“Thank you Lord Aldric. My friends and I need some rest and I would like to meet with you tomorrow to hash out the details of your plan. Good night”.
Jayce and the others get some rooms at a nearby inn and have a good dinner and discuss the events of the day and plan for the next adventure.
Jayce will take a LONG REST and look at adjusting some of his spells.
Lord Aldric gives the party some gold coins and directs them to a store that has cheap souvenirs and another store that has knock-off paintings and art. You are able to fill 1200 lbs of art and sculptures of various sizes and shapes for 800 gp and store them in your bags of holding so that one person can carry everything.
Lord Aldric also provides a small row boat, large enough for four people to paddle, quiet and stealth at night.
He allows you to make preparations for the day and directs you to take the boat out, just before dark and to intercept the ship before it docks at midnight.
((OOC: I need some clarification. I have read and re-read the past several posts in order to develop a strategy. Is this incoming ship being sailed by a bunch of innocent civilians, or are they the enemy?))
((OOC: I need some clarification. I have read and re-read the past several posts in order to develop a strategy. Is this incoming ship being sailed by a bunch of innocent civilians, or are they the enemy?))
Good question.
Lord Aldric recognizes the shipping company and mamifest. He is aware that this is one of the largest shipping companies and that some of the items on the list may be illegal to buy and sell in Vesper.
However, the notes you have uncovered show that this shipmemt is due to be sold to the Council and other legit markets. It would be a double cross if the shipping company was in on the heist. Additionally, shipments like this one sometimes disappear in transit while docked as if criminals have been waiting for the shipments to land then rerouting them so that they dont make it to market.
That's where Lord Aldric's plan comes into play. He kmows that if you steal the items from the ship that when it docks there will be nothing for the Black Fangs to steal. Furthermore, if you replace all the crates with bogus items, the Black Fangs might steal fakes from the ship while the real shipmemt will be in the Council's care.
Having the Black Fangs steal fakes is the time saving technique Lord Aldric is asking you to pull off. "We want to strike a blow to the Black Fangs orignization thats strong enough to confuse ans disrupt their operarions that they will be forced to postpone the assassination. This should give us more time for our investigation."
Ooc: thanks for asking. I know this part is a little confusing. Black Fangs is a big but somewhat legit Mercinary group. Lord Aldric is begining to build a case against them but disrupting their income is the new strategy.
((OOC: Thanks for clarifying. I think I have an overall strategy, but may have to “wing it” with the tactics.))
Brother Jayce has leveled up and has taken HEALER as a FEAT. He has purchased 2 Healer Kits.
The party will gather at dusk and get everything ready with the boat. Jayce will instruct the others to cover anything that may reflect light. Jayce will consult with the local sailors to get an idea of the port/harbor and plot the projected course that a ship may take at night.
Jayce will ask Dagget to practice firing his crossbow with a rope attached to his bolts so he can familiarize himself with the technique.
When all is ready, we shove off when the sun goes down and row out to the intercept point and wait for the incoming ship. When it is spotted, we will quietly row to intercept and Dagget will fire a crossbow bolt with a rope attached at the ship. We will close in and secure our boat and board the ship using a grappling hook.
The party will gather at dusk and get everything ready with the boat. Jayce will instruct the others to cover anything that may reflect light. Jayce will consult with the local sailors to get an idea of the port/harbor and plot the projected course that a ship may take at night.
All your skill checks while in the boat will be at advantage.
Jayce will ask Dagget to practice firing his crossbow with a rope attached to his bolts so he can familiarize himself with the technique.
Heavy Crossbow Grapple will need to hit an AC 15
When all is ready, we shove off when the sun goes down and row out to the intercept point and wait for the incoming ship.
Each PC rolls one perception checks (adv while in the boat) to catch the ship in the fog DC 15, one success needed
When it is spotted, we will quietly row to intercept
Each PC rowing will need to roll three Athletics Checks to intercept (adv while in the boat) DC 15, three successes needed
and Dagget will fire a crossbow bolt with a rope attached at the ship. We will close in and secure our boat and board the ship using a grappling hook.
