Additionally, will the ship just be at anchor off the coast near the lizardfolk settlement? Do you move elsewhere? Are crewmen set to nights watch or do party members take a turn at watch?
No we can run some standard sailing drills as we make our way towards Bale keep. Eron nods to Jory, “Take some rest you’ve certainly earned it.” Eron will cover first watch. He imparts some sailing techniques he picked up as a marine, boarding maneuvers and 180 turn around scenarios…
Fane will take second watch after she finishes her four hour trance. Additionally, since Zzplorff is out checking out the keep, Leo will keep an eye on Lady Saradie, circling it from above, watching for anything approaching.
After another hearty meal, and with a course set, the crew falls into motion under Eron’s command. The sun dips lower on the horizon, painting the sea in gold and amber as Jory “Ironhand” Varnis relays Eron'sorders. The crew will get their first real test of coordination at sea.
He calls for the crew to cycle through sail adjustments, tacking and jibing to see how quickly they can maneuver under different wind conditions. Dannel Kreet and Sela “Slim” Mandor move with practiced ease, though Slim is a touch faster, grinning as she outpaces Kreet in reefing the sails.
Eronintroduces more tactical elements—boarding maneuvers for closing distance and securing an enemy vessel. He demonstrates methods for using grapples and fending off boarders.
The next exercise is the quick-reversal maneuver—a 180-degree turn to reposition the ship.
Hardtack grumbles, but he takes to the challenge. “That’s no small feat, Cap’n, but let’s see how these hands manage.”
Pip Steggins, the cabin boy, watches wide-eyed as the rudder is swung hard over, and the sails are trimmed sharply to counteract the sudden shift. The ship lurches, and for a moment, there’s tension—then the maneuver works. The vessel rights itself, though not as quickly as Eronwould like.
By the time the drills wrap up, the stars have emerged, and the ship anchors near Bale Keep, far enough from shore to be out of sight. The crew, though winded, and not yet perfect, had a respectable first day at sea.
As the crew settles in for the night, Eronkeeps to the deck, scanning the waves. His watch passes without incident. Fane takes over second watch, and passes to Dannel Kreet, who mans the deck until the sun is peeking above the eastern horizon.
As the morning sun casts golden light over the waves, Arlynn senses the presence of her familiar, returning to the ship after a long night of scouting Bale Keep. Invisible, it floats down to coil itself around her outstretched arm, suction cups barely felt upon her leather bracer. She closes her eyes for a moment, establishing the link, and then the flood of impressions fills her mind.
Arlynn:
The keep is small but sturdy, an unfinished fortification with high stone walls. Though its two towers were never completed, they still provide vantage points. One of these towers has been converted into barracks for the group, while the other serves as private quarters for their leader, an unusually large dwarf the others called Karg.
There are two main entry points. A heavy double-gate faces the marsh, old but solid. A smaller portcullis on the sea-side leads to a stone path descending to a dock, where a small sailing boat has been pulled onto blocks, possibly for repairs or simply stored away.
In the middle of the courtyard, there is a wide, dark shaft. The familiar watched as the group threw old meat into it, suggesting something hungry lurks below.
The familiar got a good look at Karg, the dwarven leader. He is broad-shouldered and carries himself like a soldier, his beard kept in tight, orderly braids. He wears a well-worn breastplate and barks orders with the confidence of a seasoned commander.
It also took note of one called Silas, a tall human, lanky but muscular and with a lean, predatory air. He wields two weapons—matching hand axes, worn but well-maintained. Unlike Karg, who commands with discipline, Silas seems wild, always carrying a smirk, as if amused by the world around him.
As for the rest of the group, the familiar’s observations were less detailed. It recalls a mix of dwarves and humans, all rough and practical, but none that stood out beyond their weapons and armor - one of the other dwarves did have unusually red-colored hair. Altogether, it counted seven occupants of the keep.
The keep has active defenses. A sentry constantly patrols the curtain wall, though their vigilance varies. The half-built tower on the marsh side has a watch post on the top floor, but it wasn’t always occupied. The courtyard remained busy throughout the night, with the group moving between their barracks, the private tower, and the mysterious shaft, along with the movements of those on watch duty.
It overheard some talk. Apparently, the group needs to go out into the marshes to look for elves. Collectively they did not sound enthusiastic and Karg ultimately relented and said they would put the expedition off for 'a while.' This greatly cheered up the group for the rest of the evening.
