Never one to pass up the chance to press a mystery button, Ember doesn't hesitate as she mashes her thumb against it.
(Round 1 If it's her action to press the button, then she'll just use her movement to start to climb up the beast! If not, she'll aim a Burning Hands point blank against the closest chain and try to melt one of the links with 11 fire dmg. Aggie: If possible, Aggie will take the Dodge action if the henchman he's scurrying around tries to hit him!))
This post has potentially manipulated dice roll results.
Easily dodging the crossbow bolts fired at him, the massive blonde bearded warrior roars with fury as he swings Skullcrusher in a wide arc before letting it fall upon the evil leader of the hunters.
Bonus action: Rage (Attacking recklessly, -5 to hit +10 to damage)
This post has potentially manipulated dice roll results.
As the battle starts, the leader calls out to the other hunters. "Get the others, I'll take care of goldylocks over here." As he focuses back on Thurodim, he gets suprised by his quick reflexs and doesn't have the time to react. The blow strikes true and he reels from the pain before returning to his defensive posture.
Meanwhile, the two spearmen follow the orders given to them and each run towards [Sound of Cork Popping] and Ozyre. They attempt to skewer them with their weapons.
Ozyre takes a couple swipes at the arms of the spearman whose attack he just dodged. He's aiming to disarm (not, mind you, the dismembering meaning of the word), although he has a bit of a tough time with it, what with spears being how they are and him being at his standard stature.
Action:Attack spearman that attacked Ozyre (Handaxe, nonlethal): 7 (2 + 5) to hit, 5 (2 + 3) slashing damage, Unconscious if reduced to 0 HP. Bonus Action: Bonus Attack the same spearman (Handaxe, nonlethal): 12 (7 + 5) to hit, 4 slashing damage, Unconscious if reduced to 0 HP.
Rollback Post to RevisionRollBack
Look at what you've done. You spoiled it. You have nobody to blame but yourself. Go sit and think about your actions.
Don't be mean. Rudeness is a vicious cycle, and it has to stop somewhere. Exceptions for things that are funny. Go to the current Competition of the Finest 'Brews! It's a cool place where cool people make cool things.
How I'm posting based on text formatting: Mod Hat Off - Mod Hat Also Off (I'm not a mod)
Seeing battle erupt, the kenku offers a sigh. The piercing of a spear hardens the look on his face. Then he draws his longsword and points at the hunter's leader. He opens his beak, and quiet mutters emerge... the whispering of gossips and haters.
dissonant whispersThe target must make a DC 12 Wisdom saving throw. On a failed save, it takes 12 psychic damage and must immediately use its reaction, if available, to move as far as its speed allows away from [Sound of Cork Popping]. The creature doesn’t move into obviously dangerous ground, such as a fire or a pit. On a successful save, the target takes half as much damage and doesn’t have to move away.
Rollback Post to RevisionRollBack
PC - Ethel - Human - Lvl 4 Necromancer - Undying Dragons * Serge Marshblade - Human - Lvl 5 Eldritch Knight - Hoard of the Dragon Queen
DM -(Homebrew) Heroes of Bardstown *Red Dead Annihilation: ToA *Where the Cold Winds Blow : DoIP * Covetous, Dragonish Thoughts: HotDQ * Red Wine, Black Rose: CoS * Greyhawk: Tides of War
As she presses the button on the rod, Ember feels the arcane energy dissipate around it.
Ozyre engages with one of the spearmen, his first attacks getting deflected, but managing to catch the hunter in the arm with the off-hand attack. It’s not enough to take him down, but he felt that hit.
Meanwhile, the leader grips his head as Cork’s spell pierces his mind. He’s able to shrug off the worse of the effect.
Looking really pissed off, he begins his assault against Thurodim. He makes two attacks with his short sword, then another with the dagger in his off-hand:
Attack: 22 Damage: 5
Attack: 12 Damage: 6
Attack: 8 Damage: 4
Meanwhile, the two hunters standing on the giant beast are trying to deal with the rodent menace currently scurrying in one’s shirt. The one who’s being assaulted by Aggie attempts to grapple the small critter with his bare hands.
Athletics: 12
(roll a contesting Athletics or Acrobatics for Aggie)
The other one notices Ember pressing the button on the rod and calls out. "Wait, no! Don’t touch that, little girl! It’s not a toy."
He jumps down from the creature’s back to try and grapple Ember.