Dagget will need to hit AC 15. Retries will require an additional Athletic DC 15 to reposition.
Once Grappled, each PC must make a climb check (no advantage ) DC 11 to climb aboard, each PC must succeed.
Once on board, each PC must make a stealth check (no advantage) DC 11 to sneak below deck, each PC must succeed.
Once below, you find a hold filled with crates and plenty of crowbars hanging up or laying on the floor. Some crates are easy to open and some are difficult. As a Party you must make 12 Athletics or Acrobatics (you find the right angle) to open all the crates successfully. Some crates are trivial. You will have 12 rounds to open all the crates and if you have any unopened, you will need to roll more stealth checks or fight.
Athletics or Acrobatics DC 11 Athletics or Acrobatics DC 12 Athletics or Acrobatics DC 13 Athletics or Acrobatics DC 14 Athletics or Acrobatics DC 15 Athletics or Acrobatics DC 15 Athletics or Acrobatics DC 15 Athletics or Acrobatics DC 16 Athletics or Acrobatics DC 17 Athletics or Acrobatics DC 18 Athletics or Acrobatics DC 19 Athletics or Acrobatics DC 20
The party will gather at dusk and get everything ready with the boat. Jayce will instruct the others to cover anything that may reflect light. Jayce will consult with the local sailors to get an idea of the port/harbor and plot the projected course that a ship may take at night.
All your skill checks while in the boat will be at advantage.
Jayce will ask Dagget to practice firing his crossbow with a rope attached to his bolts so he can familiarize himself with the technique.
Heavy Crossbow Grapple will need to hit an AC 15 I am assuming that you will roll for Dagget.
When all is ready, we shove off when the sun goes down and row out to the intercept point and wait for the incoming ship.
Each PC rolls one perception checks (adv while in the boat) to catch the ship in the fog DC 15, one success needed- Jayce rolls (12,5) + 6= 18 SUCCESS
When it is spotted, we will quietly row to intercept
Each PC rowing will need to roll three Athletics Checks to intercept (adv while in the boat) DC 15, three successes needed- Jayce rolls (12,8)+2=14 FAILURE, (12,12)+3= 15 SUCCESS, (1,16)+3=19 SUCCESS.
and Dagget will fire a crossbow bolt with a rope attached at the ship. We will close in and secure our boat and board the ship using a grappling hook.
Dagget will need to hit AC 15. Retries will require an additional Athletic DC 15 to reposition.- I am assuming that you will roll for Dagget
Once Grappled, each PC must make a climb check (no advantage ) DC 11 to climb aboard, each PC must succeed.- Jayce rolls (8)+3=11 SUCCESS
Once on board, each PC must make a stealth check (no advantage) DC 11 to sneak below deck, each PC must succeed. Jayce rolls (14,3)+2=5 DISADVANTAGE due to armor FAILURE
Once below, you find a hold filled with crates and plenty of crowbars hanging up or laying on the floor. Some crates are easy to open and some are difficult. As a Party you must make 12 Athletics or Acrobatics (you find the right angle) to open all the crates successfully. Some crates are trivial. You will have 12 rounds to open all the crates and if you have any unopened, you will need to roll more stealth checks or fight.
Athletics or Acrobatics DC 11 Athletics or Acrobatics DC 12 Jayce rolls (9)+3=12 SUCCESS Athletics or Acrobatics DC 13 Athletics or Acrobatics DC 14 Athletics or Acrobatics DC 15 Athletics or Acrobatics DC 15 Athletics or Acrobatics DC 15 Athletics or Acrobatics DC 16 Athletics or Acrobatics DC 17 Athletics or Acrobatics DC 18 Athletics or Acrobatics DC 19 Athletics or Acrobatics DC 20 Jayce rolls (17)+3=20 SUCCESS
Each PC rolls one perception checks (adv while in the boat) to catch the ship in the fog DC 15, one success needed- Jayce rolls (12,5) + 6= 18 SUCCESS
You spot the ship before it's too late.