Rollback Post to RevisionRollBack
PC - Ethel - Human - Lvl 4 Necromancer - Undying Dragons * Serge Marshblade - Human - Lvl 5 Eldritch Knight - Hoard of the Dragon Queen
DM -(Homebrew) Heroes of Bardstown *Red Dead Annihilation: ToA *Where the Cold Winds Blow : DoIP * Covetous, Dragonish Thoughts: HotDQ * Red Wine, Black Rose: CoS * Greyhawk: Tides of War
The blue-haired half-elf would spectate at the naval drills, being impressed by the crew's performance. She had an evening meal and made sure the ship had the right course to reach Bale Keep before bidding the others a good night to rest for the night in her private quarters. She has barely come on deck the next morning before her familiar delivers it's report which she absorbs and contemplates before finding Eron and Fane to share all that she now knows.
(Sharing the information in the spoiler. Did Zzplorff see or hear anything that could give a clue to the allegiance of these men, like an insignia or dressing style or a written order? :-)
Fane stands next to Arlynn during the naval drills, curious as always. After which she retires to her room for a rest, and to memorize a few spells that maybe more appropriate for their journey to the keep then a maritime trip.
After hearing the update from Zzplorff, she mutters "Oh dear"to herself. Turning to the familiar, "Elves you say? Back home in Celene, I heard of slavers targeting Olves specifically. Could this group be involved in the slave trade? Did you see any prisons or prisoners? Where there any elves amongst them that you saw?"
She looks at the blue-haired elf, hoping she can communicate this query if Zzplorff doesn't understand, though she think it does.
Zzplorff does its best to relay all the finer details of what it observed. Parsing its observations against your own knowledge, you are able to make the following connections:
Zzplorff didn't see any flags or insignias of any nations or military regiments. The closest thing was a symbol on the leather armor of one of the dwarves - not the leader. From Zzplorff's description it was almost certainly a dwarven rune. Whether it was a family crest, a rune of protection, or held some other meaning, Zzplorff doesn't have enough detail for you to deduce.
Zzplorff did not see any written orders. There were a couple of books in the leader's quarters but they were both bestiaries.
This doesn't sound like a military unit. The dwarf Karg is clearly their leader, but some of the others openly argued with him at times and he was forced to reason and barter with them to win their agreement. And likewise, when the group objected to going on a foray into the marsh, Karg relented to the group's wishes to delay the expedition. A military commander would have had more authority over his unit than that.
Zzplorff did not see any elves, just overheard that they were supposed to go into the marsh looking for elves. The group was all humans and dwarves.
As far as prisoners, Zzplorff did not see any, but was also not able to reach the lower levels. All the trapdoors leading down were closed and locked, and the central shaft into the courtyard was occupied by... something... that the group was feeding garbage to. It was too dark to see down to the bottom of the shaft, though Zzplorff thought it saw tentacles moving in the dark.
Rollback Post to RevisionRollBack
PC - Ethel - Human - Lvl 4 Necromancer - Undying Dragons * Serge Marshblade - Human - Lvl 5 Eldritch Knight - Hoard of the Dragon Queen
DM -(Homebrew) Heroes of Bardstown *Red Dead Annihilation: ToA *Where the Cold Winds Blow : DoIP * Covetous, Dragonish Thoughts: HotDQ * Red Wine, Black Rose: CoS * Greyhawk: Tides of War
(Arlynn again relays to her companions her familiar's findings and her own conclusions as per spoiler above.)
"So, no Olves among them as far as we know..." She explains to Fane. "...I suppose we don't know what they wanted with the elves they were supposed to find but I'll doubt we will find it easy to make them join our cause. We could go in and parley with them but unless we can have a reliable agreement that they would at least stay neutral we should withdraw and come back later to make sure they leave. Either way it would be helpful if negotiations at least would lead to us knowing more about what their objectives are."
“Let’s get in close and parlay with them that seems the most reasonable approach. I’ll find Jory and let him know.” Eron gathers his gear and finds Jory.
As the party gathers on deck, Eronexplains to Jory their plan to approach Bale Keep openly and attempt a parley with its occupants. Jory listens carefully, arms crossed over his chest, then nods once.
