ArdneK will show his new tooth the others as they investigate the room. "Are any of you able to turn this dragon tooth into a short sword or dagger? Its from the Copper dragon and has some extra abilities! It doesn't have to be fancy, just serviceable."
He will take 10 candles if no one objects, "Always good to have extra supplies around, I'll put them in my vessel later."
"No objections. Stocking up is a good idea. Let's go check out that door leading south just outside the temple room before we head downstairs to the third level.", Pisgah says as he slips the unclaimed pearl into his pouch.
Which crafting skill is used to make weapons from bones?
[Tinker's tools, or woodworker's tools would both be fine with me. The crafting times would be 2 hours (1 check @ DC 10) for a dagger or 4 hours (2 checks @ DC 12) for a short sword. These numbers are representative of the kibbles crafting doc.]
[Tinker's tools, or woodworker's tools would both be fine with me. The crafting times would be 2 hours (1 check @ DC 10) for a dagger or 4 hours (2 checks @ DC 12) for a short sword. These numbers are representative of the kibbles crafting doc.]
Is ArdneK able to find a second tooth, wielding 2 tooth short swords would be sweet, or at least a backup if one fails in creation.
"Canti, do you think your Bwibble could do something with one of these dragon teeth? We might could even recover some of the teeth from the skeletons. "
SURVIVAL roll of 6 (on a Nat 1) to harvest teeth.
Without waiting for Canti to answer, Pisgah climbs up the nearest skeleton and leans out to harvest one of the larger teeth. He loses his grip as the wire framed skeleton shifts and he falls, landing flat on his back, and taking 1 hp fall damage.
"Canti, I think you will have to scavenge for Bwibble's tooth. ", Pisgah wheeze as he tries to catch his breath.
Canti cringes as Pisgah falls. "I don't think he's done anything with dragons teeth before." She looks up and the slightly swinging exhibit. "And I think I'll keep my feet on the ground."
[Perception: 15] ArdneK scrounges around for a while in the big hall, circling the skeletons and looking near the mouths for more teeth. It's obvious that some of the teeth are missing completely, suggesting that someone or something took them, or that they perhaps got lost during the lifetime of the dragons. But he still manages to find a second one near the silver dragon. It feels cold to the touch.
[This silver dragon tooth adds 1d4 cold damage when in incorporated into a weapon.] [As a note on crafting: There is only a very small change of failure on small projects such as a dagger or a shortsword. Three consecutive failures are required to waste the materials. The only thing that happens otherwise is that you 'waste' two hours working.]
Pisgah heads to the double doors, readying to head out of the temple once the group is ready, when they are he will head to the door leading south just outside of the temple room. He will stop at the entry to the short hall leading to the door and do a check of the hall leading to the door. PERCEPTION roll of 19 and INVESTIGATION roll of 5.
Pisgah doesn't see anything out of the ordinary in the short section leading to the door, But he does hear a click-clack noise through the wood. It describes a strict rhythm. It could be an unerringly precise walking pattern, or perhaps some large clock. The noise continues unabated.
ArdneK hears much the same thing. The click-clack sound does seem more likely to be made by a walking creature, because sometimes it comes a bit closer, then it fades away slightly. Could be someone walking in a circle perpetually.
"Well, we just encountered two rooms with, luckily, inanimate skeletons. Perhaps there is an animated skeleton behind the door. Wait here." he says, mostly to Pisgah who is right next to him.
ArdneK will sneak up to the door, and check it out. If its not trapped and unlocked, he will open it a crack and look inside. If it's locked, he will try and unlock, then open and lock. If its trapped, he'll try and disarm, then open.
ArdneK doesn't find any traps and the door is unlocked as well.
Upon opening it, you see a large hall. Supporting the 20-foot-high ceiling are four pillars of white marble, each shaped in the likeness of a stoic female elf in flowing robes with a flowering branch clutched to her chest. The caryatids face inward. The walls are carved with bas-reliefs of unicorns and bare-branched trees.
Circling the caryatids counterclockwise is a strange constructed creature holding a bow at the ready. It looks like a cube with arms and strangely humanoid features. It makes the clicking and clacking noises you heard before as it walks.
Rico [Backstory]: This is a quadrone. A type of neutral construct from the plane of complete order. They are often employed by space jammers for their reliable service and follow their instructions to the letter.
The creature notices the party at the door, but only looks at you for a brief moment before resuming its circling walk.
The room has two exits to the east and west respectively. To the west there is a closed door, to the east a open passage, currently out of sight.
PERCEPTION roll of 7 to determine the light source at the center of the room.
Not really able to tell where the light is coming from; Pisgah lightly touches ArdneK on the shoulder as he slides past saying, "Let me go first." Pisgah enters the room and begins moving counter clock wise around the perimeter toward the east hallway, keep his shield up toward the construct as he backs his way around the room.
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ArdneK will show his new tooth the others as they investigate the room. "Are any of you able to turn this dragon tooth into a short sword or dagger? Its from the Copper dragon and has some extra abilities! It doesn't have to be fancy, just serviceable."
