During his watch in the night, Sirius sits himself at a hearth under a warm blanket and researches more from the book Iovisel's Commentary on Unbidden Things. (research check: 1)
In the morning, he takes part in the breakfast, like Aubreen, donating the remaining scraps for his mount.
As they set off, Sirius realizes they have no clear destination. "North or west? Up north, I think in Caer-Dineval, there's the sister of Yurgunn that might be in trouble. To the west, there's the kobolds hindering the livelihood of many in the town. If only there were more heroes up here, we wouldn't have to deal with everything. My personal preference would be to deal with Caer-Dineval first since we're already in the east but I'll go with whatever the majority of the party decides."
[OOC: I hope it's okay to do research during a long rest since only 6 hours of the 8 required hours have to be spent on sleeping normally. Please correct me if I'm wrong.]
Aubreen is getting a handle on riding this strange beast. Sirius makes it look easy, natural. "I say North, let us check on Yurguns sister since we are over here.
Sirius learns more from Iovisel, narrowing down his search. [Researching during a long rest like this is as intended. You could even do two checks. One per hour]
White Lady Inn
As you're in the middle of breakfast, Bartaban comes up to Sirius. "Ah, sir, about the window. You so kindly offered to pay for it yesterday. I had a friend look at the damage and it'll cost about 10 gold to replace it. As you can imagine, it's hard to come by glass in these parts...", the balding human trails off, clearly embarassed to ask for such a large sum of money.
Cyclops gobbles down the treat with pleasure, turning his head to regard Aubreen with renewed interest. The one good eye, at first seeming a dull yellow, has a multifaceted hue about it when inspected closely.
Shadow and Bouncer are also ready, ruffling their feathers in anticipation of movement.
Town Hall
It doesn't take you long to facilitate a meeting with Captain Arlaggat, even though you need to wade through a throng of people that is gathered in front of the building. People are carrying bowls, pans, cups. The leader of the town guard bids you enter the town hall to be out of the cold, even just for a quick word. Inside, you see that the cauldron is propped up in the middle of the room and a youth is busying himself with ladling big portions of a tasty looking stew into the containers that the people are holding up. Four guards are keeping order and an eye on the cauldron.
When Marlede speaks of invisible dwarves, the Arlaggath looks surprised. "I'm not sure if it's connected, but the town speaker of Caer-Konig, Trovus, has put out word to us to watch for 'vandals and thieves that skulk about unseen'. I'm not sure what is going on in that tiny hamlet of a town. That's the only thing that comes to mind."
I knew it wasn't a lie! But the information is still too vague to act on...
"Thank you for the info, captain. We'll be going to Caer-Dineval soon for another issue, so if we learn more about these 'thieves and vandals', I'll let you know. See ya later!"
And she walks out of the Town Hall if there is nothing else to discuss. When she gathers with everyone outside, she'll say:
"I know it wasn't anything concrete, but the White Lady might have given us a hint at a new objective. It might not be related to the druids or the frostmaiden at all, but we have no other leads so far. We can go back to Termalaine and deal with the kobolds after we visit Caer-Dineval, of course. I feel bad about leading you guys here based on a rumor, but we ended up helping all these people get a steady supply of food and got rid of a few nasty monsters along the way. However, I'll follow your lead this time."
It almost sounds like she's apologizing, but the way she says it gives the impression of her believing it was the right decision.
Perrin awakes early in the morning, though he has a hard time scrounging up motivation to get out of the warm, cozy confines of his bed. After a few moments of serene drowsiness, he finally forces himself to get up and start getting ready for the day. He meets the others downstairs in the main room and shares a quick meal with them before following his companions out to fetch their axebeaks, a little bit curious about about the new additions to their retinue. With a wry expression, he can't help but think about how useful his companions found that birds were. After meeting a kenku, they couldn't help but get a bird of their own!
At the Town Hall, Perrin looks a bit lost when they start talking about 'invisible dwarves,' not knowing the events of last night. After being filled in about what happened with Ronaldo, Perrin shivers as a chill that has nothing to do with the temperature runs down his spine. He was terrified of undead, especially ghosts, and he was grateful that he went to bed instead of joining the others last night.
Outside, Perrin nods along with Marlede's suggestion. Dealing with kobolds seemed far more pressing than taking care of a few thieves, but he was fine following the others' decision. As long as he was helping out in some way, Perrin was fine going just about anywhere.
