Would be very happy to see the homebrewed world of Verdant Reach and to see what this dwarf is really up to.
A high level version of this character exists out there in the 5e realms, but I never got a chance to play him at a lower level nor seem him get the life he desired.
Name: Kulloda
Race: Half-Orc
Class/subclass:Barbarian – Path of the Zealot
Background:Gladiator
Backstory:
Kulloda has no memory of his parents or where he's from. His first memory is being thrust into a fighting pit as a child, a dagger in hand, facing a rabid dog. He was told to "kill or die". He killed. Again and again. But with his young ears and no one having taught him common yet, he didn't understand what they were saying and "kill or die" to him became "Kulloda", which he adopted as his own name, to the amusement of the older gladiators. His entire youth was being traded from one gladiator troupe to another. After performing in a provincial town and brutally maiming his opponent, again, Kulloda's master sold him off. It wasn't good business to have one gladiator killing the rest of the stable. A priest who had been watching, bought Kulloda and focused his rage, anger and strength in the name of his god, Tempus, the god of war.
Kulloda has been the problem solver / avenger / enforcer for a minor temple to Tempus for a few months now, with the priests teaching him that his early life was a test to win the god's favor. At times he finds himself wishing for more when he sees families together, but his rage and devotion to the temple still have too strong a pull on his life. Kulloda is literal and direct to a fault, and all problems are solved by smashing forward, but there's a kernel of feeling/desire/loneliness growing inside him that he doesn't know what to do with and it's the only thing he's ever been scared of. In general, Kulloda thinks gods are stupid and vain and pointless.
The temple is curious about the dwarf and what he’s up to but the inquiries of the priests have turned up nothing so they have sent Kulloda to see what he can find out.
Magic item – To help with his work, the temple endowed Kulloda with a sword named Godsbane (+1 Great Sword)
Conversation with the dwarf:
Kulloda looks at the small dwarf and then to the proffered chairs.
“Chairs too small,” Kulloda grunts. “Kulloda stand."
The dwarf looks at Kulloda expectantly. As you are unsure one, as to why you are there, and two, who he is, you look back. “Oh!” he exclaims, “I’m sorry, for some reason, I thought you knew why you were here. You got the note right? Adventurer’s wanted and all that? Good good.”
“Dwarf talk much. Say not much.” Kulloda answers
He walks out from behind the desk and sits in one of empty chairs. He pulls out a notepad and looks at Kulloda appraisingly. Long enough to almost make Kulloda uncomfortable and wonder if he should just kill the dwarf now and tell the priests there's nothing to learn here. “Ah yes, good! So, tell me. You want to be an adventurer.. Why?”
Kulloda stares at the dwarf for a long moment. The dumb priests didn’t tell Kulloda what this was about or that he was to pretend to be looking for work as an adventurer.
“Kulloda good at killing,” the barbarian finally answers. “Should get paid more for killing.”
He takes notes Kulloda answers and starts to ask a few clarifying questions but frowns at the brutal honesty of the half-orc. “Really, you don’t need to get out of town and start a new life and all that?” the dwarf asks.
“New life, old life, bah” Kulloda says waving a dismissive hand away. “All same. Kulloda just want money and be free.”
After Kulloda seems to trail off on the main gist of adventuring, the dwarf asks, “What are some of your aspirations? What do you dream about at night? What do you brag about to your friends that you are going to do someday?”
Kulloda stares at the dwarf. Finally he nods. This dwarf must have been kicked in the head by a mule or was hurt in a mining accident to ask such useless questions.
“Kulloda has no friends,” the barbarian answers. “Kulloda slave, then gladiator. Some day Kulloda come back and kill everyone that pay to own him.”
Kulloda was not going to admit his real fears and dreams to this dwarf, that he feared dying alone without family and when he was finally free he would leave this life behind.
The dwarf doesn’t seem to be getting what he wants out of Kulloda so changes tact, “What frightens you? What keeps you up at night?”
Kulloda finally laughs, a deep, grumbling growling laugh that shakes the floorboards he’s standing on.
“Little dwarf think Kulloda frightened like little farmer? Maybe Kulloda kill. Maybe Kulloda die. Kulloda always sleep.”
Finally, after he flips a page and continues taking notes as Kulloda answers, he follows up with, “If you were to go on an adventure, how soon could you get away?”
Drip was born and raised on the sun-kissed shores of Sandy Bay, a haven for surfers and beach bums alike. His parents, Ripple and Splash, were the epitome of the lazy surfer lifestyle, spending their days catching waves and their nights around bonfires, sharing tall tales with other beachgoers. They lived in a tattered tent on the beach, relying on the ocean’s bounty and the generosity of their community.
From an early age, Drip displayed an uncanny connection to the sea. Completely hairless and constantly moist, he embodied the essence of water, a trait that puzzled but endeared him to the locals. He learned to surf almost as soon as he could walk, using his innate water manipulation abilities to become a local legend on the waves. Despite his talents, Drip adopted his parents' laid-back philosophy: "Why worry when you can surf?"
Life was easygoing, filled with lazy days and simple pleasures, until one night, Drip experienced a vision. The ocean, his lifelong companion, revealed a dire prophecy: Eldershore, a nearby city, was in grave danger. Natural disasters, raids, and failing resources had plagued the city, and its salvation lay in recovering a mystical artifact hidden within its depths. Drawn by a sense of duty and a love for the sea, Drip set off to answer the call, determined to help in his own relaxed, unhurried way.
Magic Item: Moon Sickle +1 - The handle a piece of driftwood carved by his father, imbued with the magic of the sea.
---
Drip hesitantly enters the building, his wet footprints leaving a trail behind him. Wearing naught but his usual loincloth, he feels out of place among the robed individuals but follows the directions to the third door on the right. He’s about to knock when a voice beckons him inside.
Drip pushes the door open, revealing a cluttered office. He spots the small dwarf behind a pile of papers and takes a seat as indicated. The dwarf apologizes for the confusion and mentions the adventurer’s note, prompting Drip to relax a bit.
"Why do you want to be an adventurer?" the dwarf asks.
Drip shifts in his seat, a lazy smile forming on his face. "Well, my dude, life’s about riding the waves, you know? I mean, I got this vision from the ocean itself, calling me to help Eldershore. I figure if the sea needs me, I gotta answer, right? Plus, it’s a chance to surf some gnarly waves I’ve never seen before."
The dwarf frowns slightly but continues, "What are some of your aspirations? What do you dream about at night?"
Drip leans back, his eyes glazing over as he recalls his dreams. "I dream about discovering hidden surf spots, dude. Places where the waves are like nothing anyone’s ever seen. And, you know, protecting the ocean. Making sure it stays clean and safe for everyone to enjoy."
The dwarf nods, taking notes. "What frightens you? What keeps you up at night?"
Drip’s relaxed demeanor falters slightly. "Honestly, my dude, seeing the ocean polluted, dying… That scares me. And losing my connection to the sea. If I couldn’t surf, I don’t know what I’d do."
The dwarf flips a page. "If you were to go on an adventure, how soon could you get away?"
Drip grins, leaning forward. "I’m ready to roll, like, right now, dude. Just point me to the water, and I’ll dive right in."
Artus Anvilsinger grew up in the modest enclave of Eldershore, where the rhythmic clang of hammers and the savory aromas of hearty meals filled the air. His father, Borin Anvilsinger, was renowned throughout the region as a master smith, known for his skill in crafting sturdy weapons and armor. His mother, Eilin Anvilsinger, was the beloved cook at the Mithril Mug, a tavern famed for its delectable dishes and warm hospitality.
From an early age, Artus was immersed in this vibrant world. He would often be found under the watchful eye of his father in the forge, learning the intricate art of smithing, and by his mother’s side in the tavern’s bustling kitchen, absorbing the secrets of her culinary creations. He was a dutiful apprentice, mastering both the art of the anvil and the finesse of a ladle. Though he loved both crafts, Artus always felt destined to follow in his father's footsteps. His days were filled with dreams of forging great weapons and armor, envisioning himself carrying on the Anvilsinger legacy. That vision, however, took an unexpected turn one fateful evening.
It was late in the evening, and Artus was engrossed in completing a warhammer commissioned by a local warrior. The forge’s familiar warmth and the steady beat of his hammer were suddenly interrupted by a divine presence, his anvil began to emit a radiant glow and a flame burst into being upon it. Artus heard a deep, resonant voice echoing in the forge: "Artus, it be me...Moradin...ye be becoming a fine smith, but I want ye to come serve me...be finishing that hammer and go to my temple in town and tell Father Stonehammer I sent ye to him." As the voice faded, the flame went out and the radiant glow dimmed. Startled but awed, Artus finished the warhammer with renewed vigor. The divine encounter left him with a profound sense of purpose, and he followed the instructions with unwavering faith.
Upon arriving at the temple, Artus was greeted by Father Stonehammer, a venerable cleric of Moradin. The temple, dedicated to the God of Smithing and Creation, was a place of sacred rites and holy anthems. Father Stonehammer recognized the divine calling in Artus and welcomed him into the fold of Moradin’s clergy. Artus’s parents, though initially dismayed that their son would not continue the family tradition in the forge, were proud of his devotion to Moradin.
Artus spent several years in the temple, undergoing rigorous training and spiritual enlightenment. He learned to channel his faith into divine magic and became adept in the ways of clerical duties. His skill with the forge did not go to waste; it was integrated into his clerical practices, as he used his knowledge to craft sacred relics and enchanted items for the temple.
Finally, the day came when Father Stonehammer presented Artus with a magic hammer known as a Fist of Moradin. This weapon, imbued with divine energy, symbolized his transition from a novice cleric to a warrior of faith. It was time for Artus to leave the sanctuary of the temple and step into the wider world, armed with both his faith and his formidable weapon.
Artus packed his belongings, including a few cherished personal items and his family’s blessings. His father presented him with a gift of smithing tools, designed for travel, and his mother presented him with a set of cook utensils to help him carry on with his cooking skills. Dressed in his newly forged chain mail armor and carrying the Fist of Moradin, he set out on his journey. His mission was clear: to serve Moradin by protecting the weak, battling evil, and spreading the teachings of his god.
Magic item (you may choose an uncommon magic item that is an heirloom of your families): Warhammer +1
Interview:
“Well don’t just stand there, come in!”
Artus walks into the office and seeing a fellow dwarf walks up a places his right hand on the dwarf's right shoulder and says "It be good to see a fellow dwarf...me name be Artus and I'm of the Anvilsinger clan...I gotta note to be coming here (he asks curiously)?
“Oh!” he exclaims, “I’m sorry, for some reason, I thought you knew why you were here. You got the note right? Adventurer’s wanted and all that? Good good.”
Well that be answering that question, Artus replies. I was a wonderin' why I was being summoned.
“Ah yes, good! So, tell me. You want to be an adventurer.. Why?”
Artus ponders the question for a minute and replies...I be lookin' for the opportunity to see the world and do the will of Moradin so that I can grow in power and better serve the All-Father.
“What are some of your aspirations? What do you dream about at night? What do you brag about to your friends that you are going to do someday?”
Me greatest desires beyond serving Moradin would be to one day forge a mighty weapon that would gain both the notice and blessing of the All-Father and to one day be worthy of being called a Hammer of Moradin and serve in that capacity.
“What frightens you? What keeps you up at night?”
That be easy...Artus replies..The possibility of making a mistake that would dishonor me clan or the All-Father. And with a sly smile he adds...and spiders...I nay like the beasties...they be creepy creatures.
“If you were to go on an adventure, how soon could you get away?”
Father Stonehammer already gave me his blessing to be on me way. I just be looking for a group to travel with. As he prepares to leave, Artus walks over to the dwarf and places his right hand on the dwarf's right shoulder and says...Moradin's blessings upon you and ye clan...I be lookin' forward to hearin' from ya.
Born into a great family of wealth and influence, no expense was spared on the children's education in the Bellringer family. Believing a birthmark on his back that looked like a cockatrice was an omen of great magical power, his family spent half it's fortune on sending me to the Amethyst Academy. An ancient elven school of wizardry. I excelled in my studies such as calligraphy, scribing, repair, forgery, proofing, deceptions, and history. But as time went on, it was clear I could not pluck from the weave in the fabric of magic and mundane. I was precise and accurate with a quill, I could add nuance and emotion into characters I put on a page. I watched my peers grow powerful with the magics they learned while I scribed their spells into their books. Ancient wizards from the highest floors of the academy took pity and tutored me in exchange for copying thier ancient books in a larger font. Ancient histories few eyes have read, dark secret betrayals that span centuries. Testing me, only when the cockatrice appears on my back at noon, the only time I could get a cantrip to work. Before the final exams, I was sat down by the high wizards and told I would not be taking the exam. I was given credentials indicating my profiencies in translation, contract language, scribing and maths. I was to be on sabbatical til I returned to complete the test, and given a sealed letter for my grandfather.
GRANDFATHER'S CONTRACT
My fate was sealed, I failed my family and cost them a fortune. I managed to turn off the ugly before arriving at the Bellringer estate. Everybody knew! I stayed in my room, venturing out after noon lunch to check with his secretary. It was a month before grandfather summoned me. "Why so glum boy? In every disaster there is opportunity! You just have to look for it and grasp it. Few gnomes are born with the mark of the scribe, a gift with languages." Shaking the letter from the academy at Horace. "House Sivis, has great need for interpreters in their expanding empire and you will only have a 10 year contract! A Bellringer on the other side other world, in the Verdant Reach, working for House Sivis!" The secretary comes in with 2 glasses of wine, and sets the larger glass in front of Horace. "Drink, drink up quick, there is not much time." Goading Horace on as he drank from a smaller glass. "You did not disappoint me... Yet! Complete this contract, and our Houses would be in good standing for generations. Go on, drink up" After the last drop, while quite buzzed "Love me or Hate me Horace, you must fulfill this contract or die while on the clock! It's going to be alot like joining an army. You will be told what to do, what to eat, where to sleep. After 10 years... climb the ladder, make your own way, or come back home, and I'll find you a proper wife!" 2 sailors enter the room as it starts spinning.
