"Eh, free studded leather armor is a bit steep. I was expecting a dagger or shield or something. How about an additional 20 gold off the price instead?" Linene waits for agreement then totals up the order. "So that'll come to 77 gold for the lot—130 minus the 45 for the information and 8 for the morningstar and leather armor." She pulls the armor down from the wall.
Ash starts stripping the leather, eager to try on the new armor. He also wraps the stinky incense in a rag and stuffs it into his bag. He slips his new daggers in his holster strap that lays across his chest, next to the other two.
K grabs the flute from the counter and gives it a nasty-sounding blow. "You better practice off on your own before you make our ears bleed." He hands it to Ash and stores away his new belongings.
Linene says, "Two more things. I can send a message for you if it's a place as close as Bramble. Lionshield is a trusted courier as well as supplier; we have shipments and couriers moving all over northwest Faerun. A small package to Bramble would come to just 1 gold."
"Two, if you're looking for Hallwinter, I heard he's made station at the Townmaster's Hall just across the square."
The three of you set off for the Townmaster's Hall to find Sildar Hallwinter.
The townmaster’s hall has sturdy stone walls, a pitched wooden roof, and a bell tower at the back. Posted on a board next to the front door is a notice written in Common. It reads: “REWARD—Orcs near Wyvern Tor! Those of a mind to face the orc menace should inquire within.” The notice bears the town’s seal and an indecipherable signature.
You enter to find Sir Hallwinter sitting at the smaller of two desks in an office. Benches line the walls but are currently empty. Sildar is pouring over an accounts book; he seems agitated. A fat human man leans against the larger desk—a mess of papers and trinkets covering the top—facing Hallwinter; he also seems agitated. You take him to be the townmaster Harbin Wester.
They are in an apparent argument and don't notice your entry.
Sildar: "...ruling of 20 gold compensation is yet unpaid."
Harbin: "Patience, Sir Hallwinter. Debts are paid in good time."
Sildar: "While Narth struggles to make payment for a delivery and a field goes fallow. And in the open streets, this Thel fellow is beaten and yet no judgement has been laid."
Harbin: "There has been no petition!"
Sildar: "He and his family have gone missing! It is the job of the townmaster—"
Here Sildar looks up at Harbin and sees you. "Oh! Welcome my savior three. Have you come to save me from this abomination as well?" He gestures to the accounts book and Harbin.
Harbin: "Now get off of it, Sildar. You and your Lords' Alliance can make water into the wind with your accusations and arrogance. You know not the struggles of a fledgling town in the wilds three days from nowhere."
Sildar: "As though we don't see to many others like Phandalin, and all better run."
Badger wades lightly into the conversation. "Sir Hallwinter. We've come to find news of the whereabouts of Cragmaw Castle such that we can go...", he hesitates, not knowing if they can trust this townmaster, "continue our quest."
Hallwinter sighs, looking again at the mess of records in front of him. "Sorry, no. And I've had little time for my own quest of finding the wizard Albrek. It looks like I'll need to remain in town here to keep things afloat." He glares at Wester for a beat. "And the sad truth is, Gundren is either dead already or valuable alive. In either case, an extra day or two won't spare the dwarf. No, I have a more pressing problem I'd like you to investigate. There is a band of ruffians called the Redbrands that have moved into town around the same time as Albrek's disappearance. I have a mind to think the two are related. Please do weed out this menace for me and the town of Phandalin. Perhaps word of Albrek's whereabouts will come along with it, and then, too, clues to the Cragmaw Castle."
The Sleeping Giant is a ramshackle taproom at the east end of town. Four human ruffians linger on the covered porch, perched on empty ale barrels or leaning against the wall. They all wear grimy scarlet cloaks, their sullen stares fixed on you as you approach.
One of the thugs spits on the ground. “Well, well,” he snarls. "Here’s a whole pack of little puppies. What do you want, puppies? Come here to bark at us?”
Badger: "Careful now. These dogs bite without warning of a bark. Better to be a pack of puppies than a flock of gulls. Where do you lay your heads, squawkers? It's time we clean the nest."
One leaning against the wall, clearly spooked by your threat, says to the first speaker, "Oy, Roddy. Let's head home." Here he nods towards the rundown manor at the top of the hill just down the road to the east, which Badger and K notice with your passive perception.
Roddy: "Stuff it, Shanks. We need to train these puppies."
Ash grimaces at the fresh wound. "Damn useless studs!"
He cuts twice with his shortswords (21 and 6 to hit, 5 piercing damage (+6 sneak attack because I assume we were standing next to each other, and so Badger would be within 5' of my target)
Badger snarls at the four ineffective slashes from the ruffians. He swings at Shanks rather than either of the ruffians who swung at him (21 to hit, 1 damage (sigh))
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
"Eh, free studded leather armor is a bit steep. I was expecting a dagger or shield or something. How about an additional 20 gold off the price instead?" Linene waits for agreement then totals up the order. "So that'll come to 77 gold for the lot—130 minus the 45 for the information and 8 for the morningstar and leather armor." She pulls the armor down from the wall.
Ash starts stripping the leather, eager to try on the new armor. He also wraps the stinky incense in a rag and stuffs it into his bag. He slips his new daggers in his holster strap that lays across his chest, next to the other two.
K grabs the flute from the counter and gives it a nasty-sounding blow. "You better practice off on your own before you make our ears bleed." He hands it to Ash and stores away his new belongings.