Each PC rowing will need to roll three Athletics Checks to intercept (adv while in the boat) DC 15, three successes needed- Jayce rolls (12,8)+2=14 FAILURE, (12,12)+3= 15 SUCCESS, (1,16)+3=19 SUCCESS.
Guias Athletics DC 15 vs 1 Dagget Athletics DC 15 vs 16 Maven Athletics DC 15 vs 15
Dagget will need to hit AC 15. Retries will require an additional Athletic DC 15 to reposition.- I am assuming that you will roll for Dagget
Dagget attacks using his Heavy Crossbow Grappler Attack: 21 Damage: 9
Once Grappled, each PC must make a climb check (no advantage ) DC 11 to climb aboard, each PC must succeed.- Jayce rolls (8)+3=11 SUCCESS
Guias Athletics DC 11 vs 15 Dagget Athletics DC 11 vs 15 Maven Athletics DC 11 vs 18
Once on board, each PC must make a stealth check (no advantage) DC 11 to sneak below deck, each PC must succeed. Jayce rolls (14,3)+2=5 DISADVANTAGE due to armor FAILURE
Guias Athletics DC 15 vs 11 Dagget Athletics DC 15 vs 12 Maven Athletics DC 15 vs 3
Athletics or Acrobatics DC 11 Athletics or Acrobatics DC 12 Jayce rolls (9)+3=12 SUCCESS Athletics or Acrobatics DC 13 Athletics or Acrobatics DC 14 Athletics or Acrobatics DC 15 Athletics or Acrobatics DC 15 Athletics or Acrobatics DC 15 Athletics or Acrobatics DC 16 Athletics or Acrobatics DC 17 Athletics or Acrobatics DC 18 Athletics or Acrobatics DC 19 Athletics or Acrobatics DC 20 Jayce rolls (17)+3=20 SUCCESS
Each PC rowing will need to roll three Athletics Checks to intercept (adv while in the boat) DC 15, three successes needed- Jayce rolls (12,8)+2=14 FAILURE, (12,12)+3= 15 SUCCESS, (1,16)+3=19 SUCCESS.
Guias Athletics DC 15 vs 2 Dagget Athletics DC 15 vs 18 Maven Athletics DC 15 vs 19 Three successes is enough to maneuver to intercept
Dagget will need to hit AC 15. Retries will require an additional Athletic DC 15 to reposition.- I am assuming that you will roll for Dagget
Dagget attacks using his Heavy Crossbow Grappler Attack: 14 Damage: 14
Dagget's first attempt misses, the party must maneuver back into place to intercept the ship
Jayce will instruct Maven to keep watch while Jayce throws a rope down to Guias and Dagget and attempts to pull them toward the rope that is grappled to the ship.
Once Dagget is pulled over to the grappled line and is holding on, Jayce will use the other rope that Jayce is holding to pull up Guias. Jayce made a 12 ATHLETIC roll.
Athletics or Acrobatics DC 11 Athletics or Acrobatics DC 12 Jayce rolls (9)+3=12 SUCCESS Athletics or Acrobatics DC 13 Athletics or Acrobatics DC 14 Athletics or Acrobatics DC 15 Athletics or Acrobatics DC 15 Athletics or Acrobatics DC 15 Athletics or Acrobatics DC 16 Athletics or Acrobatics DC 17 Athletics or Acrobatics DC 18 Athletics or Acrobatics DC 19 Athletics or Acrobatics DC 20 Jayce rolls (17)+3=20 SUCCESS
Maven and Guias make quick work of the crates. Guias spots the optimal location to place the crowbar and Maven opens each crate with ease.
There are about 12 rounds that fake art can be pulled out of the bag of holding and swapped with the real art and artifacts and then carefully nailing the lid back shut.
