Quinn looks to the archeologist for his opinion on the quality. "A bit flashy for my taste. Though, the crossbow does appear to be well made. I'll take one of the crossbows and bolts for myself. You want anything for yourself?"
IF Aros decides to pass, Quinn will take the other crossbow and short sword as well.
He'll then head after Jurgen and Kimberly. He'll stop short of the bridge and hang back to provide cover with his new crossbow.
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Pronouns: he/him/his
Pud - lvl 7 Human Artificer - Alchemist (The Wild Beyond the Witchlight).
Quinn - lvl 4 Human Ranger - Hunter (Phandelver and Below: The Shattered Obelisk)
Jurgen leaps across the void, kicking off the wall and catching the far edge successfully. He crosses the skeleton's room uneventfully, passes the armory, and begins to make his way toward the far end of Ssarnak's cavern.
Quinn follows him partway. (Quinn and Aros: Update your inventories with any new equipment you purloin.)
Kimberley rounds the corner of the unexplored hallway and sees... a dead-end.
Dead quiet, Bryony examines her surroundings as Syzygy hangs back a little. There are crows about, watching, and the drone of distant insects. A slight breeze cuts the humidity. A stirring of leaves catches your attention off to your right - maybe a small animal or bird - but you see nothing. There is a scramble of reasonably fresh tracks on the ground, but Bryony can't read much from the confusing trails.
"I don't really see anything," Bryony whispers to Syzygy.
She presses on deeper into the ruins, remaining as quiet as possible still. If she doesn't find anything, she'll return to Syzygy and suggest they return to the inn.
Jurgen: Make an Investigation check to search for hidden doors.
Aros, sticking to the east side of the Storeroom and Crevasse Cave (correct?) follows Quinn, his arcane senses reaching out. He picks up an arcane signature – or rather a cluster of several – somewhere at the bottom of the crevasse, under the northern bridge.
Bryony pushes ahead, exploring the interior of Tresendar Manor. Once a small castle, it is now mostly a pile of rubble, open to the elements on all sides, and home to nesting birds and other local critters. It was violently sacked centuries ago, but now it is slowly being overtaken by nature, and it feels almost peaceful here. It is also filled with garbage and debris left not only by the original inhabitants, but by modern squatters. She finds an open jug of alcoholic cider that has gone rancid, but was probably left here less than a week ago.
Aros taps Quinn on the shoulder. ”There’s um… magic down there. Or several bits of magic to be more accurate.” He peers down into the crevasse. “That creature didn’t seem interested in anything but food. What if it’s the entrance to the legendary Wave Echo Cave?” Aros’ eyes go wide and he begins fidgeting Thinking about the possibility.
Kimberley comes back out into the main chamber, she looks towards Quinn and Aros, " What are you two doing, that things down there.....I mean sure its probably full at the moment...but still."
Jurgen indeed finds nothing at the end of the dead-end corridor.
Kimberley joins Quinn and Aros, as they peer into the crevasse. Ssarnak is nowhere to be seen, although there are many places he might hide in the irregular crack, full of nooks and holes. It is about 20 feet deep; its rough walls look easily climbed. An unnaturally cold breeze occasionally wafts out of it.
Bryony finds Syzygy talking to himself in the scrub. Bryony: Make a DC13 Wisdom save.
"Aros says he spots something magical down there. Look there, down by the collapsed bridge." He points in the direction of the bridge with his new fancy crossbow. "I can't see nothin. But...do you feel that breeze? It's cold. Sorta reminds me of what it felt like in that cave near Sir Roderick's home...."
He looks back at Aros and nods. "Perhaps you're right, my new friend. Maybe there is some sorta entrance or tunnel down there. Where else would Ssarnak have gone? Surely he didn't head over to the Sleeping Giant for a flagon of ale."
His curiosity get's the best of him and he begins to scramble down into the crevasse, but then he stops.
"Maybe we should hold off and regroup Bryony and Syzygy. Some of us took quite the beating down here and we could use a rest. And I'd Check in with Sildar with an update about this Glasstaff fella we chased off."
Rollback Post to RevisionRollBack
Pronouns: he/him/his
Pud - lvl 7 Human Artificer - Alchemist (The Wild Beyond the Witchlight).