HOW I MET THE MISSES
After 10 agonizing years he arrives at his desk, another pizza. Checking the note, he realizes his contract has been fulfilled. Coworkers and bosses, surround and congratulate him. Asked to stay awhile and enjoy a salaried position with perks such as better food, a quarter a share weekly (20yrs worth is a comfortable retirement), a private bedroom, office, and toliet. All in one junk filled room. Horace found an old pipe cleaning out the storage room to make a home, for himself. Celebrating a promotion to fraud inspector of the notary & contracts department in Eldershore's House Sivis, he finally gets a chance to light it up. Closing his eyes to enhance his taste and smell, he inhales and all hell breaks loose.
He is hit in the chest with a large meaty fist. "Where the hell have you been, it's been 3 centuries!" A voice bellows in surprise above him as he is knocked to the floor. Standing before him: the tallest, meanest, most earthly woman he ever laid eyes on. She grabs a handful of hair and tosses Horace across the room like a ragdoll. "Where is your ring!" She demands, then takes a little ring from her nose and places it on his ring finger on his left hand squeezing the gold painfully tight around his finger. "There will be hell to pay if you lose it again!" Nearly 4 hours of being beat! More slaps send him spinning, spinning back into his office and on to the floor. The broken ribs and punctured lung were healed, but the bruises persisted.
Now I know most men wouldn't have gone back, broken ribs, pissing blood, even shit myself during the beating, but her powers are primordial and base! Took a few weeks to learn to submit properly to The Misses. Said she was toughening me up, but never harmed my face. She liked my face. In a few short months she taught me more about magic then all the years at the academy. I could finally manipulate the weave! Every night I go back, learn everything I can. Besides vocalizing spell incantations, I can't open my mouth to question because even from across the room she would jab a finger in my windpipe the moment words get sent to my mouth. I have not the right, not worthy! I'm convinced she can read my mind, and only think of praise and compliments during the beatings.
THE INTERVIEW
You enter the building hesitantly. You have never been in this building before and honestly other than looking official, you have no idea behind the purpose of it. There are some people walking around looking all fancy in their robes and such, but no one you recognize. The lady at the front desk told you the third door on the right down this hall…there it is. It is slightly ajar, do you knock or just walk in?
Before you make up your mind, a voice calls from within, “Well don’t just stand there, come in!” As you walk into the room, you see that it is a very cluttered office. You don’t even see the body that the voice is connected to for a moment, but then you see the small dwarf, buried behind the piles of papers stacked upon an unruly desk. He smiles up at you and points at one of the two empty chairs in the room. After taking a seat, he looks at you expectantly. As you are unsure one, as to why you are there, and two, who he is, you look back. “Oh!” he exclaims, “I’m sorry, for some reason, I thought you knew why you were here. You got the note right? Adventurer’s wanted and all that? Good good.”
"Yes, I have it right here" as he pulls out the note from his dossier of credentials. "Let's see them credentials" he chuckles as he thumbs through the papers. "Oh my!" he snorts "Advance abacus application!" A rare certification. "Would that help with this adventure?" I asked excitingly. The drawf plants his face in his hand realizing his sarcasm was lost on the young gnome.
He walks out from behind the desk and sits in the other empty chair. He pulls out a notepad and looks at you appraisingly. Long enough to make you uncomfortable and wonder if the letter was supposed to be addressed to someone else? “Ah yes, good! So, tell me. You want to be an adventurer.. Why?”
"I'm unsatisfied with my life as an inspector. Quite frankly, its dreadfully boring. I spend all day making sure Ts are crossed and Is are dotted."
He takes notes as you answer, asking a few clarifying questions as you do, frowning if it is the typical I need to get out of this town sort of answer, so you think harder and give real feeling to his question. After you seem to trail off on the main gist of adventuring, he asks, “What are some of your aspirations? What do you dream about at night? What do you brag about to your friends that you are going to do someday?”
"I failed at the academy of magic, I couldn't manipulate magic's weave during the academy but I can now." He emphasizes "All i have left to do is but 1 final test." Horace looks down, embarrassed by the next question. "I dreamt about collecting all the ritual spells from far away places, then floating down to my grandfather's estate from high in the air, mold the very earth into higher walls, taller more splendid towers, more opulent statuary, and hydraulics that would make other houses envious. Have my invisible servant pour drinks and tell grandfather i have always loved him. Prove i didnt squander the family's fortune." A tear rolls down his check and he winces from breaking professional bearing. "I used to joke about being the big boss one day. I really don't want to be in management anymore."
These are getting tougher you realize but answer to your best ability. He then changes tact on you, “What frightens you? What keeps you up at night?” Finally, after he flips a page and continues taking notes as you answer, he follows up with, “If you were to go on an adventure, how soon could you get away?”
He laughs heartily "The Misses!" Horace strokes his whiskers and says "Just only need to figure out how to let her know."
He then thanks you for your time and heads back to behind his desk, you realize this is your cue to exit and leave through the door back into the hallway, but the place seems eerily quiet. As you head back to the front door, even the woman behind the front desk isn’t there anymore. Shrugging your shoulders at the oddness of it all, you leave the building and head back home.
Magic Item: A number of 1st level ritual spell scrolls as rewards from The Misses?
Kasizeth was born on a night with no stars. It was the kind of night which made even the most determined skeptics hurry home, lock the deadbolt on their door and curl up beneath their blankets. The kind of night which made the light of the hearth seem like the radiance of an angel, extending a hand and promising safety. A night of howling darkness, and small, quiet hope. He only remembers snatches of his early life. A flash of the laughter in his mother's eyes. The sharp, unrelenting pain of hunger. The warmth of the noonday sun and the chill of loneliness.
He awoke alone. Even his memories had abandoned him, save his name. He sat against a tree, feeling the rough bark through the thin cloth of his shirt. He was quite comfortable in the arms of the Ash, and he likely could've drifted off into a slumber and never awoken again and remain as content as he was in that moment, but something sharp in the back of his mind told him that that was a bad idea. That maybe he would regret drifting away so soon. His small hands pulled him upwards using the tree to steady his legs that had fallen asleep in the time he'd been sat down. As he collected himself, he started to notice his surroundings. The tree he sat under was not in a forest as one might imagine. Or rather, it was in a forest. You could tell that by glancing upwards and seeing the towering trunks and the leaves that filtered the sunlight, but more immediately his tree was surrounded by cobblestones. Around the cobblestones were what appeared to be the remains of stone walls, though they had been reclaimed by the forest and a few centuries worth of vines and moss covered them from their base to where they met with the dilapidated roof. He turned around, and looked at the far wall. This wall contained a large circular window, which was split into segments of colored glass. Unlike the rest of the building, it was not decrepit - the glass was clean and the light shone through it to reveal the beautiful depiction of a robed figure. Kasizeth admired the stained glass for a long time, though he couldn't be sure. Time felt strange to him back then. It was noise that struck him out of his reverie. The sound of metal tapping on stone to the cadence of footsteps. Kasizeth turned around just in time to see the old knight step through the broken doorway of the church.
The knight, for that's surely what he was, met Kasizeth's gaze, his face a mix of shock and curiosity. He asked Kasizeth who he was, and how he had gotten there, and a whole host of other questions, but Kasizeth simply stared at him blankly, not comprehending. The knight's questions were quite understandable, as the sight of a small, shoeless child hundreds of miles from the nearest seat of civilization standing in the ruins of a forgotten church was indeed strange as the day was long. The knight searched the immediate vicinity, but found nothing to indicate who the child was, nor how he had gotten to the church. And so, after a short internal debate, he took the child with him when he left the place. After a few weeks of travel, it turned out that Kasizeth did indeed speak, just not the same language as the knight. Or rather, the language he spoke was common, but it was of an ancient dialect, one that had fallen out of use hundreds of years prior. Kasizeth picked up the modern dialect fairly quickly, and within a month he'd learned enough to answer some of the old knight's questions. Unfortunately, his answers were decidedly unsatisfactory - he couldn't remember how he had gotten into the church, nor how long he'd been there, nor anything else from before he'd awoken. As time went on and they continued to travel through the large forest, Kasizeth thought to ask the knight why he was in the middle of no-where in the first place. At first, the knight was hesitant to answer, but eventually he told Kasizeth what he wished to know.
He was part of an old order, old enough that most had forgotten their existence. He explained that the order were what remained of the clergy of a god that had died long ago. The god had been dead for so long that not even his name had survived, and the world had mostly forgotten about him. The knight was, to his knowledge, the last knight who still walked his path. The knight revealed to Kasizeth that he was dying. Soon, even he would pass on and with him any memory of his order. The knight had heard of the church deep in the heart of the wild places that might have once been dedicated to the god he still followed, and had decided that he would make one final trek out into the wilds to spend the end of his life there. Finding Kasizeth had thrown a wrench into his plans. He could not leave the child there alone, so he had made the decision to lead him back to civilization as best he could.
After another month of travel, their pace started to slow, and they were forced to stop. The old knight could not continue onwards at any real pace, so instead they set to making a temporary camp to rest. After a week, they both knew that the camp would be permanent for the old knight. Knowing his time was short, the knight took to teaching Kasizeth everything he could in he time they had. His tutoring was broad, ranging from history, to medicine and even bits of combat when the knight could draw up the energy. He had a sword, but he never drew it, instead teaching Kasizeth with a stave of wood. In addition, at Kasizeth's urging, the knight started to tell him about his order and their teachings. The old knight held on for half a year with slowly declining health. On his deathbed he asked Kasizeth to take what he had been taught and continue the legacy of his order. Kasizeth agreed, and the knight put an arm on his shoulder. He warned the boy that following the path could be dangerous, but before he could elaborate on why, he slipped into unconsciousness. Kasizeth hoped that he'd rest easier knowing his knowledge would not all be lost to time, despite the ominous final warning.
Kasizeth buried him in the forest beneath an ash tree, the same type of tree that had grown in the church, which seemed fitting. After that he set off again, moving uncertainly at first, and then with purpose. He had made a promise to the knight, one that he would not break. He would continue the knight's research.
Nine years later Kas found himself in Eldershore, and soon afterwards had received a note under mysterious circumstances that had directed him to a strange building where he met an even stranger dwarven man...
Interview:
“Well don’t just stand there, come in!” As you walk into the room, you see that it is a very cluttered office. You don’t even see the body that the voice is connected to for a moment, but then you see the small dwarf, buried behind the piles of papers stacked upon an unruly desk. He smiles up at you and points at one of the two empty chairs in the room. After taking a seat, he looks at you expectantly. As you are unsure one, as to why you are there, and two, who he is, you look back. “Oh!” he exclaims, “I’m sorry, for some reason, I thought you knew why you were here. You got the note right? Adventurer’s wanted and all that? Good good.”
Kas smiles at the sight of the unkempt room, and the dwarf. He holds up the note as the dwarf inquires about it. "I got your note, though I do question how it found its way to me."
He walks out from behind the desk and sits in the other empty chair. He pulls out a notepad and looks at Kas appraisingly. Long enough to make him uncomfortable and wonder if the letter was supposed to be addressed to someone else? “All will be revealed in time." He says, a smile in his voice. "So, tell me. You want to be an adventurer.. Why?”
"I...well, it's a long story, sir. And it's a story I don't quite have all of the chapters for quite yet. I'll leave it at this for now - I am called to seek knowledge, but to find the answers I want I first need the right questions. The path I walk is neither straight nor narrow, but somehow all of this - coming here, speaking to you - feels right."
The dwarf raises an eyebrow at the vague answer, but says nothing, simply scratches away at his notepad “I know people who adventure for stranger reasons. What are some of your aspirations? What do you dream about at night? What do you brag about to your friends that you are going to do someday?”
"I..." He stops and thinks on the question for a while. What, exactly, does he want? What is he searching for? "Someone important to me asked me to carry his legacy. I am not entirely sure what that means yet, but one day I hope to fulfil that promise to him."
The dwarf lets out a small chuckle "You speak like an old man, boy. You have the look of the wild places in your eyes as well. You truly don't have anything else you wish for?"
"I would like to...understand why I am here. Not here in this room, but...here."He waves a hand around, then sighs as fails to express himself as he wishes.
The dwarf, however, meets his gaze and holds it. After a few seconds he nods "Aye boy, that one I can understand. If you ever do find that, let me know, eh? Anything else...?"
Kas realizes that the dwarf is fishing for something. "I do seek something in specific." he admits "The name of a god. One that died long ago. One that I can seem to find no record of, at least nowhere that I've looked."
The dwarf waits a second for anything Kas might add, then pivots after realizing he'll get no more. “What frightens you? What keeps you up at night?”
Kas gives a small smile. "Many things frighten me. I am not overly fond of heights, nor of the dark, and I have very recently discovered that I am terrified of interviews. Those are small fears, though, ones that are easily conquered. The fears that keep me up at night? The fears that linger beneath my consciousness, and eat at me? I fear impotence - knowing what it is I wish to accomplish and being powerless to do so. More than that I fear ignorance. It is like my fear of the dark, I think, except the darkness is inside my mind. Most of all I fear apathy. Nothing scares me more than waking up one day and realizing I no longer care. Yes, sir, I think it is indifference that scares me the most."
Finally, after he flips a page and continues taking notes as Kas answers, he follows up with, “If you were to go on an adventure, how soon could you get away?”
"I have few roots anchoring me, sir, I could be away as soon as my feet allow it."
He takes his que to exit, slipping quietly out into the night. He had meant what he had said earlier. If he could find answers anywhere, he'd find them here. He turns back to glance at the strange building. Wherever here is.
Magic item (you may choose an uncommon magic item that is an heirloom of your family's): Mithril Armor
Name: Ursala Race: Firbolg Class/subclass: Barbarian (Totem) Background: Guild Artisan Backstory: Ursala was a woodcarver who from a young age made amazing art from wood, either as useful items for her clan or just for sale and trade. She was due to marry a brave warrior of another clan and looked forward to becoming a wife and mother. It was all ripped from her when a savage infernal worshiping tribe swept through her region and slew all of her local clans. She saved herself with her father's axe and found an incredible savagery within herself. Making her way in the world on her own, she became the protective foster mother of Pip, a young forest gnome whose parents were killed by the same tribe. She has recently given Pip up to a gnomish druid who is going to raise her in the ways of her own people. Ursala is at loose ends now, with little tying her down.
Magic item (you may choose an uncommon magic item that is an heirloom of your families): Greataxe of Warning
"You want to be an adventurer.. Why?”
I basically already am. I have no home, nothing tying me down. I can take care of myself and others.
