Krackle would nod to Ixsas before quickly moving to extinguish the nearby fires the best he could. The Kobold would cast Prestidigitation to extinguish the smaller flames while attempting to use his bedroll to smother some of the slightly larger ones..
Flame Spirit 4 uses its special ability Conflagration on Ixsas showering Ixsas in flames
Ixsas please roll Con Save DC 14
16 fire damage and on fail you are lit on fire and will take 10 fire damage each turn unless you use an action to douse the flames. On success half damage and you are not on fire.
CON save to maintain concentration on Bless: CON saving throw 9
Flames roar around Ixsas, but either because of Kossuth's blessing or because Ixsas has learned to tolerate the fire ever since his "fire walking" initiation into the church of Kossuth, none of his clothing catches fire. He squeezes his eyes shut and holds his breath briefly until the flames pass, but the fire still burns. The searing pain on his head and arms causes him to lose concentration on his spell.
When Ixsas opens his eyes, they're practically flashing. Fire is his! How dare this unholy spirit use it against him! He attacks the flame spirit with the glowing spear again.
If FS #4 is still there after that attack, Ixsas again calls down Kossuth's sacred flame on FS #4. If that finally finishes it off, Ixsas moves forward 30' to the west.
If the initial attack destroyed FS #4, Ixsas instead casts a guiding bolt at FS #1, the one near Ironthar. Then he moves forward 30' to the west.
Movement: if FS #4 is destroyed, 30' to the west. Bonus Action: attack FS #4 with Spiritual Weapon: 10, Damage: 8 (Force) Action: Cast spell Sacred Flame on FS #4, DEX 14 save (with no benefit from cover) or target takes damage: 6 (Radiant). Alternate Action (if FS #4 was killed by the Spiritual Weapon): Cast spell (LVL 1 slot) Guiding Bolt at FS #1, 24, Damage: 11 radiant If the bolt hits, the next attack roll made against this target before the end of your next turn has advantage. Free Action: Talking
((Whichever was closest, the map disappeared for me... But with his rolls it likely doesn't matter much.))
((Yeah, Ixsas missed with spiritual weapon the last 2 rounds, too. 🙁 But I guess it mostly matters once it's the flame spirits' turn to attack. 😜))
(I don't know why but maps have been disappearing. I chose Flame Spirit 2 for Zeds to attack which missed)
Flame Spirit 4 Dex Save vs Ixsas Spell
16
It takes 4 damage, and it still lives. The glowing spear once more misses.
((OOC: Ixsas says that, but it still lives. 😒))
((If Krackle wants to move away, he'll probably need to disengage.))
Krackle would nod to Ixsas before quickly moving to extinguish the nearby fires the best he could. The Kobold would cast Prestidigitation to extinguish the smaller flames while attempting to use his bedroll to smother some of the slightly larger ones..
Ironthar lets loose another Icy breath
8 damage on fail.
Flame Spirit 1 Dex Save
6
Enemies Turn
Flame Spirit 1 attack Ironthar
Attack: 6 Damage: 4
On hit 5 fire damage
Flame Spirit 2 attacks Zeds
Attack: 14 Damage: 7
Flame Spirit 4 uses its special ability Conflagration on Ixsas showering Ixsas in flames
Ixsas please roll Con Save DC 14
16 fire damage and on fail you are lit on fire and will take 10 fire damage each turn unless you use an action to douse the flames. On success half damage and you are not on fire.
Round 8
Post when able.
CON saving throw 14
(9 - second roll if this Conflagration ability counts as a "spell" for Ixsas's magic resistance)
CON save to maintain concentration on Bless: CON saving throw 9
Flames roar around Ixsas, but either because of Kossuth's blessing or because Ixsas has learned to tolerate the fire ever since his "fire walking" initiation into the church of Kossuth, none of his clothing catches fire. He squeezes his eyes shut and holds his breath briefly until the flames pass, but the fire still burns. The searing pain on his head and arms causes him to lose concentration on his spell.
When Ixsas opens his eyes, they're practically flashing. Fire is his! How dare this unholy spirit use it against him! He attacks the flame spirit with the glowing spear again.
If FS #4 is still there after that attack,
Ixsas again calls down Kossuth's sacred flame on FS #4. If that finally finishes it off, Ixsas moves forward 30' to the west.
If the initial attack destroyed FS #4,
Ixsas instead casts a guiding bolt at FS #1, the one near Ironthar. Then he moves forward 30' to the west.
Movement: if FS #4 is destroyed, 30' to the west.
Bonus Action: attack FS #4 with Spiritual Weapon: 10, Damage: 8 (Force)
Action: Cast spell Sacred Flame on FS #4, DEX 14 save (with no benefit from cover) or target takes damage: 6 (Radiant).
Alternate Action (if FS #4 was killed by the Spiritual Weapon): Cast spell (LVL 1 slot) Guiding Bolt at FS #1, 24, Damage: 11 radiant
If the bolt hits, the next attack roll made against this target before the end of your next turn has advantage.
Free Action: Talking
Round 7 of 10 (no concentration required) for Spiritual Weapon
Zeds attacks Flame Spirit 2 right back...
Shortsword Attack: 11 to hit, 7 piercing damage
Bonus Action Shortsword Attack: 18 to hit, 7 piercing damage
Plus 11 Sneak Attack damage if either hit...
OOC: How many fires are still around?
Last round Krackle was able to put out the fire of the 1st wagon, but the 2nd wagon is still on fire
Ironthar let out an icy breath on Fire Spirit 1!
12 Cold Damage
Krackle would wipe some dirt and ash from his forehead before making his way to the second wagon and attempting to put out the flames as well
Enemies turn
Flame Spirit 1 Dex Save vs Dragon breath
15
Flame spirit 4 Dex save
12