"This door is concerning me. Either there is some form of magical silence behind it, a brick wall, or it is just really thick and good at sealing out sounds. I can't even hear air moving behind it which I can behind most doors."
Ember sighs. "Look, we've got a tiny hut. And with a long rest I can use fireballs again. Which would be good for meeting the master or the undead. Let's get a long rest and if the silent door is locked we blast the undead."
"You want to just stay here for hours on end?" Flax seems agitated, like a caged animal. Already pacing by the end of the one hour break. "We should be trying to flee quickly. Escape this place. The longer we wait the more likely there are reinforcements who will notice our escape, or the havok we've made out there of the guards, and the shambling undead." He gives Ember a good evaluating once over. "If you are too weary to carry on, I will gladly carry you, while we get free from this place. That is our goal is it not, to escape?"
Rollback Post to RevisionRollBack
I'm probably laughing.
It is apparently so hard to program Aberrant Mind and Clockwork Soul spell-swapping into dndbeyond they had to remake the game without it rather than implement it.
This post has potentially manipulated dice roll results.
"Don't worry, Ember. If Flax can't take care of you, I'll pick up his slack - like I always have." Kordia winks at Ember and smiles as she moves up to the 'quiet door'.
Looking at Artan, she whispers, "Think this is a trap waiting to catch us or we are just 'that lucky' to find a safe way out of this madhouse?"
With a look at the door and those waiting behind her, Kordia will attempt one last 'listen with an ear to the door'... just in case.
Making the decision to carry on, the party stands, brushes themselves off, puts on their gear, and heads out. Kordia tries to listen at the door, but hears nothing except eerie silence. She shivers, reminded of the quiet of the Underdark tunnels, except in the tunnels, you could at least hear the sighing of wind or the drip of water. Here, there is nothing except the sound of breath entering and leaving your chests.
Ready for what lies beyond, the party draws their weapons, and watches as Kordia opens the door. The un-oiled hinges squeak loudly, and she peers in to the corridor on the other side: an impossibly long tunnel, which end stretches far into the darkness. Portraits line the walls, and on closer inspection, they seem to depict the party members dying in gruesome ways. That isn't creepy at all. Oh! Who knew you could use a sword that way? I feel sick.
Rollback Post to RevisionRollBack
Hi, I'm Raccoon_Master, a young genderfluid actor, writer, explorer, and bass vocalist. Pronouns They/Them/Theirs
My Characters:Brorminthe Devout Crusher; Ellorathe Romantic Rookie
After hearing Ember's concerns and before exiting the room, Kordiawill rummage about in her bags and pull out a lantern, hooded and fills it with a flask of oil.
Once lit, she will pass it to Ember, "You can brighten our way or shield the light as needed - both essential for this party to see what it to come."
Ember locks the door behind you, and the party starts to make their way down the tunnel. As you walk, the soft patter of your footsteps echoing against the hewn stone floor, Artan studies the painting. Strangely enough, it seems to depict everyone but Salastor. And, weirdly, Beshlog. No pictures of either of the two can be found anywhere, though Artan's keen eyes comb through the numerous painting adorning the smooth, carved walls.
Various other decorations adorn the tunnel, such as vases on birch tables and potted plants. If you imagine hard enough, you can almost picture yourself walking the halls of some resplendent mansion, albeit one underground where all the portraits are of your friends dying gruesome deaths. But other than that, but other than that, it's practically the same thing as a normal castle.
You keep walking for what feels like forever, the hallway seemingly never ending in its length. After a while, you feel something is off.
I NEED EVERYONE TO MAKE A PERCEPTION CHECK
Rollback Post to RevisionRollBack
Hi, I'm Raccoon_Master, a young genderfluid actor, writer, explorer, and bass vocalist. Pronouns They/Them/Theirs
My Characters:Brorminthe Devout Crusher; Ellorathe Romantic Rookie
Flax with a solid 9 perception. He is taking point, as he always angles to put himself between allies and danger or the unknown. But may be preoccupied, distracted still by the paintings.
Rollback Post to RevisionRollBack
I'm probably laughing.
It is apparently so hard to program Aberrant Mind and Clockwork Soul spell-swapping into dndbeyond they had to remake the game without it rather than implement it.
This post has potentially manipulated dice roll results.
15
"Beshlog, can you please explain why you aren't on the pictures here? We already know Salastor is not fully trustworthy and would likely try murder us all if his master even suggested that would please him. But you seemed genuine. For your sake, and for the memory of Emilia I hope you actually are."
"This door is concerning me. Either there is some form of magical silence behind it, a brick wall, or it is just really thick and good at sealing out sounds. I can't even hear air moving behind it which I can behind most doors."
After joining more my signature got out of hand so I am now a proud member of the extended signature club!! :)
Ember sighs. "Look, we've got a tiny hut. And with a long rest I can use fireballs again. Which would be good for meeting the master or the undead. Let's get a long rest and if the silent door is locked we blast the undead."
"You want to just stay here for hours on end?" Flax seems agitated, like a caged animal. Already pacing by the end of the one hour break. "We should be trying to flee quickly. Escape this place. The longer we wait the more likely there are reinforcements who will notice our escape, or the havok we've made out there of the guards, and the shambling undead." He gives Ember a good evaluating once over. "If you are too weary to carry on, I will gladly carry you, while we get free from this place. That is our goal is it not, to escape?"
I'm probably laughing.