Aubreen keeps Cyclops at a slow steady pace. The snow kicking up in a plume behind the beasts padded feet. The first hour of the journey he keeps quiet, embroiled in his own thoughts. The winds howl and whip with a chaotic rhythm to meet his tone of rumination. Still not settled from the last couple days. About the half way point, perhaps, he hasn't been this way in over thirty years a lull begins to blossom, he decides to fill it.
"I grew up on these cold streets. Even then before this winter refused to end the alleys were wet and windswept. The summers were a brief pause to the liong dark winters. Not that I really noticed, scavenging from the dust bins and refuse of others. So long ago it seems another lifetime I tried to escape, to run from this place. I wonder still what brought me back. Curiosity sure, questions of who I am, who I may become. Yet this feels weak, lackluster." He quiets a while, wrestling with his own psyche.
"Marlede, you have grown up here, Have you ever seen a Goliath on these mean streets? A woman called Oyaminartok? She pulled me from the frigid waters where my death, was surely to be had. If not for her, I would not be? I have not seen her in years. She didn't remain to raise the toddler or the child but her gift still haunts me to this day. I have questions that require answers. A heritage that requires confirmation."
Marlede listens to Aubreen's story attentively. She feels sorry for everyone that has gone through what he has. And she's impressed by his resilience.
When he asks about,Oyaminartok, her expression shifts from sympathy to that of shock.
"Wait, you're saying you actually met the Winter Prowler?! Throughout Ten-Towns, Oyaminartok is just a myth! During my training, I stumbled upon a tribe of goliaths that were impressed by my skills with the bow. We quickly became acquainted and they even taught me how to speak their language. Anyways, the point is that they spoke of Oyaminartok, the Winter Prowler, as if she were someone every goliath must face eventually. Children learn to fear her, and adults aspire to challenge her in battle! You won't find her near any of the ten settlements unless you're extremely lucky. Even I haven't met her yet!"
Arlaggath bids you farewell with a nod. "May Tempus guide your blades."
Icewind Dale lies before you in its terrible frozen glory. It seems many towns have their own problems and a solution to Aurils Winter may be out of your grasp just yet. How many blizzards will need to be braved, how many dangers vanquished? Only the gods know, and at least one of them wants you dead.
[Feel free to pursure anything you like. In is there a consensus in which direction the group would like to travel?]
As the group sets out against the eternal winter of the Dale, Perrin quickly realizes that he’s going to fall behind the others. Their axebeaks were much quicker than he was. Pausing for a second, he looks over the larger birds with a critical eye before shifting into one. Unsurprisingly, he doesn’t change much, though he now officially looks more bird than person. His feathers are still the glossy black of his old form, though he added some patterns of white feathers just because he could. Unencumbered unlike the other axebeaks, Perrin felt as free as a bird (pun intended) trotting around with no person or packs slowing him down.
The group trecks northward, braving the unsteady road. In generations past, travelers to Caer-Dineval had to follow the rocky shore of Lac Dinneshere until after several hours they spied a small fortress (the “caer” for which the town is named) jutting up from the prominence where it overlooks the lake. A ferry out of Easthaven made the arduous trek unnecessary for merchants and other travelers, but the ferry was discontinued one year into Aurils Winter, cutting off Caer-Dineval (and its eastward neighbor, Caer-Konig) from the rest of Ten-Towns except by the overland route.
On foot, the treck takes 9 hours, but atop your axebeaks, and Perrin as one, you cut the time down to five. Even so, it is a long time to sit in the saddle, with snowy wind blowing into your faces. The dim daylight comes and goes as you ride, passing you by like the fleeting touch of a forgotten memory.
As you ride up to the tiny town, you're confronted by the fortifications for which the town is famous: its clifftop fortress, known as the Caer, and the ruined watchtower at the mouth of the frozen harbor. Most of the town’s buildings, which date back to the town’s Cormyrean founders, line the path that winds down the steep slope from the Caer to the harbor, whose docks are perched on the rocky shore.
What few people you see on the streets are going about their business quickly, hardly throwing you a glance, trying to avoid you. When they recognize Marlede, their demeanor softens somewhat. The loose Axebeak (Perrin) gets a few looks as well, but nobody thinks twice about it as long as he stays with the group.
