Aztar Shalecrusher, Hill Dwarf, Cleric of Gond (Forge Domain).
Background:
Aztar (Az) was born to a simple family in a small fishing village in Rhomas. . His family owned the only Pub/Inn and in the village, Shalecrusher Inn. His father, Azgur, was known for his ale's, mead's, and whiskies he would brew. When he was young, Az demanded that his father teach him how to use all the tools in the brewery! He was a curious boy and wanted to know how everything worked and how it was all made. He was a quick study, and was soon brewing his own special blends and maintaining all the equipment there when he was barely even old enough to drink it (14 years old)!
Which is what caught the eye of a passing Cleric of Gond several years later. Khuglath was a tall Goliath who carried a massive hammer and had a pack full of wares to sell. He notices all the crafted works around the Shalecrusher Inn, and what he described as "The most beautifully crafted still I've ever seen". He talked with the Shalecrusher's, and offered to bring Az to Greenholden to learn at the great temple of Gond there, the High Holy Crafthouse of Inspiration. While originally apprehensive, they realized he would be able to learn more in Greenholden then in his small village.
He left his home to go to Greenholden. At the High Holy Crafthouse, he was surrounded with like minded fellows who had a thirst for knowledge and crafting. He was amazed at how natural it all felt, he was like a fish in water. Not just the crafting, but learning about Gond and his teachings as well! He spent years in study until they allowed him to take the saffron robes of a Cleric of Gond. He then went out to the world to wander, to help with crafting where he could, and to learn new techniques and crafts that he could share with the Church.
While on his travels, he ended up joining a Merchant Guild, specifically a brewery guild. He befriended Lorilla Ningel, a gnome, one night over a drinks in bar near the docks of Greenholden. He had her try one of his latest concoctions, a Jasmine Mead. Unbeknownst to him, she was the Guildmaster for Wyvern-Draught. She offered him an apprenticeship right away. He accepted, on the condition that it not interfere with his work for Gond. He became a traveling Brewmaster for Wyvern-Draught; setting up some of his guild mates with the finest stills he could craft.
At the age of 40, he returns to Greenholden, looking for his next challenge. Khuglath, now getting on in years and serving as a teacher in the High Holy Crafthouse, suggestions that he try joining the Seven Saints Adventuring Company. "You still need to get some good battles under your belt!" Khuglath gives Az his old warhammer, and wishes him luck!
Three NPCs that you know who might be helpful in Greenholden:
Khuglath (Goliath) - Grand Artificer of Gond. He is one of the oldest cleric at the High Holy Crafthouse of Inspiration. He is a famed armorer and weaponsmith. He is now training a new generation of artisans in Greenholden.
Lorilla Ningel (Gnome) - Guild Master of Wyvern-Draught. Wyvern-Draught makes some of the finest ale's, meads, and whiskies in Rhomas.
Theodore Luxan (Human) - Bartender and owner of The Stormy Baboon Pub near the docks of Greenholden. He is a member of the Wyvern-Draught and a good friend of Aztar
Two NPCs that you do not get along with:
Lorsan Zumlar (Elf) - Former Member of the Wyvern-Draught. He previously a traveling Brewmaster, like Aztar. He crafted a few stills before Aztar joined. Aztar was fixing a broken still at a small pub outside of Greenholden. He kept mumbling and saying that this was one of the worst still's he'd ever seen, not realizing Lorsan was right behind him. Lorsan brought the issue to Lorilla, demanding that Az be kicked out. Az apologized "I'm sorry that you heard that.... but Gond knows that it was still a heaping pile of junk. If you want, I can teach you how to make a good one?" Lorilla stated that she wasn't kicking anyone out. Lorsan, pride hurt and refusing to bend, left the guild.
Max Buringham (Half-Elf) - Max was a "craftsman" and snakeoil salesman in Greenholden. He would try to con people with sub-par goods and trinkets on the corners of Greenholden streets. Aztar ran into him a few times, and was enraged to see that he was selling talismans of Gond! He wasn't made that they were being sold, he was made that they were of such low quality! They've gotten into a few shouting matches and threats, but never any physical blows.
Let me know what you think!
Edit: I forgot to post this. I'll be able to post a few times a day during the weekday. Weekends are tougher, but I usually manage to post once a day. I'm in EST, for reference.
Yes, the magic item must be a wondrous item. No cheaty easy way to get magical full plate or +1 weapons initially, though there is some cool stuff in the wondrous item list still to look over.
Just a note for everyone: I'm not going to critique characters. I do read over them as I'm following the thread, but leave it up to you to keep the consistency of the character. If you want to amend your character before the close of the thread, then feel free to do so. I'm planning to reread through them at that point anyway. Also, thank you all for the enthusiastic intake of people who want to join so far. If I keep getting so many, I may have to run a couple of side-by-side threads instead!
Name: Sebastian Gold Race: Human (Variant) Age: 32 Background: Guild Merchant Class: Wizard 3 (Conjuration) Alignment: Lawful Evil/Lawful Neutral
Ranked Party Roles (Out-Of-Combat): Info Dumper (10/10), Party Face (7/10) Ranked Party Roles (Combat): Lockdown/Controller (10/10), Damage-Dealer (4/10) Religion: Dual worshipper of Mystra (Lawful Neutral goddess of magic) and Bane (LE God of Tyranny and Power) Magic Item: Proof Against Detection and Location (Anti-Divination amulet)
Personality Traits: I'm convinced that people are always trying to steal my secrets. I always keep my word and honor my deals, down to the letter. Ideals: If I attain great power, no one can tell me what to do. (Evil) I help people who help me, simple as that. (Neutral) Bonds: I pursue wealth and power to secure someone's love. I will do anything to prove myself superior to a hated rival. Flaws: I'll do anything to get my hands on something rare or priceless. I'd rather kill someone in their sleep than fight fair.
Three Helpful/Friendly NPCs:
1. Cinoquire Inferni: A male Fire Genasi in his late 50s, specializing in transmutation and alchemy. Father figure and former master to Sebastian Gold.