“What are some of your aspirations? What do you dream about at night? What do you brag about to your friends that you are going to do someday?”
My aspirations are to found a new clan to shepherd the forests again like my ancestors before me. I'm going to return and see Pip all grown up someday.
“What frightens you? What keeps you up at night?”
Anything happening to Pip. Not finding a family.
“If you were to go on an adventure, how soon could you get away?”
Bryn grew up in a predominantly human settlement, and his childhood was relatively normal. That is until he was sixteen when he lost two years of his life. He awoke outside Eldershore at the age of eighteen with no memory of the intervening years. The mystery surrounding him became an obsession, and he pursued an explanation for many years, becoming a competent investigator during that time.
It wasn’t just the missing time he needed answers to either, he was different since his return. He found he could see much better in the dark, and he could track and hunt even though he had not been trained to do so. A year or so later, something even more extraordinary happened. He found he was able to physically change himself into some kind of hybrid creature, part bloodhound and part human. He hid this ability as much as possible, and learned to harness it, finding that it enhanced his skills even more.
He became comfortable existing in the shadows and in disguise. Over time his ability to read people grew stronger and he became adept at infiltrating places he wasn't meant to be. He could identify forgeries at a glance and tell when people were lying. And he learnt to use his knowledge of behaviour to fight when necessary. All the while he branched out into other mysteries, always looking for answers for the inexplicable, hoping to tie them back to what had happened to him.
Bryn stands outside the building and for what feels like the hundredth time, looks down at the note, trying to find some kind of clue as to where it came from or who had written it. He was no stranger to mysteries, thrived on solving them in fact. But that did not mean he was reckless. For what felt like the hundredth time, he found nothing more than a simple hand written note. The only way to find out more was follow the instructions.
You enter the building hesitantly. You have never been in this building before and honestly other than looking official, you have no idea behind the purpose of it. There are some people walking around looking all fancy in their robes and such, but no one you recognize. The lady at the front desk told you the third door on the right down this hall…there it is. It is slightly ajar, do you knock or just walk in?
Before you make up your mind, a voice calls from within, “Well don’t just stand there, come in!” As you walk into the room, you see that it is a very cluttered office. You don’t even see the body that the voice is connected to for a moment, but then you see the small dwarf, buried behind the piles of papers stacked upon an unruly desk. He smiles up at you and points at one of the two empty chairs in the room. After taking a seat, he looks at you expectantly. As you are unsure one, as to why you are there, and two, who he is, you look back. “Oh!” he exclaims, “I’m sorry, for some reason, I thought you knew why you were here. You got the note right? Adventurer’s wanted and all that? Good good.”
The note is still in Bryn's hand, and he raises it slightly and turns it around as he sets his focus on the dwarf in front of him, having already processed his surroundings to a small degree. He knew he wasn't the only one to have received the note, and not the first to be invited either. The empty chairs proved that. There was no reason for there to be two empty chairs devoid of clutter, when everything else in the room was covered in clutter, unless that were true.
"I do have the note you sent, it is true. It leaves much unanswered, as you well know. What better way to ensure attendance than appealing to someone's curiosity".
He walks out from behind the desk and sits in the other empty chair. He pulls out a notepad and looks at you appraisingly. Long enough to make you uncomfortable and wonder if the letter was supposed to be addressed to someone else? “Ah yes, good! So, tell me. You want to be an adventurer.. Why?”
"The fact I am here does not necessarily mean I am interested in adventuring, only that you indeed piqued my curiosity. I suspect you know of my skills, which is why I received the note, but I will play along. I am an investigator, drawn to solving mysteries, which at times can feel like going on an adventure of discovery. If I were to go on an adventure, it would be to know what lies at its end", he says as he watches the face of the dwarf for any insight he might gain in response to his answer.
He takes notes as you answer, asking a few clarifying questions as you do, frowning if it is the typical I need to get out of this town sort of answer, so you think harder and give real feeling to his question. After you seem to trail off on the main gist of adventuring, he asks, “What are some of your aspirations? What do you dream about at night? What do you brag about to your friends that you are going to do someday?”
"I aspire to know the truth. There are mysteries out there waiting to be solved. Some closer to home than others. Some more intricate and some wide reaching", he says regarding his aspirations. As for his dreams, that was more difficult. More private. And yet, he felt the need to at least answer with some measure of truth.
"I dream about self discovery", he says simply. The dwarf merely waits for him to elaborate, and the uncomfortable silence drags for a time. "My past is one of the mysteries I spoke of, to solve that particular mystery is something I have dreamed about", he says by way of ending the subject.
"I am not one to brag about what I am going to do in the future, but I am not immune to feelings of hubris. I have confidence in my ability to unravel enigmas, and have been known to state as much in the moment".
These are getting tougher you realize but answer to your best ability. He then changes tact on you, “What frightens you? What keeps you up at night?” Finally, after he flips a page and continues taking notes as you answer, he follows up with, “If you were to go on an adventure, how soon could you get away?”
When asked about his fears, he takes a deep breath in, pausing for a moment before releasing it slowly. "The truth is not always palatable, and once known cannot easily be forgotten. Perhaps what I find will be...disappointing, shall we say", he says, and it is obvious that many scenarios have played out in his mind, some darker than others.
Snapping out of his rumination, he adds, "If I were to go on an adventure, I would need to know more about its nature, so I could properly prepare. But I sense this is not the sort of meeting where you answer questions, only ask them. Perhaps I will get that chance if we meet again".
He then thanks you for your time and heads back to behind his desk, you realize this is your cue to exit and leave through the door back into the hallway, but the place seems eerily quiet. As you head back to the front door, even the woman behind the front desk isn’t there anymore. Shrugging your shoulders at the oddness of it all, you leave the building and head back home.
Hi! I was enthralled by your intro and couldn't resist but to apply. This is a character that I created a long time ago, but never had a chance to play.
Corrin grew up in a poor area of town. Her father was a dockworker. He did his best to raise Corrin in the absence of her mother who died when Corrin was young. Even still food was sparce. While her father was at work, Corrin would sneak into town scrounging up what scraps she could. She would also find the odd trinket here and there. Her father never asked her where she got the items, but Corrin always suspected he knew. Corrin's father tried to teach her arithmetic and reading, but these were not his strongest skills, and time was limited at the end of a hard day's work. If something didn't change, Corrin would slip further into the criminal network or become a lowly seamstress sewing sails.
With a heavy heart, Corrin's father sought out the local temple for help. He convinced them to take Corrin in and raise her as their own. Corrin pleaded and begged for her father not to leave. With tears streaming down both their faces, he slips something into her hand and turns to walk away. Corrin calls out for him, but the temple's acolytes pull her back and close the doors to her old life.
Life in the temple was much different. Corrin threw herself into her books and schooling to drown out her sadness. She was quiet and didn't make friends easily. Instead she watched and learned. She learned to pick up the small details of a person's face. She could tell a lie from the truth in an instant. At night, the acolytes would close and lock the doors on the dormitories. This never stopped Corrin from slipping from her bed.
Magic item (you may choose an uncommon magic item that is an heirloom of your families): TBD - It will likely be something of Corrin's mothers. (Pearl of Power??)
Interview:
You enter the building hesitantly. You have never been in this building before and honestly other than looking official, you have no idea behind the purpose of it. There are some people walking around looking all fancy in their robes and such, but no one you recognize. The lady at the front desk told you the third door on the right down this hall…there it is. It is slightly ajar, do you knock or just walk in?
Before you make up your mind, a voice calls from within, “Well don’t just stand there, come in!” As you walk into the room, you see that it is a very cluttered office. You don’t even see the body that the voice is connected to for a moment, but then you see the small dwarf, buried behind the piles of papers stacked upon an unruly desk. He smiles up at you and points at one of the two empty chairs in the room. After taking a seat, he looks at you expectantly. As you are unsure one, as to why you are there, and two, who he is, you look back. “Oh!” he exclaims, “I’m sorry, for some reason, I thought you knew why you were here. You got the note right? Adventurer’s wanted and all that? Good good.”
Corrin sits in the chair, but her eyes continue to look around the office. She takes in every detail of the room; the dripping candles on the mantle, the stacks of paper on the desk, any pictures on the walls, and even takes a glance behind her at the door she came in through. She turns her attention to the dwarf. What could he want adventurers for?
He walks out from behind the desk and sits in the other empty chair. He pulls out a notepad and looks at you appraisingly. Long enough to make you uncomfortable and wonder if the letter was supposed to be addressed to someone else? “Ah yes, good! So, tell me. You want to be an adventurer.. Why?”
Indeed the attention on Corrin makes her uncomfortable and causes her to shift in her chair. It reminded her of the high priestess interrogating her as a possible suspect for the recently missing totem. Of course Corrin maintained her innocence; even though she did take it, the priestess didn't need to know that, or why. She pushes that from her mind and returns to the dwarf. Why does she want to be an adventurer?"I need to set out on my own." She says. "My coming of age means that I can leave the temple. I have learned what I can from the crones and want to see what the rest of the world can teach me." Her voice is quiet and hesitant in places. Giving the indication that she is shy in speaking with others, but she is trying her best to sound confident.
He takes notes as you answer, asking a few clarifying questions as you do, frowning if it is the typical I need to get out of this town sort of answer, so you think harder and give real feeling to his question. After you seem to trail off on the main gist of adventuring, he asks, “What are some of your aspirations? What do you dream about at night? What do you brag about to your friends that you are going to do someday?”
"Knowledge is my aspiration. There is so much to be learned from looking at someone. I looked at the other acolytes at the temple and saw their ill intention behind their proposed friendships. I made a vow to myself not to let them win, so I've kept to myself mostly. The night is quiet and a comfort to me. In its quiet, I know one day I will be free." Corrin grows quiet again. Looking at her feet for a moment, she reaches up to wipe a brief tear that escaped her eye.
These are getting tougher you realize but answer to your best ability. He then changes tact on you, “What frightens you? What keeps you up at night?”
Corrin thinks about this for a moment. Truly, she fears being a disappointment to her father. He wanted so much for her to be successful; to be more than a street urchin, thief, or slave. Knowledge of her father could be used against her, so after stammering for a minute on her words, she says: "I fear making mistakes. Misjudging my knowledge and intuition to the detriment of others."
Finally, after he flips a page and continues taking notes as you answer, he follows up with, “If you were to go on an adventure, how soon could you get away?”
"The sooner the better. The fewer nights I need to spend at the temple the better."
He then thanks you for your time and heads back to behind his desk, you realize this is your cue to exit and leave through the door back into the hallway, but the place seems eerily quiet. As you head back to the front door, even the woman behind the front desk isn’t there anymore. Shrugging your shoulders at the oddness of it all, you leave the building and head back home.
Myles grew up in a family of city watchmen, his own father a true veteran in keeping the peace in the city of Eldershore. His father wanted something else for his son though and Myles was sent to be educated by a learned man with one of the city's most impressive libraries at his disposal. While young Myles learned a lot he was always seeking the mysteries and how to apply his newfound knowledge to solve them. In the old library he one late evening found a forgotten tome wich had been hidden away, it's contents too disturbing for the minds of mere mortals. Unaware of this young Myles eagerly devoured the knowledge within leaving him enlightened in many ways but with a scarred mind. With mystical powers learned from the dark tome, Myles eventually left his studies to offer his services as a private investigator, sometimes working close alongside the city watch in solving particularly disturbing crimes and occult mysteries, to his fathers great chagrin. Myles knows his destiny lies with solving mysteries and he hopes to one day make his father proud by helping the city with it's many calamities.
Magic item: Serpent Cane (reflavoured Staff of the Python) Interview:
The smartly dressed young man with his well-trimmed beard stops at the door he was directed to by the nice lady at the front desk. He wears an impeccable three-piece suit and carries a black cane topped by a serpent head, a raven perching on his shoulder. “Well don’t just stand there, come in!” A voice calls from within and the suave occult investigator calmly steps inside the very cluttered office.
“Oh!” The small dwarf, buried behind the piles of papers stacked upon an unruly desk exclaims as the occult investigator had taken a seat. “I’m sorry, for some reason I thought you knew why you were here. You got the note right? Adventurer’s wanted and all that? Good good.” He says as he walks out from behind the desk and sits in the other empty chair. “So, tell me. You want to be an adventurer. Why?”
A cigarette appears in the gloved hand of the occult investigator and it is quickly lit by the raven. "I would like to offer my services to put them to good use for the city. Adventurer sounds so...dramatic but I suppose I want to be an adventurer then."He says with a polite smile, one hand resting on the serpent-headed cane. "I have a very particular skill set that could help solve mysteries and problems, and if need be eliminate them."
“What are some of your aspirations? What do you dream about at night? What do you brag about to your friends that you are going to do someday?” The dwarf continues as he continously takes notes in his notepad.
"Admittedly I have very few friends and those I have I try to spare any bragging on my part." The occult investigator says with an amused smile. "As for my aspirations I suppose I want to make my father proud by making a name for myself as an, well, adventurer." The occult investigator explains. He decided to not mention anything about his less than pleasant dreams but perhaps his adventuring would soothe them, or worsen them...
“What frightens you? What keeps you up at night?” The dwarf continues, making the occult investigator hesitate for the first time, not having quite expected this kind of question. "It is difficult to explain exactly I'm afraid, things from beyond the veil of reality, the kind that would put a significant strain on your sanity and I admit I truly fear the descent into madness."The occult investigator explains, still calm but visibly uncomfortable with the subject.
“If you were to go on an adventure, how soon could you get away?” The dwarf finishes. "I am currently with no clients so I would be able to leave on the spot if that was needed." The young man says with a polite smile as he gets up from his chair to leave. "I assume you will contact me soon then." He adds with a confident smile before leaving the mysterious building. In truth he wasn't sure what had just happened but he had the sense it was the start of solving his greatest mystery yet.