"Dinver's Rest", Caer-Dineval’s inn, is closed. What remains is a drafty old building with boarded-up windows and a crooked weathervane shaped like a rearing dragon. The place looks like it's been out of business for a long time.
"The Uphill Climb" is the local tavern. As it has gotten dark, you can see lights flickering from inside, the talk of a few voices.
A sturdy, stone castle devoid of warmth and ostentation squats atop the cliffs overlooking the town and the frozen harbor. Warding the castle entrance are thick, battle-hardened wooden doors. They are closed. Four cylindrical guard towers have wind-worn flags bearing the town’s heraldry fluttering above their tiled, conical roofs. These towers are connected by icy battlements and parapets. Atop the castle walls and within the guard towers, torches flicker. Aubreen recognizes the signs of active guard rotations. From a ragged flag, Sirius recognizes the heraldry of an ancient noble house of Cormyr: the Dinev family.
"So, do you guys know where you're going? I'm planning on visiting the townspeaker, just to make my presence known. I could also ask about the person you're looking for."
Aubreen keeps the bird in stride with Marlede. His gaze scans the forlorn sight before him. A town at the end of the world, the emotions of sadness, hopelessness and depression cling to its streets with greater tenacity than the snow drifting by. The furtive looks of the townsfolk, keeping desperately to themselves fills his breast with anger.
"Didn't Yurgunn say her sister worked for a lord or a noble? Looks like theirs only one place for that in this backwater. Is the speaker in that yonder keep? I think that is our destination"
Tired from all the walking he's done, Perrin tries to gesture that they should maybe take a break and give the axebeaks some rest, but he quickly remembers that he doesn't have any hands to gesture with. While the others may not be tired from their journey, Perrin was, and he was sure that the other axebeaks were more tired than he was since they had to carry both people and luggage. With an annoyed huff, he shifts back to his normal form. He then gestures to his friends' mounts and then pantomimes sleeping to indicate that they should find a place to keep them before they went about their other business. They could discuss what to do in the meantime.
"I don't believe there are any stables here in Caer-Dineval. Though, I could ask the owner of The Uphill Climb to see if they have any space for us and the Axe Beaks. I never had a mount before, so I never payed attention to that. Try to hold on until we get there."
And Marlede will lead the party towards the tavern, which is on the way to the Caer, where the townspeaker is staying.
The tavern, called "Uphill Climb" according to a sign nailed above the entrance, is situated northwest of the Caer, where it offers a spectacular view of the lake and the frozen docks. As you head inside, you recognize the fishy odour of chowder. The only people present sit at one table, around a few plates and cards. They look up, caution plain in their faces. The proprietor, a rugged middle-aged man, eyes you from behind the counter.
"Well met, travelers. Looking for a warm meal? 'Fraid I can't offer ale, we're all out."
He introduces himself as Roark if you return the greeting.
If asked about lodging, he looks apologetic. "The inn here's been closed for months. You could try the Caer."
[P. Insight] Marlede and Aubreen: When Roark mentions the Caer, the patrons at the table are exchanging meaningful looks. Even though they're pointedly not looking in your direction, they seem eager to hear how you reply to the tavernkeep.
It's almost as if they're forcing us to visit the Caer...
"You guys... We should go. I wanted to speak with the townspeaker, anyways. Nice seeing you again, Roark..."
Unless anyone stops her, she will walk outside and waits for everyone else to make their way up to the Caer. This time, she walks besides Phantom and carries most of the equipment herself. And as they make her way up, she says to the group:
"You noticed how weird they were acting, right, Aubreen? It hasn't been that long since I last visited, I don't think..."
Aubreen is gazing up at the Caer, the dark and drab fort brooding over the town below. The cold stone walls do not look inviting. His attention drifts to his companions, the thought left hanging in the air by Marlede.
"I have noticed the other towns folk as well. They are cowed, isolated more than the others, perhaps that is all it is..." He gazes back to the town falling into desperation. "There at least are torches light within the keep, its not like its a ghostly fort, or haunted...Wait, what do you think?"
Looking sideways at Perrin to see if he even heard the question of the dead, "Sirius, you able to tell us if this place is haunted?" A shiver runs down his spine, just the wind catching at the collar of his mail. "Come on, that's our destination, now or tomorrow, does it matter. Lets get this over with"
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
During his watch in the night, Sirius sits himself at a hearth under a warm blanket and researches more from the book Iovisel's Commentary on Unbidden Things. (research check: 1)
In the morning, he takes part in the breakfast, like Aubreen, donating the remaining scraps for his mount.
