Jayce asks BC1 one more question. “How many cultists are in the ruins?”
Questions for the DM…. How far are we from town in time and distance? About what time of day is it? The party needs a long rest and I am trying to decide whether to go back to town or camp nearby. Did we find anything of interest on BC1, B1, and B2? When we kill BC1 (and we probably will), how many XP will this encounter give each of us?
Jayce asks BC1 one more question. “How many cultists are in the ruins?”
Questions for the DM…. How far are we from town in time and distance? About what time of day is it? The party needs a long rest and I am trying to decide whether to go back to town or camp nearby. Did we find anything of interest on BC1, B1, and B2? When we kill BC1 (and we probably will), how many XP will this encounter give each of us?
Using stealth in the Silverwood takes 4 hours to return. You could run in half the time, 2 hours.
It's past high noon, so we could say 1pm
You find the following scrap of paper on the Bandit Captain and nothing else. 3x scimatars, studded leather, 2x regular leather armors
I ask Gralden and Guias to “take care of our friend” and retrieve the rope. I also ask them if they want the scimitars or armor….Jayce doesn’t.
Jayce asks Gralden and Guias for help in hiding the bodies, safely away from the ruin entrance.
i suggest we walk back to town and take a long rest. We should get there safely before night fall and have time to present our findings to the Marshal.
Along the way, I will ask Gralden to draw a map so we can find the ruins easily again. Guias and I will study the note from BC1 to discover what the words might mean. I will make a few ability rolls
Arcana 6 History 18 Insight 16 Investigation 4 Religion 8
I ask Gralden and Guias to “take care of our friend” and retrieve the rope. I also ask them if they want the scimitars or armor….Jayce doesn’t. Jayce asks Gralden and Guias for help in hiding the bodies, safely away from the ruin entrance.
Gralden finishes off your prisoner and expertly handles a body, digging a shallow grave and covering it with tufts of grass and plants to make it appear like a natural landscape. Guias jokes, "Have you done that before?" Gralden chuckles in a disturbing way.
i suggest we walk back to town and take a long rest. We should get there safely before night fall and have time to present our findings to the Marshal.
You return to town quickly and safely and the Marshal is shocked that there is a large cult presence, deep in the Silverwoods and the possible connection with the Black Fangs Organization.
Along the way, I will ask Gralden to draw a map so we can find the ruins easily again. Guias and I will study the note from BC1 to discover what the words might mean. I will make a few ability rolls
Arcana 6 Investigation 4 Religion 8
You notice that the message can be read on it's side.
History 18 Insight 16
You recall the history of the ruins being the catacombs for a long lost city, berried centuries ago but seemingly a good civilization that venerated lawful and good pantheons. The origin of the ruins are steeped in the past but not affiliated with the new inhabitants.
Your Insight on Marshal Thorne lets you know that he is nervous to deal with the Black Fangs that are working here in town. He doesn't know who to trust and doesn't want to put your efforts in jeopardy by saying the wrong thing to the wrong people.
On the walk to town, Jayce contemplates the note recovered from BC1. After pondering the meaning of the note for some time, Jayce gets the idea to turn the note on its sides, and maybe read it upside down. After trying a few variants, Jayce is able to decipher the message, and reads out loud, “Double guards, full moon”
Question to DM. Will there be a full moon tonight? When is the next full moon expected? Also, as an afterthought….going off of my Passive Perception of 16, do I happen to recall what tattoos the Bandits had and where were the markings located on their bodies?
What XP are you awarding Jayce for the day’s encounter?
Jayce would like to take a long rest at the inn. He will set up some safety precautions against someone trying to get into my room…chair propped against the door, armor balanced next to the window so it will make a noise if someone comes through, etc.
I will inform Gralden and Guias that I want to leave town just before sunrise and head back to ruins.
Question to DM. Will there be a full moon tonight? When is the next full moon expected? Also, as an afterthought….going off of my Passive Perception of 16, do I happen to recall what tattoos the Bandits had and where were the markings located on their bodies?