2. Aaron Throk: A capable half-orcish swordsman, ex-adventurer, and frequent patron of Cinoquire's. About the same age as Sebastian (early 30s), now lives the "good life" in Greenholden, occasionally re-padding his wallet as a sellsword.
3. Brianna Nainodel: A female half-elf, the daughter of Michael Nainodel, a minor human noble. A romantic interest of Sebastian's maintaining a "Perpetual Friendzone" relationship due to a love triangle situation.
Two NPCs You Don't Get Along With:
Vindus Galanon: A knife-ear sorcerer (age unknown, stupid elf face), everything you'd wish he wasn't and more. An arrogant, supremely self-confident merchant, trading in magical items and potions. Sebastian's rival in all things, even romance: Is just as interested in Brianna Nainodel, but has a leg-up in society due to better financial straits.
Michael Nainodel: A human noble, father of Brianna. Between the two males in the love triangle, currently favors Vindus Galanon, due to the elf's superior financial status and solid business. Disapproves in equal measure of Sebastian's temper and propensity for reckless behavior.
Background:
When one's mother dies in childbirth, and their father can't be bothered to raise the child, what happens? In the case of young Sebastian Frost, they are taken in as an apprentice by Cinoquire Inferni. Despite never coaxing out any adequate skill in potionmaking, Cinoquire found a strong talent for Conjuration magic in the boy, who was eager to learn. While Cinoquire’s hot temper and gruff teaching style were intimidating, Sebastian still found himself learning untold secrets from his mentor, about spells and items of great power currently beyond the reach of most mages.
For almost three decades, Sebastian had the best kind of life: a relatively uninteresting one. Sebastian graduated from his apprenticeship and began work as an appraiser- and collector- of magical items and artifacts. The Mage Guild, in its arcane wisdom, partnered the man with a high elf sorcerer, Vindus: they were to maintain separate businesses, but work together for any and all guild tasks. It took approximately eight seconds for the two to dislike each other, and another twelve to become bitter rivals for life.
When Sebastian entered his early thirties, fate struck at him again. On a job for Michael Nainodel, a human noble, Sebastian became infatuated with the man's half-elven daughter, Brianna. The horror of learning that Vindus, too, was attracted to the woman was almost incomparable- at least until her father learned of this love triangle, and explained that Vindus had a better findancial situation, a more lucrative business, and thusly his blessing, while Sebastian did not.
Sebastian left this meeting in a hotheaded rage. If the problem was a lack of wealth, he'd simply fix the problem. He'd show Michael. He'd show Vindus. He'd get revenge on them both. It was true that Sebastian couldn't match Vindus's contacts and ability to craft second-rate magical items. But what Sebastian COULD do was join the Seven Saints Adventuring Company. He could snatch first-rate magical artifacts, more powerful than Vindus could DREAM of, from places they had lain buried for centuries. And once he had those artifacts, he could establish his dominance, exercise true power... and prove himself worthy of the one person who’s life and love he treasures.
While I do own all the material here, I have run out of content sharing due to the amount of things I DM. However I have a work around if it is needed, so assume you can use official sources when planning your character.
The reason I ask is because I'd really like Akaas's uncommon wonderous item to be the Insignia of Claws, but it isn't available with the standard membership. Also, I'm considering changing his background. While acolyte works, it's not exactly what I want. The others I'm considering if available are far traveler and hermit.
Referring to the Q&A, if you do not have the content, that doesn't matter. Either we'll have someone who is kind enough to share the content, or I'll sort a work around, creating the content to be used.
Personality Traits: I empathize with any enemies and try to find peace with them. I am tolerant and respectful of other religions
Ideals: I believe in Bahamut and shall do by going by his teachings
Bonds: I try to help the common folk and the poor and wretched
Flaws: I trust the words of those who say they follow Bahamut too easily
Three Helpful NPCs
Charles Farvin - Urchin - A young boy I helped as I wandered the outskirts. He shown me other orphans that would need help. A bit a mischief here and there, but a good boy.
Victor DrawnSun - Priest - A Dragonborn priest that I see regularly for prayers and to converse with.
Philip -Old Hermit- A dwarf I met on the road, he refused my aid but wanted company, in return he chose to let me stay at his abode when I asked where an inn was. I clean and cook meals for him as he tells me not to worry about it, I just smile and serve him breakfast. He advised that I do more good with the Seven Saints.
Two NPCs that don't get along with you
Yevetal Dinita - Female Human lord - She dislikes my priorties to the sick and poor over her. She openly disdains my service to them and sometimes sends men to harass me over how I smell or how I might be sick from visiting the outskirts.
Gillian Darriat - Gnome Scoundrel - Has taken gold numerous times saying that he was using it for the church. Philip has warned me to no longer lend him gold, as he was...an unsavory individual. I no longer lend him gold, but do tell him of justice and mercy.
Brief Background:
Born to a religious family in a small town, devoted to Bahamut and his lord. Chetin was raised with the morales to help and to be merciful to all. His life was already spent mostly with priests and priestesses, listening to their scriptures and teachings, only furthering his devotion. He grew to love to learn of his lord, Bahamut, to be truly like Justice yet be kind to all and accept all. He started to share his what little wealth he had with the people and prayed with them for health and good blessings. As he done so, he realized that he'll have to work for them too. So he went to the local docter, to learn of medicine and natural remedies, when he could not help them with magic.
Most of the town already knew him, a kind and devout boy, turning to a man. The priest asks him what he would do, interested if he would take his mantle and lead his flock. Chetin said that he would travel, to spread word and do more good for this world. He apologizes as the priest chuckles, only saying to him that the world is his flock.
He pats his shoulder as he warns him though 'Be vigilant though, some wolves may the skin of the sheep.'
Chetin nods, 'And I'll forgive them for their deception, and welcome them as they are.'
And he takes the last carriage of out the town, having said his goodbyes to his family, friends, and his patrons of faith. He looked back somberly for a moment before looking ahead to the city of Greenholden.
He arrives at the city, making slow way to the local church, helping a few poor souls along the way. Yet he arrives a poor hour as a ceremony was being held, he sighs and resumes his tour of helping. That is when he meets Gillian, a smug gnome who stops Chetin in his tracks. He lies his way to Chetin's money, as he asks for gold for a fake disease, which Chetin gives up with blessing upon him to feel better.