Name: Nevi of Portland Race: Variant human Class/subclass: Cleric (Twilight) Background: Witherbloom Student Backstory: Her family gave her to the convent shortly after birth due to a prophecy that a person with a large birthmark on their face, such as what she has, would cause great suffering. She was a quick learner, but learned as much about what not to do as what to do. Never devout, she did learn her temple's deity, Istishia the Water Lord, but sometimes feels the undercurrent of Umberlee who is also known as the ***** Queen. Magic item: Cloak of Protection
"You see this birthmark? Kind of hard to miss it since it covers half of my face. I've had it since I was born and is the reason my family immediately gave me to the temple. There were stories that someone with such a mark would cause great suffering, although the stories never were clear about who or what would suffer. My family, being typical ignorant fishing family up the coast, decided to error on the side of caution so made me someone else's problem. At least my family felt guilty enough to give me the family heirloom, which was poor compensation for their love, but possibly more useful. It seems only appropriate that the heirloom is a cloak that covers up a person, since no one really likes to see my face. Since I have been marked as one who brings suffering, I have decided to bring the suffering those that threaten Eldershore through adventuring, particularly since if I stay here much longer, I may chose to bring suffering to Eldershore.
I work to bring my dreams and aspirations to life. I have read everything I can find on anatomy, biology, herbology, alchemy, and other more exotic -ologies. I have experimented with all of those disciplines, enjoying exploring anatomy and anatomies with other dwellers in Eldershore, blown up a few rooms while practicing alchemy, and tested a few potent potions on fellow members of my convent, not all of whom appreciated my efforts. My goal was to go to Strixhaven University to study in their Witherbloom College, but falling into the same pessimism as my family, my superiors nixed that idea as a poor investment in someone who is fated to cause suffering. So as I told them, I will demonstrate that I am greater than my mark.
My nights are consumed by action, even more than the day. I like working from dusk 'til dawn with only a candle to illuminate the way. I have found the twilight and the dark to be where I belong. But during the brightness of the day, I can see that others believe that I am no more than a half-faced freak, and when I am feeling weak, I fear that they are correct.
How soon can I get away? Hah, immediately, if not sooner. My superiors at the temple have made it very clear that they would no longer tolerate me sneaking out in the middle of the night to rendezvous with others, nor would they excuse my alchemist attempts that have resulted in significant damage to people and structures as youthful exuberance, so they would do everything possible to see the backside of me. And I, for once, agree with the old biddies, so would be happy to stay here and have some functionary bring me my few personal possessions from the convent. Let get going!"
Backstory: born and raised in Eldershore I fell in with the wrong sort of crowd 4-5 seasons ago, got into some trouble and my parents sent me north to live with family and keep my nose clean. I adapted my wood carving skill to the carving of bone while away, kept my nose clean and have just come back to Eldershore.
Magic item (you may choose an uncommon magic item that is an heirloom of your families): Rope of Climbing
You enter the building hesitantly. You have never been in this building before and honestly other than looking official, you have no idea behind the purpose of it. There are some people walking around looking all fancy in their robes and such, but no one you recognize. The lady at the front desk told you the third door on the right down this hall…there it is. It is slightly ajar, do you knock or just walk in?
Before you make up your mind, a voice calls from within, “Well don’t just stand there, come in!” Uh, 'ello??? Am I in the right, oh my...As you walk into the room, you see that it is a very cluttered office. You don’t even see the body that the voice is connected to for a moment, but then you see the small dwarf, buried behind the piles of papers stacked upon an unruly desk. He smiles up at you and points at one of the two empty chairs in the room. After taking a seat, he looks at you expectantly. As you are unsure one, as to why you are there, and two, who he is, you look back. “Oh!” he exclaims, “I’m sorry, for some reason, I thought you knew why you were here. You got the note right? Adventurer’s wanted and all that? Good good.”
He walks out from behind the desk and sits in the other empty chair. He pulls out a notepad and looks at you appraisingly. Long enough to make you uncomfortable and wonder if the letter was supposed to be addressed to someone else? “Ah yes, good! So, tell me. You want to be an adventurer.. Why?” Adventurer? Mister I'm just looking for some honest work. This here letter says adventurers needed, and I figures yous know, even adventurers gots to have some lackys, er I mean, what'da call'em, hitchmen! That's hitchmen don't they? Someone with some street smarts, one who cans lead in the direction the map tells'em to go. Maybe carry an extra pack of food stuffs and what not, you knows?
He takes notes as you answer, asking a few clarifying questions as you do, frowning if it is the typical I need to get out of this town sort of answer, so you think harder and give real feeling to his question. After you seem to trail off on the main gist of adventuring, he asks, “What are some of your aspirations? What do you dream about at night? What do you brag about to your friends that you are going to do someday?” Dream? what does I dream ofz at night? Master dwarf sir, you ain't from around heres are yous? we all dreamin' of about the same thing, a better life. Eldershore ain't what she used to be, not with all the raids and the fishing all but dryed up. Guess I dreams of finding that one thing that will save our home. You know, like that old tale of the sleeping king, who sleeps under the mount until his people needs him again...wells I dreams of being the one that finds him, and tells him just how badly his people need him again. Yeah, wild off look to his eyes, ol'Hillrabbit walking back into town with the slumbering king at my side....
These are getting tougher you realize but answer to your best ability. He then changes tact on you, “What frightens you? What keeps you up at night?” Finally, after he flips a page and continues taking notes as you answer, he follows up with, “If you were to go on an adventure, how soon could you get away?” Oh, without a doubt, giant sea creatures. Yep, nuttin scares the holy outta my oak tree like settin in me boat, relaxing, fishing...don't have to be catching anything you knows, and "bump" something taps the boat. Yep, scatters my birds and and gives the ol'well pump handle a go or two, if you know what I mean? Say, we won't be spending a lot of time at sea wills we? Oh and I can leave anytime, well not tonight, Id like to say goodbye to the family yous knows. But first light I could be up and ready.
He then thanks you for your time and heads back to behind his desk, you realize this is your cue to exit and leave through the door back into the hallway, but the place seems eerily quiet. As you head back to the front door, even the woman behind the front desk isn’t there anymore. Say master dwarf, here's a little someting for your time, place a small carved bone feather on top of one of his stacks of papers, did I mention that I'm good with ma.hands? Shrugging your shoulders at the oddness of it all, you leave the building and head back home.
"We must be better." This is the mantra House Glauryl lives by. These words have been drilled into Jhaelriv's mind ever since he was old enough to read and write. Born into the second branch of House Glauryl and a male to boot, Jhaelriv's chances of attaining a position of power were slim to none. But House Glauryl is not one to waste resources and Jhaelriv was given a formal education to ensure his survival in the cut-throat environment of Meaenanoris and the Underdark beyond. Jhaelriv did luck out when it was discovered he possessed a silver tongue as well as an affinity for the arcane. Taught the ways of government, politics and negotiations, Jhaelriv was groomed to represent House Glauryl among the higher echelons of Meaenanoris. But more than magic, more than words, Jhaelriv has one thing in spades: ambition, an admirable trait in women but a fatal flaw in men. Jhaelriv eventually came to the conclusion that all his actions were for the glory of someone else and if he were to ever achieve something of his own, he would have to leave Meaenanoris. Using every bit of his wealth, connections and skills, he managed to secure a spot among a ship sailing out of the Darkwater caverns and into the light of the sun for the first time. Surviving as a diplomat and alchemist and the occasional shady dealings, Jhaelriv's main goal is to see how far he can go now that he is in it for himself.
Meaenanoris
Underneath the earth, sequestered away in the Underdark, lies the Dark Elf city of Meaenanoris. Meaenanoris is an unusual city by Dark Elf standards for while it maintains trade with outsiders, most noticably Eldershore, it does so out of want rather than necessity. It does so by utilising an ocean arm that flows inland and underground, essentially making Meaenanoris an underground harbour city that mirrors Eldershote. But distrust runs deep in the Dark Elves. Using magic to widen the caverns the arm flows through, dubbed 'The Darkwater Caverns' in the common tongue, the Dark Elves established an outpost roughly halfway between the sea's entrance into the Underdark and the docks of Meaenanoris. At this outpost trade is conducted, goods are transferred onto Elf ships, and outsiders are barred from sailing further down the Darkwater river. In the unlikely case that an outside ship would make it past this trading post, Meaenanoris maintains a private battlefleet as well as cavern wall-mounted defenses to deter any unwanted outsider from forcing their way into the city.
Houses of Meaenanoris
Meaenanoris has no single ruler and is instead governed by several Dark Elf houses that each control a branch and/or district in the city. Each house longs for complete rulership but mutual distrust keeps the houses from open warfare, forcing them to rely on subterfuge, politics and assassinations in their bids for power.
House Arkenath
House Arkenath facilitates the trade with outsiders and maintains trade relations, the trading outpost and the docks of Meaenanoris. This makes it both the most important yet resented House of the city for the other Houses see Arkenath as a necessary evil at best and a complete betrayal of Dark Elf culture and history at worst. Only its immense wealth, outside contacts and influx of exotic goods keeps House Arkenath safe for now.
Its matron is Miz'Zana Arkenath: a ruthless business woman whose only goal is to make House Arkenath the strongest house in Meaenanoris and take sole control, by any means necessary.
House Myzzram
A military inclined House that keeps the order in Meaenanoris. It publically portrays itself as an all-encompassing House that takes in unfortunate Dark Elf men to give them a purpose but it really just wants to bolster their might. House Myzzram poses the greatest threat to House Arkenath but they fear that House Arkenath could just buy out the troops under their employ.
Its matron is Neerdra Myzzram: a militant woman who runs her House like a drill sergeant. The Dark Elf men are managed by Berak, a violent and cruel man whose unpredictable temper keeps the soldiers under his command in check.
House Beltaulur
House Beltaulur specialises in the acquisition and selling of exotic servants and pets. To this end they regularly send out patrols into the Underdark to capture new ones. Rumour has it they can even provide and bind extraplanar entities, like elementals and demons, for the right price. They have a less vested interest in the politics of Meaenanoris , wanting to just ply their trade without hassle, but the nature of their business makes them a wild card in the city's political struggles.
Its matron is Saradreza Beltaulur: a highly knowledgeable woman with demonic ancestry.
House Glauryl
As the smallest House of Meaenanoris House Glauryl cannot muster the manpower or finances to rival the other houses so they have to train their members to be better. Members of House Glauryl are all highly specialised in their field and many of the unaffiliated civilians look to them for guidance. Skilled with words and poison, House Glauryl knows how to play at politics better than anyone else.
Its matron is Z'Ress Glauryl: an old crone many whisper has achieved a method of immortality.
House Hun'Virr
House Hun'Virr manages the food supplies both within and coming into Meaenanoris. In terms of members it is the largest out of the five houses and as the one who supplies sustenance to the entire city and the other Houses they hold considerable sway. They are however not as tightly knit and organised as the other Houses and dissent among its own members keeps it from being a much more powerful player than they currently are.
Its matron is Ghilanna Hun'Virr: a druid who spends considerable amounts of resources trying to terraform part of the Underdark.
Magic item (you may choose an uncommon magic item that is an heirloom of your families): Rust Bag of Tricks
Jhaelriv's encounter with the Dwarf
It was an odd sensation. Jhaelriv knew it had to be an office of some sort. The building had all the trappings of one. It even smelled like an office. Yet he could for the life of him not figure out just what would be going on inside. It both frightened and excited him. The dark elf did a quick check of his appearance, first impression is important after all, and deftly stepped through the front door.
The first thing he noticed was how nobody attacked him with weapons or magic for daring to walk unannounced into the entrance hall. It was a welcome change to how things typically played out. The other thing Jhaelriv observed was that most people, if not all of them, were dressed better than him. His right hand shot up to smooth out some of the creases in his leather jerkin as he silently cursed the fact he had to pawn off some of his nicer things to finance his trip out here.
The lady sitting at the front desk noticed him and before Jhaelriv had a chance to state why he was here, she had already told him to go to the third door down the hall on the right. Jhaelriv bit down his instinct to offer a clever, or as some would say: sarcastic, response and gave a stiff nod instead. The door he found was slightly ajar. He contemplated to just walk in or be polite and knock but the choice was made for him when a voice rang out from within: 'Well don’t just stand there, come in!'
It was an office in much the same way four walls and a roof technically qualifies as a house. There was clutter everywhere. Stacks of paper were piled onto what Jhaelriv could only assume was a desk and aside from two chairs, every other surface looked like an explosion had flung random books, scrolls, and small gadgets onto it. If an office was a reflection of who occupied it, the owner must be either some chaotic genius or scatterbrained to the point of insanity. Needless to say, Jhaelriv was appalled.
Out from behind a stack of paper emerged a dwarf. He was small for a dwarf, small enough Jhaelriv could have confused him for a gnome were it not for the characteristic bushy beard and eyebrows that graced the vast majority of dwarvenkind. His mind must have been still processing the messy state of the surroundings for Jhaelriv spent a good solid minute just staring at the dwarf.
'Oh!' he exclaimed, 'I’m sorry, for some reason, I thought you knew why you were here. You got the note right? Adventurer’s wanted and all that? Good good.'
He walked out from behind the desk and sat in one of the two remaining empty chairs. He pulled out a notepad and looked at Jhaelriv appraisingly. Taking the cue, the dark elf moved and sat down in the other chair. The two stared at each other for an uncomfortable amount of time. Jhaelriv was going through every possible option in his mind while the dwarf was hoping that the elf would take the lead. Evidently that was not going to happen. The dwarf put a stubby pencil to paper.
'So, tell me,' He started the conversation, 'You want to be an adventurer... Why?'
Jhaelriv crossed one leg over the other and tapped his upper knee with his index finger. After three taps he said: 'Gold, power, fancy artefacts, that sort of thing.' It was not the whole truth but it was true enough. There was no reason for him to tip his hand just yet.
'Uhu…' The dwarf muttered as he scribbled something incoherent on his notepad. 'Well, you wouldn't be the first one but-' His eyes shifted from left to right and back as he mulled over how to continue the sentence, 'we are kind of looking for something a bit more than just fame and wealth.'
He scratched his head with the pencil before putting it back onto the paper. 'Maybe a different approach. A bit more specific. How about this: what are some of your aspirations? What do you dream about at night? What do you brag about to your friends that you are going to do someday?'
Jhaelriv shifted in his chair. Specific questions were more in his wheelhouse. It made not addressing certain aspects that much easier. There was something in the back of his head nagging him though. This dwarf was not some dark elf politician out to backstab you the moment he could. Nor did he get the feeling that the dwarf was asking all of this to blackmail or bully him into something later down the line. Jhaelriv found it hard to believe but perchance this dwarf could be utterly sincere about the questions. Somehow Jhaelriv got the impression that what he would say would be confidential and, more important, that it would remain confidential. He brushed a single white hair behind his ear before answering.
