Seeing the large Cal lunge forward, presumably to attack, Duwamilly hurries to move momentarily ahead of everyone and unleash her Wand of Wonder against the monstrous being, before the gentle giant can involuntarily get into a position where some effects could include him.
"It seems pretty nasty, kids..." the ex-Preceptor points out "Hit it with all you have!"
[[ So, since Cal agrees: Duwamilly moves 25' towards the monster (initially she should be 75' away, since the arena is 150' in diameter - at the end of the move she should therefore be about 50' away from the monster) then she uses the Wond of Wonder, targeting the fiend ]]
The target's skin turns bright blue for 1d10 days.
[[ OOC: Ok, looks like it's going to be someone else's turn to inflict damage... Sorry, mates, one of the few almost useless rolls of the wand. Fun, but almost useless ]]
This post has potentially manipulated dice roll results.
(I'll go out on a limb here and assume that Zander and Cal are trying to flank the monster and are currently on either side of it).
The monster is up... Seeing Cal and Zander charging towards it, lets out a horrific screech at Cal! Cal... please make a Wis save (DC 13)... on a failure you will become frightened and take 16 psychic damage. Oh... and you'll also be incapacitated if you fail (no actions or reactions... you'll still be able to move, though, albeit at half-speed)
Map (if anyone would like to change their position let me know)
Rollback Post to RevisionRollBack
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This post has potentially manipulated dice roll results.
For a moment, Delvindra freezes in shock and fear...watching, detached, as the rest of the accursed take action.
It isn't until the creature screeches that she snaps out of it and realizes that her hands, seemingly of their own accord have started the remove the ring of protection from mind control...
Didi slams the ring back into place on her finger, dashes straight at the creature, and attacks it with a flurry of blows.
For a moment, Delvindra freezes in shock and fear...watching, detached, as the rest of the accursed take action.
It isn't until the creature screeches that she snaps out of it and realizes that her hands, seemingly of their own accord have started the remove the ring of protection from mind control...
Didi slams the ring back into place on her finger, dashes straight at the creature, and attacks it with a flurry of blows.
Attack: 17 Damage: 6
Attack: 24 Damage: 6
"Way to go, Delvindra, honey!" Duwamilly encourages the rampaging tiefling "Come on, kids! Let's show this ugly beast that barking will do it little good!"
And immediately the gnome cleric murmurs a mystical prayer ("And therefore never send to know for whom the bell tolls. It tolls for thee") while making a warning gesture towards the enemy... A gesture that arouses in the opponent the sensation of its last hour looms...
The multiple ex-Preceptor (4 of them can still be seen - all moving and acting in unison) then moves closer to the clash, so as to be able to more easily reach the fellow accursed, if they find themselves in difficulty.
[[ OOC: Duwamilly casts Toll the Dead on the fiend, then she uses her 25' movement to approach. She should end up 25' from the monster. She tries to stay between Delvindra and Cal, so that she can reach and heal either of them indifferently, if needed (since Cal seems to have attracted the monster's attention, but Delvindra has now hit him... so maybe the monster will change target) ]]
This post has potentially manipulated dice roll results.
The red-haired Half-Elf is slow to act, trying to determine how dangerous the creature really is, but the fact that she has absolutely no idea what the kobolds have caught for them makes her wary, and the Tiefling recklessly charging forward decides the matter for her, quickly rubbing her sapphire ring to call forth her master with a thunderous boom, echoing through the pit.
This post has potentially manipulated dice roll results.
The djinni appears right in front of the fiendish beast, then moving to flank with the Tiefling, glaring down into it's dull eyes, making a quick series of slashes against it with it's massive thundering scimitar.
Meanwhile, Delvindra and Lord Amir's attacks all land true... but they don't seem to hurt the monster nearly as much as they should... (note: as far as I can tell, the djinni's scimitar attacks are not considered magical for the purpose of overcoming resistances or immunities)
Went ahead and rolled Zander's initiative...
Initiative:
Yasmina
Cal
Duwamilly
Zander
---
Monster
---
Delvindra
Aaaannndddd... GO!
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Cal will move to the other side of the beast and look at it with his divine sense as his action with his sword on his favorite flame sword setting.
Full movement but putting himself in flanking position for his comrades
Also, Divine Sense tells me if he is a celestial, fiend, undead
It immediately pings as a fiend.
