Shadow 3 DEX save at Disadvantage = 20, 17 and is successful in avoiding damage from Kragen's cantrip.
Ignore the attack rolls for Shadow 3. It moves to join Falonir who is moving down the alley.
The stranger uses a bonus action to cast Misty Step and is now on the roof of The Mellow Monk. He throws a dart at Firch, To Hit = 17. Hitting for 5 piercing damage. Like the female half-orc, Firch seems to be standing by force of will alone.
Fohune succeeds at a death saving throw.
Faelix retreats and fires his hand crossbow at Hoid, To Hit = 8, missing.
Trolkarl's Eldritch Blast flies wide of the wizard. Falonir grins back to Trolkarl.
Trolkarl gets an AoO as Shadow 4 retreats. To Hit = 23 for 7 damage and his sword Darkbane flares a brilliant light burning the shadow into nothingness.
Faelix grunts in pain as the arrow hits him. He is looking for the exits.
Floria succeeds at a death saving throw.
Ajax appears on the roof of the building next to the fleeing bad guys. He opens his mouth an out comes a 15' cone of scintillating colors and flashes of light. Faelix and Falonir are both blinded. Ajax trumpets in success!
Kragen sees that, with the help of Ajax, Hoid and Trolkarl have subdued the 2 remaining Drow attackers.
He works to attend to the remaining combatants, working to stabilize them so they are brought to Justice in Granitestead.
Kragen uses cantrip Spare the Dying on Fennorae, Firch, Floria, and Fohune. This should stabilize their condition. With the help of the Town guard, he will bind and secure those 4. They are remanded to their custody.
When conditions allow, he will ensure all (Gneuman, Trolkarl, Hoid, Chadwick, Starker) are within 30' of him. Standing with hammer raised, you hear Kragen launch into a ritual prayer for 10 minutes. At the end, all feel Tyr's divine healing powers wash over them.
Starker really wants to hurt their magic guy and take and study the lantern. He has the drafons acid halitosis for a minute, and if he can dash away dash away dash away all way over there before the minute is through he will spit acid on the bastard unless cooler heads prevail or he is restrained or persuaded. (He really did not enjoy yhe acid arrow portion of the evening.)
Hoid and Gneuman are able to subdue Faelix and Falonir. Trolkarl and Kragen lean against the nearest wall, tired beyond belief. Both have had their strength drained and have difficulty moving about in their heavy armor. Starker moves to continue the fight with Falonir. He is intercepted by Chadwick who calms him, "We have won. He will see justice." The guards arrive in force. Heavy crossbowmen and pikemen block all the streets and demand you lay down arms. Their sergeant walks forward to assess your group. He spots the beads of the Granitethews in Kragen and Hoid's beards. This sets him at more ease with them. The stranger on the roof calls out to the sergeant, "Excuse me. I was able to see all that happened and can vouch for these men that they were ambushed by that drow elf and his gang." He smiles, "I had a good view of the events from up here. By the way, does anyone have a ladder?"
The attackers are carted and led away by the guards. The sergeant has some men escort you by to the Slumbering Dragon. He will accept your word that you will not leave until the Captain can talk with you.
Kragen to act
Kragen, seeing Trolkarl fall in battle with the Shadows, mutters a prayer to Tyr.
"Chadwick, help Starker and the Stranger, i'll get take care of Trolkarl!"
BA: Healing Word (1st lvl) 4+5=9hp restored to Trolkarl
Action: Sacred Flame "Tyr sends you back to Hades". A flame like radiance descends upon Shadow 3
7 Dam, Sav vs Dex 12
Moves 15' towards Hoid and the Shadows
Shadow 3 DEX save at Disadvantage = 20, 17 and is successful in avoiding damage from Kragen's cantrip.
Ignore the attack rolls for Shadow 3. It moves to join Falonir who is moving down the alley.
The stranger uses a bonus action to cast Misty Step and is now on the roof of The Mellow Monk. He throws a dart at Firch, To Hit = 17. Hitting for 5 piercing damage. Like the female half-orc, Firch seems to be standing by force of will alone.
Fohune succeeds at a death saving throw.
