Pisgah spots nothing untoward. The hallway is very dusty and covered with some small stones that have broken off from the ceiling and the murals. Exactly what you would expect from an ancient dungeon hallway.
The tentacles are only defacing the mural along the wall, so they're only to be found along the lower walls, up to a height of about 10 feet. After that, it's smooth stonework.
"Okay, this may be a dumb idea but here what I am thinking. Those tentacles look sketchy to me and I am not too thrilled about walking by them. I don't recall Oliver talking about anything related to Dwarves that would explain the tentacles so I think that is some form of Underdark graffiti. I would rather avoid the tentacles if at all possible. What if I climb the wall here, walk along the peaked edge to the double doors or until I see something on the floor like the blood stain in the ballista hall. If I can get close enough maybe there is a control word or something carved into the statues that might allow us to pass through the double doors at the end of the hall."
"If anything bad starts to happen, I can high tail it back here. If I can make it, then I think I could transport all of you but Steel down the hall along the ceiling."
"Okay, we could have Steel trail behind me.If he gives me a 30 foot lead then he could close in to help if the statues animate from me walking on the ceiling. If I don't activate them but Steel does, then I can drop down on top of them or come in behind them to attack and give us advantage. "
With that, Pisgah begins to walk up the wall and spends his 40 feet of movement to reach the peak and then will begin to walk along the ceiling toward the end of the hallway.
Pisgah makes good progress. In fact, the room has almost no reaction whatsoever to the gravity-defying barbarian. He gets all the way to the end of the hallway without issue. The dwarven statues remain motionless, even when faced with someone that seems to also be made of stone.
While Pisgah moves, some of the tentacles along the wall animate and wriggle around a bit, but the display seems half-hearted. None of them seem to have much grasping power, and they don't extend farther than about two feet from the wall.
Pisgah climbs down the western wall to get a better view of the dwarven statues. PERCEPTION roll of 20. Does he see any inscription or runes which may give him a clue about getting past the door?
If that doesn't yield a result he will move down the west wall till he can touch the doors and tries to push them open. Not sure what to roll for this attempt here. What I am trying to do is see if I can push the doors open while staying as far from the statues as I can if I cannot determine that they are inanimate.
No, the double door stands 20 feet tall and the smaller door to the south is the usual 7 or so feet tall. This means Pisgah could reach them by spiderwalking down the walls they are set in from above.
Pisgahs sharp eyes and understanding of the dwarven language lets him decipher some barely recognizable runes around the bases the statues are set in. It says: "Ere the times of the folk above, dragons great were slain by Gomrund and Duskis Thornom." There are no instructions as to how to open the door.
Because the statues are about the same height as the door, Pisgah can't keep entirely out of their reach. But when he gives the door a shove, causing it to slowly open, the stone dwarves still don't take offense.
The double doors creak as they swing inwards ponderously. A huge skeletal dragon head stares at out Pisgah.
The 30-foot-high vaulted ceiling of the room beyond is supported every 20 feet or so by thick stone arches. Standing in this hall are the skeletons of four Huge dragons, their bones held together by wire and cement. A few pieces of each dragon have broken off and fallen to the floor. A fifth dragon skeleton in a similar state of disrepair fills an alcove to the south.
[Since the room is very large and unlit, the pcs aren't currently aware of the path leading southwest in the back of this large hall.]
Pisgah returns along the ceiling to the party and describes what he saw. " I think I can carry each of you one at a time across the ceiling to the other room since that didn't trigger any response. We could let Steel come along after and see what happens."
"I'll follow Steel, safely behind if I may. I'm not above being carried, certainly not, even on the ceiling" ArdneK says, "but I usually have a unique perspective with my height."
"I too am very interesed in five dragon skeletons! sure, sure"
"Okay, but I don't want him going alone. I will walk along with him from the ceiling. The arms seemed to be moving some but I think the middle of the hallway will be safe. If any arms grab him I can come down the wall and hack at them. "
Pisgah climbs back up the wall and stands on the ceiling above Steel, ready to begin walking down the hall again.
Steel begins walking, with Pisgah directly above him.
As the construct moves along the middle of the hallway, some of the tentacles make motions as if to grab him, but are always a few feet short. They seem unable to extend themselves and thus pose no threat even if two people were walking abreast down the middle.
Finally, the steel defender and Pisgah above arrive at the location of the two large dwarven statues unhindered. The statues remain unmoving too.
"It was a good plan, a safe plan. Let's hope one day we don't regret not doing it safely" ArdneK says, and cautiously walks down the middle of the hallway towards Pisgah and Steel.
ArdneK will take a look at the statues also, excited to get in the room and look at the dragon bones. One of them could even be an ancestor the Kobold thinks!
Pisgah spots nothing untoward. The hallway is very dusty and covered with some small stones that have broken off from the ceiling and the murals. Exactly what you would expect from an ancient dungeon hallway.
The tentacles are only defacing the mural along the wall, so they're only to be found along the lower walls, up to a height of about 10 feet. After that, it's smooth stonework.