Quinn - lvl 4 Human Ranger - Hunter (Phandelver and Below: The Shattered Obelisk)
Kimberley looks again at the wall and immediately sees the door. Jurgen was looking for a sliding panel, but it swings open on hidden iron hinges. There is indeed a secret door at the end of the hallway into the cellar.
(Bryony: Check your DMs...)
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Quinn looks to the archeologist for his opinion on the quality. "A bit flashy for my taste. Though, the crossbow does appear to be well made. I'll take one of the crossbows and bolts for myself. You want anything for yourself?"
IF Aros decides to pass, Quinn will take the other crossbow and short sword as well.
He'll then head after Jurgen and Kimberly. He'll stop short of the bridge and hang back to provide cover with his new crossbow.
Pronouns: he/him/his
Pud - lvl 7 Human Artificer - Alchemist (The Wild Beyond the Witchlight).
Quinn - lvl 4 Human Ranger - Hunter (Phandelver and Below: The Shattered Obelisk)
Bryony keeps low to the ground, remaining quiet and hidden as she scans the ruins for anything that seems out of the ordinary.
Perception - 19
She studies the tracks on the ground, unsure if she can discern if the strange wizard went this way or not.
Survival - 13
Extended Signature
Characters: Bryony Alderleaf (Phandelver and Below) ♦ Vesta Trevelyan (Vecna: Eve of Ruin) ♦ Ada Kendrick (Curse of Strahd) ♦ Gareth Blackwood (Dragon of Icespire Peak) ♦ Karys Velthune (Out of the Abyss) ♦ Surina Xarith (Simple, Heroic Adventure)
DM: Baldur's Gate: Descent Into Avernus
Jurgen leaps across the void, kicking off the wall and catching the far edge successfully. He crosses the skeleton's room uneventfully, passes the armory, and begins to make his way toward the far end of Ssarnak's cavern.
Quinn follows him partway. (Quinn and Aros: Update your inventories with any new equipment you purloin.)
Kimberley rounds the corner of the unexplored hallway and sees... a dead-end.
Dead quiet, Bryony examines her surroundings as Syzygy hangs back a little. There are crows about, watching, and the drone of distant insects. A slight breeze cuts the humidity. A stirring of leaves catches your attention off to your right - maybe a small animal or bird - but you see nothing. There is a scramble of reasonably fresh tracks on the ground, but Bryony can't read much from the confusing trails.
When Jurgen catches up with Kimberly, seeing the dead-end, he guesses there might be a secret door at the end and goes about trying to find it.
D&D since 1984
“Oh no, you can have them. I’m not much of a fighter.” Aros follows, sticking to the right side of the room. He takes a second to mutter some Druidic.
Cast Detect Magic and he will keep concentration for the next 10 minutes.
"I don't really see anything," Bryony whispers to Syzygy.
She presses on deeper into the ruins, remaining as quiet as possible still. If she doesn't find anything, she'll return to Syzygy and suggest they return to the inn.
Extended Signature
Characters: Bryony Alderleaf (Phandelver and Below) ♦ Vesta Trevelyan (Vecna: Eve of Ruin) ♦ Ada Kendrick (Curse of Strahd) ♦ Gareth Blackwood (Dragon of Icespire Peak) ♦ Karys Velthune (Out of the Abyss) ♦ Surina Xarith (Simple, Heroic Adventure)
DM: Baldur's Gate: Descent Into Avernus
Jurgen: Make an Investigation check to search for hidden doors.
Aros, sticking to the east side of the Storeroom and Crevasse Cave (correct?) follows Quinn, his arcane senses reaching out. He picks up an arcane signature – or rather a cluster of several – somewhere at the bottom of the crevasse, under the northern bridge.
Bryony pushes ahead, exploring the interior of Tresendar Manor. Once a small castle, it is now mostly a pile of rubble, open to the elements on all sides, and home to nesting birds and other local critters. It was violently sacked centuries ago, but now it is slowly being overtaken by nature, and it feels almost peaceful here. It is also filled with garbage and debris left not only by the original inhabitants, but by modern squatters. She finds an open jug of alcoholic cider that has gone rancid, but was probably left here less than a week ago.