Badger hands over the morningstar and gold. "Thank you kindly, Ms Graywind. Okay, let's go find Sir Hallwinter."
Linene says, "Two more things. I can send a message for you if it's a place as close as Bramble. Lionshield is a trusted courier as well as supplier; we have shipments and couriers moving all over northwest Faerun. A small package to Bramble would come to just 1 gold."
"Two, if you're looking for Hallwinter, I heard he's made station at the Townmaster's Hall just across the square."
Badger says, "Well sunny day. Thank you again." If he trusts her, he'll give her a pouch of 50 gold, a note, and the extra gold for payment.
Insight: 20
Badger: she's telling the truth. You pay the gold and are confident your note and 50 gold will get to Bramble safely.
The three of you set off for the Townmaster's Hall to find Sildar Hallwinter.
The townmaster’s hall has sturdy stone walls, a pitched wooden roof, and a bell tower at the back. Posted on a board next to the front door is a notice written in Common. It reads: “REWARD—Orcs near Wyvern Tor! Those of a mind to face the orc menace should inquire within.” The notice bears the town’s seal and an indecipherable signature.
You enter to find Sir Hallwinter sitting at the smaller of two desks in an office. Benches line the walls but are currently empty. Sildar is pouring over an accounts book; he seems agitated. A fat human man leans against the larger desk—a mess of papers and trinkets covering the top—facing Hallwinter; he also seems agitated. You take him to be the townmaster Harbin Wester.
They are in an apparent argument and don't notice your entry.
Sildar: "...ruling of 20 gold compensation is yet unpaid."
Harbin: "Patience, Sir Hallwinter. Debts are paid in good time."
Sildar: "While Narth struggles to make payment for a delivery and a field goes fallow. And in the open streets, this Thel fellow is beaten and yet no judgement has been laid."
Harbin: "There has been no petition!"
Sildar: "He and his family have gone missing! It is the job of the townmaster—"
Here Sildar looks up at Harbin and sees you. "Oh! Welcome my savior three. Have you come to save me from this abomination as well?" He gestures to the accounts book and Harbin.
Harbin: "Now get off of it, Sildar. You and your Lords' Alliance can make water into the wind with your accusations and arrogance. You know not the struggles of a fledgling town in the wilds three days from nowhere."
Sildar: "As though we don't see to many others like Phandalin, and all better run."
Harbin just guffaws and sits at his desk.
Badger wades lightly into the conversation. "Sir Hallwinter. We've come to find news of the whereabouts of Cragmaw Castle such that we can go...", he hesitates, not knowing if they can trust this townmaster, "continue our quest."
Hallwinter sighs, looking again at the mess of records in front of him. "Sorry, no. And I've had little time for my own quest of finding the wizard Albrek. It looks like I'll need to remain in town here to keep things afloat." He glares at Wester for a beat. "And the sad truth is, Gundren is either dead already or valuable alive. In either case, an extra day or two won't spare the dwarf. No, I have a more pressing problem I'd like you to investigate. There is a band of ruffians called the Redbrands that have moved into town around the same time as Albrek's disappearance. I have a mind to think the two are related. Please do weed out this menace for me and the town of Phandalin. Perhaps word of Albrek's whereabouts will come along with it, and then, too, clues to the Cragmaw Castle."
Harbin: "The Redbrands are a couple of brats having a laugh. They'll push on in good time. Really nothing to worry on."
K: "The people of the town have a different take. We've heard more than one complain of these Redbrands."
Badger: "Yes. Let's face these bullies and find Albrek and the path to Gundren."
The Sleeping Giant is a ramshackle taproom at the east end of town. Four human ruffians linger on the covered porch, perched on empty ale barrels or leaning against the wall. They all wear grimy scarlet cloaks, their sullen stares fixed on you as you approach.
One of the thugs spits on the ground. “Well, well,” he snarls. "Here’s a whole pack of little puppies. What do you want, puppies? Come here to bark at us?”
Badger: "Careful now. These dogs bite without warning of a bark. Better to be a pack of puppies than a flock of gulls. Where do you lay your heads, squawkers? It's time we clean the nest."
Intimidation: 15
One leaning against the wall, clearly spooked by your threat, says to the first speaker, "Oy, Roddy. Let's head home." Here he nods towards the rundown manor at the top of the hill just down the road to the east, which Badger and K notice with your passive perception.
Roddy: "Stuff it, Shanks. We need to train these puppies."
Initiative
All four ruffians run down from the porch with poorly-maintained shortswords.
Roddy attacks Badger with two slashes from his shortsword (16 and 7 to hit) but misses both times.
Shanks goes after the smallest of the three, so Ash (11 and 19 to hit, 8 piercing damage) and hits once, slicing between a gap in Ash's new armor.
Ruffian 3 attacks Badger with two more shortsword slashes (11 and 17 to hit) but the armor protects again.
Ruffian 4 attacks K (15 and 22, 9 piercing damage), slicing twice, once across each leg.
Ash grimaces at the fresh wound. "Damn useless studs!"
He cuts twice with his shortswords (21 and 6 to hit, 5 piercing damage (+6 sneak attack because I assume we were standing next to each other, and so Badger would be within 5' of my target)
K swings with his quarterstaff (23 to hit, 9 bludgeoning damage) then channels his Ki to Dodge as a bonus action.
Badger snarls at the four ineffective slashes from the ruffians. He swings at Shanks rather than either of the ruffians who swung at him (21 to hit, 1 damage (sigh))