Athletics : 9
(Ember also needs to roll a contesting Athletics or Acrobatics check)
Aggie Acrobatics (adv because of Dodge): 5, 6+3 9 (-_-) Ember Acrobatics: 8+5 13
"Anything can be a toy if you play with it," Ember cackles, squirrel-ier than even her squirrel familiar as she slips out of the man's grip.
Aggie, however, does not fare as well and chirps angrily as he's caught.
Feeling her familiar's distress, Ember again attempts to rip the rod from the ground, planning to go whack his captor with it. She grits her teeth, expecting it to be just as hard as last time and calls to [Sound of Cork Popping] as she watches the great beast struggle--"Cork, they can't get free! We gotta help 'em!"
Aganazzar tries wriggle free, chattering his teeth all the while.
((Round 2 Ember STR check to remove rod: 11 Aggie Acrobatics to escape grapple: 3+3 6 ( T_T) ))
The leader of the hunters draw blood with one swipe and a crossbow bolt grazes his arm, but the massive blonde bearded warrior scoffs and presses the onslaught, swinging Skullcrusher again towards the evil leader of the hunters.
(Attacking recklessly, -5 to hit +10 to damage) Skullcrusher: 19 Bludgeoning: 24
(If crit or downed foe then bonus attack against closest enemy) Skullcrusher: 14 Bludgeoning: 21
This post has potentially manipulated dice roll results.
The Hunter holds poor Aggie by its fluffy tail, making it difficult for the magic squirrel to escape. Unlike her familiar, Ember nimbly dodges out of the other hunter’s attempt to restrain her. She catches the rod and is able to remove it from the ground much more easily than on her previous attempt. The leg trap is now no longer anchored to the ground, but it’s still biting down on the beast’s leg.
During this time, Thurodim manages to connect another solid hit on the leader. He’s pretty sure he hears the sound of bone cracking as the barbarian probably shattered a rib or two. The leader his looking haggard and starts to consider his options.
Meanwhile, the spearmen continue to engage with Ozyre and [Sound of Cork Popping].
Ozyre gets poked fairly bad, but responds quickly. He tries to raise up both of his axes at once, aiming for the arms of the spearman, but gets a bit confused on the directions. While his right arm reaches up and makes a powerful slash with the axe, his left goes the other way and drives the blade straight into the dirt.
Action:Attack the spearman (Handaxe, nonlethal): 23 (18 + 5) to hit, 9 (6 + 3) slashing damage, Unconscious if reduced to 0 HP. Bonus Action: Bonus Attack the spearman (Handaxe, nonlethal): Natural 1 to hit.
Rollback Post to RevisionRollBack
Look at what you've done. You spoiled it. You have nobody to blame but yourself. Go sit and think about your actions.
Don't be mean. Rudeness is a vicious cycle, and it has to stop somewhere. Exceptions for things that are funny. Go to the current Competition of the Finest 'Brews! It's a cool place where cool people make cool things.
How I'm posting based on text formatting: Mod Hat Off - Mod Hat Also Off (I'm not a mod)
Nearly tapped out of his unique brand of magic, Cork holds his longsword in two hands but doesn't attack. Instead, he opens his beak and a voice calls out to the leader of the hunters. It is the voice of a bitter, angry old man.
"... I've got bad news for you! Your war is over... the BUMS LOST!...".
Vicious Mockery: DC 12 WIS save. On a failed save, he takes 2 psychic damage and has disadvantage on the next attack for the end of his next turn.
Rollback Post to RevisionRollBack
PC - Ethel - Human - Lvl 4 Necromancer - Undying Dragons * Serge Marshblade - Human - Lvl 5 Eldritch Knight - Hoard of the Dragon Queen
DM -(Homebrew) Heroes of Bardstown *Red Dead Annihilation: ToA *Where the Cold Winds Blow : DoIP * Covetous, Dragonish Thoughts: HotDQ * Red Wine, Black Rose: CoS * Greyhawk: Tides of War
This post has potentially manipulated dice roll results.
Ozyre is able to strike the spearman with the flat side of his handaxe with enough force to make him drop to the ground, not dead, but unconscious.
The leader seems to once again shrugg off the verbal assault from [Sound of Cork Popping] and look properly annoyed by it. "I'm gonna shut that damn bird's beak.", he says before chucking his hunting knife at the bard.
Attack: 14 Damage: 5
He then focuses back on the massive blond barbarian, gritting his teeth through the pain.
Attack: 23 Damage: 9
Meanwhile, the two hunters closest to the beast seem to have their hands full dealing with the little wizard and her rodent familiar.
