he will cast Tongues and try to speak with them.
Persuasion: 21
If not, he will cast Calm Emotions and try to deescalate the situation.
Animal Handling, maybe?: 8
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
Quinn slowly approaches the room to the south, shield at the ready and Lightbringer helping to light the way. While Fergus deals with the flesh nuggets, Quinn focuses his gaze on the skeleton and the statue in the southeast corner of the room.
Perception check: 17
DM: What condition is the skeleton? Clearly it's dead, I hope, but does it show any signs of damage? Burns, crushing, lightning. etc? How about the book and the statue any signs of elemental damage, soot, etc?
Pronouns: he/him/his
Pud - lvl 7 Human Artificer - Alchemist (The Wild Beyond the Witchlight). [Retired]
Quinn - lvl 7 Human Ranger - Hunter (Phandelver and Below: The Shattered Obelisk)
Boona talked low and serious with the boys, " Do you want to ride on Karst?"
"Uh, yeah!" replies Pip to Boona, enthusiastically. "Does it bite?"
Meanwhile, Quinn examines the skeleton from afar. As far as he can tell, this dwarf died relatively peacefully – there's no sign of violence here. The skeletal body is intact (albeit long-dead), the book and quill look as if he had been writing in it shortly before his death, and the shrine (to Dumathoin) looks perfectly tidy and intact. The skeleton is lying on a wool blanket, stained with decay.
Fergus tries to puzzle out these two alien intruders. They don't show any signs of understanding Fergus, nor of speech. Nor are they remotely humanoid (a requirement for Calm Emotions.) He instead crouches to try to project calm, the way he might to a scared animal.
But it doesn't work. Instead, both tiny creatures fling themselves at Fergus.
Roll initiative! (Fergus and Quinn roll normally, Bryony and Jorzu at disadvantage, Boona and Jurgen next round.)
Alien Gemmules: 21
Fergus:
Just as he was realizing most of his spells are entirely unsuited for these creatures, Fergus is taken aback when the flesh nuggets go from hiding and cowering to attacking!
Initiative: 4 plus see below
”They are attacking!” he calls loudly. Fergus and all allies within 30 feet who can see or hear him get an initiative bonus from Tandem Footwork: 7
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
(Halfling Luck Reroll adding in tandem footwork: 18 )
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
Roll initiative!

Alien Gemmules: 21
Fergus: 18
(Quinn may add +7 to his initiative roll due to Fergus' Tandem Footwork.
Bryony and Jorzu roll initiative at disadvantage, being in the next room distracted and out-of-visual, but may add +7 to their rolls, thanks to Fergus.)
Boona and Jurgen must roll next round, assuming word reaches them above, unless other circumstances arise.)