After 12 rounds of working quickly to swap out the art out of 32 crates (20/32 remaining)
You hear a guard approaching and must use stealth to hide DC 13
Maven armor disadv Stealth 8 Guias Stealth 19 Dagget Stealth 21 Jayce needs to roll Stealth DC 13 to hide from a ship guard
Jayce rolls a STEALTH check with DISADVANTAGE for a (13,11)+2=13, so I barely SUCCEED.
Jayce hides from the guard, but it looks like companions all fail. Jayce will hide in a spot so that I can ambush the guard when he sees the rest of the party. Jayce will READY his SILENCE spell and get ready to cast it as an ACTION when the time is appropriate.
Jayce waits for the unsuspecting swashbuckler to pass him and rises from the shadows. When the guard stops in surprise at the sight of Jayce's companions, the Cleric of Light charges S1 from his hiding spot and SHOVES S1 using his shield as a battering ram. I made a DEXTERITY (ACROBATICS) roll of (11,20)+2= 22 for a CRITICAL SUCCESS. S1 is shoved and flies thru the air into a PRONE position near the feet of the other party members. "Take him alive, if you can" instructs Jayce.
“Thank you Lord Aldric. My friends and I need some rest and I would like to meet with you tomorrow to hash out the details of your plan. Good night”.
Jayce and the others get some rooms at a nearby inn and have a good dinner and discuss the events of the day and plan for the next adventure.
Jayce will take a LONG REST and look at adjusting some of his spells.
Lord Aldric gives the party some gold coins and directs them to a store that has cheap souvenirs and another store that has knock-off paintings and art. You are able to fill 1200 lbs of art and sculptures of various sizes and shapes for 800 gp and store them in your bags of holding so that one person can carry everything.
Lord Aldric also provides a small row boat, large enough for four people to paddle, quiet and stealth at night.
He allows you to make preparations for the day and directs you to take the boat out, just before dark and to intercept the ship before it docks at midnight.
((OOC: I need some clarification. I have read and re-read the past several posts in order to develop a strategy. Is this incoming ship being sailed by a bunch of innocent civilians, or are they the enemy?))
Good question.
Lord Aldric recognizes the shipping company and mamifest. He is aware that this is one of the largest shipping companies and that some of the items on the list may be illegal to buy and sell in Vesper.
However, the notes you have uncovered show that this shipmemt is due to be sold to the Council and other legit markets. It would be a double cross if the shipping company was in on the heist. Additionally, shipments like this one sometimes disappear in transit while docked as if criminals have been waiting for the shipments to land then rerouting them so that they dont make it to market.
That's where Lord Aldric's plan comes into play. He kmows that if you steal the items from the ship that when it docks there will be nothing for the Black Fangs to steal. Furthermore, if you replace all the crates with bogus items, the Black Fangs might steal fakes from the ship while the real shipmemt will be in the Council's care.
Having the Black Fangs steal fakes is the time saving technique Lord Aldric is asking you to pull off. "We want to strike a blow to the Black Fangs orignization thats strong enough to confuse ans disrupt their operarions that they will be forced to postpone the assassination. This should give us more time for our investigation."
Ooc: thanks for asking. I know this part is a little confusing. Black Fangs is a big but somewhat legit Mercinary group. Lord Aldric is begining to build a case against them but disrupting their income is the new strategy.
((OOC: Thanks for clarifying. I think I have an overall strategy, but may have to “wing it” with the tactics.))
Brother Jayce has leveled up and has taken HEALER as a FEAT. He has purchased 2 Healer Kits.
The party will gather at dusk and get everything ready with the boat. Jayce will instruct the others to cover anything that may reflect light. Jayce will consult with the local sailors to get an idea of the port/harbor and plot the projected course that a ship may take at night.
Jayce will ask Dagget to practice firing his crossbow with a rope attached to his bolts so he can familiarize himself with the technique.
