Ember watches as the ugliest bird things drop out of the mists and pierce the dying aquatic thing and attacking his friends.
Bonus Action: Command his wildfire spirit (firey hawk) to keep these 'dart things' in visual range as it flies about.
Ember will depend on his special Enhanced Bond with his wildfire spirit.
Enhanced Bond vvv
Enhanced Bond TCoE, pg. 40
Whenever you cast a spell that deals fire damage or restores hit points while your wildfire spirit is summoned, roll a d8, and you gain a bonus equal to the number rolled to one damage or healing roll of the spell. In addition, when you cast a spell with a range other than self, the spell can originate from you or your wildfire spirit.
In addition, when you cast a spell with a range other than self, the spell can originate from you or your wildfire spirit.
Enhanced Bond [no action]
Utilizing that bond, Ember cast Scorching Ray (3rd lvl = 4 rays) THROUGH his wildfire spirit targeting each of the flying vermin.
To Hit: 24 --> 4 fire dmg plus 1for 'Enhanced Bond special' == 5pts fire dmg To Hit: 8 To Hit: 20 --> 6 fire dmg To Hit: 10
(( figure the 8 & 10 didn't hit ))
Ember finishes up by sliding closer to Grey and his Spirit Guardians.
Anton raises his shield high as the creatures begin attacking from the sky like falling arrows. He winces as one dives under his shield and finds blood, but strikes back at the beast with two hacks of his battle axe.
Razzec pulls the beak out and asks, "How is everyone faring after that?" And then continues to look around. "Anyone havea way to blow this mist or smoke away?"
This post has potentially manipulated dice roll results.
Nico cleaned his blades before stowing them away. "I don't believe I've ever seen things like that before," he said, grimacing at the dart-things. "Or a flying shark, for that matter." He gave the monster one last kick before looking around, trying to peer through the mist as Ember's spell (hopefully) dispelled it, in an attempt to see where they were.
Razzec motions for everyone to group up again, "How long do those spirits of yours last? Think we can deal them around this area and make sure nothing else is here. Unfortunately my blindsense is only 10ft so it only extends as far as we can see in this mist anyways. I do have a crossbow and some bolts in my bag if we want to try tying the rope to one and launching it into the mist to see what we get."
OOC: nothing like going fishing into the darkness lol
"They last up to 10 minutes, as long as I concentrate. If you all want to stand near me, we can move around as a group and see what we stir up" Grey says.
"Well, at least it's something to try," said Nico in response to Grey. "And as long as we don't move too fast, we'll be able to see any pits or ravines before falling into them." With that, he moved to within 5 feet of his companion.
"Well, at least it's something to try," said Nico in response to Grey. "And as long as we don't move too fast, we'll be able to see any pits or ravines before falling into them." With that, he moved to within 5 feet of his companion.
OOC: Ooh pits, good idea!
Rollback Post to RevisionRollBack
"Sooner or later, your Players are going to smash your railroad into a sandbox."
-Vedexent
"real life is a super high CR."
-OboeLauren
"............anybody got any potatoes? We could drop a potato in each hole an' see which ones get viciously mauled by horrible monsters?"
Anton moves close to the group, then pauses, eyes closed and one hand gripping the holy symbol hanging around his neck as he tries to detect any sign of celestials, fiends or undead within 60 feet in the swirling mists.
Ember watches as the ugliest bird things drop out of the mists and pierce the dying aquatic thing and attacking his friends.
Bonus Action: Command his wildfire spirit (firey hawk) to keep these 'dart things' in visual range as it flies about.
Ember will depend on his special Enhanced Bond with his wildfire spirit.
Enhanced Bond vvv
Whenever you cast a spell that deals fire damage or restores hit points while your wildfire spirit is summoned, roll a d8, and you gain a bonus equal to the number rolled to one damage or healing roll of the spell. In addition, when you cast a spell with a range other than self, the spell can originate from you or your wildfire spirit.
In addition, when you cast a spell with a range other than self, the spell can originate from you or your wildfire spirit.
Enhanced Bond [no action]
Utilizing that bond, Ember cast Scorching Ray (3rd lvl = 4 rays) THROUGH his wildfire spirit targeting each of the flying vermin.
To Hit: 24 --> 4 fire dmg plus 1for 'Enhanced Bond special' == 5 pts fire dmg
To Hit: 8
To Hit: 20 --> 6 fire dmg
To Hit: 10
(( figure the 8 & 10 didn't hit ))
Ember finishes up by sliding closer to Grey and his Spirit Guardians.
Anton raises his shield high as the creatures begin attacking from the sky like falling arrows. He winces as one dives under his shield and finds blood, but strikes back at the beast with two hacks of his battle axe.
Attack: 18 Damage: 8.
Attack: 15 Damage: 9.
.
6
"Sooner or later, your Players are going to smash your railroad into a sandbox."
-Vedexent
"real life is a super high CR."
-OboeLauren
"............anybody got any potatoes? We could drop a potato in each hole an' see which ones get viciously mauled by horrible monsters?"
-Ilyara Thundertale
The dart with its beak in Anton is blasted and chopped off. The one on Razz is badly hurt but it stays stuck in.