"Aye, Captain," he says, rubbing his iron hand over his stubbled chin. "But how do you want to play our approach? We can keep the ship close to shore, try to stay out of sight to the east, then you and the landing party take the jollyboat in and make the rest of the way overland. Gives you a quieter touch." He pauses, glancing toward the horizon. "Or do we sail straight for the keep, make our presence known from the start, and you put the landing boat down right outside their walls?"
He waits for Eron’sdecision, his weathered face calm, though his eyes remain sharp with the keen assessment of a seasoned sailor. "Depends on whether you want 'em sizing us up from a distance, or if you prefer to surprise them with a knock at their front door."
Rollback Post to RevisionRollBack
PC - Ethel - Human - Lvl 4 Necromancer - Undying Dragons * Serge Marshblade - Human - Lvl 5 Eldritch Knight - Hoard of the Dragon Queen
DM -(Homebrew) Heroes of Bardstown *Red Dead Annihilation: ToA *Where the Cold Winds Blow : DoIP * Covetous, Dragonish Thoughts: HotDQ * Red Wine, Black Rose: CoS * Greyhawk: Tides of War
”Let’s go with the front door approach. I’m not much for subtlety.” Eron asks the others if they have any objections, otherwise he grabs a quick bite and a drink, while tossing his belongings back into the jolly boat.
Fane is a bit torn by the choices. Bringing the boat to the front door may effect diplomancy, but after hearing Arlynn's familiar and the fact that they are looking for elves, she is also cautious on diplomancy.
"Arylnn, I trust in Eron as captain, but that doesn't mean we cant do our own investigations. I can hide us and perhaps we can do our own exploring when we get close to the keep."
The blue-haired half-elf nods and prepares to leave for shore. "We can investigate more if you two think it's a good idea but I'm not sure we will find out much more than Zzplorff already has, and it is not without danger for us to do so. Perhaps we should save our magical strength for later?" She suggests but lets the other two decide and will go along with their decision. "Either way I intend to take a peek at what they are thinking as we parley with them."She informs the other with a small smile.
Jory begins barking orders and soon the ship is underway again.
The ship cuts steadily through the waves, its sails taut with the morning breeze and it is not long before Bale Keep looms on the horizon. At first, the fortress appears lifeless, just another ruin left to the creeping grip of the marsh. The half-built towers stand like broken teeth against the sky, and the stone walls, weathered and dark, blend into the rock it is built upon.
But as they draw closer, the illusion of abandonment shatters.
A spark ignites from the keep’s battlements, a sudden flare of orange against the blue sky. A flaming arrow streaks into the air, leaving a faint trail of smoke as it arcs high above the water. The firelight flickers against the mist rolling in from the sea before the missile plunges down into the waves, extinguished halfway between the ship and the shore.
A quiet settles over the deck as the crew glance at each other.
Jory, standing near the railing, watches the last ripples fade where the arrow struck. He lets out a short grunt and turns back toward Eron. "Well, Captain," he says, voice even but laced with wry amusement, "seems they noticed us. Shall we prepare your landing vessel?"
Rollback Post to RevisionRollBack
PC - Ethel - Human - Lvl 4 Necromancer - Undying Dragons * Serge Marshblade - Human - Lvl 5 Eldritch Knight - Hoard of the Dragon Queen
DM -(Homebrew) Heroes of Bardstown *Red Dead Annihilation: ToA *Where the Cold Winds Blow : DoIP * Covetous, Dragonish Thoughts: HotDQ * Red Wine, Black Rose: CoS * Greyhawk: Tides of War
“Yes let’s get this squared up. Let’s hope they are civil enough for diplomacy. That gives me an idea grab me a bottle of rum to present, first impressions you know.”
Eron feels truly vulnerable without a second weapon at this time, let’s see how this goes.
In elven- “Thank you. That’s so much better!” Eron feels the hilt and balance, adjusts his grip and holsters the dagger. “Hopefully an unnecessary precaution.”
[Does the party wish to take Lyrric along again [as an NPC]?]