HISTORY check of 8
"Okay, this may be a dumb idea but here what I am thinking. Those tentacles look sketchy to me and I am not too thrilled about walking by them. I don't recall Oliver talking about anything related to Dwarves that would explain the tentacles so I think that is some form of Underdark graffiti. I would rather avoid the tentacles if at all possible. What if I climb the wall here, walk along the peaked edge to the double doors or until I see something on the floor like the blood stain in the ballista hall. If I can get close enough maybe there is a control word or something carved into the statues that might allow us to pass through the double doors at the end of the hall."
"If anything bad starts to happen, I can high tail it back here. If I can make it, then I think I could transport all of you but Steel down the hall along the ceiling."
Rico reminds them, "I can rebuild Steel if I need to. So we could also have him walk down the hall to trigger any traps."
"Okay, we could have Steel trail behind me. If he gives me a 30 foot lead then he could close in to help if the statues animate from me walking on the ceiling. If I don't activate them but Steel does, then I can drop down on top of them or come in behind them to attack and give us advantage. "
With that, Pisgah begins to walk up the wall and spends his 40 feet of movement to reach the peak and then will begin to walk along the ceiling toward the end of the hallway.
Canti chuckles. "I'll never get used to that," she comments, watching Pisgah crawl along the ceiling.
Pisgah makes good progress. In fact, the room has almost no reaction whatsoever to the gravity-defying barbarian. He gets all the way to the end of the hallway without issue. The dwarven statues remain motionless, even when faced with someone that seems to also be made of stone.
While Pisgah moves, some of the tentacles along the wall animate and wriggle around a bit, but the display seems half-hearted. None of them seem to have much grasping power, and they don't extend farther than about two feet from the wall.
Do the doors go all the way to the ceiling?
Pisgah climbs down the western wall to get a better view of the dwarven statues. PERCEPTION roll of 20. Does he see any inscription or runes which may give him a clue about getting past the door?
If that doesn't yield a result he will move down the west wall till he can touch the doors and tries to push them open. Not sure what to roll for this attempt here. What I am trying to do is see if I can push the doors open while staying as far from the statues as I can if I cannot determine that they are inanimate.
No, the double door stands 20 feet tall and the smaller door to the south is the usual 7 or so feet tall. This means Pisgah could reach them by spiderwalking down the walls they are set in from above.
Pisgahs sharp eyes and understanding of the dwarven language lets him decipher some barely recognizable runes around the bases the statues are set in.
It says: "Ere the times of the folk above, dragons great were slain by Gomrund and Duskis Thornom." There are no instructions as to how to open the door.
Because the statues are about the same height as the door, Pisgah can't keep entirely out of their reach. But when he gives the door a shove, causing it to slowly open, the stone dwarves still don't take offense.
The double doors creak as they swing inwards ponderously. A huge skeletal dragon head stares at out Pisgah.
The 30-foot-high vaulted ceiling of the room beyond is supported every 20 feet or so by thick stone arches.
Standing in this hall are the skeletons of four Huge dragons, their bones held together by wire and cement. A few pieces of each dragon have broken off and fallen to the floor. A fifth dragon skeleton in a similar state of disrepair fills an alcove to the south.
[Since the room is very large and unlit, the pcs aren't currently aware of the path leading southwest in the back of this large hall.]
Pisgah returns along the ceiling to the party and describes what he saw. " I think I can carry each of you one at a time across the ceiling to the other room since that didn't trigger any response. We could let Steel come along after and see what happens."
"Dragon skeletons?" Canti repeats, smiling. This, she's got to see.
"I'll follow Steel, safely behind if I may. I'm not above being carried, certainly not, even on the ceiling" ArdneK says, "but I usually have a unique perspective with my height."
"I too am very interesed in five dragon skeletons! sure, sure"
"Okay, carry or walk, is fine. Your choice. Canti, Rico? What about you?"
Rico suggests, "Lets just have Steel go though first. If nothing attacks him, it's probably safe for the rest of us."
"Okay, but I don't want him going alone. I will walk along with him from the ceiling. The arms seemed to be moving some but I think the middle of the hallway will be safe. If any arms grab him I can come down the wall and hack at them. "
Pisgah climbs back up the wall and stands on the ceiling above Steel, ready to begin walking down the hall again.
Steel begins walking, with Pisgah directly above him.
As the construct moves along the middle of the hallway, some of the tentacles make motions as if to grab him, but are always a few feet short. They seem unable to extend themselves and thus pose no threat even if two people were walking abreast down the middle.
Finally, the steel defender and Pisgah above arrive at the location of the two large dwarven statues unhindered. The statues remain unmoving too.
"Okay, well I feel like a dufuss! It seems to be safe. "
Pisgah climbs down the wall to stand beside Steel.
"It was a good plan, a safe plan. Let's hope one day we don't regret not doing it safely" ArdneK says, and cautiously walks down the middle of the hallway towards Pisgah and Steel.
Do the names Gomrund and Duskis Thornom mean anything to Pisgah?
HISTORY roll of 14
" Gomrund and Duskis ", he mutters under his breath looking at the statues.
ArdneK will take a look at the statues also, excited to get in the room and look at the dragon bones. One of them could even be an ancestor the Kobold thinks!
Perception: 25
Rico will head down the corridor to the double doors, being careful to stay in the middle of the hall.