It is apparently so hard to program Aberrant Mind and Clockwork Soul spell-swapping into dndbeyond they had to remake the game without it rather than implement it.
"You don't need to carry me" Ember says. "Let's go then."
"Don't worry, Ember. If Flax can't take care of you, I'll pick up his slack - like I always have." Kordia winks at Ember and smiles as she moves up to the 'quiet door'.
Looking at Artan, she whispers, "Think this is a trap waiting to catch us or we are just 'that lucky' to find a safe way out of this madhouse?"
With a look at the door and those waiting behind her, Kordia will attempt one last 'listen with an ear to the door'... just in case.
Perception: 24
Making the decision to carry on, the party stands, brushes themselves off, puts on their gear, and heads out. Kordia tries to listen at the door, but hears nothing except eerie silence. She shivers, reminded of the quiet of the Underdark tunnels, except in the tunnels, you could at least hear the sighing of wind or the drip of water. Here, there is nothing except the sound of breath entering and leaving your chests.
Ready for what lies beyond, the party draws their weapons, and watches as Kordia opens the door. The un-oiled hinges squeak loudly, and she peers in to the corridor on the other side: an impossibly long tunnel, which end stretches far into the darkness. Portraits line the walls, and on closer inspection, they seem to depict the party members dying in gruesome ways. That isn't creepy at all. Oh! Who knew you could use a sword that way? I feel sick.
Hi, I'm Raccoon_Master, a young genderfluid actor, writer, explorer, and bass vocalist. Pronouns They/Them/Theirs
My Characters: Brormin the Devout Crusher; Ellora the Romantic Rookie
Check out my EXTENDED SIGNATUR (hasn't been updated in forever, fyi) and don’t forget to join the Anything but the OGL 2.0 Thread!
"I don't make sense to you, and I don't make sense to myself. Maybe the only one I make sense to is God" ~ Me, trying to sound smart
After hearing Ember's concerns and before exiting the room, Kordia will rummage about in her bags and pull out a lantern, hooded and fills it with a flask of oil.
Once lit, she will pass it to Ember, "You can brighten our way or shield the light as needed - both essential for this party to see what it to come."
"OK boss." says Ember with a smile.
Kordia clucks her tongue and snorts a cutoff laugh as she lightly punches Ember in her shoulder.
"Snk", a small laugh is cut short by Ember as she respnds to the joke.
Do you make your way down the tunnel?
Hi, I'm Raccoon_Master, a young genderfluid actor, writer, explorer, and bass vocalist. Pronouns They/Them/Theirs
My Characters: Brormin the Devout Crusher; Ellora the Romantic Rookie
Check out my EXTENDED SIGNATUR (hasn't been updated in forever, fyi) and don’t forget to join the Anything but the OGL 2.0 Thread!
"I don't make sense to you, and I don't make sense to myself. Maybe the only one I make sense to is God" ~ Me, trying to sound smart
Yep. Beshlog can take the rear-guard.
Unhappy that the market got rid of individual purchases for one-off subclasses, magic items, and monsters?
Provide feedback!
We lock the door.before we leave if we hadnt.
Artan is looking at the pictures. Is everyone here depicted? Especially thinking about Salastor
After joining more my signature got out of hand so I am now a proud member of the extended signature club!! :)
Ember locks the door behind you, and the party starts to make their way down the tunnel. As you walk, the soft patter of your footsteps echoing against the hewn stone floor, Artan studies the painting. Strangely enough, it seems to depict everyone but Salastor. And, weirdly, Beshlog. No pictures of either of the two can be found anywhere, though Artan's keen eyes comb through the numerous painting adorning the smooth, carved walls.
Various other decorations adorn the tunnel, such as vases on birch tables and potted plants. If you imagine hard enough, you can almost picture yourself walking the halls of some resplendent mansion, albeit one underground where all the portraits are of your friends dying gruesome deaths. But other than that, but other than that, it's practically the same thing as a normal castle.
You keep walking for what feels like forever, the hallway seemingly never ending in its length. After a while, you feel something is off.
I NEED EVERYONE TO MAKE A PERCEPTION CHECK
Hi, I'm Raccoon_Master, a young genderfluid actor, writer, explorer, and bass vocalist. Pronouns They/Them/Theirs
My Characters: Brormin the Devout Crusher; Ellora the Romantic Rookie
Check out my EXTENDED SIGNATUR (hasn't been updated in forever, fyi) and don’t forget to join the Anything but the OGL 2.0 Thread!
"I don't make sense to you, and I don't make sense to myself. Maybe the only one I make sense to is God" ~ Me, trying to sound smart
14 perception
Beshlog perception: 20 (nat)
Unhappy that the market got rid of individual purchases for one-off subclasses, magic items, and monsters?
Provide feedback!
Flax with a solid 9 perception. He is taking point, as he always angles to put himself between allies and danger or the unknown. But may be preoccupied, distracted still by the paintings.
I'm probably laughing.
It is apparently so hard to program Aberrant Mind and Clockwork Soul spell-swapping into dndbeyond they had to remake the game without it rather than implement it.
15
"Beshlog, can you please explain why you aren't on the pictures here? We already know Salastor is not fully trustworthy and would likely try murder us all if his master even suggested that would please him. But you seemed genuine. For your sake, and for the memory of Emilia I hope you actually are."
After joining more my signature got out of hand so I am now a proud member of the extended signature club!! :)
Perception: 6