Faelix retreats and fires his hand crossbow at Hoid, To Hit = 8, missing.
Trolkarl is up.
Should Hoid have gotten an opportunity attack against the shadow?
Probably
To Hit = 16 for 11 damage
20 to hit, 14 damage if AoO is allowed retroactively.
Move: Stand (15' cost)
Action: Eldritch Blast Falonir (Disadvantage from Dodge) -11
Moving: 5' NW back into the light
Trolkarl's Eldritch Blast flies wide of the wizard. Falonir grins back to Trolkarl.
Trolkarl gets an AoO as Shadow 4 retreats. To Hit = 23 for 7 damage and his sword Darkbane flares a brilliant light burning the shadow into nothingness.
Hoid to act
Hoid yells, “Faelix, that toy crossbow of yours is cute! Does it tickle if you hit with it?
Hoid launches a steel tipped yard of wood at Faelix. Hit 17, damage 5.
”Faelix, how did that feel? Surrender now and maybe you will live.”
Forgot to post move. Hoid moves east 15’.
Faelix grunts in pain as the arrow hits him. He is looking for the exits.
Floria succeeds at a death saving throw.
Ajax appears on the roof of the building next to the fleeing bad guys. He opens his mouth an out comes a 15' cone of scintillating colors and flashes of light. Faelix and Falonir are both blinded. Ajax trumpets in success!
Fennorae succeeds a death saving throw.
Chadwick to act.
Chadwick moves into range of Firch and wiffs his main attack (10) but connects with his bonus attack (16) for 4 damage.
Firch dodges the business end of Chadwick’s weapon. But, catches the butt end in the forehead, knocking him out.
Starker to act.
Kragen sees that, with the help of Ajax, Hoid and Trolkarl have subdued the 2 remaining Drow attackers.
He works to attend to the remaining combatants, working to stabilize them so they are brought to Justice in Granitestead.
Kragen uses cantrip Spare the Dying on Fennorae, Firch, Floria, and Fohune. This should stabilize their condition. With the help of the Town guard, he will bind and secure those 4. They are remanded to their custody.
When conditions allow, he will ensure all (Gneuman, Trolkarl, Hoid, Chadwick, Starker) are within 30' of him. Standing with hammer raised, you hear Kragen launch into a ritual prayer for 10 minutes. At the end, all feel Tyr's divine healing powers wash over them.
Prayer of Healing: 6+5+6=17 hp of healing.
Starker really wants to hurt their magic guy and take and study the lantern. He has the drafons acid halitosis for a minute, and if he can dash away dash away dash away all way over there before the minute is through he will spit acid on the bastard unless cooler heads prevail or he is restrained or persuaded. (He really did not enjoy yhe acid arrow portion of the evening.)
Happy to leave the outcome up to GM.
Hoid and Gneuman are able to subdue Faelix and Falonir. Trolkarl and Kragen lean against the nearest wall, tired beyond belief. Both have had their strength drained and have difficulty moving about in their heavy armor. Starker moves to continue the fight with Falonir. He is intercepted by Chadwick who calms him, "We have won. He will see justice." The guards arrive in force. Heavy crossbowmen and pikemen block all the streets and demand you lay down arms. Their sergeant walks forward to assess your group. He spots the beads of the Granitethews in Kragen and Hoid's beards. This sets him at more ease with them. The stranger on the roof calls out to the sergeant, "Excuse me. I was able to see all that happened and can vouch for these men that they were ambushed by that drow elf and his gang." He smiles, "I had a good view of the events from up here. By the way, does anyone have a ladder?"
The attackers are carted and led away by the guards. The sergeant has some men escort you by to the Slumbering Dragon. He will accept your word that you will not leave until the Captain can talk with you.
Hoid will gather all weapons armor and other worldly possessions of the defeated, except the lamp, to be the subject of detect magic.
He will also count coins, gems and jewelry.
Starker’ll Detect Magic on collected agglomerated hoard and especially the Lamp and will have Jievs pick the Lamp up and bring it back to the Inn.
Rolled 3 for level 5 hp for Hoid, added 6.
Rolled a 2 for hps, apparently. 22 hurray!
any suggestions as to L3s to learn?