Ardnek will let out a curse ******* in Kobold, then in common say "move move move! back the way we came, hurry!"
He will dash, then bonus action dash. He will run to the room the just left and head to the corner, hoping the giant stone doesn't make sharp turns, his little legs a blur.
Pisgah grabs Cabrito and darts straight up the wall and steps onto the ceiling. He will run south down the hallway away from the stone and use his action to dash (unless grabbing the goat is my action) which should put him on the ceiling on the east side of the hallway two squares from the corner.
[Alright, everyone moving together makes this easy to resolve!] [Pisgah has no issues picking up cabrito, since it's a small goat.]
Your whole group rushes down the hallway, chased by the boulder thundering along behind you. You pile out of the hallway, shortly followed by the painted orb. It crashes into the opposing wall and is thus stopped in its tracks.
The way is free once more. We're out of initiative.
[Belated XP for finding out how the elf statues work: 600 XP]
Pisgah crosses the ceiling and back down to the floor to rejoin the team. Settting down a very confused and nervous Cabrito, he smiles "Well, that went well! Let's go see what the stone was protecting." He then begins to lead the goat back down the hallway again trying to check for traps.
Pisgah sees that the pressure plate he had stepped on from before has reset. While it is uncertain if a second boulder would fall if stepped on it, it's easy enough to avoid now.
Unhindered, you're able to make your way up the slope and inspect the rooms beyond.
These halls are heavily shrouded in dust. The first room, which is 10-foot-high, holds a row of six slanted stone tables that are covered with a dark, dried liquid of some kind [Survival: Pisgah and Canti: Dried blood]. Each table is fitted with rusty shackles and leather straps. Under the lower end of each table, set into the floor, is a shallow, circular stone basin for collecting blood. [Religion: Rico: Ritualistic bloodletting common to a number of sinister cults].
In the room beyond, the lid of a stone sarcophagus rests atop two misshapen blocks of stone, creating a makeshift desk at the south end of the room. Behind it is a high-backed chair made of charred wood that has one armrest missing. Beyond the desk and chair, dusty books are crammed into niches in the south wall. Similar niches in the other walls contain tall, alabaster funerary urns covered with dust and cobwebs (seventeen in all).
There is no further passage out of these chambers. Pisgah doesn't spot anything hidden, dangerous, or out of the ordinary [Using same perception check as for hallway].
As you go around the two rooms, you pick up various items of interest.
Pisgah: As Rico and ArdneK are focusing on the books, the barbarian has time to inspect the alabaster urns along the wall. Most of them are cracked, chipped, and worthless, mostly containing dust. But buried inside one of the urns is a tiny white pouch, seemingly containing some sort of very fine sand. The pouch is embroidered with elaborate elven motifs, depicting a satyr who is turning partially invisible. In one of the niches, between a few scraps of wood (8), the genasi also finds something else. At first it looks like a 1 foot long piece of wood, but closer inspection betrays delicately carved patterns, depicting branches of a tree, along the length of it.
Ardnek and Rico have looks at the books. [Group check Investigation: 25, 5] The books cover the subjects of alchemy, dwarven and elven history, engineering, gemcraft, the study of monstrosities, and weather prediction. They are all very brittle and threatening to fall apart. Among them, there is a slighly newer, but badly burnt book with an arcane sigil stamped across the cover. [Rico, Arcana 27: This is a wizards' personalized sigil, which identifies the tome as someones spell book.] It contains elaborate descriptions of the following spells: comprehend languages,crown of madness, darkvision, gaseous form, ray of sickness, remove curse, tenser's floating disk and unseen servant. Among some loose papers, you also find a few rolled up scrolls that are each closed with a dry bit of string. Arcane sigils denote these as spell scrolls, their contents as of yet unknown. There are three of them.
Lastly, on the desk is a small, flat box containing seven sheets of blank parchment. It's cover proclaims these to be "Wondrous Paper Birds!" ArdneK recognizes those as sometimes being used for sending urgent messages through the back streets of Waterdeep.
If you don't have access to the paper birds magic item, here's the text:
After you write a message of fifty words or fewer on this magic sheet of parchment and speak a creature’s name, the parchment magically folds into a Tiny paper bird and flies to the recipient whose name you uttered. The recipient must be on the same plane of existence as you, otherwise the bird turns into ash as it takes flight.
The bird is an object that has 1 hit point, an Armor Class of 13, a flying speed of 60 feet, a Dexterity of 16 (+3), and a score of 1 (−5) in all other abilities, and it is immune to poison and psychic damage.
It travels to within 5 feet of its intended recipient by the most direct route, whereupon it turns into a nonmagical and inanimate sheet of parchment that can be unfolded only by the intended recipient. If the bird’s hit points or speed is reduced to 0 or if it is otherwise immobilized, it turns into ash.
This flat box comes with 7 sheets of the parchment.