As they set off, Sirius realizes they have no clear destination. "North or west? Up north, I think in Caer-Dineval, there's the sister of Yurgunn that might be in trouble. To the west, there's the kobolds hindering the livelihood of many in the town. If only there were more heroes up here, we wouldn't have to deal with everything. My personal preference would be to deal with Caer-Dineval first since we're already in the east but I'll go with whatever the majority of the party decides."
[OOC: I hope it's okay to do research during a long rest since only 6 hours of the 8 required hours have to be spent on sleeping normally. Please correct me if I'm wrong.]
Aubreen is getting a handle on riding this strange beast. Sirius makes it look easy, natural. "I say North, let us check on Yurguns sister since we are over here.
During the rest
Sirius learns more from Iovisel, narrowing down his search.
[Researching during a long rest like this is as intended. You could even do two checks. One per hour]
White Lady Inn
As you're in the middle of breakfast, Bartaban comes up to Sirius. "Ah, sir, about the window. You so kindly offered to pay for it yesterday. I had a friend look at the damage and it'll cost about 10 gold to replace it. As you can imagine, it's hard to come by glass in these parts...", the balding human trails off, clearly embarassed to ask for such a large sum of money.
Cyclops gobbles down the treat with pleasure, turning his head to regard Aubreen with renewed interest. The one good eye, at first seeming a dull yellow, has a multifaceted hue about it when inspected closely.
Shadow and Bouncer are also ready, ruffling their feathers in anticipation of movement.
Town Hall
It doesn't take you long to facilitate a meeting with Captain Arlaggat, even though you need to wade through a throng of people that is gathered in front of the building. People are carrying bowls, pans, cups. The leader of the town guard bids you enter the town hall to be out of the cold, even just for a quick word. Inside, you see that the cauldron is propped up in the middle of the room and a youth is busying himself with ladling big portions of a tasty looking stew into the containers that the people are holding up. Four guards are keeping order and an eye on the cauldron.
When Marlede speaks of invisible dwarves, the Arlaggath looks surprised.
"I'm not sure if it's connected, but the town speaker of Caer-Konig, Trovus, has put out word to us to watch for 'vandals and thieves that skulk about unseen'. I'm not sure what is going on in that tiny hamlet of a town. That's the only thing that comes to mind."
I knew it wasn't a lie! But the information is still too vague to act on...
"Thank you for the info, captain. We'll be going to Caer-Dineval soon for another issue, so if we learn more about these 'thieves and vandals', I'll let you know. See ya later!"
And she walks out of the Town Hall if there is nothing else to discuss. When she gathers with everyone outside, she'll say:
"I know it wasn't anything concrete, but the White Lady might have given us a hint at a new objective. It might not be related to the druids or the frostmaiden at all, but we have no other leads so far. We can go back to Termalaine and deal with the kobolds after we visit Caer-Dineval, of course. I feel bad about leading you guys here based on a rumor, but we ended up helping all these people get a steady supply of food and got rid of a few nasty monsters along the way. However, I'll follow your lead this time."
It almost sounds like she's apologizing, but the way she says it gives the impression of her believing it was the right decision.
Currently DMing:
Perrin awakes early in the morning, though he has a hard time scrounging up motivation to get out of the warm, cozy confines of his bed. After a few moments of serene drowsiness, he finally forces himself to get up and start getting ready for the day. He meets the others downstairs in the main room and shares a quick meal with them before following his companions out to fetch their axebeaks, a little bit curious about about the new additions to their retinue. With a wry expression, he can't help but think about how useful his companions found that birds were. After meeting a kenku, they couldn't help but get a bird of their own!
At the Town Hall, Perrin looks a bit lost when they start talking about 'invisible dwarves,' not knowing the events of last night. After being filled in about what happened with Ronaldo, Perrin shivers as a chill that has nothing to do with the temperature runs down his spine. He was terrified of undead, especially ghosts, and he was grateful that he went to bed instead of joining the others last night.
Outside, Perrin nods along with Marlede's suggestion. Dealing with kobolds seemed far more pressing than taking care of a few thieves, but he was fine following the others' decision. As long as he was helping out in some way, Perrin was fine going just about anywhere.