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PC - Ethel - Human - Lvl 4 Necromancer - Undying Dragons * Serge Marshblade - Human - Lvl 5 Eldritch Knight - Hoard of the Dragon Queen
DM -(Homebrew) Heroes of Bardstown *Red Dead Annihilation: ToA *Where the Cold Winds Blow : DoIP * Covetous, Dragonish Thoughts: HotDQ * Red Wine, Black Rose: CoS * Greyhawk: Tides of War
The blue-haired half-elf nods and messages her invisible familiar to hover back closer to the keep to take a peek and listen in on what they say about the approaching ship, and then report back. "Not sure if it would be helpful at all but I suppose we could wave the white flag to make clear we come in peace." She suggests to the others, otherwise ready to follow the captain's orders.
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No we can run some standard sailing drills as we make our way towards Bale keep. Eron nods to Jory, “Take some rest you’ve certainly earned it.” Eron will cover first watch. He imparts some sailing techniques he picked up as a marine, boarding maneuvers and 180 turn around scenarios…
Zzplorff
Stealth: 22
Persception: 4
Fane will take second watch after she finishes her four hour trance. Additionally, since Zzplorff is out checking out the keep, Leo will keep an eye on Lady Saradie, circling it from above, watching for anything approaching.
Leo's Perception: 21
After another hearty meal, and with a course set, the crew falls into motion under Eron’s command. The sun dips lower on the horizon, painting the sea in gold and amber as Jory “Ironhand” Varnis relays Eron's orders. The crew will get their first real test of coordination at sea.
He calls for the crew to cycle through sail adjustments, tacking and jibing to see how quickly they can maneuver under different wind conditions. Dannel Kreet and Sela “Slim” Mandor move with practiced ease, though Slim is a touch faster, grinning as she outpaces Kreet in reefing the sails.
Eron introduces more tactical elements—boarding maneuvers for closing distance and securing an enemy vessel. He demonstrates methods for using grapples and fending off boarders.
The next exercise is the quick-reversal maneuver—a 180-degree turn to reposition the ship.
Hardtack grumbles, but he takes to the challenge. “That’s no small feat, Cap’n, but let’s see how these hands manage.”
Pip Steggins, the cabin boy, watches wide-eyed as the rudder is swung hard over, and the sails are trimmed sharply to counteract the sudden shift. The ship lurches, and for a moment, there’s tension—then the maneuver works. The vessel rights itself, though not as quickly as Eron would like.
By the time the drills wrap up, the stars have emerged, and the ship anchors near Bale Keep, far enough from shore to be out of sight. The crew, though winded, and not yet perfect, had a respectable first day at sea.
As the crew settles in for the night, Eron keeps to the deck, scanning the waves. His watch passes without incident. Fane takes over second watch, and passes to Dannel Kreet, who mans the deck until the sun is peeking above the eastern horizon.
As the morning sun casts golden light over the waves, Arlynn senses the presence of her familiar, returning to the ship after a long night of scouting Bale Keep. Invisible, it floats down to coil itself around her outstretched arm, suction cups barely felt upon her leather bracer. She closes her eyes for a moment, establishing the link, and then the flood of impressions fills her mind.
Arlynn:
The keep is small but sturdy, an unfinished fortification with high stone walls. Though its two towers were never completed, they still provide vantage points. One of these towers has been converted into barracks for the group, while the other serves as private quarters for their leader, an unusually large dwarf the others called Karg.
There are two main entry points. A heavy double-gate faces the marsh, old but solid. A smaller portcullis on the sea-side leads to a stone path descending to a dock, where a small sailing boat has been pulled onto blocks, possibly for repairs or simply stored away.
In the middle of the courtyard, there is a wide, dark shaft. The familiar watched as the group threw old meat into it, suggesting something hungry lurks below.
The familiar got a good look at Karg, the dwarven leader. He is broad-shouldered and carries himself like a soldier, his beard kept in tight, orderly braids. He wears a well-worn breastplate and barks orders with the confidence of a seasoned commander.
It also took note of one called Silas, a tall human, lanky but muscular and with a lean, predatory air. He wields two weapons—matching hand axes, worn but well-maintained. Unlike Karg, who commands with discipline, Silas seems wild, always carrying a smirk, as if amused by the world around him.
As for the rest of the group, the familiar’s observations were less detailed. It recalls a mix of dwarves and humans, all rough and practical, but none that stood out beyond their weapons and armor - one of the other dwarves did have unusually red-colored hair. Altogether, it counted seven occupants of the keep.