'I would say,' he said, 'I want to see just how far I can make it on my own merits.' He choose his words consideringly. 'I don't suppose you know much about how things work with us dark elves but my entire life has always been for the greater glory of someone else.' A spark flashed in Jhaelriv's eyes, making them resemble hot embers amidst his ashen face. 'Bullocks to that, I say. I want to be my own man.'
He pressed his fingertips together and rested them against his mouth before continuing. 'If your next question is your way of asking about my hopes and dreams, I refer in part to my earlier answer. Fame and fortune, yes, but much more than that: I want a legacy.' Jhaelriv's mouth curled into a smirk. 'And not just some "oh, he did this and that", a plaque on a wall somewhere and that's it. No no, I want more than that: I want people to speak of my deeds in reverence, to wonder what I would do if I was in their situation, to look upon my history and be inspired.'
The smirk faded from his face. 'As to your third question, that would surmise I have friends to brag to. But let's say for the sake of argument that I do. Then I would tell them that I aim to break the status quo in Meaenanoris.' Jhaelriv's eyes peered straight into the dwarf's, as if he could, or tried to, read his mind. 'I don't expect you to understand what that means. Just put down that I have some unresolved issues back home.'
If the dwarf was judging him, he did a great job of not showing it. He merely nodded and wrote down shorthand notes of Jhaelriv's answers. He nodded once in deep thought and moved onto a next line of questions. 'What frightens you? What keeps you up at night?' He asked.
Jhaelriv sat silent. Ambition was a given in dark elf culture. Everyone was always up to something so most people had no problem speaking about it. Or more accurately: brag about it. But one's fears? That was giving a dagger to your enemies and telling them just where in the back to stab you.
'The opposite of my aspirations, I'd say.'Jhaelriv grew solemn, 'To die alone and forgotten, with nothing to my name and nothing to remember me by. To leave no lasting impact nor meaningful change, to the point where in the grand scheme of history it did not matter whether you existed or not.'
His voice trailed off towards the end. To his credit the dwarf said nothing. Jhaelriv did not want to dwell on it any longer than necessary. A curt cough broke the silence. 'Last question.' The dwarf said, 'If you were to go on an adventure, how soon could you get away?'
Jhaelriv just smiled. 'Already packed.'
The dwarf put down the pencil and paper. He slid out of his chair and Jhaelriv followed suit. He thanked the dark elf for coming to see him and bade him goodbye. When Jhaelriv left the office, he noticed that the entrance hall was devoid of any life. Even the lady behind the front desk was gone. Had his visit taken so long that everyone had gone home for the night? It did not feel like he had spent more than perhaps twenty or so minutes talking to the dwarf. Maybe being out from underground was playing tricks on his perception of time. Jhaelriv shrugged and walked out the front door wondering where this would all lead to.
Picture: until I can get an A.I. to do what I want, it's a BG3 screen shot.
Wow. Thank you all for such incredible applications! You have made my job of selecting a party out of these about impossible. I have truly enjoyed reading through these and I am going to be closing this recruitment at the end of the day today.
I'm not sure when I will have the group selected, but once I do and those selected have accepted, I will post here that the process has been complete.
Name: Ameira Barros Race: Human (variant) Class/subclass: Bard / College of Lore Background: Cloistered Scholar Magic item:Instrument of the Bards (Fochlucan bandore) (OOC - if possible I might change this to Coiling Grasp Tattoo) Backstory:
When still a child, Ameira had been traveling with her parents when they came upon an old, abandoned library. While exploring, she stumbled upon an ancient text that she still carries with her to this day. Unfortunately, the ruins were also the lair of some creatures - she never really saw what they were. Her father was killed, then after she triggered some sort of magical trap and was turned to stone. Perhaps it helped save her. It was months later that some clerics from a temple of Deneir found her and freed her. They looked for any sign of her mother, but none was found. It did not appear that she had been killed, but she apparently had fled.
With no other siblings or family, after that time she became a ward of the temple of Deneir. She worked and studied there, become quite a scholar. While initially they might have thought to make Ameira into an acolyte, she soon discovered she had quite a knack for music. And for bardic magic. Although this was not their strength, the leaders in the temple sought to teach her as best they could. As her knowledge grew, she also devoted time to studying the book she had found in the library ruins. She is convinced it has special importance and secrets yet to be unlocked. But there is still much for her to discover.
Still a young woman at 18, she devotes her time to both studying and to music. It's a balance she has maintained for years
Interview:
Ameira was still trying to make sense of where she was at when she got to the third door on the right. 'This is where she said to go,' the woman thinks. 'Do I just walk in or...' It's at that moment the voice calls out, “Well don’t just stand there, come in!”What else could she do but walk into the cluttered office. Eventually she spots the dwarf and sits down in the nearest chair after he points. After the two look at each other in silence a few moments, she wonders, 'Does he not know why I'm here either?'
“Oh!” he finally exclaims, “I’m sorry, for some reason, I thought you knew why you were here. You got the note right? Adventurer’s wanted and all that? Good good.” He walks out from behind the desk and sits in the other empty chair. He pulls out a notepad and looks at you appraisingly. Long enough to make you uncomfortable and wonder if the letter was supposed to be addressed to someone else? “Ah yes, good! So, tell me. You want to be an adventurer... Why?”
Ameira looks at the dwarf, taking a moment to understand the question. "Adventurer? Oh no, I'm just a scholar," she says. "At the temple of Deneir," she adds, as if that might clarify things. But she starts to think over what the man had said. 'Was there some letter about becoming an adventurer?' She puts voice to her questions, "Are you looking to find adventurers?"
The dwarf shakes his head. "Well, it was all explained clearly in the note..." he starts to say, seeming a touch exasperated.
"Ah! Of course!" she jumps in. 'Could I perhaps be an adventurer?' she wonders. Just to keep her chances open, she figures she better get to responding. "I do want to be an adventurer. Of course. It would be great to get out of town and see more of the..." She notes his frowning, and decides she'd best adjust her answer a bit. "Well, I mean, exploring more of the world is just part of it. Really, the pursuit of knowledge is what is truly important in life. Taking all that you have learned, putting it into practice, and then discovering new things. Seeing the beauty in this world. Being able to share beauty - for me that's music. I love sharing my music and tales or poems that I've learned. And I love meeting new people. Meetings and sharing. Now that is why I want to be an adventurer!" She hadn't realized how enthusiastic she'd gotten until the end. Her hand comes up to cover her mouth and she says softly,"Sorry if that was too much."
As he takes notes, he looks up as she trails off. “What are some of your aspirations? What do you dream about at night? What do you brag about to your friends that you are going to do someday?”
At the last question, she immediately thinks, 'Getting married some day!' But she quickly puts that aside as it's probably not what he's looking for. "Well, my greatest aspiration is my research. There's this ancient book I found. You see it... well, I won't bore you with all the details. But I'm certain that this book is very important. It came from an abandoned library, and I'm still trying to decipher everything within it. But I will one day! I'll figure it out!" She gestures firmly with her hand as she makes her point, clearly determined in this task. "I figure that's probably what I brag to my friends about the most." She chuckles nervously. "Not that they're usually quite as excited about it as I am. I would also like to continue improving my musical repertoire as well. And to write a couple famous pieces, perhaps some lovely romantic ballad. But that's more of my hobby, mostly fun, you know?"
Ameira pauses a moment, thinking. "Now, you asked also about what I dream about at night. That's interesting." She chuckles again nervously. "I of course sometimes dream of the things everyone does. A cute boy sweeping me off my feet. Someday having a family." She then gets a bit more serious. "But really, I dream a lot about that book I found and what it might mean. Does it hold secrets of arcane lore? Or perhaps it truly is just an ancient history of a forgotten land. At night my mind imagines what it might be - maybe a city that disappeared into another plane. Or strange spells that can both destroy and protect. I don't really know." She pauses again for a moment, as if trying to collect her thoughts. "And then there are dreams of that abandoned library. I still see that place in my dreams. Clearly at times."
As she starts to trail off, the dwarf changes tact, “What frightens you? What keeps you up at night?”
She's quiet for a long moment after he asks this question. Her voice is much softer than before, more subdued. "I'll tell you what frightens me - it's that old library. I... I don't know why. But it just does." She seems to not be saying all that she is thinking and there are growing gaps of silence between her words. "There's those creatures that were in the ruins too. I... I dont know what they were. I couldn't see. And that kind of scares me - what might have been in there." She then takes a deep breath. "And what keeps me up at night is my mother too. Not knowing what happened to her. Not knowing if she was killed or wandered off lost or..." Now she seems on the verge of tears. And quite embarrassed at that fact as well. She seems to collect her thoughts and regain her composure, but all she whispers is, "Maybe my mother just wanted to abandon me there. I don't know."
Finally, the dwarf flips a page of his notebook and continues taking notes. He then follows up with, “If you were to go on an adventure, how soon could you get away?”
She lets out a slight sight of relief. 'No more difficult questions,' she thinks hopefully. "I am really not in the middle of anything at the temple. I could certainly leave immediately if that were necessary." After the smallest of pauses she adds, "Well. I would have to pack of course. I'd not really been expecting to leave. But it would only take a moment really." Another pause and then she says, "And I'd have to let the leaders at the temple know. I mean, they wouldn't mind. Just need to tell them out of politeness. It'll take less time than the packing."
The dwarf then then thanks you for your time and heads back to behind his desk, you realize this is your cue to exit and leave through the door back into the hallway, but the place seems eerily quiet. As you head back to the front door, even the woman behind the front desk isn’t there anymore. Shrugging your shoulders at the oddness of it all, you leave the building and head back home.
Thank you all for making this an incredibly hard decision. Players have been chosen and accepted, but if someone drops - I will refer to this thread for replacements.
I had fun just submitting an entry. I don't envy you having to choose just a few characters from all those selections! But thanks for letting the rest of us know we weren't selected, so we aren't left hanging. Not all DMs do that.
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
Would be very happy to see the homebrewed world of Verdant Reach and to see what this dwarf is really up to.
A high level version of this character exists out there in the 5e realms, but I never got a chance to play him at a lower level nor seem him get the life he desired.
Name: Kulloda
Race: Half-Orc
Class/subclass:Barbarian – Path of the Zealot
Background:Gladiator
Backstory:
Kulloda has no memory of his parents or where he's from. His first memory is being thrust into a fighting pit as a child, a dagger in hand, facing a rabid dog. He was told to "kill or die". He killed. Again and again. But with his young ears and no one having taught him common yet, he didn't understand what they were saying and "kill or die" to him became "Kulloda", which he adopted as his own name, to the amusement of the older gladiators. His entire youth was being traded from one gladiator troupe to another. After performing in a provincial town and brutally maiming his opponent, again, Kulloda's master sold him off. It wasn't good business to have one gladiator killing the rest of the stable. A priest who had been watching, bought Kulloda and focused his rage, anger and strength in the name of his god, Tempus, the god of war.
Kulloda has been the problem solver / avenger / enforcer for a minor temple to Tempus for a few months now, with the priests teaching him that his early life was a test to win the god's favor. At times he finds himself wishing for more when he sees families together, but his rage and devotion to the temple still have too strong a pull on his life. Kulloda is literal and direct to a fault, and all problems are solved by smashing forward, but there's a kernel of feeling/desire/loneliness growing inside him that he doesn't know what to do with and it's the only thing he's ever been scared of. In general, Kulloda thinks gods are stupid and vain and pointless.
The temple is curious about the dwarf and what he’s up to but the inquiries of the priests have turned up nothing so they have sent Kulloda to see what he can find out.
Magic item – To help with his work, the temple endowed Kulloda with a sword named Godsbane (+1 Great Sword)
Conversation with the dwarf:
Kulloda looks at the small dwarf and then to the proffered chairs.
“Chairs too small,” Kulloda grunts. “Kulloda stand."
The dwarf looks at Kulloda expectantly. As you are unsure one, as to why you are there, and two, who he is, you look back. “Oh!” he exclaims, “I’m sorry, for some reason, I thought you knew why you were here. You got the note right? Adventurer’s wanted and all that? Good good.”
“Dwarf talk much. Say not much.” Kulloda answers
He walks out from behind the desk and sits in one of empty chairs. He pulls out a notepad and looks at Kulloda appraisingly. Long enough to almost make Kulloda uncomfortable and wonder if he should just kill the dwarf now and tell the priests there's nothing to learn here. “Ah yes, good! So, tell me. You want to be an adventurer.. Why?”
Kulloda stares at the dwarf for a long moment. The dumb priests didn’t tell Kulloda what this was about or that he was to pretend to be looking for work as an adventurer.
“Kulloda good at killing,” the barbarian finally answers. “Should get paid more for killing.”
He takes notes Kulloda answers and starts to ask a few clarifying questions but frowns at the brutal honesty of the half-orc. “Really, you don’t need to get out of town and start a new life and all that?” the dwarf asks.
“New life, old life, bah” Kulloda says waving a dismissive hand away. “All same. Kulloda just want money and be free.”
After Kulloda seems to trail off on the main gist of adventuring, the dwarf asks, “What are some of your aspirations? What do you dream about at night? What do you brag about to your friends that you are going to do someday?”
Kulloda stares at the dwarf. Finally he nods. This dwarf must have been kicked in the head by a mule or was hurt in a mining accident to ask such useless questions.
“Kulloda has no friends,” the barbarian answers. “Kulloda slave, then gladiator. Some day Kulloda come back and kill everyone that pay to own him.”
Kulloda was not going to admit his real fears and dreams to this dwarf, that he feared dying alone without family and when he was finally free he would leave this life behind.
The dwarf doesn’t seem to be getting what he wants out of Kulloda so changes tact, “What frightens you? What keeps you up at night?”
Kulloda finally laughs, a deep, grumbling growling laugh that shakes the floorboards he’s standing on.
“Little dwarf think Kulloda frightened like little farmer? Maybe Kulloda kill. Maybe Kulloda die. Kulloda always sleep.”
Finally, after he flips a page and continues taking notes as Kulloda answers, he follows up with, “If you were to go on an adventure, how soon could you get away?”
“Get away from what?” Kulloda asks.
