This post has potentially manipulated dice roll results.
OOC: So are both of the guards that were protecting area 12 dead? If so, Krackle is going to move up closer to Ironthar.
Assuming the original 2 guards are dead, Krackle is going to race towards Ironthar as he spews acid over the swarm of attacking enemies. Seeing the barbarian being raked by claws and weapons, he would attempt to slip around his companions and place his small clawed hand on the back of Ironthar's leg. As he does, He would mutter a few words in draconic and cast cure wounds.
Healing! 7
If possible he would try to stay within 5 feet of his companions so long as it doesn't put him next to an enemy.
This post has potentially manipulated dice roll results.
As the dragonclaw attacks Ironthar with his second steike, Krackle would extend his hand outward as though he were going to block the blade. as he stretched out his hand, a set of golden spectral wings would shoot out from behind the kobold and block the strike.
choose when you gain the feat).
Protective Wings. When you or another creature you can see within 5 ft. of you is hit by an attack, you can use your reaction to grant a +2 bonus to the target’s AC against that attack roll, potentially causing it to miss. You can use this reaction 2 times per long rest
He would then extend his other hand towards the enemy and launch a fire bolt towards the enemy.
Both Dragonclaws dies from the party's vicious attacks.
End of Combat
The gear on the enemy is heavily pitted by the acid breath attacks and would be of little use for the party. Though you find 62 sp 43 cp among all of the dead cultists.
Looking into room 11 you see bunkbeds and a table with playing cards scattered on top. This was the cultist's barracks. On the floor is worn down rug that is brown with age, but was most likely red when it was new.
Everyone please roll Perception if you enter room 11.
This post has potentially manipulated dice roll results.
As the last enemy falls, Krackle would slowly walk forward... looking around as his eyes jump from corpse to corpse. "Are you all ok?" he would ask as his eyes move from the sizzling corpses towards his companions.... "That... That was pretty scary."
After the team regrouped, he would make his way into the next room and look around for valuables, traps, or anything useful.
Perception 13
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
Con Save Vs Sterling
Guard 5 dies
Guard 2
5
Guard 3
8
Guard 4
10
Dragonclaw A
9
Dragonclaw B
13
Guard 3 is dead also
Guard 2 is severely wounded
the rest are moderately wounded except for the beefy dragonclaws.
Gard 2 attacks Ironthar
Attack: 7 Damage: 8
Guard 4 attacks Ironthar
Attack: 8 Damage: 7
Dragonclaw A attacks Ironthar 2x
Attack: 23 Damage: 7
Attack: 17 Damage: 5
Dragon B claw goes around Ironthar still staying within 5 ft and attacks Sterling. 2x
Attack: 23 Damage: 5
Attack: 9 Damage: 5
Round 4
Now it is the party's turn.
Ironthar fires off one more acid breath hoping to kill all the moderately wounded guys.
Dex 13 Damage 11
OOC: So are both of the guards that were protecting area 12 dead? If so, Krackle is going to move up closer to Ironthar.
Assuming the original 2 guards are dead, Krackle is going to race towards Ironthar as he spews acid over the swarm of attacking enemies. Seeing the barbarian being raked by claws and weapons, he would attempt to slip around his companions and place his small clawed hand on the back of Ironthar's leg. As he does, He would mutter a few words in draconic and cast cure wounds.
Healing! 7
If possible he would try to stay within 5 feet of his companions so long as it doesn't put him next to an enemy.
Yes, they are both dead.
Zeds moves to the closest enemy that is on the edge of the breath weapon - he doesn’t want to get caught up in that!
Shortsword Attack: Nat 1
Bonus action Shortsword Attack: 18 to hit for 1 damage plus 9 sneak attack damage
(Waiting for Sterling)
Stirling will move to line up as many enemies as he can in a 15 ft cone cand then bring his hands together whispering.
A cone of flame shoots from his fingers towards the enemies.
DC 13 dex save or 11 damage half on a success.
Dex Save Vs Dragon Breath
Guard 2
12
Guard 4
15
Dragonclaw A
17
Dragonclaw B
14
Dex Save Vs Cone of Flame
Guard 2 is dead
Guard 4
16
Dragonclaw A
13
Dragonclaw B
20
Guard 4 is dead.
Dragonclaw A and B are severely wounded.
Dragon Claw A attacks Ironthar hoping to stop the acid breath attacks as their cloak is covered in acid burns
Attack: 7 Damage: 8
Attack: 15 Damage: 5
Dragonclaw B continues to attack Sterling
Attack: 12 Damage: 9
Attack: 12 Damage: 5
Round 5
Now it is the party's turn.
Seeing Claw A go after Ironthar, Zeds has a new target for his own attacks.
Shortsword vs Claw A attack: 20 to hit for 9 damage plus 3 sneak attack damage
Bonus Action Shortsword attack: 12 to hit for 1 damage
Ironthar using his glaive strikes at the Dragonclaw A
Attack 22 (reckless) Damage 8 (roll 1 + 3 str + 2 divine fury + 2 rage)
As the dragonclaw attacks Ironthar with his second steike, Krackle would extend his hand outward as though he were going to block the blade. as he stretched out his hand, a set of golden spectral wings would shoot out from behind the kobold and block the strike.
choose when you gain the feat).
Protective Wings. When you or another creature you can see within 5 ft. of you is hit by an attack, you can use your reaction to grant a +2 bonus to the target’s AC against that attack roll, potentially causing it to miss. You can use this reaction 2 times per long rest
He would then extend his other hand towards the enemy and launch a fire bolt towards the enemy.
attack 18 damage 10
Stirling blocks both of the attacks then draws his dagger thrusting it into Dragon Claw B.
Attack 23 damage 6
Both Dragonclaws dies from the party's vicious attacks.
End of Combat
The gear on the enemy is heavily pitted by the acid breath attacks and would be of little use for the party. Though you find 62 sp 43 cp among all of the dead cultists.
Looking into room 11 you see bunkbeds and a table with playing cards scattered on top. This was the cultist's barracks. On the floor is worn down rug that is brown with age, but was most likely red when it was new.
Everyone please roll Perception if you enter room 11.
As the last enemy falls, Krackle would slowly walk forward... looking around as his eyes jump from corpse to corpse. "Are you all ok?" he would ask as his eyes move from the sizzling corpses towards his companions.... "That... That was pretty scary."
After the team regrouped, he would make his way into the next room and look around for valuables, traps, or anything useful.
Perception 13