Full Moon is set for tomorrow night.
Each member of the Black Fangs (conveniently) has a tattoo of a snake head composed of two snakes facing each other. This tattoo is usually found on their left forearm.
What XP are you awarding Jayce for the day’s encounter?
Bandit Captain Guard Rewards (shared) 166 XP (each)
Jayce would like to take a long rest at the inn. He will set up some safety precautions against someone trying to get into my room…chair propped against the door, armor balanced next to the window so it will make a noise if someone comes through, etc.
I will inform Gralden and Guias that I want to leave town just before sunrise and head back to ruins.
On your way back to the ruins, you find two cultists guarding the entrance, where the Black Fangs used to be. You can get the jump on them with a surprise round.
Jayce huddles up with Gralden and Guias to discuss strategy with them, softly. “Guias, we probably could just use cantrips on them. Gralden, you and I will target the cultist closest to the ruin entrance. Guias, you target the other one.”
Jayce casts SACRED FLAME on the cultist closest to the entrance. The cultist will be subject to 3 points of damage if they fail their DEX saving throw.
Jayce huddles up with Gralden and Guias to discuss strategy with them, softly. “Guias, we probably could just use cantrips on them. Gralden, you and I will target the cultist closest to the ruin entrance. Guias, you target the other one.”
Jayce casts SACRED FLAME on the cultist closest to the entrance. The cultist will be subject to 3 points of damage if they fail their DEX saving throw.
C1 takes 3 damage. C1 (6/9)
Gralden shoots heavy crossbow at C2, Attack: 11 Damage: 8 Guias shoots C1 with a fire bolt, Attack: 14 Damage: 2 Round 1 Gralden, Guias, Jayce << your turn C1 (6/9) C2 (9/9)
I read that we saw a cult fanatic “inside”. Are inside the ruins? How big is the area that we are in?
You are outside, planning to go through the unguarded front door.
Inside is a statue room, where honored dead are depicted in life-sized statues, carved into the walls every 10 feet lining the room, seemingly an ancient mausoleum entrance.
This entrance room is filled nearly with empty space, with dimensions of 40 feet by 60 feet there are new wooden tables and desks lining the walls between statues. Judging by the contents of the desk, this is where cultists work and have stacks of paper and parchment covering their desks.
It seems that several cultists usually occupy this room, working at their respective stations but at the moment there is only one cultist here, a cult fanatic sitting at the middle table on the far wall.
Jayce mutters “Let’s go” to his companions and cautiously and QUIETLY move into the entrance hall. I will scan the room, looking for any traps or other dangers, always defaulting back to the fanatic. I make a fanning motion to my partners as a signal to flank him. I have my shield ready and my open hand inches away from my sheathed mace.
Brother Jayce levels his arm at the fanatic and casts Guiding Bolt and casts Guiding Bolt. I rolled an 18 to hit and 14 points of damage.
CF1 takes 14 damage. CF1 (19/33)
Gralden shoots his heavy crossbow, Attack: 8 Damage: 12
Guias casts magic magic missile, three missiles hit CF1 for 2, 2, 4
CF1 casts Spiritual Weapon as a bonus action on Jayce, Attack: 5 Damage: 7 Then he throws two daggers with multiattack CF1 dagger at Jayce, Attack: 10 Damage: 5 CF1 second dagger at Jayce, Attack: 10 Damage: 4
Round 2 Jayce, Guias, Gralden << your turn CF1 (19/33, plus pending damage rolls)
Jayce closes in to melee distance with CF1 and strikes with his mace. I rolled an attack of 14 and damage of 4.
The cult fanatic goes down crying out, "Why are you here..."
You find several notes and scrolls, some minor artifacts and at least one major artifact. There is a locked Lockbox under his desk Slight of Hand DC 15 to open
When we feel like the area is safe and secure, we will examine the loot and try to determine what they are and do.