A hermit nearby scoffs at him, 'Boy, you just lost that gold.'. Chetin goes to the man asking why.
The hermit merely says, 'That gnome cheats people here with tales like those. Best not associate with him again.' Chetin nods but says he'll try to change his way, the man snorts at that.
Chetin asks if the man is alright, the hermit waves him off, that old age is just getting to him but not death yet. Chetin acknowledges his denial and says that he'll be here if he ever need anything.
The man grunts before talking, 'Boy, tell you what, you've helped the people around here, I'll let you stay at my place for a while.'
Chetin nods, saying he wouldn't want to impose upon the church. And offered to cook and clean around the house while he stayed. The old man waves it off, saying he's a guest. So he stayed with the old man, cooking and cleaning around the house early in the morning. Then making rounds among the poor and the common people. In the evening visiting the church and saying daily prayers. At night he returns to the old man's house, making dinner as the old man, Philip, as he learned, makes his way to home as well. Upon the a week's stay, Philip suggests to Chetin to join the Seven Saints.
'Lots of opportunities to help folk,' he said as he chewed his food, ' besides, staying in one place ain't gonna help your end goal, now will it?'
Chetin muses about it for a moment before nodding, 'I suppose that it won't, but I'll be sure to be back every once in a while.'
Philip grins, 'Good, cause your non stop talk of religion is over bearing, come back with some adventures.'
Yes, recruitment is still open! It'll be open until the afternoon of next Monday. Feel free to leave a character concept. Make sure to check through the initial post, as I update it with Q&A that are asked here.
Well Depending on the tone of the campaign we can use one of this two characters:
Rasen Khen. Male Half-elf Warlock
Backstory
Recently arrived at the twon, if someone would have asked him why he had come to Greenholden he wouldn't have been sure what to answer. He only knew that he must go north. As northen as he could. Since that night when all his life went down to the garbagge he has gone traveling.
That night, that had started nicely, with him beign able to enter the private chambers of the count’s daughter, a particullary pretty young girl named Rashia, daughter of the Count’s first wive, that was meant to marry some noble from the capital by his father, but she had another plans, for she was in love with Rasen. And Rasen was in love with her. They had met half year ago when he had entered into his father’s service as a guard. But that night, has they searched the other between the silks of her bed was the last night he had been free. If only he had been more pereceptive of the clues that were there. The looks of the Countess, the third wive of the Count, to her. The savvory individuals that the Countess made deals when she was in the market and he was acting as a bodyguard... the runes that where embroidered at the Countess robes... if only he had gotten eyes for more than Rashia, he could had noticed something.
When they were finally naked,suddenly the door of the chamber exploded in thousands of splinters.They both screamed and standing there, the Countess, with two demonic creatures at her side.
- Thank our Lord it’s not too late - she said. - Grab him too and bring them both to me -
Rasen tried to fight, but to no avail. One of the creatures punched him in the head and the next thing he knew was that he was chained to a wall, still naked, in a subterranean chamber. In front of him there was an altar, and chained to that altar was Rashia. Over her was the Countess with a black dagger over Rashia’s chest. He was in one lateral of the chamber, and Raisha’s head kind of fell over the altar, so she could see him, looking upside down, and he could see her eyes, begging him to help her. In front of the Countess, giving a dim greenish light to the entire room, were an open portal, swirling tendrils of arcane energy going to another place.
- No.. No... - he struggle against the chains, one of the demons that were at the Countess side looked at him and mocked him. - Let me save her please...-
Suddenly a low, rasping voice in the back of his head talked to him.
- What would you give to save her... - He didn’t think about it.
- Anything... anything.. just help me.. give the strength... -
- Anything.. interesting...-
- Please please, free me... let me help her... - he begged to the voice in his head as the black dagger began to descend.
- Would you serve me? Forever? - The dagger was half way
- Yes Yes!! - The black metal started to cut her soft and delicate flesh, the red blood began to pour out of it, her eyes were fixed on his. He felt he was about to rip his own arms off.
- Deal -
The dagger finished its way and the hilt touched the chest. The chains were opened, and somehow,his sword was in his hand. He jumped, and he stabbed the Countess’s heart screaming and crying. He didn’t remember quite well what happened next. He only remember that he was able to kill the two creatures and the damn witch,the weird portal closed when he threw the witch head inot it, and now he was nourishing Raisha in her last breaths.
“You’ve saved me... “ she said with a faint smile “ You saved me... “ she said exhaling her last breath. After that he hadn’t too much options. The Count had been murdered by his third wife and the only one to blame would be him. He left his city and his country and fled in the night, carrying Raisha’s neckclake, something to remember her.
Or:
Dar'quilyn Redn'Avir, High elf Bladesinger:
Dar’quilyn was raised with the histories of his father, the renowed bladesinger Tarin’thilan Redn’Avir.
Nor only his father was a renowed hero fo the kingdom before the elves leave Kyonin several hundred years ago, but he was one of leading the fight against Treerazer and his minions, to the point that he used his enchanted blade to inflict a grievious wound on the demon in the final fight against him. Unfortunately his father died in that fight. By that time he was already beign raised both as a wizard and as a dancer and musician.
His training included a fairly amount of swordplay. He was determined to be one of the best baldesingers that the elven people had ever known. Like his father. The death of Tarin’thilan only strengthened his resolve to become one of the few bladesinger of the young (for elven standars) recovered nation of Kyonin.
His passion made him impatient and too rash and bold for his own good. It was true that he had already mastered all the spells required, and his swordplay and dancing skills were almost flawless, but he still had a lot to learn, patience among other things. But that was the only test he failed, and the day of his graduation as a true bladesinger never seems to come. The young elf, he is only 135, craves for an opportunity to probe his instructors that he is ready to enter the bladesingers and had left Iadara in search for an adventure to probe himself.
I mean, Rasen is a more dark character and perhaps is not suitable for a more "lighter" campaign where the mood is not so "gothic" but I am willing to explore anyone of them.