The keep has active defenses. A sentry constantly patrols the curtain wall, though their vigilance varies. The half-built tower on the marsh side has a watch post on the top floor, but it wasn’t always occupied. The courtyard remained busy throughout the night, with the group moving between their barracks, the private tower, and the mysterious shaft, along with the movements of those on watch duty.
It overheard some talk. Apparently, the group needs to go out into the marshes to look for elves. Collectively they did not sound enthusiastic and Karg ultimately relented and said they would put the expedition off for 'a while.' This greatly cheered up the group for the rest of the evening.
PC - Ethel - Human - Lvl 4 Necromancer - Undying Dragons * Serge Marshblade - Human - Lvl 5 Eldritch Knight - Hoard of the Dragon Queen
DM - (Homebrew) Heroes of Bardstown * Red Dead Annihilation: ToA * Where the Cold Winds Blow : DoIP * Covetous, Dragonish Thoughts: HotDQ * Red Wine, Black Rose: CoS * Greyhawk: Tides of War
The blue-haired half-elf would spectate at the naval drills, being impressed by the crew's performance. She had an evening meal and made sure the ship had the right course to reach Bale Keep before bidding the others a good night to rest for the night in her private quarters. She has barely come on deck the next morning before her familiar delivers it's report which she absorbs and contemplates before finding Eron and Fane to share all that she now knows.
(Sharing the information in the spoiler. Did Zzplorff see or hear anything that could give a clue to the allegiance of these men, like an insignia or dressing style or a written order? :-)
Fane stands next to Arlynn during the naval drills, curious as always. After which she retires to her room for a rest, and to memorize a few spells that maybe more appropriate for their journey to the keep then a maritime trip.
After hearing the update from Zzplorff, she mutters "Oh dear" to herself. Turning to the familiar, "Elves you say? Back home in Celene, I heard of slavers targeting Olves specifically. Could this group be involved in the slave trade? Did you see any prisons or prisoners? Where there any elves amongst them that you saw?"
She looks at the blue-haired elf, hoping she can communicate this query if Zzplorff doesn't understand, though she think it does.
Arlynn:
Zzplorff does its best to relay all the finer details of what it observed. Parsing its observations against your own knowledge, you are able to make the following connections:
PC - Ethel - Human - Lvl 4 Necromancer - Undying Dragons * Serge Marshblade - Human - Lvl 5 Eldritch Knight - Hoard of the Dragon Queen
DM - (Homebrew) Heroes of Bardstown * Red Dead Annihilation: ToA * Where the Cold Winds Blow : DoIP * Covetous, Dragonish Thoughts: HotDQ * Red Wine, Black Rose: CoS * Greyhawk: Tides of War
(Arlynn again relays to her companions her familiar's findings and her own conclusions as per spoiler above.)
"So, no Olves among them as far as we know..." She explains to Fane. "...I suppose we don't know what they wanted with the elves they were supposed to find but I'll doubt we will find it easy to make them join our cause. We could go in and parley with them but unless we can have a reliable agreement that they would at least stay neutral we should withdraw and come back later to make sure they leave. Either way it would be helpful if negotiations at least would lead to us knowing more about what their objectives are."
“Let’s get in close and parlay with them that seems the most reasonable approach. I’ll find Jory and let him know.” Eron gathers his gear and finds Jory.
As the party gathers on deck, Eron explains to Jory their plan to approach Bale Keep openly and attempt a parley with its occupants. Jory listens carefully, arms crossed over his chest, then nods once.
"Aye, Captain," he says, rubbing his iron hand over his stubbled chin. "But how do you want to play our approach? We can keep the ship close to shore, try to stay out of sight to the east, then you and the landing party take the jollyboat in and make the rest of the way overland. Gives you a quieter touch." He pauses, glancing toward the horizon. "Or do we sail straight for the keep, make our presence known from the start, and you put the landing boat down right outside their walls?"
He waits for Eron’s decision, his weathered face calm, though his eyes remain sharp with the keen assessment of a seasoned sailor. "Depends on whether you want 'em sizing us up from a distance, or if you prefer to surprise them with a knock at their front door."
