Akaas gratefully accepts the symbol of Selune from Etla and affixes it to the front of his robe once again. As she turns to hand over her bottle of ink, the ancient halfling bows low at her back. "I am eternally grateful," he says toward the ground. Standing up, he turns to look sadly in the direction of the quickling's escape route.
Thicket, with the aid of Etla's ink, fills in the "quest completion" paper for the group. "Thank, man..." He says to the group. "Those little invasive guys were no good. Hopefully summer solstice will be a bit quieter and stuff." He puts the feather back into his robe, then holds the piece of paper out. "So... who do I give this to then?"
Chetin nods as Crispy takes the gold, leaving the group to tend to the remains of the melted quickling, saying a small prayer. "Bahamut, please forgive my aggression."
The gloopy puddle of purple quickling would probably be flipping Chetin the double bird if it had any anatomy beyond something that could half-fill a bucket.
"Here you go then, man..." Thicket passes over the piece of paper to Crispy. "Now I can totally get the grove ready for summer solstice. You know, if you're not busy then I'm sure you can come round and commune with nature and stuff. You know, get a little attuned to the spirits and stuff, man..." (That invitiation seems more generalised, not just to Crispy)
Thicket wanders over to the fight area. "Wow... this place got totalled, man..." He says to himself, looking around. "This is gonna need plenty of tending to..."
(Is the group planning to head directly back to Greenholden? If they are, they'll be wanting to repeat the process of entering, either Athletics to wade through the boggy bits or Acrobatics to use the vine tightrope. Survival can be rolled prior to help with pathfinding, lowering your DC.)
(We'll go with group pas:fail ratio, so a group success! The Survival was just a chance for a better DC, so the lower roll on that isn't an auto-fail.)
The group makes their way back through the bog, taking their paths they took last time. The nimble lighter ones using the vines to swing and climb across while the taller and more armoured folk wade through, keeping away from the deeper spots.
As the group gets to the edge of the forest, they can see that it is getting to late afternoon/early evening. The summer sky is mostly clear as the shades are going from the bright blues to a slight amber-orange. They see something coming overhead, as flying several hundred feet above the party is a ship in the sky. It seems to be following the trade route towards Greenholden (if anyone wants to Perception, Nature or History check, then feel free to)
Since the ship isn't directly overhead, you can catch the glimmer of a polished brass nameplate on the side of the ship. The Sun Scorcher. There appear to be some special devices that are on the sails, propelling it forward. They are not something you have seen before.
Akaas gratefully accepts the symbol of Selune from Etla and affixes it to the front of his robe once again. As she turns to hand over her bottle of ink, the ancient halfling bows low at her back. "I am eternally grateful," he says toward the ground. Standing up, he turns to look sadly in the direction of the quickling's escape route.
Thicket, with the aid of Etla's ink, fills in the "quest completion" paper for the group. "Thank, man..." He says to the group. "Those little invasive guys were no good. Hopefully summer solstice will be a bit quieter and stuff." He puts the feather back into his robe, then holds the piece of paper out. "So... who do I give this to then?"
I’ll take it I guess.
Chetin nods as Crispy takes the gold, leaving the group to tend to the remains of the melted quickling, saying a small prayer. "Bahamut, please forgive my aggression."
The gloopy puddle of purple quickling would probably be flipping Chetin the double bird if it had any anatomy beyond something that could half-fill a bucket.
"Here you go then, man..." Thicket passes over the piece of paper to Crispy. "Now I can totally get the grove ready for summer solstice. You know, if you're not busy then I'm sure you can come round and commune with nature and stuff. You know, get a little attuned to the spirits and stuff, man..." (That invitiation seems more generalised, not just to Crispy)
Crispy gives the hippie a wry look, a combination of curiosity and disgust, as she would never partake in anything that hippies did.
"Yeah, no thanks." She says.
Akaas turns back to the party, either ignoring their patron or not hearing his invitation. "Should we head back to town?"
"Sure." Crispy says, already anxious to get a drink and unwind.
"Well, Job is done. so lets head back and hand in the quest for the rewards." Borg will begin to leave the grove.
Kres - Aarakocra Monk - Level 1 - Lost Mines of Phandelver
Thicket wanders over to the fight area. "Wow... this place got totalled, man..." He says to himself, looking around. "This is gonna need plenty of tending to..."
(Is the group planning to head directly back to Greenholden? If they are, they'll be wanting to repeat the process of entering, either Athletics to wade through the boggy bits or Acrobatics to use the vine tightrope. Survival can be rolled prior to help with pathfinding, lowering your DC.)
Borg will look over the area and Sigh. "Right, lets get this over with again."
Survival 5
Athletics 7
Kres - Aarakocra Monk - Level 1 - Lost Mines of Phandelver
"Be well, Thicket, hope you have a good summer solstice." Chetin goes off to follow Borg.
Survival: 9
Acrobatics: 14
Akaas bows to the man before leaving with his new friends, "May Selune guide your steps in the night, and bring them to the new dawn."
Acrobatics: 25
Survival: 3
Athletics: 15
Survival: 4
She grabbed the vines this time, but got lost. "God dammit!" You hear a far off yell.
(We'll go with group pas:fail ratio, so a group success! The Survival was just a chance for a better DC, so the lower roll on that isn't an auto-fail.)
The group makes their way back through the bog, taking their paths they took last time. The nimble lighter ones using the vines to swing and climb across while the taller and more armoured folk wade through, keeping away from the deeper spots.
As the group gets to the edge of the forest, they can see that it is getting to late afternoon/early evening. The summer sky is mostly clear as the shades are going from the bright blues to a slight amber-orange. They see something coming overhead, as flying several hundred feet above the party is a ship in the sky. It seems to be following the trade route towards Greenholden (if anyone wants to Perception, Nature or History check, then feel free to)
Perception: 20
Crispy:
Since the ship isn't directly overhead, you can catch the glimmer of a polished brass nameplate on the side of the ship. The Sun Scorcher
Perception. 4
Kres - Aarakocra Monk - Level 1 - Lost Mines of Phandelver
Borg:
Since the ship isn't directly overhead, you can catch the glimmer of a polished brass nameplate on the side of the ship. The Sun Scorcher. There appear to be some special devices that are on the sails, propelling it forward. They are not something you have seen before.
History: 15