We can finish the details as who they know in the village and the magical objects could be :)
Either or can work. As mentioned this campaign isn't meant to be super-serious in its execution, though the roleplay and synergy of the players will generally steer the path of the game anyway. Feel free to pick which character you'd rather play.
NAME: Cora "Crispy" Perkins CLASS: Investigator Rogue RACE: Human
BACKSTORY: Since the day she was born, Crispy has had a rough life. Born to an affair her mother had, she spent her adolescent years being beaten up by her abusive father. Unable to live that kind of life, her mother took Crispy, left her father, and was abandoned in a temple of Lathander, where she was watched over for a few years. Eventually she escaped and lived on the streets where she was beaten regularly and forced to keep on the move just to survive.
When she was about 15 she was found by a Elite Special Forces organization and refined, educated, and trained into a deadly and viscous precision killer. She spent a number of years on the force, but hard habits are tough to break, and Crispy and her work partner spiraled into a sea of bribery, deceit, extortion, bullying, and unethical behavior. Her partner was killed, she was banished from the force, and exiled to never return to her home city.
MY PROFESSION BEFORE ADVENTURING: I was a cop. I was a member of a team of Special Forces that investigated and destroyed supernatural threats in the city I was living in. I am sharp, in amazing shape, and skilled in seeking out and destroying threats the regular police force couldn't handle.
PERSONALITY: Crispy has had a terrible life. Usually, she's OK with a quirky sense of humor, but she's also defensive, irritable, sarcastic, a broken soul, and has a heart of gold. It's just buried under the tons of weight from terrible life choices and experiences. Slow to trust, but once you've earned it, you'll have a friend for life. She's also a deadly weapon. She's riddled with the weight of pain, torture, frustrations, and a feral rage deep inside her, but she's doing her best to try and find her place in the world and have a "normal" life.
WHO LIKES ME IN GREENHOLDEN: - Chubby Beersmith. When I was fired, I saved his life when I helped him in a barfight - we became lifelong friends in a time when I had none. - Ariana: Trying to cope with my loss, I would frequent the shadier bars and gentlemen clubs in other cities to drink my troubles away. One exotic dancer was sympathetic to my story, and we had a romantic relationship briefly. We don't see each other in that way anymore, but we're still good friends.
WHO HATES ME IN GREENHOLDEN: - The spirit of my dead father: When I graduated the Academy, I found my drunk abusive father. I murdered him and his soul still haunts me to this day. I have trouble sleeping, and have nightmares regularly. - Demons from the 6th layer of Hell: In order to rid the nightmares, I conspired with demons to make a deal to make them go away. I didn't like the agreement, and I tried to back out of it. They are not very happy with me.
WHY AM I IN GREENHOLDEN: Greenholden is close to the city I was banished from. It was easy to blend in and find work to make a living, and to try an escape the wrath of those I took advantage of.
Either or can work. As mentioned this campaign isn't meant to be super-serious in its execution, though the roleplay and synergy of the players will generally steer the path of the game anyway. Feel free to pick which character you'd rather play.
I will go for the Bladesinger. I have a build that I want to try and it seems fun! :)
I will be using Gale, the Air Genasi Neutral Good Fighter.
Backstory/Why he came to Greenholden
Gale joined the war effort for his hometown as soon as he was an adult, becoming a soldier at the age of 19. He was in the war for 10 years, before being sent home from a serious injury. He continued to work for the military, training recruits and such, for another year. He eventually quit, tired of being told that his injury slowed him down and made him a worse soldier. He fell into habit of carrying a flask of liquor on him at all times. He eventually moved to Greenholden to get away from his old life, and decided to try to find new work at the Seven Saints Adventuring Company.
People that Gale knows in Greenholden
Michael Alson - An old human friend from the war.
Aaron Rowan - Another human, the old bartender from the bar Gale frequented. Aaron left a few months before Gale, and was one of the main reasons that Gale went to Greenholden.
Katelyn Illessan - An old flame of Gale- an elven woman.
People that hate Gale in Greenholden
Iren Ekels - Gale's old commander, an older human, who was quickly passed up by the Genasi.
Emma Patrel - A half-elven woman who heckled Gale while he recovered from his injury, and every time he had to take time off because of it. She generally disliked him because of his charisma and skill.
Belch was born in service to a great green gluttonous Dragon named Cromundrogus. He had the gift of magic and soon became a favorite of Cromundrogus which also made the other kobolds jealous. Cromundrogus had grown fat over the years from inactivity and the constant feeding of offerings from the other Kobolds he was lethargic and had not left his cavernous lair in hundreds of years. Belch discovered during what appeared to be an unusually long nap for Cromundrogus that the dragon was dead and probably had been for a few years. He mourned quietly for the old and fat dragon briefly before realizing the other kobolds would likely turn on him without Cromundrogus to scare them. He took what possessions he had and fled eventually finding himself at the town of Greenholden. He felt he could easily escape his jealous relatives in such a large city. He eventually joined the seven saints partly for protection and a chance to see the world he'd be shut off from for so long.
Friendly NPCS
Slyferus: A gnome bar maid who helped Belch when he first arrived to Greenholden. She fed him table scraps in the back alley till he found work in the city.
Karn: A Dwarf books and Tomes merchant who took pity on Belch and gave him a job assisting with running the shop.
Daliea: A Tabaxi Rat catcher who enlists Belch's assistance from time to time when going after larger prey
Not Friendly NPCS
Karlis Sportsly: A human treasure hunter who is trying to get the location of Cromundrogus's lair and wealth.
Barnabus Silver: A half-elf guard who dislikes Belch and seeks to make his life miserable because of a small misunderstanding.
I shoudln't have any issues posting regularly though my Time zone is EST
Aztar Shalecrusher, Hill Dwarf, Cleric of Gond (Forge Domain).
Background:
Aztar (Az) was born to a simple family in a small fishing village in Rhomas. . His family owned the only Pub/Inn and in the village, Shalecrusher Inn. His father, Azgur, was known for his ale's, mead's, and whiskies he would brew. When he was young, Az demanded that his father teach him how to use all the tools in the brewery! He was a curious boy and wanted to know how everything worked and how it was all made. He was a quick study, and was soon brewing his own special blends and maintaining all the equipment there when he was barely even old enough to drink it (14 years old)!