Pisgah pulls out the white pouch and the carved piece of wood, carries them over to Rico and Canti, saying "I don't know what these are but they look like magic stuff. See how the image on the bag is dissolving or becoming invisible? Could this be used to make someone disappear?"
Examining the pouch, Rico quickly figures out that this is a type of enchanted powder typically called dust of disappearance.
The wand/rod/stick is a bit more mysterious. The item is certainly magical, but there is no obvious way of activating it. Inspection of the arcane runes suggests only that this stick has transmutation properties.
[Rules for identifying magic items are still the same as in 2014. Typically, the identify or a short rest are required. But the dust of disappearance is so dead simple that Ricos arcana check feels appropriate to skip this]
Rico says, "I recognize this powder as dust of disappearance. Throw it in the air to make everyone near you invisible for a few minutes. The wand will take longer to figure out, I can study that next time we take a rest."
ArdneK will grab the three scrolls, seven sheets of parchment and the spellbook. He will offer them to whomever wants, perhaps Rico wants the spell scrolls? The book we can potentially sell in Skullport. [unless anyone was thinking of multiclassing to a wizard.]
If no one wants them now, he will put them in his pack for later.
Canti wanders around the room, not looking at anything carefully. She's still thinking about the elf magic and that huge eyeball that chased them down the corridor. When Ardnek mentions the special sheets of paper that turn into birds and fly to the recipient, she considers asking him for one to send a message to Bwibble. But it's only been a couple of days, so she decides there's no need. Better to save them for something important.
"Looks like that is all there is to this room. Too bad Nikk bailed out on us, he may have been able to make some sense of this stuff. I'll go ahead and take Cabrito back toward the room with the sarcophagi and see if the Owlbears are still there or if they have wandered off. If they have gone, maybe we could try to revive one of the statues and see if they can tells us what happened."
"When the rest of you are ready, I'll wait for you either in the sarcophagi room or the room where we saw the Owlbears if they have moved on. If they are still there, I'll wait for till we are together and then decide what to do. "
Pisgah heads on down the hallway, avoiding the trap that he triggered before by stepping up and around on the wall, and making his way till he either finds the Owlbears or the quadrone and the caryatid statues. There he will wait for the rest of the party.
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[sorry for my delay was traveling]
Ardnek will let out a curse ******* in Kobold, then in common say "move move move! back the way we came, hurry!"
He will dash, then bonus action dash. He will run to the room the just left and head to the corner, hoping the giant stone doesn't make sharp turns, his little legs a blur.
Pisgah grabs Cabrito and darts straight up the wall and steps onto the ceiling. He will run south down the hallway away from the stone and use his action to dash (unless grabbing the goat is my action) which should put him on the ceiling on the east side of the hallway two squares from the corner.
Rico and Steel will dash back the way they came, trying to outrun the rolling rock.
[Alright, everyone moving together makes this easy to resolve!]
[Pisgah has no issues picking up cabrito, since it's a small goat.]
Your whole group rushes down the hallway, chased by the boulder thundering along behind you. You pile out of the hallway, shortly followed by the painted orb. It crashes into the opposing wall and is thus stopped in its tracks.
The way is free once more. We're out of initiative.
[Belated XP for finding out how the elf statues work: 600 XP]
Pisgah crosses the ceiling and back down to the floor to rejoin the team. Settting down a very confused and nervous Cabrito, he smiles "Well, that went well! Let's go see what the stone was protecting." He then begins to lead the goat back down the hallway again trying to check for traps.
Perception roll of 23
"Everyone, careful where you step!" ArdneK says, stating the obvious!
Pisgah sees that the pressure plate he had stepped on from before has reset. While it is uncertain if a second boulder would fall if stepped on it, it's easy enough to avoid now.
Unhindered, you're able to make your way up the slope and inspect the rooms beyond.
These halls are heavily shrouded in dust. The first room, which is 10-foot-high, holds a row of six slanted stone tables that are covered with a dark, dried liquid of some kind [Survival: Pisgah and Canti: Dried blood]. Each table is fitted with rusty shackles and leather straps. Under the lower end of each table, set into the floor, is a shallow, circular stone basin for collecting blood. [Religion: Rico: Ritualistic bloodletting common to a number of sinister cults].
In the room beyond, the lid of a stone sarcophagus rests atop two misshapen blocks of stone, creating a makeshift desk at the south end of the room. Behind it is a high-backed chair made of charred wood that has one armrest missing. Beyond the desk and chair, dusty books are crammed into niches in the south wall. Similar niches in the other walls contain tall, alabaster funerary urns covered with dust and cobwebs (seventeen in all).
There is no further passage out of these chambers. Pisgah doesn't spot anything hidden, dangerous, or out of the ordinary [Using same perception check as for hallway].
Pisgah begins to investigate the items in the room looking for anything that may be off interest to the party. INVESTIGATION roll of 17.
ArdneK will also enter, cautiously, as he is still a bit freaked out from that giant boulder.
He will focus on the dusty books, looking through them.