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Seeing the large Cal lunge forward, presumably to attack, Duwamilly hurries to move momentarily ahead of everyone and unleash her Wand of Wonder against the monstrous being, before the gentle giant can involuntarily get into a position where some effects could include him.
"It seems pretty nasty, kids..." the ex-Preceptor points out "Hit it with all you have!"
[[ So, since Cal agrees: Duwamilly moves 25' towards the monster (initially she should be 75' away, since the arena is 150' in diameter - at the end of the move she should therefore be about 50' away from the monster) then she uses the Wond of Wonder, targeting the fiend ]]
Wand of Wonder percentile roll: 96
The target's skin turns bright blue for 1d10 days.
[[ OOC: Ok, looks like it's going to be someone else's turn to inflict damage... Sorry, mates, one of the few almost useless rolls of the wand. Fun, but almost useless ]]
(Presuming the beast is 75' away)
Zander will unsheath Snicker and Dash forward to get to within 15' of the beast.
D&D since 1984
Since is probably really, really important: the fiend's skin remains bright blue for 4 days!
(I'll go out on a limb here and assume that Zander and Cal are trying to flank the monster and are currently on either side of it).

The monster is up... Seeing Cal and Zander charging towards it, lets out a horrific screech at Cal! Cal... please make a Wis save (DC 13)... on a failure you will become frightened and take 16 psychic damage. Oh... and you'll also be incapacitated if you fail (no actions or reactions... you'll still be able to move, though, albeit at half-speed)
Map (if anyone would like to change their position let me know)
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Delvindra is up!
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(If this hits I will be automatically out cold)
wisdom save: 7
Cal is rattled as the horrific screech hits him... but his will is strong enough to shrug off the nastiest effects of the monster's attack.
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It’s not the horrible things this rod has made him see and do.
For a moment, Delvindra freezes in shock and fear...watching, detached, as the rest of the accursed take action.
It isn't until the creature screeches that she snaps out of it and realizes that her hands, seemingly of their own accord have started the remove the ring of protection from mind control...
Didi slams the ring back into place on her finger, dashes straight at the creature, and attacks it with a flurry of blows.
Attack: 19 Damage: 7
Attack: 13 Damage: 5
Remember you are Blessed (ditto for Zander and Yasmina also). When you do an attack or saving throw, you can add 1d4 to the result.
Anyway, glad you saved! Gratz!
"Way to go, Delvindra, honey!" Duwamilly encourages the rampaging tiefling "Come on, kids! Let's show this ugly beast that barking will do it little good!"
And immediately the gnome cleric murmurs a mystical prayer ("And therefore never send to know for whom the bell tolls. It tolls for thee") while making a warning gesture towards the enemy... A gesture that arouses in the opponent the sensation of its last hour looms...
The multiple ex-Preceptor (4 of them can still be seen - all moving and acting in unison) then moves closer to the clash, so as to be able to more easily reach the fellow accursed, if they find themselves in difficulty.
[[ OOC: Duwamilly casts Toll the Dead on the fiend, then she uses her 25' movement to approach. She should end up 25' from the monster. She tries to stay between Delvindra and Cal, so that she can reach and heal either of them indifferently, if needed (since Cal seems to have attracted the monster's attention, but Delvindra has now hit him... so maybe the monster will change target) ]]
Toll the Dead: Wisdom DC 13 save or take 12 necrotic damage
The red-haired Half-Elf is slow to act, trying to determine how dangerous the creature really is, but the fact that she has absolutely no idea what the kobolds have caught for them makes her wary, and the Tiefling recklessly charging forward decides the matter for her, quickly rubbing her sapphire ring to call forth her master with a thunderous boom, echoing through the pit.
Lord Amir initiative: 9
The djinni appears right in front of the fiendish beast, then moving to flank with the Tiefling, glaring down into it's dull eyes, making a quick series of slashes against it with it's massive thundering scimitar.
Scimitar: 18 Slashing: 13 Thunder: 5
Scimitar: 28 Slashing: 12 Thunder: 2
Scimitar: 20 Slashing: 14 Thunder: 3
Lord Amir then tries his best to place himself to protect the Tiefling, hoping to draw the fiendish beast's attention.
Wis save vs. Toll the Dead: 3
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The fiend is completely unphased by the bell.
Meanwhile, Delvindra and Lord Amir's attacks all land true... but they don't seem to hurt the monster nearly as much as they should... (note: as far as I can tell, the djinni's scimitar attacks are not considered magical for the purpose of overcoming resistances or immunities)
Looks like we're back to the top of the round!
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