Levi will search for the Cultist's headquarters once he's done collecting the loot.
Sorry, I assumed you performed a short rest, used arcane recovery to gain back two spell levels worth of spell slots, and spent up to 3d6+9 hit dice worth of healing during the short rest.
Short Rest 1 hour Heal 1d6+3 for each hit dice Recover half your caster level in spell slots, rounded up.
* Dispose of the bodies, hide them or bury them, or just leave them there * Investigate further in the ruins * Report back your findings, you have potions of inv and other instructions * Make a request from the DM * Do something else
Levi will cast Magic Missile using a scroll against the bandit captain. 8 force damage. End turn.
Surprised and caught completely off guard, the bandit captain takes 8 damage. BC1 (57/65)
The other two guards scramble to spot the attacker. That was the surprise round, I'm starting this at max distance for Magic Missile 120 feet.
Round 1
Levi << your turn
BC1 (57/65)
B1, B2
Levi will pull out his wand of magic missiles and cast it at the captain at 6th level. 25 force damage. End turn.
BC1 takes a huge hit as eight missiles strike him without warning. BC1 takes 25 damage. BC1 (32/65)
The Bandit Captain (32/65) dashes to get 60 feet closer, now only 60 feet away
B1 and B2 move 30 feet closer to be 90 feet away and shoot with disadv
B1 light crossbow (disadv), Attack: 15 Damage: 3
B2 light crossbow (disadv), Attack: 10 Damage: 9
Round 2
Levi << your turn
BC1 (32/65, 60 feet)
B1, B2 (90 feet)
Miss miss. Another Magic Missile scroll against the bandit captain. 11 force damage. End turn.
BC1 takes 11 damage.BC1 (21/65)
"Aggh. Damn Caster. Kill that canttripper son-of-a-bard." The Bandit Captain curses you and dashes 60 more feet.
B1 and B2 move 30 feet closer to be 60 feet away and shoot without disadv
B1 light crossbow, Attack: 21 Damage: 9
B2 light crossbow, Attack: 14 Damage: 9
Round 3
Levi << your turn
BC1 (21/65, melee distance)
B1, B2 (60 feet)
I'm down. 13 on death save.
Sorry, I assumed you performed a short rest, used arcane recovery to gain back two spell levels worth of spell slots, and spent up to 3d6+9 hit dice worth of healing during the short rest.
Short Rest
1 hour
Heal 1d6+3 for each hit dice
Recover half your caster level in spell slots, rounded up.
Okay. At 21 hp. Will send another magic missile scroll at the bandit captain. 13 force damage. End turn.
BC1 takes 13 damage. BC1 (8/65)
In a whirlwind of attacks, the bandit captain makes three attacks against Levi,
BC scimitar first, Attack: 8 Damage: 7
BC scimitar second, Attack: 11 Damage: 8
BC dagger third, Attack: 9 Damage: 7
B1 light crossbow, Attack: 6 Damage: 3
B2 light crossbow, Attack: 9 Damage: 5
Round 4
Levi << your turn
BC1 (8/65)
B1, B2 (30 feet)
Levi Sends his last scroll of Magic Missile at the captain hoping to finish him off. 8 Force damage. End turn.
Seeing the captain fall in combat, B1 and B2 must make courage checks, Wisdom DC 10
B1 Wisdom check DC 10 vs 18
B2 Wisdom check DC 10 vs 12
B2 drops his crossbow and dashes 60 feet
B1 light crossbow, Attack: 7 Damage: 3
Round 5
Levi << your turn
BC1 (dead)
B1 (30 feet)
B2 (escaping, 90 feet)
Levi casts Magic Missile on B1. 10 force damage. End turn.
B1 takes 10 damage. B1 (1/11)
B1 drops his crossbow and will dash 60 feet
Round 6
Levi << your turn
B1 (90 feet)
B2 (150 feet)
Levi will move 30 feet towards the bandits and casts Magic Missile again, one dart for B1, 2 darts for B2. 4 force for B1, 7 for B2. End turn.
You move up 30 feet, to be in 120 ft range of B2. B1 takes 2 and dies. B2 takes 7 and is still fleeing. B2 (4/11)
Levi will send one last Magic Missile at B2 to finish him off. 10 force damage. End turn.
As the last guard falls, you gather the bodies together and search them for loot.
All three of them have tattoos of the "Black Fangs"
The Bandit Captain has a piece of parchment folded up in one of his pockets.
mfgd
ouuo
olau
nlrb
dl
se
Bandit Captain Rewards
3x scimitar (sellback 37 gp, 5 sp)
2x leather armor (sellback 10 gp)
studded leather armor (sellback 22 gp, 5 sp)
dagger (won't sell)
13 bolts (won't sell)
Copper coins 26
Silver coins 20
Gold coins 12
500 XP
* Dispose of the bodies, hide them or bury them, or just leave them there
* Investigate further in the ruins
* Report back your findings, you have potions of inv and other instructions
* Make a request from the DM
* Do something else
Investigate further in the ruins.