Which is what caught the eye of a passing Cleric of Gond several years later. Khuglath was a tall Goliath who carried a massive hammer and had a pack full of wares to sell. He notices all the crafted works around the Shalecrusher Inn, and what he described as "The most beautifully crafted still I've ever seen". He talked with the Shalecrusher's, and offered to bring Az to Greenholden to learn at the great temple of Gond there, the High Holy Crafthouse of Inspiration. While originally apprehensive, they realized he would be able to learn more in Greenholden then in his small village.
He left his home to go to Greenholden. At the High Holy Crafthouse, he was surrounded with like minded fellows who had a thirst for knowledge and crafting. He was amazed at how natural it all felt, he was like a fish in water. Not just the crafting, but learning about Gond and his teachings as well! He spent years in study until they allowed him to take the saffron robes of a Cleric of Gond. He then went out to the world to wander, to help with crafting where he could, and to learn new techniques and crafts that he could share with the Church.
While on his travels, he ended up joining a Merchant Guild, specifically a brewery guild. He befriended Lorilla Ningel, a gnome, one night over a drinks in bar near the docks of Greenholden. He had her try one of his latest concoctions, a Jasmine Mead. Unbeknownst to him, she was the Guildmaster for Wyvern-Draught. She offered him an apprenticeship right away. He accepted, on the condition that it not interfere with his work for Gond. He became a traveling Brewmaster for Wyvern-Draught; setting up some of his guild mates with the finest stills he could craft.
At the age of 40, he returns to Greenholden, looking for his next challenge. Khuglath, now getting on in years and serving as a teacher in the High Holy Crafthouse, suggestions that he try joining the Seven Saints Adventuring Company. "You still need to get some good battles under your belt!" Khuglath gives Az his old warhammer, and wishes him luck!
Three NPCs that you know who might be helpful in Greenholden:
Khuglath (Goliath) - Grand Artificer of Gond. He is one of the oldest cleric at the High Holy Crafthouse of Inspiration. He is a famed armorer and weaponsmith. He is now training a new generation of artisans in Greenholden.
Lorilla Ningel (Gnome) - Guild Master of Wyvern-Draught. Wyvern-Draught makes some of the finest ale's, meads, and whiskies in Rhomas.
Theodore Luxan (Human) - Bartender and owner of The Stormy Baboon Pub near the docks of Greenholden. He is a member of the Wyvern-Draught and a good friend of Aztar
Two NPCs that you do not get along with:
Lorsan Zumlar (Elf) - Former Member of the Wyvern-Draught. He previously a traveling Brewmaster, like Aztar. He crafted a few stills before Aztar joined. Aztar was fixing a broken still at a small pub outside of Greenholden. He kept mumbling and saying that this was one of the worst still's he'd ever seen, not realizing Lorsan was right behind him. Lorsan brought the issue to Lorilla, demanding that Az be kicked out. Az apologized "I'm sorry that you heard that.... but Gond knows that it was still a heaping pile of junk. If you want, I can teach you how to make a good one?" Lorilla stated that she wasn't kicking anyone out. Lorsan, pride hurt and refusing to bend, left the guild.
Max Buringham (Half-Elf) - Max was a "craftsman" and snakeoil salesman in Greenholden. He would try to con people with sub-par goods and trinkets on the corners of Greenholden streets. Aztar ran into him a few times, and was enraged to see that he was selling talismans of Gond! He wasn't made that they were being sold, he was made that they were of such low quality! They've gotten into a few shouting matches and threats, but never any physical blows.
Let me know what you think!Edit: I forgot to post this. I'll be able to post a few times a day during the weekday. Weekends are tougher, but I usually manage to post once a day. I'm in EST, for reference.
@Thecubester
Yes, the magic item must be a wondrous item. No cheaty easy way to get magical full plate or +1 weapons initially, though there is some cool stuff in the wondrous item list still to look over.
Just a note for everyone: I'm not going to critique characters. I do read over them as I'm following the thread, but leave it up to you to keep the consistency of the character. If you want to amend your character before the close of the thread, then feel free to do so. I'm planning to reread through them at that point anyway. Also, thank you all for the enthusiastic intake of people who want to join so far. If I keep getting so many, I may have to run a couple of side-by-side threads instead!
Another question: How likely is it that content sharing will be enabled?
DCI: 3319125026
Sebastian Gold, LE Conjurer Wizard
Brief Character Summary:
Name: Sebastian Gold
Race: Human (Variant)
Age: 32
Background: Guild Merchant
Class: Wizard 3 (Conjuration)
Alignment: Lawful Evil/Lawful Neutral
Ranked Party Roles (Out-Of-Combat): Info Dumper (10/10), Party Face (7/10)
Ranked Party Roles (Combat): Lockdown/Controller (10/10), Damage-Dealer (4/10)
Religion: Dual worshipper of Mystra (Lawful Neutral goddess of magic) and Bane (LE God of Tyranny and Power)
Magic Item: Proof Against Detection and Location (Anti-Divination amulet)
Personality Traits: I'm convinced that people are always trying to steal my secrets. I always keep my word and honor my deals, down to the letter.
Ideals: If I attain great power, no one can tell me what to do. (Evil) I help people who help me, simple as that. (Neutral)
Bonds: I pursue wealth and power to secure someone's love. I will do anything to prove myself superior to a hated rival.
Flaws: I'll do anything to get my hands on something rare or priceless. I'd rather kill someone in their sleep than fight fair.
Three Helpful/Friendly NPCs:
1. Cinoquire Inferni: A male Fire Genasi in his late 50s, specializing in transmutation and alchemy. Father figure and former master to Sebastian Gold.
2. Aaron Throk: A capable half-orcish swordsman, ex-adventurer, and frequent patron of Cinoquire's. About the same age as Sebastian (early 30s), now lives the "good life" in Greenholden, occasionally re-padding his wallet as a sellsword.