Portrait:
Name: Drip
Race: Water Genasi
Class/Subclass: Druid (Circle of the Coast)
Background: Urchin
Backstory:
Drip was born and raised on the sun-kissed shores of Sandy Bay, a haven for surfers and beach bums alike. His parents, Ripple and Splash, were the epitome of the lazy surfer lifestyle, spending their days catching waves and their nights around bonfires, sharing tall tales with other beachgoers. They lived in a tattered tent on the beach, relying on the ocean’s bounty and the generosity of their community.
From an early age, Drip displayed an uncanny connection to the sea. Completely hairless and constantly moist, he embodied the essence of water, a trait that puzzled but endeared him to the locals. He learned to surf almost as soon as he could walk, using his innate water manipulation abilities to become a local legend on the waves. Despite his talents, Drip adopted his parents' laid-back philosophy: "Why worry when you can surf?"
Life was easygoing, filled with lazy days and simple pleasures, until one night, Drip experienced a vision. The ocean, his lifelong companion, revealed a dire prophecy: Eldershore, a nearby city, was in grave danger. Natural disasters, raids, and failing resources had plagued the city, and its salvation lay in recovering a mystical artifact hidden within its depths. Drawn by a sense of duty and a love for the sea, Drip set off to answer the call, determined to help in his own relaxed, unhurried way.
Magic Item: Moon Sickle +1 - The handle a piece of driftwood carved by his father, imbued with the magic of the sea.
---
Drip hesitantly enters the building, his wet footprints leaving a trail behind him. Wearing naught but his usual loincloth, he feels out of place among the robed individuals but follows the directions to the third door on the right. He’s about to knock when a voice beckons him inside.
Drip pushes the door open, revealing a cluttered office. He spots the small dwarf behind a pile of papers and takes a seat as indicated. The dwarf apologizes for the confusion and mentions the adventurer’s note, prompting Drip to relax a bit.
"Why do you want to be an adventurer?" the dwarf asks.
Drip shifts in his seat, a lazy smile forming on his face. "Well, my dude, life’s about riding the waves, you know? I mean, I got this vision from the ocean itself, calling me to help Eldershore. I figure if the sea needs me, I gotta answer, right? Plus, it’s a chance to surf some gnarly waves I’ve never seen before."
The dwarf frowns slightly but continues, "What are some of your aspirations? What do you dream about at night?"
Drip leans back, his eyes glazing over as he recalls his dreams. "I dream about discovering hidden surf spots, dude. Places where the waves are like nothing anyone’s ever seen. And, you know, protecting the ocean. Making sure it stays clean and safe for everyone to enjoy."
The dwarf nods, taking notes. "What frightens you? What keeps you up at night?"
Drip’s relaxed demeanor falters slightly. "Honestly, my dude, seeing the ocean polluted, dying… That scares me. And losing my connection to the sea. If I couldn’t surf, I don’t know what I’d do."
The dwarf flips a page. "If you were to go on an adventure, how soon could you get away?"
Drip grins, leaning forward. "I’m ready to roll, like, right now, dude. Just point me to the water, and I’ll dive right in."
Name: Artus Anvilsinger
Race: Mountain Dwarf
Class/subclass: Forge Cleric
Background: Clan Crafter
Backstory:
Artus Anvilsinger grew up in the modest enclave of Eldershore, where the rhythmic clang of hammers and the savory aromas of hearty meals filled the air. His father, Borin Anvilsinger, was renowned throughout the region as a master smith, known for his skill in crafting sturdy weapons and armor. His mother, Eilin Anvilsinger, was the beloved cook at the Mithril Mug, a tavern famed for its delectable dishes and warm hospitality.
From an early age, Artus was immersed in this vibrant world. He would often be found under the watchful eye of his father in the forge, learning the intricate art of smithing, and by his mother’s side in the tavern’s bustling kitchen, absorbing the secrets of her culinary creations. He was a dutiful apprentice, mastering both the art of the anvil and the finesse of a ladle.
Though he loved both crafts, Artus always felt destined to follow in his father's footsteps. His days were filled with dreams of forging great weapons and armor, envisioning himself carrying on the Anvilsinger legacy. That vision, however, took an unexpected turn one fateful evening.
It was late in the evening, and Artus was engrossed in completing a warhammer commissioned by a local warrior. The forge’s familiar warmth and the steady beat of his hammer were suddenly interrupted by a divine presence, his anvil began to emit a radiant glow and a flame burst into being upon it. Artus heard a deep, resonant voice echoing in the forge: "Artus, it be me...Moradin...ye be becoming a fine smith, but I want ye to come serve me...be finishing that hammer and go to my temple in town and tell Father Stonehammer I sent ye to him."
As the voice faded, the flame went out and the radiant glow dimmed. Startled but awed, Artus finished the warhammer with renewed vigor. The divine encounter left him with a profound sense of purpose, and he followed the instructions with unwavering faith.
Upon arriving at the temple, Artus was greeted by Father Stonehammer, a venerable cleric of Moradin. The temple, dedicated to the God of Smithing and Creation, was a place of sacred rites and holy anthems. Father Stonehammer recognized the divine calling in Artus and welcomed him into the fold of Moradin’s clergy. Artus’s parents, though initially dismayed that their son would not continue the family tradition in the forge, were proud of his devotion to Moradin.
Artus spent several years in the temple, undergoing rigorous training and spiritual enlightenment. He learned to channel his faith into divine magic and became adept in the ways of clerical duties. His skill with the forge did not go to waste; it was integrated into his clerical practices, as he used his knowledge to craft sacred relics and enchanted items for the temple.
Finally, the day came when Father Stonehammer presented Artus with a magic hammer known as a Fist of Moradin. This weapon, imbued with divine energy, symbolized his transition from a novice cleric to a warrior of faith. It was time for Artus to leave the sanctuary of the temple and step into the wider world, armed with both his faith and his formidable weapon.
Artus packed his belongings, including a few cherished personal items and his family’s blessings. His father presented him with a gift of smithing tools, designed for travel, and his mother presented him with a set of cook utensils to help him carry on with his cooking skills. Dressed in his newly forged chain mail armor and carrying the Fist of Moradin, he set out on his journey. His mission was clear: to serve Moradin by protecting the weak, battling evil, and spreading the teachings of his god.
Magic item (you may choose an uncommon magic item that is an heirloom of your families): Warhammer +1
Interview:
“Well don’t just stand there, come in!”
Artus walks into the office and seeing a fellow dwarf walks up a places his right hand on the dwarf's right shoulder and says "It be good to see a fellow dwarf...me name be Artus and I'm of the Anvilsinger clan...I gotta note to be coming here (he asks curiously)?
“Oh!” he exclaims, “I’m sorry, for some reason, I thought you knew why you were here. You got the note right? Adventurer’s wanted and all that? Good good.”
Well that be answering that question, Artus replies. I was a wonderin' why I was being summoned.
“Ah yes, good! So, tell me. You want to be an adventurer.. Why?”
Artus ponders the question for a minute and replies...I be lookin' for the opportunity to see the world and do the will of Moradin so that I can grow in power and better serve the All-Father.
“What are some of your aspirations? What do you dream about at night? What do you brag about to your friends that you are going to do someday?”
Me greatest desires beyond serving Moradin would be to one day forge a mighty weapon that would gain both the notice and blessing of the All-Father and to one day be worthy of being called a Hammer of Moradin and serve in that capacity.
“What frightens you? What keeps you up at night?”
That be easy...Artus replies..The possibility of making a mistake that would dishonor me clan or the All-Father. And with a sly smile he adds...and spiders...I nay like the beasties...they be creepy creatures.
“If you were to go on an adventure, how soon could you get away?”
Father Stonehammer already gave me his blessing to be on me way. I just be looking for a group to travel with.
As he prepares to leave, Artus walks over to the dwarf and places his right hand on the dwarf's right shoulder and says...Moradin's blessings upon you and ye clan...I be lookin' forward to hearin' from ya.
Name: Horace P. Bellringer
Race: Gnome - Mark of Scribing
Class: Warlock - Dao Genie - Pact of the Tome
Background: Mageborn
Backstory:
THE EARLY YEARS
Born into a great family of wealth and influence, no expense was spared on the children's education in the Bellringer family. Believing a birthmark on his back that looked like a cockatrice was an omen of great magical power, his family spent half it's fortune on sending me to the Amethyst Academy. An ancient elven school of wizardry. I excelled in my studies such as calligraphy, scribing, repair, forgery, proofing, deceptions, and history. But as time went on, it was clear I could not pluck from the weave in the fabric of magic and mundane. I was precise and accurate with a quill, I could add nuance and emotion into characters I put on a page. I watched my peers grow powerful with the magics they learned while I scribed their spells into their books. Ancient wizards from the highest floors of the academy took pity and tutored me in exchange for copying thier ancient books in a larger font. Ancient histories few eyes have read, dark secret betrayals that span centuries. Testing me, only when the cockatrice appears on my back at noon, the only time I could get a cantrip to work. Before the final exams, I was sat down by the high wizards and told I would not be taking the exam. I was given credentials indicating my profiencies in translation, contract language, scribing and maths. I was to be on sabbatical til I returned to complete the test, and given a sealed letter for my grandfather.
GRANDFATHER'S CONTRACT
My fate was sealed, I failed my family and cost them a fortune. I managed to turn off the ugly before arriving at the Bellringer estate. Everybody knew! I stayed in my room, venturing out after noon lunch to check with his secretary. It was a month before grandfather summoned me. "Why so glum boy? In every disaster there is opportunity! You just have to look for it and grasp it. Few gnomes are born with the mark of the scribe, a gift with languages." Shaking the letter from the academy at Horace. "House Sivis, has great need for interpreters in their expanding empire and you will only have a 10 year contract! A Bellringer on the other side other world, in the Verdant Reach, working for House Sivis!" The secretary comes in with 2 glasses of wine, and sets the larger glass in front of Horace. "Drink, drink up quick, there is not much time." Goading Horace on as he drank from a smaller glass. "You did not disappoint me... Yet! Complete this contract, and our Houses would be in good standing for generations. Go on, drink up" After the last drop, while quite buzzed "Love me or Hate me Horace, you must fulfill this contract or die while on the clock! It's going to be alot like joining an army. You will be told what to do, what to eat, where to sleep. After 10 years... climb the ladder, make your own way, or come back home, and I'll find you a proper wife!" 2 sailors enter the room as it starts spinning.
HOW I MET THE MISSES
After 10 agonizing years he arrives at his desk, another pizza. Checking the note, he realizes his contract has been fulfilled. Coworkers and bosses, surround and congratulate him. Asked to stay awhile and enjoy a salaried position with perks such as better food, a quarter a share weekly (20yrs worth is a comfortable retirement), a private bedroom, office, and toliet. All in one junk filled room. Horace found an old pipe cleaning out the storage room to make a home, for himself. Celebrating a promotion to fraud inspector of the notary & contracts department in Eldershore's House Sivis, he finally gets a chance to light it up. Closing his eyes to enhance his taste and smell, he inhales and all hell breaks loose.
He is hit in the chest with a large meaty fist. "Where the hell have you been, it's been 3 centuries!" A voice bellows in surprise above him as he is knocked to the floor. Standing before him: the tallest, meanest, most earthly woman he ever laid eyes on. She grabs a handful of hair and tosses Horace across the room like a ragdoll. "Where is your ring!" She demands, then takes a little ring from her nose and places it on his ring finger on his left hand squeezing the gold painfully tight around his finger. "There will be hell to pay if you lose it again!" Nearly 4 hours of being beat! More slaps send him spinning, spinning back into his office and on to the floor. The broken ribs and punctured lung were healed, but the bruises persisted.
Now I know most men wouldn't have gone back, broken ribs, pissing blood, even shit myself during the beating, but her powers are primordial and base! Took a few weeks to learn to submit properly to The Misses. Said she was toughening me up, but never harmed my face. She liked my face. In a few short months she taught me more about magic then all the years at the academy. I could finally manipulate the weave! Every night I go back, learn everything I can. Besides vocalizing spell incantations, I can't open my mouth to question because even from across the room she would jab a finger in my windpipe the moment words get sent to my mouth. I have not the right, not worthy! I'm convinced she can read my mind, and only think of praise and compliments during the beatings.
THE INTERVIEW
You enter the building hesitantly. You have never been in this building before and honestly other than looking official, you have no idea behind the purpose of it. There are some people walking around looking all fancy in their robes and such, but no one you recognize. The lady at the front desk told you the third door on the right down this hall…there it is. It is slightly ajar, do you knock or just walk in?
Before you make up your mind, a voice calls from within, “Well don’t just stand there, come in!” As you walk into the room, you see that it is a very cluttered office. You don’t even see the body that the voice is connected to for a moment, but then you see the small dwarf, buried behind the piles of papers stacked upon an unruly desk. He smiles up at you and points at one of the two empty chairs in the room. After taking a seat, he looks at you expectantly. As you are unsure one, as to why you are there, and two, who he is, you look back. “Oh!” he exclaims, “I’m sorry, for some reason, I thought you knew why you were here. You got the note right? Adventurer’s wanted and all that? Good good.”
"Yes, I have it right here" as he pulls out the note from his dossier of credentials. "Let's see them credentials" he chuckles as he thumbs through the papers. "Oh my!" he snorts "Advance abacus application!" A rare certification. "Would that help with this adventure?" I asked excitingly. The drawf plants his face in his hand realizing his sarcasm was lost on the young gnome.
He walks out from behind the desk and sits in the other empty chair. He pulls out a notepad and looks at you appraisingly. Long enough to make you uncomfortable and wonder if the letter was supposed to be addressed to someone else? “Ah yes, good! So, tell me. You want to be an adventurer.. Why?”
"I'm unsatisfied with my life as an inspector. Quite frankly, its dreadfully boring. I spend all day making sure Ts are crossed and Is are dotted."
He takes notes as you answer, asking a few clarifying questions as you do, frowning if it is the typical I need to get out of this town sort of answer, so you think harder and give real feeling to his question. After you seem to trail off on the main gist of adventuring, he asks, “What are some of your aspirations? What do you dream about at night? What do you brag about to your friends that you are going to do someday?”
"I failed at the academy of magic, I couldn't manipulate magic's weave during the academy but I can now." He emphasizes "All i have left to do is but 1 final test." Horace looks down, embarrassed by the next question. "I dreamt about collecting all the ritual spells from far away places, then floating down to my grandfather's estate from high in the air, mold the very earth into higher walls, taller more splendid towers, more opulent statuary, and hydraulics that would make other houses envious. Have my invisible servant pour drinks and tell grandfather i have always loved him. Prove i didnt squander the family's fortune." A tear rolls down his check and he winces from breaking professional bearing. "I used to joke about being the big boss one day. I really don't want to be in management anymore."