The one currently holding Aggie by its tail decides to chuck the little critter against a nearby tree. (DEX save DC 10 for Aggie or take 5 bludgeoning damage).
The other hunter tries once again to grapple Ember and prevent her from being a nuisance.
Hunter's athletics: 14 vs Ember's Athletics or Acrobatics (grappled on a failure)
This post has potentially manipulated dice roll results.
TOP OF TURN 3:
The beast, no longer quite as tethered to the ground, will attempt once again to free itself from the barbed chains restraining it.
Strenght check: 9
The crossbowmen send another volley of bolts. This time, one is aimed at Thurodim while the other is aimed at Ozyre, who just took down one of their friends.
On Thurodim: Attack: 6 Damage: 9
On Ozyre: Attack: 8 Damage: 9
(it now comes around to Ember's turn, followed by Thurodim)
Aggie DEX save: 17+3 20 Acrobatics against Grapple: 7+5 12
Seeing Aggie chucked at a tree distracts Ember just long enough for the hunter to get a grip on her. Fearing for her familiar and feeling like a trapped animal herself, the little wizard turns absolutely feral, growling and clawing and biting as she tries to escape again. "Lemme go, lemme go, lemme GO!"
((Round 3 Action: Acrobatics to escape the grapple: 8+5 13 Aggie: Will spend his movement to reach the closest crossbowman and crawl up his pant leg (inside if possible) to "Help" impose disadv!))
This post has potentially manipulated dice roll results.
The massive blonde bearded warrior simply growls as he the evil leader of the hunters manages to cut him with his blade, and then a crossbow bolt pierces his side, but Thurodim is relentless and presses the onslaught, swinging Skullcrusher again towards the leader once more.
(Attacking recklessly, -5 to hit +10 to damage) Skullcrusher: 17 Bludgeoning: 22
(If crit or downed foe then bonus attack against closest enemy) Skullcrusher: 20 Bludgeoning: 23
This post has potentially manipulated dice roll results.
Hunter athletics check: 10
The remaining spearman continues to engage [Sound of Cork Popping], even if the birdman doesn’t seem as concerned with his opponent as he is with the leader fighting with Thurodim.
Attack: 8 Damage: 8
Meanwhile, Ember’s thrashing and flailing manages to catch the Hunter on the nose and he releases his grip on the wizard, allowing her to escape.
Never one to pass up the chance to press a mystery button, Ember doesn't hesitate as she mashes her thumb against it.
(Round 1
If it's her action to press the button, then she'll just use her movement to start to climb up the beast!
If not, she'll aim a Burning Hands point blank against the closest chain and try to melt one of the links with 11 fire dmg.
Aggie: If possible, Aggie will take the Dodge action if the henchman he's scurrying around tries to hit him!))
Easily dodging the crossbow bolts fired at him, the massive blonde bearded warrior roars with fury as he swings Skullcrusher in a wide arc before letting it fall upon the evil leader of the hunters.
Bonus action: Rage
(Attacking recklessly, -5 to hit +10 to damage)
Skullcrusher: 15 Bludgeoning: 21
As the battle starts, the leader calls out to the other hunters. "Get the others, I'll take care of goldylocks over here." As he focuses back on Thurodim, he gets suprised by his quick reflexs and doesn't have the time to react. The blow strikes true and he reels from the pain before returning to his defensive posture.
Meanwhile, the two spearmen follow the orders given to them and each run towards [Sound of Cork Popping] and Ozyre. They attempt to skewer them with their weapons.
On Ozyre: Attack: 3 Damage: 7
On Cork: Attack: 8 Damage: 7
(It now comes to Ozyre's turn, then Cork's)
Ozyre takes a couple swipes at the arms of the spearman whose attack he just dodged. He's aiming to disarm (not, mind you, the dismembering meaning of the word), although he has a bit of a tough time with it, what with spears being how they are and him being at his standard stature.
Look at what you've done. You spoiled it. You have nobody to blame but yourself. Go sit and think about your actions.
Don't be mean. Rudeness is a vicious cycle, and it has to stop somewhere. Exceptions for things that are funny.
Go to the current Competition of the Finest 'Brews! It's a cool place where cool people make cool things.