3. Brianna Nainodel: A female half-elf, the daughter of Michael Nainodel, a minor human noble. A romantic interest of Sebastian's maintaining a "Perpetual Friendzone" relationship due to a love triangle situation.
Two NPCs You Don't Get Along With:
Vindus Galanon: A knife-ear sorcerer (age unknown, stupid elf face), everything you'd wish he wasn't and more. An arrogant, supremely self-confident merchant, trading in magical items and potions. Sebastian's rival in all things, even romance: Is just as interested in Brianna Nainodel, but has a leg-up in society due to better financial straits.
Michael Nainodel: A human noble, father of Brianna. Between the two males in the love triangle, currently favors Vindus Galanon, due to the elf's superior financial status and solid business. Disapproves in equal measure of Sebastian's temper and propensity for reckless behavior.
Background:
When one's mother dies in childbirth, and their father can't be bothered to raise the child, what happens? In the case of young Sebastian Frost, they are taken in as an apprentice by Cinoquire Inferni. Despite never coaxing out any adequate skill in potionmaking, Cinoquire found a strong talent for Conjuration magic in the boy, who was eager to learn. While Cinoquire’s hot temper and gruff teaching style were intimidating, Sebastian still found himself learning untold secrets from his mentor, about spells and items of great power currently beyond the reach of most mages.
For almost three decades, Sebastian had the best kind of life: a relatively uninteresting one. Sebastian graduated from his apprenticeship and began work as an appraiser- and collector- of magical items and artifacts. The Mage Guild, in its arcane wisdom, partnered the man with a high elf sorcerer, Vindus: they were to maintain separate businesses, but work together for any and all guild tasks. It took approximately eight seconds for the two to dislike each other, and another twelve to become bitter rivals for life.
When Sebastian entered his early thirties, fate struck at him again. On a job for Michael Nainodel, a human noble, Sebastian became infatuated with the man's half-elven daughter, Brianna. The horror of learning that Vindus, too, was attracted to the woman was almost incomparable- at least until her father learned of this love triangle, and explained that Vindus had a better findancial situation, a more lucrative business, and thusly his blessing, while Sebastian did not.
Sebastian left this meeting in a hotheaded rage. If the problem was a lack of wealth, he'd simply fix the problem. He'd show Michael. He'd show Vindus. He'd get revenge on them both. It was true that Sebastian couldn't match Vindus's contacts and ability to craft second-rate magical items. But what Sebastian COULD do was join the Seven Saints Adventuring Company. He could snatch first-rate magical artifacts, more powerful than Vindus could DREAM of, from places they had lain buried for centuries. And once he had those artifacts, he could establish his dominance, exercise true power... and prove himself worthy of the one person who’s life and love he treasures.
@DirtyDogP
While I do own all the material here, I have run out of content sharing due to the amount of things I DM. However I have a work around if it is needed, so assume you can use official sources when planning your character.
@Muscle_Lich
Updated the Q&A segment on post #1.
The reason I ask is because I'd really like Akaas's uncommon wonderous item to be the Insignia of Claws, but it isn't available with the standard membership. Also, I'm considering changing his background. While acolyte works, it's not exactly what I want. The others I'm considering if available are far traveler and hermit.
@DirtyDogP
Referring to the Q&A, if you do not have the content, that doesn't matter. Either we'll have someone who is kind enough to share the content, or I'll sort a work around, creating the content to be used.
If there's still room, i'd like to give this campaign a try. Your call. =)
It's open submissions until Monday, June 18.
DCI: 3319125026
Name: Chetin Humb
Race: Aasimar
Age: 25
Background: Acolyte
Class: Cleric (Level 3 Domain Life)
Alignment: Lawful Good
Religion: Bahamut
Magic Item: Bag of Holding
Personality Traits: I empathize with any enemies and try to find peace with them. I am tolerant and respectful of other religions
Ideals: I believe in Bahamut and shall do by going by his teachings
Bonds: I try to help the common folk and the poor and wretched
Flaws: I trust the words of those who say they follow Bahamut too easily
Three Helpful NPCs
Charles Farvin - Urchin - A young boy I helped as I wandered the outskirts. He shown me other orphans that would need help. A bit a mischief here and there, but a good boy.
Victor DrawnSun - Priest - A Dragonborn priest that I see regularly for prayers and to converse with.
Philip -Old Hermit- A dwarf I met on the road, he refused my aid but wanted company, in return he chose to let me stay at his abode when I asked where an inn was. I clean and cook meals for him as he tells me not to worry about it, I just smile and serve him breakfast. He advised that I do more good with the Seven Saints.
Two NPCs that don't get along with you
Yevetal Dinita - Female Human lord - She dislikes my priorties to the sick and poor over her. She openly disdains my service to them and sometimes sends men to harass me over how I smell or how I might be sick from visiting the outskirts.
Gillian Darriat - Gnome Scoundrel - Has taken gold numerous times saying that he was using it for the church. Philip has warned me to no longer lend him gold, as he was...an unsavory individual. I no longer lend him gold, but do tell him of justice and mercy.
Brief Background:
Born to a religious family in a small town, devoted to Bahamut and his lord. Chetin was raised with the morales to help and to be merciful to all. His life was already spent mostly with priests and priestesses, listening to their scriptures and teachings, only furthering his devotion. He grew to love to learn of his lord, Bahamut, to be truly like Justice yet be kind to all and accept all. He started to share his what little wealth he had with the people and prayed with them for health and good blessings. As he done so, he realized that he'll have to work for them too. So he went to the local docter, to learn of medicine and natural remedies, when he could not help them with magic.
Most of the town already knew him, a kind and devout boy, turning to a man. The priest asks him what he would do, interested if he would take his mantle and lead his flock. Chetin said that he would travel, to spread word and do more good for this world. He apologizes as the priest chuckles, only saying to him that the world is his flock.
He pats his shoulder as he warns him though 'Be vigilant though, some wolves may the skin of the sheep.'
Chetin nods, 'And I'll forgive them for their deception, and welcome them as they are.'
And he takes the last carriage of out the town, having said his goodbyes to his family, friends, and his patrons of faith. He looked back somberly for a moment before looking ahead to the city of Greenholden.