These are getting tougher you realize but answer to your best ability. He then changes tact on you, “What frightens you? What keeps you up at night?” Finally, after he flips a page and continues taking notes as you answer, he follows up with, “If you were to go on an adventure, how soon could you get away?”
He laughs heartily "The Misses!" Horace strokes his whiskers and says "Just only need to figure out how to let her know."
He then thanks you for your time and heads back to behind his desk, you realize this is your cue to exit and leave through the door back into the hallway, but the place seems eerily quiet. As you head back to the front door, even the woman behind the front desk isn’t there anymore. Shrugging your shoulders at the oddness of it all, you leave the building and head back home.
Magic Item: A number of 1st level ritual spell scrolls as rewards from The Misses?
Horace and The Misses: https://imgur.com/a/zV795eC
Inspector Bellringer: https://imgur.com/a/NPP54a5
Arcana, History, Deception, Forgery Kit & Calligrapy Supplies
This looks awesome!
Kasizeth was born on a night with no stars. It was the kind of night which made even the most determined skeptics hurry home, lock the deadbolt on their door and curl up beneath their blankets. The kind of night which made the light of the hearth seem like the radiance of an angel, extending a hand and promising safety. A night of howling darkness, and small, quiet hope. He only remembers snatches of his early life. A flash of the laughter in his mother's eyes. The sharp, unrelenting pain of hunger. The warmth of the noonday sun and the chill of loneliness.
He awoke alone. Even his memories had abandoned him, save his name. He sat against a tree, feeling the rough bark through the thin cloth of his shirt. He was quite comfortable in the arms of the Ash, and he likely could've drifted off into a slumber and never awoken again and remain as content as he was in that moment, but something sharp in the back of his mind told him that that was a bad idea. That maybe he would regret drifting away so soon. His small hands pulled him upwards using the tree to steady his legs that had fallen asleep in the time he'd been sat down. As he collected himself, he started to notice his surroundings. The tree he sat under was not in a forest as one might imagine. Or rather, it was in a forest. You could tell that by glancing upwards and seeing the towering trunks and the leaves that filtered the sunlight, but more immediately his tree was surrounded by cobblestones. Around the cobblestones were what appeared to be the remains of stone walls, though they had been reclaimed by the forest and a few centuries worth of vines and moss covered them from their base to where they met with the dilapidated roof. He turned around, and looked at the far wall. This wall contained a large circular window, which was split into segments of colored glass. Unlike the rest of the building, it was not decrepit - the glass was clean and the light shone through it to reveal the beautiful depiction of a robed figure. Kasizeth admired the stained glass for a long time, though he couldn't be sure. Time felt strange to him back then. It was noise that struck him out of his reverie. The sound of metal tapping on stone to the cadence of footsteps. Kasizeth turned around just in time to see the old knight step through the broken doorway of the church.
The knight, for that's surely what he was, met Kasizeth's gaze, his face a mix of shock and curiosity. He asked Kasizeth who he was, and how he had gotten there, and a whole host of other questions, but Kasizeth simply stared at him blankly, not comprehending. The knight's questions were quite understandable, as the sight of a small, shoeless child hundreds of miles from the nearest seat of civilization standing in the ruins of a forgotten church was indeed strange as the day was long. The knight searched the immediate vicinity, but found nothing to indicate who the child was, nor how he had gotten to the church. And so, after a short internal debate, he took the child with him when he left the place. After a few weeks of travel, it turned out that Kasizeth did indeed speak, just not the same language as the knight. Or rather, the language he spoke was common, but it was of an ancient dialect, one that had fallen out of use hundreds of years prior. Kasizeth picked up the modern dialect fairly quickly, and within a month he'd learned enough to answer some of the old knight's questions. Unfortunately, his answers were decidedly unsatisfactory - he couldn't remember how he had gotten into the church, nor how long he'd been there, nor anything else from before he'd awoken. As time went on and they continued to travel through the large forest, Kasizeth thought to ask the knight why he was in the middle of no-where in the first place. At first, the knight was hesitant to answer, but eventually he told Kasizeth what he wished to know.
He was part of an old order, old enough that most had forgotten their existence. He explained that the order were what remained of the clergy of a god that had died long ago. The god had been dead for so long that not even his name had survived, and the world had mostly forgotten about him. The knight was, to his knowledge, the last knight who still walked his path. The knight revealed to Kasizeth that he was dying. Soon, even he would pass on and with him any memory of his order. The knight had heard of the church deep in the heart of the wild places that might have once been dedicated to the god he still followed, and had decided that he would make one final trek out into the wilds to spend the end of his life there. Finding Kasizeth had thrown a wrench into his plans. He could not leave the child there alone, so he had made the decision to lead him back to civilization as best he could.
After another month of travel, their pace started to slow, and they were forced to stop. The old knight could not continue onwards at any real pace, so instead they set to making a temporary camp to rest. After a week, they both knew that the camp would be permanent for the old knight. Knowing his time was short, the knight took to teaching Kasizeth everything he could in he time they had. His tutoring was broad, ranging from history, to medicine and even bits of combat when the knight could draw up the energy. He had a sword, but he never drew it, instead teaching Kasizeth with a stave of wood. In addition, at Kasizeth's urging, the knight started to tell him about his order and their teachings. The old knight held on for half a year with slowly declining health. On his deathbed he asked Kasizeth to take what he had been taught and continue the legacy of his order. Kasizeth agreed, and the knight put an arm on his shoulder. He warned the boy that following the path could be dangerous, but before he could elaborate on why, he slipped into unconsciousness. Kasizeth hoped that he'd rest easier knowing his knowledge would not all be lost to time, despite the ominous final warning.
Kasizeth buried him in the forest beneath an ash tree, the same type of tree that had grown in the church, which seemed fitting. After that he set off again, moving uncertainly at first, and then with purpose. He had made a promise to the knight, one that he would not break. He would continue the knight's research.
Nine years later Kas found himself in Eldershore, and soon afterwards had received a note under mysterious circumstances that had directed him to a strange building where he met an even stranger dwarven man...
“Well don’t just stand there, come in!” As you walk into the room, you see that it is a very cluttered office. You don’t even see the body that the voice is connected to for a moment, but then you see the small dwarf, buried behind the piles of papers stacked upon an unruly desk. He smiles up at you and points at one of the two empty chairs in the room. After taking a seat, he looks at you expectantly. As you are unsure one, as to why you are there, and two, who he is, you look back. “Oh!” he exclaims, “I’m sorry, for some reason, I thought you knew why you were here. You got the note right? Adventurer’s wanted and all that? Good good.”
Kas smiles at the sight of the unkempt room, and the dwarf. He holds up the note as the dwarf inquires about it. "I got your note, though I do question how it found its way to me."
He walks out from behind the desk and sits in the other empty chair. He pulls out a notepad and looks at Kas appraisingly. Long enough to make him uncomfortable and wonder if the letter was supposed to be addressed to someone else? “All will be revealed in time." He says, a smile in his voice. "So, tell me. You want to be an adventurer.. Why?”
"I...well, it's a long story, sir. And it's a story I don't quite have all of the chapters for quite yet. I'll leave it at this for now - I am called to seek knowledge, but to find the answers I want I first need the right questions. The path I walk is neither straight nor narrow, but somehow all of this - coming here, speaking to you - feels right."
The dwarf raises an eyebrow at the vague answer, but says nothing, simply scratches away at his notepad “I know people who adventure for stranger reasons. What are some of your aspirations? What do you dream about at night? What do you brag about to your friends that you are going to do someday?”
"I..." He stops and thinks on the question for a while. What, exactly, does he want? What is he searching for? "Someone important to me asked me to carry his legacy. I am not entirely sure what that means yet, but one day I hope to fulfil that promise to him."
The dwarf lets out a small chuckle "You speak like an old man, boy. You have the look of the wild places in your eyes as well. You truly don't have anything else you wish for?"
"I would like to...understand why I am here. Not here in this room, but...here." He waves a hand around, then sighs as fails to express himself as he wishes.
The dwarf, however, meets his gaze and holds it. After a few seconds he nods "Aye boy, that one I can understand. If you ever do find that, let me know, eh? Anything else...?"
Kas realizes that the dwarf is fishing for something. "I do seek something in specific." he admits "The name of a god. One that died long ago. One that I can seem to find no record of, at least nowhere that I've looked."
The dwarf waits a second for anything Kas might add, then pivots after realizing he'll get no more. “What frightens you? What keeps you up at night?”
Kas gives a small smile. "Many things frighten me. I am not overly fond of heights, nor of the dark, and I have very recently discovered that I am terrified of interviews. Those are small fears, though, ones that are easily conquered. The fears that keep me up at night? The fears that linger beneath my consciousness, and eat at me? I fear impotence - knowing what it is I wish to accomplish and being powerless to do so. More than that I fear ignorance. It is like my fear of the dark, I think, except the darkness is inside my mind. Most of all I fear apathy. Nothing scares me more than waking up one day and realizing I no longer care. Yes, sir, I think it is indifference that scares me the most."
Finally, after he flips a page and continues taking notes as Kas answers, he follows up with, “If you were to go on an adventure, how soon could you get away?”
"I have few roots anchoring me, sir, I could be away as soon as my feet allow it."
He takes his que to exit, slipping quietly out into the night. He had meant what he had said earlier. If he could find answers anywhere, he'd find them here. He turns back to glance at the strange building. Wherever here is.
“I will take responsibility for what I have done. [...] If must fall, I will rise each time a better man.” ― Brandon Sanderson, Oathbringer.
Name: Ursala
Race: Firbolg
Class/subclass: Barbarian (Totem)
Background: Guild Artisan
Backstory:
Ursala was a woodcarver who from a young age made amazing art from wood, either as useful items for her clan or just for sale and trade. She was due to marry a brave warrior of another clan and looked forward to becoming a wife and mother. It was all ripped from her when a savage infernal worshiping tribe swept through her region and slew all of her local clans. She saved herself with her father's axe and found an incredible savagery within herself.
Making her way in the world on her own, she became the protective foster mother of Pip, a young forest gnome whose parents were killed by the same tribe. She has recently given Pip up to a gnomish druid who is going to raise her in the ways of her own people.
Ursala is at loose ends now, with little tying her down.
Magic item (you may choose an uncommon magic item that is an heirloom of your families): Greataxe of Warning
"You want to be an adventurer.. Why?”
I basically already am. I have no home, nothing tying me down. I can take care of myself and others.
“What are some of your aspirations? What do you dream about at night? What do you brag about to your friends that you are going to do someday?”
My aspirations are to found a new clan to shepherd the forests again like my ancestors before me. I'm going to return and see Pip all grown up someday.
“What frightens you? What keeps you up at night?”
Anything happening to Pip. Not finding a family.
“If you were to go on an adventure, how soon could you get away?”
Right now.
Coriana - Company of the Grey Chain
Wagner - Dragon Heist: Bards.
DM - The Old Keep
Name: Bryn Stirling
Race: Shifter (Wildhunt)
Class/subclass: Rogue / Inquisitive
Background: Investigator
Backstory:
Bryn grew up in a predominantly human settlement, and his childhood was relatively normal. That is until he was sixteen when he lost two years of his life. He awoke outside Eldershore at the age of eighteen with no memory of the intervening years. The mystery surrounding him became an obsession, and he pursued an explanation for many years, becoming a competent investigator during that time.
It wasn’t just the missing time he needed answers to either, he was different since his return. He found he could see much better in the dark, and he could track and hunt even though he had not been trained to do so. A year or so later, something even more extraordinary happened. He found he was able to physically change himself into some kind of hybrid creature, part bloodhound and part human. He hid this ability as much as possible, and learned to harness it, finding that it enhanced his skills even more.
He became comfortable existing in the shadows and in disguise. Over time his ability to read people grew stronger and he became adept at infiltrating places he wasn't meant to be. He could identify forgeries at a glance and tell when people were lying. And he learnt to use his knowledge of behaviour to fight when necessary. All the while he branched out into other mysteries, always looking for answers for the inexplicable, hoping to tie them back to what had happened to him.
Magic item: Crossbow, Hand of Warning
Scenario:
Bryn stands outside the building and for what feels like the hundredth time, looks down at the note, trying to find some kind of clue as to where it came from or who had written it. He was no stranger to mysteries, thrived on solving them in fact. But that did not mean he was reckless. For what felt like the hundredth time, he found nothing more than a simple hand written note. The only way to find out more was follow the instructions.
You enter the building hesitantly. You have never been in this building before and honestly other than looking official, you have no idea behind the purpose of it. There are some people walking around looking all fancy in their robes and such, but no one you recognize. The lady at the front desk told you the third door on the right down this hall…there it is. It is slightly ajar, do you knock or just walk in?
Before you make up your mind, a voice calls from within, “Well don’t just stand there, come in!” As you walk into the room, you see that it is a very cluttered office. You don’t even see the body that the voice is connected to for a moment, but then you see the small dwarf, buried behind the piles of papers stacked upon an unruly desk. He smiles up at you and points at one of the two empty chairs in the room. After taking a seat, he looks at you expectantly. As you are unsure one, as to why you are there, and two, who he is, you look back. “Oh!” he exclaims, “I’m sorry, for some reason, I thought you knew why you were here. You got the note right? Adventurer’s wanted and all that? Good good.”
The note is still in Bryn's hand, and he raises it slightly and turns it around as he sets his focus on the dwarf in front of him, having already processed his surroundings to a small degree. He knew he wasn't the only one to have received the note, and not the first to be invited either. The empty chairs proved that. There was no reason for there to be two empty chairs devoid of clutter, when everything else in the room was covered in clutter, unless that were true.
"I do have the note you sent, it is true. It leaves much unanswered, as you well know. What better way to ensure attendance than appealing to someone's curiosity".
He walks out from behind the desk and sits in the other empty chair. He pulls out a notepad and looks at you appraisingly. Long enough to make you uncomfortable and wonder if the letter was supposed to be addressed to someone else? “Ah yes, good! So, tell me. You want to be an adventurer.. Why?”