DM- Azalin's Doom
DM- Surviving the Unsurvivable
Aubreen keeps Cyclops at a slow steady pace. The snow kicking up in a plume behind the beasts padded feet. The first hour of the journey he keeps quiet, embroiled in his own thoughts. The winds howl and whip with a chaotic rhythm to meet his tone of rumination. Still not settled from the last couple days. About the half way point, perhaps, he hasn't been this way in over thirty years a lull begins to blossom, he decides to fill it.
"I grew up on these cold streets. Even then before this winter refused to end the alleys were wet and windswept. The summers were a brief pause to the liong dark winters. Not that I really noticed, scavenging from the dust bins and refuse of others. So long ago it seems another lifetime I tried to escape, to run from this place. I wonder still what brought me back. Curiosity sure, questions of who I am, who I may become. Yet this feels weak, lackluster." He quiets a while, wrestling with his own psyche.
"Marlede, you have grown up here, Have you ever seen a Goliath on these mean streets? A woman called Oyaminartok? She pulled me from the frigid waters where my death, was surely to be had. If not for her, I would not be? I have not seen her in years. She didn't remain to raise the toddler or the child but her gift still haunts me to this day. I have questions that require answers. A heritage that requires confirmation."
Marlede listens to Aubreen's story attentively. She feels sorry for everyone that has gone through what he has. And she's impressed by his resilience.
When he asks about,Oyaminartok, her expression shifts from sympathy to that of shock.
"Wait, you're saying you actually met the Winter Prowler?! Throughout Ten-Towns, Oyaminartok is just a myth! During my training, I stumbled upon a tribe of goliaths that were impressed by my skills with the bow. We quickly became acquainted and they even taught me how to speak their language. Anyways, the point is that they spoke of Oyaminartok, the Winter Prowler, as if she were someone every goliath must face eventually. Children learn to fear her, and adults aspire to challenge her in battle! You won't find her near any of the ten settlements unless you're extremely lucky. Even I haven't met her yet!"
Currently DMing:
Arlaggath bids you farewell with a nod. "May Tempus guide your blades."
Icewind Dale lies before you in its terrible frozen glory. It seems many towns have their own problems and a solution to Aurils Winter may be out of your grasp just yet. How many blizzards will need to be braved, how many dangers vanquished? Only the gods know, and at least one of them wants you dead.
[Feel free to pursure anything you like. In is there a consensus in which direction the group would like to travel?]
[ As far as Marlede is concerned, the group is making their way over to Caer-Dineval. ]
Currently DMing:
Aubreen agrees, the head North, Yurgunns sister needs to be checked on
Sirius is on the same page, North it is.
[I rolled another research check since I only rolled one before: 2]
As the group sets out against the eternal winter of the Dale, Perrin quickly realizes that he’s going to fall behind the others. Their axebeaks were much quicker than he was. Pausing for a second, he looks over the larger birds with a critical eye before shifting into one. Unsurprisingly, he doesn’t change much, though he now officially looks more bird than person. His feathers are still the glossy black of his old form, though he added some patterns of white feathers just because he could. Unencumbered unlike the other axebeaks, Perrin felt as free as a bird (pun intended) trotting around with no person or packs slowing him down.
DM- Azalin's Doom
DM- Surviving the Unsurvivable
The group trecks northward, braving the unsteady road. In generations past, travelers to Caer-Dineval had to follow the rocky shore of Lac Dinneshere until after several hours they spied a small fortress (the “caer” for which the town is named) jutting up from the prominence where it overlooks the lake. A ferry out of Easthaven made the arduous trek unnecessary for merchants and other travelers, but the ferry was discontinued one year into Aurils Winter, cutting off Caer-Dineval (and its eastward neighbor, Caer-Konig) from the rest of Ten-Towns except by the overland route.
On foot, the treck takes 9 hours, but atop your axebeaks, and Perrin as one, you cut the time down to five. Even so, it is a long time to sit in the saddle, with snowy wind blowing into your faces. The dim daylight comes and goes as you ride, passing you by like the fleeting touch of a forgotten memory.
What few people you see on the streets are going about their business quickly, hardly throwing you a glance, trying to avoid you. When they recognize Marlede, their demeanor softens somewhat. The loose Axebeak (Perrin) gets a few looks as well, but nobody thinks twice about it as long as he stays with the group.
"Dinver's Rest", Caer-Dineval’s inn, is closed. What remains is a drafty old building with boarded-up windows and a crooked weathervane shaped like a rearing dragon. The place looks like it's been out of business for a long time.