Each of the minor evil artifacts are ritual foci or a magic focus for spellcasters as well
The major artifact is also a curse magic item, with long enough time and high enough arcana checks you are identify it as the following:
Shadow Orb Requires attunement Once attuned you have disadvantage on Wisdom and Intelligence Saving throws Gain Life Drain attack, using either Wisdom or Intelligence make a 90 ft ranged spell attack to deal 2d6 necrotic damage and heal the damage dealt Also plagued with paranoia and nightmares while attuned
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Jayce asks BC1 one more question. “How many cultists are in the ruins?”
Questions for the DM….
How far are we from town in time and distance?
About what time of day is it? The party needs a long rest and I am trying to decide whether to go back to town or camp nearby.
Did we find anything of interest on BC1, B1, and B2?
When we kill BC1 (and we probably will), how many XP will this encounter give each of us?
Using stealth in the Silverwood takes 4 hours to return. You could run in half the time, 2 hours.
It's past high noon, so we could say 1pm
You find the following scrap of paper on the Bandit Captain and nothing else. 3x scimatars, studded leather, 2x regular leather armors
mfgd
ouuo
olau
nlrb
dl
se
I ask Gralden and Guias to “take care of our friend” and retrieve the rope. I also ask them if they want the scimitars or armor….Jayce doesn’t.
Jayce asks Gralden and Guias for help in hiding the bodies, safely away from the ruin entrance.
i suggest we walk back to town and take a long rest. We should get there safely before night fall and have time to present our findings to the Marshal.
Along the way, I will ask Gralden to draw a map so we can find the ruins easily again. Guias and I will study the note from BC1 to discover what the words might mean. I will make a few ability rolls
Arcana 6
History 18
Insight 16
Investigation 4
Religion 8
Gralden finishes off your prisoner and expertly handles a body, digging a shallow grave and covering it with tufts of grass and plants to make it appear like a natural landscape. Guias jokes, "Have you done that before?" Gralden chuckles in a disturbing way.
You return to town quickly and safely and the Marshal is shocked that there is a large cult presence, deep in the Silverwoods and the possible connection with the Black Fangs Organization.
You notice that the message can be read on it's side.
You recall the history of the ruins being the catacombs for a long lost city, berried centuries ago but seemingly a good civilization that venerated lawful and good pantheons. The origin of the ruins are steeped in the past but not affiliated with the new inhabitants.
Your Insight on Marshal Thorne lets you know that he is nervous to deal with the Black Fangs that are working here in town. He doesn't know who to trust and doesn't want to put your efforts in jeopardy by saying the wrong thing to the wrong people.
Thank you.
On the walk to town, Jayce contemplates the note recovered from BC1. After pondering the meaning of the note for some time, Jayce gets the idea to turn the note on its sides, and maybe read it upside down. After trying a few variants, Jayce is able to decipher the message, and reads out loud, “Double guards, full moon”
Question to DM. Will there be a full moon tonight? When is the next full moon expected?
Also, as an afterthought….going off of my Passive Perception of 16, do I happen to recall what tattoos the Bandits had and where were the markings located on their bodies?
What XP are you awarding Jayce for the day’s encounter?
Jayce would like to take a long rest at the inn. He will set up some safety precautions against someone trying to get into my room…chair propped against the door, armor balanced next to the window so it will make a noise if someone comes through, etc.
I will inform Gralden and Guias that I want to leave town just before sunrise and head back to ruins.
Full Moon is set for tomorrow night.

Each member of the Black Fangs (conveniently) has a tattoo of a snake head composed of two snakes facing each other. This tattoo is usually found on their left forearm.
Bandit Captain Guard Rewards (shared)
166 XP (each)
On your way back to the ruins, you find two cultists guarding the entrance, where the Black Fangs used to be. You can get the jump on them with a surprise round.
Jayce huddles up with Gralden and Guias to discuss strategy with them, softly. “Guias, we probably could just use cantrips on them. Gralden, you and I will target the cultist closest to the ruin entrance. Guias, you target the other one.”
Jayce casts SACRED FLAME on the cultist closest to the entrance. The cultist will be subject to 3 points of damage if they fail their DEX saving throw.