He arrives at the city, making slow way to the local church, helping a few poor souls along the way. Yet he arrives a poor hour as a ceremony was being held, he sighs and resumes his tour of helping. That is when he meets Gillian, a smug gnome who stops Chetin in his tracks. He lies his way to Chetin's money, as he asks for gold for a fake disease, which Chetin gives up with blessing upon him to feel better.
A hermit nearby scoffs at him, 'Boy, you just lost that gold.'. Chetin goes to the man asking why.
The hermit merely says, 'That gnome cheats people here with tales like those. Best not associate with him again.' Chetin nods but says he'll try to change his way, the man snorts at that.
Chetin asks if the man is alright, the hermit waves him off, that old age is just getting to him but not death yet. Chetin acknowledges his denial and says that he'll be here if he ever need anything.
The man grunts before talking, 'Boy, tell you what, you've helped the people around here, I'll let you stay at my place for a while.'
Chetin nods, saying he wouldn't want to impose upon the church. And offered to cook and clean around the house while he stayed. The old man waves it off, saying he's a guest. So he stayed with the old man, cooking and cleaning around the house early in the morning. Then making rounds among the poor and the common people. In the evening visiting the church and saying daily prayers. At night he returns to the old man's house, making dinner as the old man, Philip, as he learned, makes his way to home as well. Upon the a week's stay, Philip suggests to Chetin to join the Seven Saints.
'Lots of opportunities to help folk,' he said as he chewed his food, ' besides, staying in one place ain't gonna help your end goal, now will it?'
Chetin muses about it for a moment before nodding, 'I suppose that it won't, but I'll be sure to be back every once in a while.'
Philip grins, 'Good, cause your non stop talk of religion is over bearing, come back with some adventures.'
@CrispyDM
Yes, recruitment is still open! It'll be open until the afternoon of next Monday. Feel free to leave a character concept. Make sure to check through the initial post, as I update it with Q&A that are asked here.
Well Depending on the tone of the campaign we can use one of this two characters:
Rasen Khen. Male Half-elf Warlock
Backstory
Recently arrived at the twon, if someone would have asked him why he had come to Greenholden he wouldn't have been sure what to answer. He only knew that he must go north. As northen as he could. Since that night when all his life went down to the garbagge he has gone traveling.
That night, that had started nicely, with him beign able to enter the private chambers of the count’s daughter, a particullary pretty young girl named Rashia, daughter of the Count’s first wive, that was meant to marry some noble from the capital by his father, but she had another plans, for she was in love with Rasen. And Rasen was in love with her. They had met half year ago when he had entered into his father’s service as a guard. But that night, has they searched the other between the silks of her bed was the last night he had been free. If only he had been more pereceptive of the clues that were there. The looks of the Countess, the third wive of the Count, to her. The savvory individuals that the Countess made deals when she was in the market and he was acting as a bodyguard... the runes that where embroidered at the Countess robes... if only he had gotten eyes for more than Rashia, he could had noticed something.
When they were finally naked,suddenly the door of the chamber exploded in thousands of splinters.They both screamed and standing there, the Countess, with two demonic creatures at her side.
- Thank our Lord it’s not too late - she said. - Grab him too and bring them both to me -
Rasen tried to fight, but to no avail. One of the creatures punched him in the head and the next thing he knew was that he was chained to a wall, still naked, in a subterranean chamber. In front of him there was an altar, and chained to that altar was Rashia. Over her was the Countess with a black dagger over Rashia’s chest. He was in one lateral of the chamber, and Raisha’s head kind of fell over the altar, so she could see him, looking upside down, and he could see her eyes, begging him to help her. In front of the Countess, giving a dim greenish light to the entire room, were an open portal, swirling tendrils of arcane energy going to another place.
- No.. No... - he struggle against the chains, one of the demons that were at the Countess side looked at him and mocked him. - Let me save her please...-
Suddenly a low, rasping voice in the back of his head talked to him.
- What would you give to save her... - He didn’t think about it.
- Anything... anything.. just help me.. give the strength... -
- Anything.. interesting...-
- Please please, free me... let me help her... - he begged to the voice in his head as the black dagger began to descend.
- Would you serve me? Forever? - The dagger was half way
- Yes Yes!! - The black metal started to cut her soft and delicate flesh, the red blood began to pour out of it, her eyes were fixed on his. He felt he was about to rip his own arms off.
- Deal -
The dagger finished its way and the hilt touched the chest. The chains were opened, and somehow,his sword was in his hand. He jumped, and he stabbed the Countess’s heart screaming and crying. He didn’t remember quite well what happened next. He only remember that he was able to kill the two creatures and the damn witch,the weird portal closed when he threw the witch head inot it, and now he was nourishing Raisha in her last breaths.
“You’ve saved me... “ she said with a faint smile “ You saved me... “ she said exhaling her last breath. After that he hadn’t too much options. The Count had been murdered by his third wife and the only one to blame would be him. He left his city and his country and fled in the night, carrying Raisha’s neckclake, something to remember her.
Or:
Dar'quilyn Redn'Avir, High elf Bladesinger:
Dar’quilyn was raised with the histories of his father, the renowed bladesinger Tarin’thilan Redn’Avir.
Nor only his father was a renowed hero fo the kingdom before the elves leave Kyonin several hundred years ago, but he was one of leading the fight against Treerazer and his minions, to the point that he used his enchanted blade to inflict a grievious wound on the demon in the final fight against him. Unfortunately his father died in that fight. By that time he was already beign raised both as a wizard and as a dancer and musician.
His training included a fairly amount of swordplay. He was determined to be one of the best baldesingers that the elven people had ever known. Like his father. The death of Tarin’thilan only strengthened his resolve to become one of the few bladesinger of the young (for elven standars) recovered nation of Kyonin.
His passion made him impatient and too rash and bold for his own good. It was true that he had already mastered all the spells required, and his swordplay and dancing skills were almost flawless, but he still had a lot to learn, patience among other things. But that was the only test he failed, and the day of his graduation as a true bladesinger never seems to come. The young elf, he is only 135, craves for an opportunity to probe his instructors that he is ready to enter the bladesingers and had left Iadara in search for an adventure to probe himself.