He will take 10 candles if no one objects, "Always good to have extra supplies around, I'll put them in my vessel later."
"No objections. Stocking up is a good idea. Let's go check out that door leading south just outside the temple room before we head downstairs to the third level.", Pisgah says as he slips the unclaimed pearl into his pouch.
Rico answers, "I might be able to do something with that next time we stop for a rest."
Which crafting skill is used to make weapons from bones?
[An elusive mystery, that.😅]
The bones are certainly very old, that's for sure.
[Tinker's tools, or woodworker's tools would both be fine with me. The crafting times would be 2 hours (1 check @ DC 10) for a dagger or 4 hours (2 checks @ DC 12) for a short sword. These numbers are representative of the kibbles crafting doc.]
Is ArdneK able to find a second tooth, wielding 2 tooth short swords would be sweet, or at least a backup if one fails in creation.
Rico has both sets of tools, so she's all set to make bone weapons :-)
"Canti, do you think your Bwibble could do something with one of these dragon teeth? We might could even recover some of the teeth from the skeletons. "
SURVIVAL roll of 6 (on a Nat 1) to harvest teeth.
Without waiting for Canti to answer, Pisgah climbs up the nearest skeleton and leans out to harvest one of the larger teeth. He loses his grip as the wire framed skeleton shifts and he falls, landing flat on his back, and taking 1 hp fall damage.
"Canti, I think you will have to scavenge for Bwibble's tooth. ", Pisgah wheeze as he tries to catch his breath.
Canti cringes as Pisgah falls. "I don't think he's done anything with dragons teeth before." She looks up and the slightly swinging exhibit. "And I think I'll keep my feet on the ground."
[Perception: 15] ArdneK scrounges around for a while in the big hall, circling the skeletons and looking near the mouths for more teeth. It's obvious that some of the teeth are missing completely, suggesting that someone or something took them, or that they perhaps got lost during the lifetime of the dragons. But he still manages to find a second one near the silver dragon. It feels cold to the touch.
[This silver dragon tooth adds 1d4 cold damage when in incorporated into a weapon.]
[As a note on crafting: There is only a very small change of failure on small projects such as a dagger or a shortsword. Three consecutive failures are required to waste the materials. The only thing that happens otherwise is that you 'waste' two hours working.]
Pisgah heads to the double doors, readying to head out of the temple once the group is ready, when they are he will head to the door leading south just outside of the temple room. He will stop at the entry to the short hall leading to the door and do a check of the hall leading to the door. PERCEPTION roll of 19 and INVESTIGATION roll of 5.
ArdneK takes the second tooth, excited for this new discovery and what it may provide, and will then continue to follow Pisgah.
Pisgah doesn't see anything out of the ordinary in the short section leading to the door, But he does hear a click-clack noise through the wood. It describes a strict rhythm. It could be an unerringly precise walking pattern, or perhaps some large clock. The noise continues unabated.
Hearing the noise, Pisgah mentions it to Ardnek and asks if he can try the ear horn, if he has attuned to it yet, to see if he hears any more detail.
hearing: 17
ArdneK hears much the same thing. The click-clack sound does seem more likely to be made by a walking creature, because sometimes it comes a bit closer, then it fades away slightly. Could be someone walking in a circle perpetually.
"Well, we just encountered two rooms with, luckily, inanimate skeletons. Perhaps there is an animated skeleton behind the door. Wait here." he says, mostly to Pisgah who is right next to him.
ArdneK will sneak up to the door, and check it out. If its not trapped and unlocked, he will open it a crack and look inside. If it's locked, he will try and unlock, then open and lock. If its trapped, he'll try and disarm, then open.
Stealth 25
Lockpicking: 27
Pisgah draws Jaya's Blade and prepares to charge the door if anything tries coming through to attack ArdneK.
Rico prepares to shoot whatever is on the other side of the door if it seems appropriate to do so.
ArdneK doesn't find any traps and the door is unlocked as well.
Upon opening it, you see a large hall. Supporting the 20-foot-high ceiling are four pillars of white marble, each shaped in the likeness of a stoic female elf in flowing robes with a flowering branch clutched to her chest. The caryatids face inward. The walls are carved with bas-reliefs of unicorns and bare-branched trees.
Circling the caryatids counterclockwise is a strange constructed creature holding a bow at the ready. It looks like a cube with arms and strangely humanoid features. It makes the clicking and clacking noises you heard before as it walks.
Rico [Backstory]: This is a quadrone. A type of neutral construct from the plane of complete order. They are often employed by space jammers for their reliable service and follow their instructions to the letter.
The creature notices the party at the door, but only looks at you for a brief moment before resuming its circling walk.
The room has two exits to the east and west respectively. To the west there is a closed door, to the east a open passage, currently out of sight.
PERCEPTION roll of 7 to determine the light source at the center of the room.
Not really able to tell where the light is coming from; Pisgah lightly touches ArdneK on the shoulder as he slides past saying, "Let me go first." Pisgah enters the room and begins moving counter clock wise around the perimeter toward the east hallway, keep his shield up toward the construct as he backs his way around the room.