When all is ready, we shove off when the sun goes down and row out to the intercept point and wait for the incoming ship. When it is spotted, we will quietly row to intercept and Dagget will fire a crossbow bolt with a rope attached at the ship. We will close in and secure our boat and board the ship using a grappling hook.
All your skill checks while in the boat will be at advantage.
Heavy Crossbow Grapple will need to hit an AC 15
Each PC rolls one perception checks (adv while in the boat) to catch the ship in the fog DC 15, one success needed
Each PC rowing will need to roll three Athletics Checks to intercept (adv while in the boat) DC 15, three successes needed
Dagget will need to hit AC 15. Retries will require an additional Athletic DC 15 to reposition.
Once Grappled, each PC must make a climb check (no advantage ) DC 11 to climb aboard, each PC must succeed.
Once on board, each PC must make a stealth check (no advantage) DC 11 to sneak below deck, each PC must succeed.
Once below, you find a hold filled with crates and plenty of crowbars hanging up or laying on the floor. Some crates are easy to open and some are difficult. As a Party you must make 12 Athletics or Acrobatics (you find the right angle) to open all the crates successfully. Some crates are trivial. You will have 12 rounds to open all the crates and if you have any unopened, you will need to roll more stealth checks or fight.
Athletics or Acrobatics DC 11
Athletics or Acrobatics DC 12
Athletics or Acrobatics DC 13
Athletics or Acrobatics DC 14
Athletics or Acrobatics DC 15
Athletics or Acrobatics DC 15
Athletics or Acrobatics DC 15
Athletics or Acrobatics DC 16
Athletics or Acrobatics DC 17
Athletics or Acrobatics DC 18
Athletics or Acrobatics DC 19
Athletics or Acrobatics DC 20
All your skill checks while in the boat will be at advantage.
Heavy Crossbow Grapple will need to hit an AC 15 I am assuming that you will roll for Dagget.
Each PC rolls one perception checks (adv while in the boat) to catch the ship in the fog DC 15, one success needed- Jayce rolls (12,5) + 6= 18 SUCCESS
Each PC rowing will need to roll three Athletics Checks to intercept (adv while in the boat) DC 15, three successes needed- Jayce rolls (12,8)+2=14 FAILURE, (12,12)+3= 15 SUCCESS, (1,16)+3=19 SUCCESS.
Dagget will need to hit AC 15. Retries will require an additional Athletic DC 15 to reposition.- I am assuming that you will roll for Dagget
Once Grappled, each PC must make a climb check (no advantage ) DC 11 to climb aboard, each PC must succeed.- Jayce rolls (8)+3=11 SUCCESS
Once on board, each PC must make a stealth check (no advantage) DC 11 to sneak below deck, each PC must succeed. Jayce rolls (14,3)+2=5 DISADVANTAGE due to armor FAILURE
Once below, you find a hold filled with crates and plenty of crowbars hanging up or laying on the floor. Some crates are easy to open and some are difficult. As a Party you must make 12 Athletics or Acrobatics (you find the right angle) to open all the crates successfully. Some crates are trivial. You will have 12 rounds to open all the crates and if you have any unopened, you will need to roll more stealth checks or fight.
Athletics or Acrobatics DC 11
Athletics or Acrobatics DC 12 Jayce rolls (9)+3=12 SUCCESS
Athletics or Acrobatics DC 13
Athletics or Acrobatics DC 14
Athletics or Acrobatics DC 15
Athletics or Acrobatics DC 15
Athletics or Acrobatics DC 15
Athletics or Acrobatics DC 16
Athletics or Acrobatics DC 17
Athletics or Acrobatics DC 18
Athletics or Acrobatics DC 19
Athletics or Acrobatics DC 20 Jayce rolls (17)+3=20 SUCCESS
Jayce also rolled a (2)+3=5 FAILURE.