"The Uphill Climb" is the local tavern. As it has gotten dark, you can see lights flickering from inside, the talk of a few voices.
A sturdy, stone castle devoid of warmth and ostentation squats atop the cliffs overlooking the town and the frozen harbor. Warding the castle entrance are thick, battle-hardened wooden doors. They are closed. Four cylindrical guard towers have wind-worn flags bearing the town’s heraldry fluttering above their tiled, conical roofs. These towers are connected by icy battlements and parapets. Atop the castle walls and within the guard towers, torches flicker. Aubreen recognizes the signs of active guard rotations. From a ragged flag, Sirius recognizes the heraldry of an ancient noble house of Cormyr: the Dinev family.
"So, do you guys know where you're going? I'm planning on visiting the townspeaker, just to make my presence known. I could also ask about the person you're looking for."
Currently DMing:
Aubreen keeps the bird in stride with Marlede. His gaze scans the forlorn sight before him. A town at the end of the world, the emotions of sadness, hopelessness and depression cling to its streets with greater tenacity than the snow drifting by. The furtive looks of the townsfolk, keeping desperately to themselves fills his breast with anger.
"Didn't Yurgunn say her sister worked for a lord or a noble? Looks like theirs only one place for that in this backwater. Is the speaker in that yonder keep? I think that is our destination"
Tired from all the walking he's done, Perrin tries to gesture that they should maybe take a break and give the axebeaks some rest, but he quickly remembers that he doesn't have any hands to gesture with. While the others may not be tired from their journey, Perrin was, and he was sure that the other axebeaks were more tired than he was since they had to carry both people and luggage. With an annoyed huff, he shifts back to his normal form. He then gestures to his friends' mounts and then pantomimes sleeping to indicate that they should find a place to keep them before they went about their other business. They could discuss what to do in the meantime.
DM- Azalin's Doom
DM- Surviving the Unsurvivable
"I don't believe there are any stables here in Caer-Dineval. Though, I could ask the owner of The Uphill Climb to see if they have any space for us and the Axe Beaks. I never had a mount before, so I never payed attention to that. Try to hold on until we get there."
And Marlede will lead the party towards the tavern, which is on the way to the Caer, where the townspeaker is staying.
Currently DMing:
The tavern, called "Uphill Climb" according to a sign nailed above the entrance, is situated northwest of the Caer, where it offers a spectacular view of the lake and the frozen docks. As you head inside, you recognize the fishy odour of chowder. The only people present sit at one table, around a few plates and cards. They look up, caution plain in their faces. The proprietor, a rugged middle-aged man, eyes you from behind the counter.
"Well met, travelers. Looking for a warm meal? 'Fraid I can't offer ale, we're all out."
He introduces himself as Roark if you return the greeting.
If asked about lodging, he looks apologetic.
"The inn here's been closed for months. You could try the Caer."
[P. Insight] Marlede and Aubreen: When Roark mentions the Caer, the patrons at the table are exchanging meaningful looks. Even though they're pointedly not looking in your direction, they seem eager to hear how you reply to the tavernkeep.
Marlede looks around the tavern suspiciously.
It's almost as if they're forcing us to visit the Caer...
"You guys... We should go. I wanted to speak with the townspeaker, anyways. Nice seeing you again, Roark..."
Unless anyone stops her, she will walk outside and waits for everyone else to make their way up to the Caer. This time, she walks besides Phantom and carries most of the equipment herself. And as they make her way up, she says to the group:
"You noticed how weird they were acting, right, Aubreen? It hasn't been that long since I last visited, I don't think..."
Currently DMing:
Aubreen is gazing up at the Caer, the dark and drab fort brooding over the town below. The cold stone walls do not look inviting. His attention drifts to his companions, the thought left hanging in the air by Marlede.
"I have noticed the other towns folk as well. They are cowed, isolated more than the others, perhaps that is all it is..." He gazes back to the town falling into desperation. "There at least are torches light within the keep, its not like its a ghostly fort, or haunted...Wait, what do you think?"
Looking sideways at Perrin to see if he even heard the question of the dead, "Sirius, you able to tell us if this place is haunted?" A shiver runs down his spine, just the wind catching at the collar of his mail. "Come on, that's our destination, now or tomorrow, does it matter. Lets get this over with"