How I'm posting based on text formatting: Mod Hat Off - Mod Hat Also Off (I'm not a mod)
Seeing battle erupt, the kenku offers a sigh. The piercing of a spear hardens the look on his face. Then he draws his longsword and points at the hunter's leader. He opens his beak, and quiet mutters emerge... the whispering of gossips and haters.
dissonant whispers The target must make a DC 12 Wisdom saving throw. On a failed save, it takes 12 psychic damage and must immediately use its reaction, if available, to move as far as its speed allows away from [Sound of Cork Popping]. The creature doesn’t move into obviously dangerous ground, such as a fire or a pit. On a successful save, the target takes half as much damage and doesn’t have to move away.
PC - Ethel - Human - Lvl 4 Necromancer - Undying Dragons * Serge Marshblade - Human - Lvl 5 Eldritch Knight - Hoard of the Dragon Queen
DM - (Homebrew) Heroes of Bardstown * Red Dead Annihilation: ToA * Where the Cold Winds Blow : DoIP * Covetous, Dragonish Thoughts: HotDQ * Red Wine, Black Rose: CoS * Greyhawk: Tides of War
Leader wisdom save: 11
As she presses the button on the rod, Ember feels the arcane energy dissipate around it.
Ozyre engages with one of the spearmen, his first attacks getting deflected, but managing to catch the hunter in the arm with the off-hand attack. It’s not enough to take him down, but he felt that hit.
Meanwhile, the leader grips his head as Cork’s spell pierces his mind. He’s able to shrug off the worse of the effect.
Looking really pissed off, he begins his assault against Thurodim. He makes two attacks with his short sword, then another with the dagger in his off-hand:
Attack: 22 Damage: 5
Attack: 12 Damage: 6
Attack: 8 Damage: 4
Meanwhile, the two hunters standing on the giant beast are trying to deal with the rodent menace currently scurrying in one’s shirt. The one who’s being assaulted by Aggie attempts to grapple the small critter with his bare hands.
Athletics: 12
(roll a contesting Athletics or Acrobatics for Aggie)
The other one notices Ember pressing the button on the rod and calls out. "Wait, no! Don’t touch that, little girl! It’s not a toy."
He jumps down from the creature’s back to try and grapple Ember.
Athletics : 9
(Ember also needs to roll a contesting Athletics or Acrobatics check)
The giant wolf continues to struggle against its restraint
strength: 10
Meanwhile, the crossbow men hidden in the trees take shots at Ozyre and Thurodim:
On Ozyre: Attack: 8 Damage: 8
On Thurodim: Attack: 15 Damage: 2
(Comes around to Ember’s turn, followed by Thurodim)
Aggie Acrobatics (adv because of Dodge): 5, 6+3 9 (-_-)
Ember Acrobatics: 8+5 13
"Anything can be a toy if you play with it," Ember cackles, squirrel-ier than even her squirrel familiar as she slips out of the man's grip.
Aggie, however, does not fare as well and chirps angrily as he's caught.
Feeling her familiar's distress, Ember again attempts to rip the rod from the ground, planning to go whack his captor with it. She grits her teeth, expecting it to be just as hard as last time and calls to [Sound of Cork Popping] as she watches the great beast struggle--"Cork, they can't get free! We gotta help 'em!"
Aganazzar tries wriggle free, chattering his teeth all the while.
((Round 2
Ember STR check to remove rod: 11
Aggie Acrobatics to escape grapple: 3+3 6 ( T_T) ))
The leader of the hunters draw blood with one swipe and a crossbow bolt grazes his arm, but the massive blonde bearded warrior scoffs and presses the onslaught, swinging Skullcrusher again towards the evil leader of the hunters.
(Attacking recklessly, -5 to hit +10 to damage)
Skullcrusher: 19 Bludgeoning: 24
(If crit or downed foe then bonus attack against closest enemy)
Skullcrusher: 14 Bludgeoning: 21
Hunter’s Athletics check: 14
The Hunter holds poor Aggie by its fluffy tail, making it difficult for the magic squirrel to escape. Unlike her familiar, Ember nimbly dodges out of the other hunter’s attempt to restrain her. She catches the rod and is able to remove it from the ground much more easily than on her previous attempt. The leg trap is now no longer anchored to the ground, but it’s still biting down on the beast’s leg.
During this time, Thurodim manages to connect another solid hit on the leader. He’s pretty sure he hears the sound of bone cracking as the barbarian probably shattered a rib or two. The leader his looking haggard and starts to consider his options.
Meanwhile, the spearmen continue to engage with Ozyre and [Sound of Cork Popping].
