A creature can hold its breath for a number of minutes equal to 1 + its Constitution modifier (minimum of 30 seconds).
When a creature runs out of breath or is choking, it can survive for a number of rounds equal to its Constitution modifier (minimum of 1 round). At the start of its next turn, it drops to 0 hit points and is dying, and it can't regain hit points or be stabilized until it can breathe again.
You did not hold your breath when you went in the water so you have ‘run out of breath’. You have 1 round before you drop to 0 hit points and start dying.
The charm effect remains as long as the whatever it is maintains concentration. As it is not a set and forget effect you don’t get a save every round.
A creature can hold its breath for a number of minutes equal to 1 + its Constitution modifier (minimum of 30 seconds).
When a creature runs out of breath or is choking, it can survive for a number of rounds equal to its Constitution modifier (minimum of 1 round). At the start of its next turn, it drops to 0 hit points and is dying, and it can't regain hit points or be stabilized until it can breathe again.
You did not hold your breath when you went in the water so you have ‘run out of breath’. You have 1 round before you drop to 0 hit points and start dying.
The charm effect remains as long as the whatever it is maintains concentration. As it is not a set and forget effect you don’t get a save every round.
17 Tarnce waits to see what’s happening 14 Fah’lin walks into the middle of the room, sinks to the bottom and takes a deep breath. Drowning. 11 the unseen things Gijigume can make a save vs charm 8 Aeliarin 7 Gijigume 5 Arya 5 Thar 3 Owly
Tarnce readies himself for trouble: 17
Eider, Level 13 Human Abjurer Wizard - Colosseum of Conquest (11W-3L) (Tougher than he looks)
Init: 8
(Initiative: 14)
Fah'lin tries to locate his enemy...
(Is it you?)
Extended Signature
The unknown whatever
initiative 11
You’re going first, anything you want to do?
Tarnce will walk to the center of the room and make a Perception Check to find out what tried to whammy him.
Perception: 18
If he finds the creature he will cast Spiritual Weapon summoning a spectral Warhammer and attack it.
Attack: 20 Damage: 10
If he doesn't find anything he will wait patiently and do his best to defend himself. (Holding his shield in expectation of an attack)
Edit: I get adv. on perception checks!
Adv roll: 8
Eider, Level 13 Human Abjurer Wizard - Colosseum of Conquest (11W-3L) (Tougher than he looks)
(Off to a strong start =P )
Extended Signature
All that is good except for the 'walk to the center of the room'. The centre of the room is 15' of water.
edit
As for your perception role you find nothing new to add to what you saw when you first looked in the room.
OOC: Initiative: 7.
(Probably) Not knowing anything is up, Gijigume waits.
Edit: No he's that slow anyway.
17 Tarnce waits to see what’s happening
14 Fah’lin walks into the middle of the room, sinks to the bottom and takes a deep breath. Drowning.
11 the unseen things Tarnce can make another save and Gijigume can also make a save vs charm
(May I make another save on my turn?)
Extended Signature
Wis Save: 20
Eider, Level 13 Human Abjurer Wizard - Colosseum of Conquest (11W-3L) (Tougher than he looks)
OOC: Wis save: 11
It’s a charm effect so you have advantage on your save.
This is what applies
Suffocating
A creature can hold its breath for a number of minutes equal to 1 + its Constitution modifier (minimum of 30 seconds).
When a creature runs out of breath or is choking, it can survive for a number of rounds equal to its Constitution modifier (minimum of 1 round). At the start of its next turn, it drops to 0 hit points and is dying, and it can't regain hit points or be stabilized until it can breathe again.
You did not hold your breath when you went in the water so you have ‘run out of breath’. You have 1 round before you drop to 0 hit points and start dying.
The charm effect remains as long as the whatever it is maintains concentration. As it is not a set and forget effect you don’t get a save every round.
Sorry, I made a mistake when I said that Tarnce should save again. (It helps to read the description) Aeliarin needs to make a wisdom save.
(If anyone has Dispel that might end the effect. At least there isn't a bottomless pit here.)
(Otherwise, underwater I'm resistant to Fireballs but the damage may force a save and/or concentration)
Extended Signature
Sooner or later I'm going to get this right. There is no second save because whatever it is is concentrating on Fah'lin.
17 Tarnce waits to see what’s happening
14 Fah’lin walks into the middle of the room, sinks to the bottom and takes a deep breath. Drowning.
11 the unseen things Gijigume can make a save vs charm
8 Aeliarin
7 Gijigume
5 Arya
5 Thar
3 Owly
Fireball what/where exactly?
(20 foot radius would fill most of the room, but it's up to the caster what to do where. I don't know what would actually work.)
Extended Signature