Rico is also interested in investigating the books.
As you go around the two rooms, you pick up various items of interest.
Pisgah:
As Rico and ArdneK are focusing on the books, the barbarian has time to inspect the alabaster urns along the wall. Most of them are cracked, chipped, and worthless, mostly containing dust. But buried inside one of the urns is a tiny white pouch, seemingly containing some sort of very fine sand. The pouch is embroidered with elaborate elven motifs, depicting a satyr who is turning partially invisible.
In one of the niches, between a few scraps of wood (8), the genasi also finds something else. At first it looks like a 1 foot long piece of wood, but closer inspection betrays delicately carved patterns, depicting branches of a tree, along the length of it.
Ardnek and Rico have looks at the books. [Group check Investigation: 25, 5]
The books cover the subjects of alchemy, dwarven and elven history, engineering, gemcraft, the study of monstrosities, and weather prediction. They are all very brittle and threatening to fall apart. Among them, there is a slighly newer, but badly burnt book with an arcane sigil stamped across the cover. [Rico, Arcana 27: This is a wizards' personalized sigil, which identifies the tome as someones spell book.] It contains elaborate descriptions of the following spells: comprehend languages, crown of madness, darkvision, gaseous form, ray of sickness, remove curse, tenser's floating disk and unseen servant.
Among some loose papers, you also find a few rolled up scrolls that are each closed with a dry bit of string. Arcane sigils denote these as spell scrolls, their contents as of yet unknown. There are three of them.
Lastly, on the desk is a small, flat box containing seven sheets of blank parchment. It's cover proclaims these to be "Wondrous Paper Birds!" ArdneK recognizes those as sometimes being used for sending urgent messages through the back streets of Waterdeep.
If you don't have access to the paper birds magic item, here's the text:
After you write a message of fifty words or fewer on this magic sheet of parchment and speak a creature’s name, the parchment magically folds into a Tiny paper bird and flies to the recipient whose name you uttered. The recipient must be on the same plane of existence as you, otherwise the bird turns into ash as it takes flight.
The bird is an object that has 1 hit point, an Armor Class of 13, a flying speed of 60 feet, a Dexterity of 16 (+3), and a score of 1 (−5) in all other abilities, and it is immune to poison and psychic damage.
It travels to within 5 feet of its intended recipient by the most direct route, whereupon it turns into a nonmagical and inanimate sheet of parchment that can be unfolded only by the intended recipient. If the bird’s hit points or speed is reduced to 0 or if it is otherwise immobilized, it turns into ash.
This flat box comes with 7 sheets of the parchment.
Pisgah pulls out the white pouch and the carved piece of wood, carries them over to Rico and Canti, saying "I don't know what these are but they look like magic stuff. See how the image on the bag is dissolving or becoming invisible? Could this be used to make someone disappear?"
Rico will examine the pouch and wand to see if she recognizes them. Arcana 16
Examining the pouch, Rico quickly figures out that this is a type of enchanted powder typically called dust of disappearance.
The wand/rod/stick is a bit more mysterious. The item is certainly magical, but there is no obvious way of activating it. Inspection of the arcane runes suggests only that this stick has transmutation properties.
[Rules for identifying magic items are still the same as in 2014. Typically, the identify or a short rest are required. But the dust of disappearance is so dead simple that Ricos arcana check feels appropriate to skip this]
Rico says, "I recognize this powder as dust of disappearance. Throw it in the air to make everyone near you invisible for a few minutes. The wand will take longer to figure out, I can study that next time we take a rest."
ArdneK will grab the three scrolls, seven sheets of parchment and the spellbook. He will offer them to whomever wants, perhaps Rico wants the spell scrolls? The book we can potentially sell in Skullport. [unless anyone was thinking of multiclassing to a wizard.]
If no one wants them now, he will put them in his pack for later.
Canti wanders around the room, not looking at anything carefully. She's still thinking about the elf magic and that huge eyeball that chased them down the corridor. When Ardnek mentions the special sheets of paper that turn into birds and fly to the recipient, she considers asking him for one to send a message to Bwibble. But it's only been a couple of days, so she decides there's no need. Better to save them for something important.
"Looks like that is all there is to this room. Too bad Nikk bailed out on us, he may have been able to make some sense of this stuff. I'll go ahead and take Cabrito back toward the room with the sarcophagi and see if the Owlbears are still there or if they have wandered off. If they have gone, maybe we could try to revive one of the statues and see if they can tells us what happened."
Rico nods and says, "That sounds like a viable plan."
"When the rest of you are ready, I'll wait for you either in the sarcophagi room or the room where we saw the Owlbears if they have moved on. If they are still there, I'll wait for till we are together and then decide what to do. "
Pisgah heads on down the hallway, avoiding the trap that he triggered before by stepping up and around on the wall, and making his way till he either finds the Owlbears or the quadrone and the caryatid statues. There he will wait for the rest of the party.