PC - Ethel - Human - Lvl 4 Necromancer - Undying Dragons * Serge Marshblade - Human - Lvl 5 Eldritch Knight - Hoard of the Dragon Queen
DM - (Homebrew) Heroes of Bardstown * Red Dead Annihilation: ToA * Where the Cold Winds Blow : DoIP * Covetous, Dragonish Thoughts: HotDQ * Red Wine, Black Rose: CoS * Greyhawk: Tides of War
”Let’s go with the front door approach. I’m not much for subtlety.” Eron asks the others if they have any objections, otherwise he grabs a quick bite and a drink, while tossing his belongings back into the jolly boat.
Fane is a bit torn by the choices. Bringing the boat to the front door may effect diplomancy, but after hearing Arlynn's familiar and the fact that they are looking for elves, she is also cautious on diplomancy.
"Arylnn, I trust in Eron as captain, but that doesn't mean we cant do our own investigations. I can hide us and perhaps we can do our own exploring when we get close to the keep."
The blue-haired half-elf nods and prepares to leave for shore. "We can investigate more if you two think it's a good idea but I'm not sure we will find out much more than Zzplorff already has, and it is not without danger for us to do so. Perhaps we should save our magical strength for later?" She suggests but lets the other two decide and will go along with their decision. "Either way I intend to take a peek at what they are thinking as we parley with them." She informs the other with a small smile.
"Alright" Fane says, "you heard the Captain Jory, bring us in!"
Jory begins barking orders and soon the ship is underway again.
The ship cuts steadily through the waves, its sails taut with the morning breeze and it is not long before Bale Keep looms on the horizon. At first, the fortress appears lifeless, just another ruin left to the creeping grip of the marsh. The half-built towers stand like broken teeth against the sky, and the stone walls, weathered and dark, blend into the rock it is built upon.
But as they draw closer, the illusion of abandonment shatters.
A spark ignites from the keep’s battlements, a sudden flare of orange against the blue sky. A flaming arrow streaks into the air, leaving a faint trail of smoke as it arcs high above the water. The firelight flickers against the mist rolling in from the sea before the missile plunges down into the waves, extinguished halfway between the ship and the shore.
A quiet settles over the deck as the crew glance at each other.
Jory, standing near the railing, watches the last ripples fade where the arrow struck. He lets out a short grunt and turns back toward Eron. "Well, Captain," he says, voice even but laced with wry amusement, "seems they noticed us. Shall we prepare your landing vessel?"
PC - Ethel - Human - Lvl 4 Necromancer - Undying Dragons * Serge Marshblade - Human - Lvl 5 Eldritch Knight - Hoard of the Dragon Queen
DM - (Homebrew) Heroes of Bardstown * Red Dead Annihilation: ToA * Where the Cold Winds Blow : DoIP * Covetous, Dragonish Thoughts: HotDQ * Red Wine, Black Rose: CoS * Greyhawk: Tides of War
“Yes let’s get this squared up. Let’s hope they are civil enough for diplomacy. That gives me an idea grab me a bottle of rum to present, first impressions you know.”
Eron feels truly vulnerable without a second weapon at this time, let’s see how this goes.
Fane hands the captain a dagger. "Would you like this? Simple, but I'm not using it" she says, nodding at the duel short swords hanging from her belt.
She then looks to Arlynn, "Let's get our scouts out and flying, shall we?"
"OK Leo" she adds to the little owl resting on her shoulder, "You know what to do, go take a look. Let me know if you seen any prisoners.
With that the owl takes flight, heading high above the keep, hoping to stay out of arrow range.
In elven- “Thank you. That’s so much better!” Eron feels the hilt and balance, adjusts his grip and holsters the dagger. “Hopefully an unnecessary precaution.”
[Does the party wish to take Lyrric along again [as an NPC]?]
PC - Ethel - Human - Lvl 4 Necromancer - Undying Dragons * Serge Marshblade - Human - Lvl 5 Eldritch Knight - Hoard of the Dragon Queen
DM - (Homebrew) Heroes of Bardstown * Red Dead Annihilation: ToA * Where the Cold Winds Blow : DoIP * Covetous, Dragonish Thoughts: HotDQ * Red Wine, Black Rose: CoS * Greyhawk: Tides of War
The blue-haired half-elf nods and messages her invisible familiar to hover back closer to the keep to take a peek and listen in on what they say about the approaching ship, and then report back. "Not sure if it would be helpful at all but I suppose we could wave the white flag to make clear we come in peace." She suggests to the others, otherwise ready to follow the captain's orders.