(Correct)
Aros taps Quinn on the shoulder. ”There’s um… magic down there. Or several bits of magic to be more accurate.” He peers down into the crevasse. “That creature didn’t seem interested in anything but food. What if it’s the entrance to the legendary Wave Echo Cave?” Aros’ eyes go wide and he begins fidgeting Thinking about the possibility.
Syzygy is kicking stones around thinking about Grundren and waiting for Byrony to get back.
Jurgen looks but does not find anything
D&D since 1984
Bryony heads back to Syzygy. "I didn't find anything," she says. "Want to head back to the inn?"
Extended Signature
Characters: Bryony Alderleaf (Phandelver and Below) ♦ Vesta Trevelyan (Vecna: Eve of Ruin) ♦ Ada Kendrick (Curse of Strahd) ♦ Gareth Blackwood (Dragon of Icespire Peak) ♦ Karys Velthune (Out of the Abyss) ♦ Surina Xarith (Simple, Heroic Adventure)
DM: Baldur's Gate: Descent Into Avernus
Quinn looks down with a perplexed look on his face. "Magic, eh? Well, I don't see nothin. Wanna check it out? I can lower you down."
IF Aros wants to check out the magic bits, Quinn will wrap a length of rope around his waist to serve as an anchor and lower Aros down.
Pronouns: he/him/his
Pud - lvl 7 Human Artificer - Alchemist (The Wild Beyond the Witchlight).
Quinn - lvl 4 Human Ranger - Hunter (Phandelver and Below: The Shattered Obelisk)
Kimberley comes back out into the main chamber, she looks towards Quinn and Aros, " What are you two doing, that things down there.....I mean sure its probably full at the moment...but still."
Jurgen indeed finds nothing at the end of the dead-end corridor.
Kimberley joins Quinn and Aros, as they peer into the crevasse. Ssarnak is nowhere to be seen, although there are many places he might hide in the irregular crack, full of nooks and holes. It is about 20 feet deep; its rough walls look easily climbed. An unnaturally cold breeze occasionally wafts out of it.
Bryony finds Syzygy talking to himself in the scrub. Bryony: Make a DC13 Wisdom save.
Syzygy, looking a little starry eyed glances at Byrony and gestures for her to listen.
Jurgen asks Kimberly to take a look. He will 'Help' by pointing out the things that are not a secret door.
D&D since 1984
A cold breeze sends shivers up Quinn's spine.
"Aros says he spots something magical down there. Look there, down by the collapsed bridge." He points in the direction of the bridge with his new fancy crossbow. "I can't see nothin. But...do you feel that breeze? It's cold. Sorta reminds me of what it felt like in that cave near Sir Roderick's home...."
He looks back at Aros and nods. "Perhaps you're right, my new friend. Maybe there is some sorta entrance or tunnel down there. Where else would Ssarnak have gone? Surely he didn't head over to the Sleeping Giant for a flagon of ale."
His curiosity get's the best of him and he begins to scramble down into the crevasse, but then he stops.
"Maybe we should hold off and regroup Bryony and Syzygy. Some of us took quite the beating down here and we could use a rest. And I'd Check in with Sildar with an update about this Glasstaff fella we chased off."
Pronouns: he/him/his
Pud - lvl 7 Human Artificer - Alchemist (The Wild Beyond the Witchlight).
Quinn - lvl 4 Human Ranger - Hunter (Phandelver and Below: The Shattered Obelisk)
Bryony stares at Syzygy. Is he talking to himself? Is something wrong with him? She approaches him.
"Are you all right?"
Wisdom Saving Throw - 12
Extended Signature
Characters: Bryony Alderleaf (Phandelver and Below) ♦ Vesta Trevelyan (Vecna: Eve of Ruin) ♦ Ada Kendrick (Curse of Strahd) ♦ Gareth Blackwood (Dragon of Icespire Peak) ♦ Karys Velthune (Out of the Abyss) ♦ Surina Xarith (Simple, Heroic Adventure)
DM: Baldur's Gate: Descent Into Avernus
Kimberley heads back to Jurgen and takes a look around.
12
Kimberley looks again at the wall and immediately sees the door. Jurgen was looking for a sliding panel, but it swings open on hidden iron hinges. There is indeed a secret door at the end of the hallway into the cellar.
(Bryony: Check your DMs...)