It sucks blood for 5
EVERYBODY go
"Sooner or later, your Players are going to smash your railroad into a sandbox."
-Vedexent
"real life is a super high CR."
-OboeLauren
"............anybody got any potatoes? We could drop a potato in each hole an' see which ones get viciously mauled by horrible monsters?"
-Ilyara Thundertale
"Get off me you foul thing", Razzec yells as he swings as the one still stuck in him.
(( Glaive +1 Attack 1 : 29 (Crit), Dmg: 20 ))
He then takes a step forward and swings at the next closest with the end of his glaive before following it up with a full swing of the glaive again
(( Glaive +1, Pole Strike: 27, Dmg 7 ))
(( Glaive +1 Attack 2 : 16 (Crit), Dmg: 15 ))
"Who's next?" Razzec yells while looking around at everyone else.
((Who looks like they need help the most? Still Ember? Perception 13, if needed))
The last dart is wiped out, it's beak still stuck in Razz. The mist swirls and you sense no further threats.
YAY WIN!
"Sooner or later, your Players are going to smash your railroad into a sandbox."
-Vedexent
"real life is a super high CR."
-OboeLauren
"............anybody got any potatoes? We could drop a potato in each hole an' see which ones get viciously mauled by horrible monsters?"
-Ilyara Thundertale
Razzec pulls the beak out and asks, "How is everyone faring after that?" And then continues to look around. "Anyone havea way to blow this mist or smoke away?"
"I'll try." Ember stopped and centered himself before casting Dispel Magic at the swirling mists.
{game log} DC check: 17
Ember waits to see if the dispel does any good.
Grey will have his spiritual guardians attempt to attack the mist! :)
Nico cleaned his blades before stowing them away. "I don't believe I've ever seen things like that before," he said, grimacing at the dart-things. "Or a flying shark, for that matter." He gave the monster one last kick before looking around, trying to peer through the mist as Ember's spell (hopefully) dispelled it, in an attempt to see where they were.
(( Perception Check: 8 ))
Sterling - V. Human Bard 3 (College of Art) - [Pic] - [Traits] - in Bards: Dragon Heist (w/ Mansion) - Jasper's [Pic] - Sterling's [Sigil]
Tooltips Post (2024 PHB updates) - incl. General Rules
>> New FOW threat & treasure tables: fow-advanced-threat-tables.pdf fow-advanced-treasure-table.pdf
Grey is going to jump straight up, see if he can fly.
OOC: I attack the darkness!
"Sooner or later, your Players are going to smash your railroad into a sandbox."
-Vedexent
"real life is a super high CR."
-OboeLauren
"............anybody got any potatoes? We could drop a potato in each hole an' see which ones get viciously mauled by horrible monsters?"
-Ilyara Thundertale
Ha! A classic!
Dispel Magic doesn't seem to do anything.
Grey jumps as high as he can and comes back down normally.
The still swirl about you limiting sight to 10 feet.
"Sooner or later, your Players are going to smash your railroad into a sandbox."
-Vedexent
"real life is a super high CR."
-OboeLauren
"............anybody got any potatoes? We could drop a potato in each hole an' see which ones get viciously mauled by horrible monsters?"
-Ilyara Thundertale
Razzec motions for everyone to group up again, "How long do those spirits of yours last? Think we can deal them around this area and make sure nothing else is here. Unfortunately my blindsense is only 10ft so it only extends as far as we can see in this mist anyways. I do have a crossbow and some bolts in my bag if we want to try tying the rope to one and launching it into the mist to see what we get."
OOC: nothing like going fishing into the darkness lol
"They last up to 10 minutes, as long as I concentrate. If you all want to stand near me, we can move around as a group and see what we stir up" Grey says.
"Well, at least it's something to try," said Nico in response to Grey. "And as long as we don't move too fast, we'll be able to see any pits or ravines before falling into them." With that, he moved to within 5 feet of his companion.
Sterling - V. Human Bard 3 (College of Art) - [Pic] - [Traits] - in Bards: Dragon Heist (w/ Mansion) - Jasper's [Pic] - Sterling's [Sigil]
Tooltips Post (2024 PHB updates) - incl. General Rules
>> New FOW threat & treasure tables: fow-advanced-threat-tables.pdf fow-advanced-treasure-table.pdf
OOC: Ooh pits, good idea!
"Sooner or later, your Players are going to smash your railroad into a sandbox."
-Vedexent
"real life is a super high CR."
-OboeLauren
"............anybody got any potatoes? We could drop a potato in each hole an' see which ones get viciously mauled by horrible monsters?"
-Ilyara Thundertale
Anton moves close to the group, then pauses, eyes closed and one hand gripping the holy symbol hanging around his neck as he tries to detect any sign of celestials, fiends or undead within 60 feet in the swirling mists.
Action: use Divine Sense
There doesn't seem to be any unworldy danger nearby. There is no flapping of wings in the distance.
"Sooner or later, your Players are going to smash your railroad into a sandbox."
-Vedexent
"real life is a super high CR."
-OboeLauren
"............anybody got any potatoes? We could drop a potato in each hole an' see which ones get viciously mauled by horrible monsters?"
-Ilyara Thundertale