C1 takes 3 damage. C1 (6/9)
Gralden shoots heavy crossbow at C2, Attack: 11 Damage: 8
Guias shoots C1 with a fire bolt, Attack: 14 Damage: 2
Round 1
Gralden, Guias, Jayce << your turn
C1 (6/9)
C2 (9/9)
C2 takes 11 damage and dies. C1 takes 6 damage and dies.
Cultist Guards Rewards (shared)
16 XP each
Inside you notice a cult fanatic
cult fanatic CF1 init 6
Jayce rolled an initiative of 15.
I read that we saw a cult fanatic “inside”. Are inside the ruins? How big is the area that we are in?
You are outside, planning to go through the unguarded front door.
Inside is a statue room, where honored dead are depicted in life-sized statues, carved into the walls every 10 feet lining the room, seemingly an ancient mausoleum entrance.
This entrance room is filled nearly with empty space, with dimensions of 40 feet by 60 feet there are new wooden tables and desks lining the walls between statues. Judging by the contents of the desk, this is where cultists work and have stacks of paper and parchment covering their desks.
It seems that several cultists usually occupy this room, working at their respective stations but at the moment there is only one cultist here, a cult fanatic sitting at the middle table on the far wall.
Jayce mutters “Let’s go” to his companions and cautiously and QUIETLY move into the entrance hall. I will scan the room, looking for any traps or other dangers, always defaulting back to the fanatic. I make a fanning motion to my partners as a signal to flank him. I have my shield ready and my open hand inches away from my sheathed mace.
cult fanatic CF1 init 15
Gralden init 20
Guias init 21
Brother Jayce levels his arm at the fanatic and casts Guiding Bolt and casts Guiding Bolt. I rolled an 18 to hit and 14 points of damage.
CF1 takes 14 damage. CF1 (19/33)
Gralden shoots his heavy crossbow, Attack: 8 Damage: 12
Guias casts magic magic missile, three missiles hit CF1 for 2, 2, 4
CF1 casts Spiritual Weapon as a bonus action on Jayce, Attack: 5 Damage: 7
Then he throws two daggers with multiattack
CF1 dagger at Jayce, Attack: 10 Damage: 5
CF1 second dagger at Jayce, Attack: 10 Damage: 4
Round 2
Jayce, Guias, Gralden << your turn
CF1 (19/33, plus pending damage rolls)
CF1 takes 17 damage. CF1 (2/33)
Round 2
Jayce, Guias, Gralden << your turn
CF1 (2/33)
Jayce closes in to melee distance with CF1 and strikes with his mace. I rolled an attack of 14 and damage of 4.
The cult fanatic goes down crying out, "Why are you here..."
You find several notes and scrolls, some minor artifacts and at least one major artifact. There is a locked Lockbox under his desk Slight of Hand DC 15 to open
Give me a Perception Check DC 20
Cult Fanatic Rewards (shared)
150 XP each
I roll a Natural 20 on Slight of Hand for a total of 22.
I roll a 12+6 for a total of 18 on Perception.
I also added the 150XP to my total and I have enough to LEVEL UP!!
Jayce, Guias, and Gralden search the area, looking for secret doors, traps, and other rooms.
When we feel like the area is safe and secure, we will examine the loot and try to determine what they are and do.
Lockbox Rewards
67 copper coins
56 silver coins
39 gold coins
6 rubies 10 gp each
potion of healing greater
You find a secret door that appears to have an arcane lock and a glyph of warding
Each of the minor evil artifacts are ritual foci or a magic focus for spellcasters as well
The major artifact is also a curse magic item, with long enough time and high enough arcana checks you are identify it as the following:
Shadow Orb
Requires attunement
Once attuned you have disadvantage on Wisdom and Intelligence Saving throws
Gain Life Drain attack, using either Wisdom or Intelligence make a 90 ft ranged spell attack to deal 2d6 necrotic damage and heal the damage dealt
Also plagued with paranoia and nightmares while attuned