On Ozyre: Attack: 8 Damage: 2
On Cork: Attack: 14 Damage: 7
(It comes around to Ozyre, then Cork’s turn)
Ozyre gets poked fairly bad, but responds quickly. He tries to raise up both of his axes at once, aiming for the arms of the spearman, but gets a bit confused on the directions. While his right arm reaches up and makes a powerful slash with the axe, his left goes the other way and drives the blade straight into the dirt.
Look at what you've done. You spoiled it. You have nobody to blame but yourself. Go sit and think about your actions.
Don't be mean. Rudeness is a vicious cycle, and it has to stop somewhere. Exceptions for things that are funny.
Go to the current Competition of the Finest 'Brews! It's a cool place where cool people make cool things.
How I'm posting based on text formatting: Mod Hat Off - Mod Hat Also Off (I'm not a mod)
Nearly tapped out of his unique brand of magic, Cork holds his longsword in two hands but doesn't attack. Instead, he opens his beak and a voice calls out to the leader of the hunters. It is the voice of a bitter, angry old man.
"... I've got bad news for you! Your war is over... the BUMS LOST!...".
Vicious Mockery: DC 12 WIS save. On a failed save, he takes 2 psychic damage and has disadvantage on the next attack for the end of his next turn.
PC - Ethel - Human - Lvl 4 Necromancer - Undying Dragons * Serge Marshblade - Human - Lvl 5 Eldritch Knight - Hoard of the Dragon Queen
DM - (Homebrew) Heroes of Bardstown * Red Dead Annihilation: ToA * Where the Cold Winds Blow : DoIP * Covetous, Dragonish Thoughts: HotDQ * Red Wine, Black Rose: CoS * Greyhawk: Tides of War
Hunter leader Wis save: 19
Ozyre is able to strike the spearman with the flat side of his handaxe with enough force to make him drop to the ground, not dead, but unconscious.
The leader seems to once again shrugg off the verbal assault from [Sound of Cork Popping] and look properly annoyed by it. "I'm gonna shut that damn bird's beak.", he says before chucking his hunting knife at the bard.
Attack: 14 Damage: 5
He then focuses back on the massive blond barbarian, gritting his teeth through the pain.
Attack: 23 Damage: 9
Meanwhile, the two hunters closest to the beast seem to have their hands full dealing with the little wizard and her rodent familiar.
The one currently holding Aggie by its tail decides to chuck the little critter against a nearby tree. (DEX save DC 10 for Aggie or take 5 bludgeoning damage).
The other hunter tries once again to grapple Ember and prevent her from being a nuisance.
Hunter's athletics: 14 vs Ember's Athletics or Acrobatics (grappled on a failure)
TOP OF TURN 3:
The beast, no longer quite as tethered to the ground, will attempt once again to free itself from the barbed chains restraining it.
Strenght check: 9
The crossbowmen send another volley of bolts. This time, one is aimed at Thurodim while the other is aimed at Ozyre, who just took down one of their friends.
On Thurodim: Attack: 6 Damage: 9
On Ozyre: Attack: 8 Damage: 9
(it now comes around to Ember's turn, followed by Thurodim)
Aggie DEX save: 17+3 20
Acrobatics against Grapple: 7+5 12
Seeing Aggie chucked at a tree distracts Ember just long enough for the hunter to get a grip on her. Fearing for her familiar and feeling like a trapped animal herself, the little wizard turns absolutely feral, growling and clawing and biting as she tries to escape again. "Lemme go, lemme go, lemme GO!"
((Round 3
Action: Acrobatics to escape the grapple: 8+5 13
Aggie: Will spend his movement to reach the closest crossbowman and crawl up his pant leg (inside if possible) to "Help" impose disadv!))
The massive blonde bearded warrior simply growls as he the evil leader of the hunters manages to cut him with his blade, and then a crossbow bolt pierces his side, but Thurodim is relentless and presses the onslaught, swinging Skullcrusher again towards the leader once more.
(Attacking recklessly, -5 to hit +10 to damage)
Skullcrusher: 17 Bludgeoning: 22
(If crit or downed foe then bonus attack against closest enemy)
Skullcrusher: 20 Bludgeoning: 23
Hunter athletics check: 10
The remaining spearman continues to engage [Sound of Cork Popping], even if the birdman doesn’t seem as concerned with his opponent as he is with the leader fighting with Thurodim.
Attack: 8 Damage: 8
Meanwhile, Ember’s thrashing and flailing manages to catch the Hunter on the nose and he releases his grip on the wizard, allowing her to escape.
(Ozyre is up, followed by Cork)