Dagget Athletics DC 15 vs 16
Maven Athletics DC 15 vs 15
Dagget attacks using his Heavy Crossbow Grappler Attack: 21 Damage: 9
Guias Athletics DC 11 vs 15
Dagget Athletics DC 11 vs 15
Maven Athletics DC 11 vs 18
Guias Athletics DC 15 vs 11
Dagget Athletics DC 15 vs 12
Maven Athletics DC 15 vs 3
Guias helps Maven gain advantage
Maven Athletics1 26
Maven Athletics2 10
Maven Athletics3 13
Maven Athletics4 18
Maven Athletics5 20
Maven Athletics6 19
Maven Athletics7 22
Maven Athletics8 22
Maven Athletics9 16
Maven Athletics10 22
Maven Athletics11 11
Maven Athletics12 18
Dagget Acrobatics1 23
Dagget Acrobatics2 21
Dagget Acrobatics3 21
Dagget Acrobatics4 9
Dagget Acrobatics5 11
Dagget Acrobatics6 15
Dagget Acrobatics7 16
Dagget Acrobatics8 10
Dagget Acrobatics9 22
Dagget Acrobatics10 16
Dagget Acrobatics11 15
Dagget Acrobatics12 8
Dagget's first attempt misses, the party must maneuver back into place to intercept the ship
Maven Athletics DC 15 vs 17
Brother Jayce can roll here too. Athletics DC 15
Guias loses his grip and must succeed or fall into the water
Dagget Athletics or Acrobatics DC 11 vs 5
Maven and Jayce are on the ship
Dagget attacks two more times using his Heavy Crossbow Grappler
Attack1: 11 Damage: 9
Attack2: 17 Damage: 6
Jayce will instruct Maven to keep watch while Jayce throws a rope down to Guias and Dagget and attempts to pull them toward the rope that is grappled to the ship.
Once Dagget is pulled over to the grappled line and is holding on, Jayce will use the other rope that Jayce is holding to pull up Guias. Jayce made a 12 ATHLETIC roll.
Maven will help Guias, by throwing down a rope, granting him advantage
Guias will climb (Athletics) DC 11 vs 4
Jayce will help Dagget, by throwing down another rope, granting him advantage
Dagget will climb (Athletics) DC 11 vs 4
that was a single roll, here is advantage reroll
Guias will climb (Athletics) DC 11 vs 3
Dagget will climb (Athletics) DC 11 vs 20
Guias starts to drown, taking 2 damage
Maven will dive in a carry Guias and climb up the rope
Maven Athletics increased DC 13 vs 22
Maven and Guias make quick work of the crates. Guias spots the optimal location to place the crowbar and Maven opens each crate with ease.
There are about 12 rounds that fake art can be pulled out of the bag of holding and swapped with the real art and artifacts and then carefully nailing the lid back shut.
After 12 rounds of working quickly to swap out the art out of 32 crates (20/32 remaining)
You hear a guard approaching and must use stealth to hide DC 13
Maven armor disadv Stealth 8
Guias Stealth 19
Dagget Stealth 21
Jayce needs to roll Stealth DC 13 to hide from a ship guard
Jayce rolls a STEALTH check with DISADVANTAGE for a (13,11)+2=13, so I barely SUCCEED.
Jayce hides from the guard, but it looks like companions all fail. Jayce will hide in a spot so that I can ambush the guard when he sees the rest of the party. Jayce will READY his SILENCE spell and get ready to cast it as an ACTION when the time is appropriate.
swashbuckler S1 init 24
Round 0 (Successfully hidden Jayce gets Surprise Round)
Jayce << your turn
swashbuckler S1 (surprised)
Maven, Guias, Dagget (surprised)
Jayce waits for the unsuspecting swashbuckler to pass him and rises from the shadows. When the guard stops in surprise at the sight of Jayce's companions, the Cleric of Light charges S1 from his hiding spot and SHOVES S1 using his shield as a battering ram. I made a DEXTERITY (ACROBATICS) roll of (11,20)+2= 22 for a CRITICAL SUCCESS. S1 is shoved and flies thru the air into a PRONE position near the feet of the other party members. "Take him alive, if you can" instructs Jayce.