I mean, Rasen is a more dark character and perhaps is not suitable for a more "lighter" campaign where the mood is not so "gothic" but I am willing to explore anyone of them.
We can finish the details as who they know in the village and the magical objects could be :)
PbP Character: A few ;)
@FrandalSilverEyes
Either or can work. As mentioned this campaign isn't meant to be super-serious in its execution, though the roleplay and synergy of the players will generally steer the path of the game anyway. Feel free to pick which character you'd rather play.
NAME: Cora "Crispy" Perkins
CLASS: Investigator Rogue
RACE: Human
BACKSTORY: Since the day she was born, Crispy has had a rough life. Born to an affair her mother had, she spent her adolescent years being beaten up by her abusive father. Unable to live that kind of life, her mother took Crispy, left her father, and was abandoned in a temple of Lathander, where she was watched over for a few years. Eventually she escaped and lived on the streets where she was beaten regularly and forced to keep on the move just to survive.
When she was about 15 she was found by a Elite Special Forces organization and refined, educated, and trained into a deadly and viscous precision killer. She spent a number of years on the force, but hard habits are tough to break, and Crispy and her work partner spiraled into a sea of bribery, deceit, extortion, bullying, and unethical behavior. Her partner was killed, she was banished from the force, and exiled to never return to her home city.
MY PROFESSION BEFORE ADVENTURING: I was a cop. I was a member of a team of Special Forces that investigated and destroyed supernatural threats in the city I was living in. I am sharp, in amazing shape, and skilled in seeking out and destroying threats the regular police force couldn't handle.
PERSONALITY: Crispy has had a terrible life. Usually, she's OK with a quirky sense of humor, but she's also defensive, irritable, sarcastic, a broken soul, and has a heart of gold. It's just buried under the tons of weight from terrible life choices and experiences. Slow to trust, but once you've earned it, you'll have a friend for life. She's also a deadly weapon. She's riddled with the weight of pain, torture, frustrations, and a feral rage deep inside her, but she's doing her best to try and find her place in the world and have a "normal" life.
WHO LIKES ME IN GREENHOLDEN:
- Chubby Beersmith. When I was fired, I saved his life when I helped him in a barfight - we became lifelong friends in a time when I had none.
- Ariana: Trying to cope with my loss, I would frequent the shadier bars and gentlemen clubs in other cities to drink my troubles away. One exotic dancer was sympathetic to my story, and we had a romantic relationship briefly. We don't see each other in that way anymore, but we're still good friends.
WHO HATES ME IN GREENHOLDEN:
- The spirit of my dead father: When I graduated the Academy, I found my drunk abusive father. I murdered him and his soul still haunts me to this day. I have trouble sleeping, and have nightmares regularly.
- Demons from the 6th layer of Hell: In order to rid the nightmares, I conspired with demons to make a deal to make them go away. I didn't like the agreement, and I tried to back out of it. They are not very happy with me.
WHY AM I IN GREENHOLDEN:
Greenholden is close to the city I was banished from. It was easy to blend in and find work to make a living, and to try an escape the wrath of those I took advantage of.
PbP Character: A few ;)
Okay, I have some time now.
I will be using Gale, the Air Genasi Neutral Good Fighter.
Backstory/Why he came to Greenholden
Gale joined the war effort for his hometown as soon as he was an adult, becoming a soldier at the age of 19. He was in the war for 10 years, before being sent home from a serious injury. He continued to work for the military, training recruits and such, for another year. He eventually quit, tired of being told that his injury slowed him down and made him a worse soldier. He fell into habit of carrying a flask of liquor on him at all times. He eventually moved to Greenholden to get away from his old life, and decided to try to find new work at the Seven Saints Adventuring Company.
People that Gale knows in Greenholden
Michael Alson - An old human friend from the war.
Aaron Rowan - Another human, the old bartender from the bar Gale frequented. Aaron left a few months before Gale, and was one of the main reasons that Gale went to Greenholden.
Katelyn Illessan - An old flame of Gale- an elven woman.
People that hate Gale in Greenholden
Iren Ekels - Gale's old commander, an older human, who was quickly passed up by the Genasi.
Emma Patrel - A half-elven woman who heckled Gale while he recovered from his injury, and every time he had to take time off because of it. She generally disliked him because of his charisma and skill.
Just a reminder that recruitment is still open until the afternoon of Monday 18th June. Feel free to get your character concept in over the weekend!
Name: Belcharion "Belch" The Kobold
Class: Sorcerer Dragon
Race: Kobold
Alignment: True Neutral
Deity: Tiamat (not a very good worshipper though)
Backstory
Belch was born in service to a great green gluttonous Dragon named Cromundrogus. He had the gift of magic and soon became a favorite of Cromundrogus which also made the other kobolds jealous. Cromundrogus had grown fat over the years from inactivity and the constant feeding of offerings from the other Kobolds he was lethargic and had not left his cavernous lair in hundreds of years. Belch discovered during what appeared to be an unusually long nap for Cromundrogus that the dragon was dead and probably had been for a few years. He mourned quietly for the old and fat dragon briefly before realizing the other kobolds would likely turn on him without Cromundrogus to scare them. He took what possessions he had and fled eventually finding himself at the town of Greenholden. He felt he could easily escape his jealous relatives in such a large city. He eventually joined the seven saints partly for protection and a chance to see the world he'd be shut off from for so long.
Friendly NPCS
Slyferus: A gnome bar maid who helped Belch when he first arrived to Greenholden. She fed him table scraps in the back alley till he found work in the city.
Karn: A Dwarf books and Tomes merchant who took pity on Belch and gave him a job assisting with running the shop.
Daliea: A Tabaxi Rat catcher who enlists Belch's assistance from time to time when going after larger prey
Not Friendly NPCS
Karlis Sportsly: A human treasure hunter who is trying to get the location of Cromundrogus's lair and wealth.
Barnabus Silver: A half-elf guard who dislikes Belch and seeks to make his life miserable because of a small misunderstanding.
I shoudln't have any issues posting regularly though my Time zone is EST