"The fact I am here does not necessarily mean I am interested in adventuring, only that you indeed piqued my curiosity. I suspect you know of my skills, which is why I received the note, but I will play along. I am an investigator, drawn to solving mysteries, which at times can feel like going on an adventure of discovery. If I were to go on an adventure, it would be to know what lies at its end", he says as he watches the face of the dwarf for any insight he might gain in response to his answer.
He takes notes as you answer, asking a few clarifying questions as you do, frowning if it is the typical I need to get out of this town sort of answer, so you think harder and give real feeling to his question. After you seem to trail off on the main gist of adventuring, he asks, “What are some of your aspirations? What do you dream about at night? What do you brag about to your friends that you are going to do someday?”
"I aspire to know the truth. There are mysteries out there waiting to be solved. Some closer to home than others. Some more intricate and some wide reaching", he says regarding his aspirations. As for his dreams, that was more difficult. More private. And yet, he felt the need to at least answer with some measure of truth.
"I dream about self discovery", he says simply. The dwarf merely waits for him to elaborate, and the uncomfortable silence drags for a time. "My past is one of the mysteries I spoke of, to solve that particular mystery is something I have dreamed about", he says by way of ending the subject.
"I am not one to brag about what I am going to do in the future, but I am not immune to feelings of hubris. I have confidence in my ability to unravel enigmas, and have been known to state as much in the moment".
These are getting tougher you realize but answer to your best ability. He then changes tact on you, “What frightens you? What keeps you up at night?” Finally, after he flips a page and continues taking notes as you answer, he follows up with, “If you were to go on an adventure, how soon could you get away?”
When asked about his fears, he takes a deep breath in, pausing for a moment before releasing it slowly. "The truth is not always palatable, and once known cannot easily be forgotten. Perhaps what I find will be...disappointing, shall we say", he says, and it is obvious that many scenarios have played out in his mind, some darker than others.
Snapping out of his rumination, he adds, "If I were to go on an adventure, I would need to know more about its nature, so I could properly prepare. But I sense this is not the sort of meeting where you answer questions, only ask them. Perhaps I will get that chance if we meet again".
He then thanks you for your time and heads back to behind his desk, you realize this is your cue to exit and leave through the door back into the hallway, but the place seems eerily quiet. As you head back to the front door, even the woman behind the front desk isn’t there anymore. Shrugging your shoulders at the oddness of it all, you leave the building and head back home.
Portrait:
Hi! I was enthralled by your intro and couldn't resist but to apply. This is a character that I created a long time ago, but never had a chance to play.
Corrin grew up in a poor area of town. Her father was a dockworker. He did his best to raise Corrin in the absence of her mother who died when Corrin was young. Even still food was sparce. While her father was at work, Corrin would sneak into town scrounging up what scraps she could. She would also find the odd trinket here and there. Her father never asked her where she got the items, but Corrin always suspected he knew. Corrin's father tried to teach her arithmetic and reading, but these were not his strongest skills, and time was limited at the end of a hard day's work. If something didn't change, Corrin would slip further into the criminal network or become a lowly seamstress sewing sails.
With a heavy heart, Corrin's father sought out the local temple for help. He convinced them to take Corrin in and raise her as their own. Corrin pleaded and begged for her father not to leave. With tears streaming down both their faces, he slips something into her hand and turns to walk away. Corrin calls out for him, but the temple's acolytes pull her back and close the doors to her old life.
Life in the temple was much different. Corrin threw herself into her books and schooling to drown out her sadness. She was quiet and didn't make friends easily. Instead she watched and learned. She learned to pick up the small details of a person's face. She could tell a lie from the truth in an instant. At night, the acolytes would close and lock the doors on the dormitories. This never stopped Corrin from slipping from her bed.
Interview:
You enter the building hesitantly. You have never been in this building before and honestly other than looking official, you have no idea behind the purpose of it. There are some people walking around looking all fancy in their robes and such, but no one you recognize. The lady at the front desk told you the third door on the right down this hall…there it is. It is slightly ajar, do you knock or just walk in?
Before you make up your mind, a voice calls from within, “Well don’t just stand there, come in!” As you walk into the room, you see that it is a very cluttered office. You don’t even see the body that the voice is connected to for a moment, but then you see the small dwarf, buried behind the piles of papers stacked upon an unruly desk. He smiles up at you and points at one of the two empty chairs in the room. After taking a seat, he looks at you expectantly. As you are unsure one, as to why you are there, and two, who he is, you look back. “Oh!” he exclaims, “I’m sorry, for some reason, I thought you knew why you were here. You got the note right? Adventurer’s wanted and all that? Good good.”
Corrin sits in the chair, but her eyes continue to look around the office. She takes in every detail of the room; the dripping candles on the mantle, the stacks of paper on the desk, any pictures on the walls, and even takes a glance behind her at the door she came in through. She turns her attention to the dwarf. What could he want adventurers for?
He walks out from behind the desk and sits in the other empty chair. He pulls out a notepad and looks at you appraisingly. Long enough to make you uncomfortable and wonder if the letter was supposed to be addressed to someone else? “Ah yes, good! So, tell me. You want to be an adventurer.. Why?”
Indeed the attention on Corrin makes her uncomfortable and causes her to shift in her chair. It reminded her of the high priestess interrogating her as a possible suspect for the recently missing totem. Of course Corrin maintained her innocence; even though she did take it, the priestess didn't need to know that, or why. She pushes that from her mind and returns to the dwarf. Why does she want to be an adventurer? "I need to set out on my own." She says. "My coming of age means that I can leave the temple. I have learned what I can from the crones and want to see what the rest of the world can teach me." Her voice is quiet and hesitant in places. Giving the indication that she is shy in speaking with others, but she is trying her best to sound confident.
He takes notes as you answer, asking a few clarifying questions as you do, frowning if it is the typical I need to get out of this town sort of answer, so you think harder and give real feeling to his question. After you seem to trail off on the main gist of adventuring, he asks, “What are some of your aspirations? What do you dream about at night? What do you brag about to your friends that you are going to do someday?”
"Knowledge is my aspiration. There is so much to be learned from looking at someone. I looked at the other acolytes at the temple and saw their ill intention behind their proposed friendships. I made a vow to myself not to let them win, so I've kept to myself mostly. The night is quiet and a comfort to me. In its quiet, I know one day I will be free." Corrin grows quiet again. Looking at her feet for a moment, she reaches up to wipe a brief tear that escaped her eye.
These are getting tougher you realize but answer to your best ability. He then changes tact on you, “What frightens you? What keeps you up at night?”
Corrin thinks about this for a moment. Truly, she fears being a disappointment to her father. He wanted so much for her to be successful; to be more than a street urchin, thief, or slave. Knowledge of her father could be used against her, so after stammering for a minute on her words, she says: "I fear making mistakes. Misjudging my knowledge and intuition to the detriment of others."
Finally, after he flips a page and continues taking notes as you answer, he follows up with, “If you were to go on an adventure, how soon could you get away?”
"The sooner the better. The fewer nights I need to spend at the temple the better."
He then thanks you for your time and heads back to behind his desk, you realize this is your cue to exit and leave through the door back into the hallway, but the place seems eerily quiet. As you head back to the front door, even the woman behind the front desk isn’t there anymore. Shrugging your shoulders at the oddness of it all, you leave the building and head back home.
Portrait:
Name: Myles Ravencroft
Race: Human (Variant, observant feat)
Class: Warlock (goo)
Background: Occult investigator
Backstory:
Myles grew up in a family of city watchmen, his own father a true veteran in keeping the peace in the city of Eldershore. His father wanted something else for his son though and Myles was sent to be educated by a learned man with one of the city's most impressive libraries at his disposal. While young Myles learned a lot he was always seeking the mysteries and how to apply his newfound knowledge to solve them. In the old library he one late evening found a forgotten tome wich had been hidden away, it's contents too disturbing for the minds of mere mortals. Unaware of this young Myles eagerly devoured the knowledge within leaving him enlightened in many ways but with a scarred mind. With mystical powers learned from the dark tome, Myles eventually left his studies to offer his services as a private investigator, sometimes working close alongside the city watch in solving particularly disturbing crimes and occult mysteries, to his fathers great chagrin. Myles knows his destiny lies with solving mysteries and he hopes to one day make his father proud by helping the city with it's many calamities.
Magic item: Serpent Cane (reflavoured Staff of the Python)
Interview:
The smartly dressed young man with his well-trimmed beard stops at the door he was directed to by the nice lady at the front desk. He wears an impeccable three-piece suit and carries a black cane topped by a serpent head, a raven perching on his shoulder. “Well don’t just stand there, come in!” A voice calls from within and the suave occult investigator calmly steps inside the very cluttered office.
“Oh!” The small dwarf, buried behind the piles of papers stacked upon an unruly desk exclaims as the occult investigator had taken a seat. “I’m sorry, for some reason I thought you knew why you were here. You got the note right? Adventurer’s wanted and all that? Good good.” He says as he walks out from behind the desk and sits in the other empty chair. “So, tell me. You want to be an adventurer. Why?”
A cigarette appears in the gloved hand of the occult investigator and it is quickly lit by the raven. "I would like to offer my services to put them to good use for the city. Adventurer sounds so...dramatic but I suppose I want to be an adventurer then." He says with a polite smile, one hand resting on the serpent-headed cane. "I have a very particular skill set that could help solve mysteries and problems, and if need be eliminate them."
“What are some of your aspirations? What do you dream about at night? What do you brag about to your friends that you are going to do someday?” The dwarf continues as he continously takes notes in his notepad.
"Admittedly I have very few friends and those I have I try to spare any bragging on my part." The occult investigator says with an amused smile. "As for my aspirations I suppose I want to make my father proud by making a name for myself as an, well, adventurer." The occult investigator explains. He decided to not mention anything about his less than pleasant dreams but perhaps his adventuring would soothe them, or worsen them...
“What frightens you? What keeps you up at night?” The dwarf continues, making the occult investigator hesitate for the first time, not having quite expected this kind of question. "It is difficult to explain exactly I'm afraid, things from beyond the veil of reality, the kind that would put a significant strain on your sanity and I admit I truly fear the descent into madness." The occult investigator explains, still calm but visibly uncomfortable with the subject.
“If you were to go on an adventure, how soon could you get away?” The dwarf finishes. "I am currently with no clients so I would be able to leave on the spot if that was needed." The young man says with a polite smile as he gets up from his chair to leave. "I assume you will contact me soon then." He adds with a confident smile before leaving the mysterious building. In truth he wasn't sure what had just happened but he had the sense it was the start of solving his greatest mystery yet.
Name: Nevi of Portland
Race: Variant human
Class/subclass: Cleric (Twilight)
Background: Witherbloom Student
Backstory: Her family gave her to the convent shortly after birth due to a prophecy that a person with a large birthmark on their face, such as what she has, would cause great suffering. She was a quick learner, but learned as much about what not to do as what to do. Never devout, she did learn her temple's deity, Istishia the Water Lord, but sometimes feels the undercurrent of Umberlee who is also known as the ***** Queen.
Magic item: Cloak of Protection
"You see this birthmark? Kind of hard to miss it since it covers half of my face. I've had it since I was born and is the reason my family immediately gave me to the temple. There were stories that someone with such a mark would cause great suffering, although the stories never were clear about who or what would suffer. My family, being typical ignorant fishing family up the coast, decided to error on the side of caution so made me someone else's problem. At least my family felt guilty enough to give me the family heirloom, which was poor compensation for their love, but possibly more useful. It seems only appropriate that the heirloom is a cloak that covers up a person, since no one really likes to see my face. Since I have been marked as one who brings suffering, I have decided to bring the suffering those that threaten Eldershore through adventuring, particularly since if I stay here much longer, I may chose to bring suffering to Eldershore.
I work to bring my dreams and aspirations to life. I have read everything I can find on anatomy, biology, herbology, alchemy, and other more exotic -ologies. I have experimented with all of those disciplines, enjoying exploring anatomy and anatomies with other dwellers in Eldershore, blown up a few rooms while practicing alchemy, and tested a few potent potions on fellow members of my convent, not all of whom appreciated my efforts. My goal was to go to Strixhaven University to study in their Witherbloom College, but falling into the same pessimism as my family, my superiors nixed that idea as a poor investment in someone who is fated to cause suffering. So as I told them, I will demonstrate that I am greater than my mark.
My nights are consumed by action, even more than the day. I like working from dusk 'til dawn with only a candle to illuminate the way. I have found the twilight and the dark to be where I belong. But during the brightness of the day, I can see that others believe that I am no more than a half-faced freak, and when I am feeling weak, I fear that they are correct.
How soon can I get away? Hah, immediately, if not sooner. My superiors at the temple have made it very clear that they would no longer tolerate me sneaking out in the middle of the night to rendezvous with others, nor would they excuse my alchemist attempts that have resulted in significant damage to people and structures as youthful exuberance, so they would do everything possible to see the backside of me. And I, for once, agree with the old biddies, so would be happy to stay here and have some functionary bring me my few personal possessions from the convent. Let get going!"
You enter the building hesitantly. You have never been in this building before and honestly other than looking official, you have no idea behind the purpose of it. There are some people walking around looking all fancy in their robes and such, but no one you recognize. The lady at the front desk told you the third door on the right down this hall…there it is. It is slightly ajar, do you knock or just walk in?
Before you make up your mind, a voice calls from within, “Well don’t just stand there, come in!” Uh, 'ello??? Am I in the right, oh my...As you walk into the room, you see that it is a very cluttered office. You don’t even see the body that the voice is connected to for a moment, but then you see the small dwarf, buried behind the piles of papers stacked upon an unruly desk. He smiles up at you and points at one of the two empty chairs in the room. After taking a seat, he looks at you expectantly. As you are unsure one, as to why you are there, and two, who he is, you look back. “Oh!” he exclaims, “I’m sorry, for some reason, I thought you knew why you were here. You got the note right? Adventurer’s wanted and all that? Good good.”
He walks out from behind the desk and sits in the other empty chair. He pulls out a notepad and looks at you appraisingly. Long enough to make you uncomfortable and wonder if the letter was supposed to be addressed to someone else? “Ah yes, good! So, tell me. You want to be an adventurer.. Why?” Adventurer? Mister I'm just looking for some honest work. This here letter says adventurers needed, and I figures yous know, even adventurers gots to have some lackys, er I mean, what'da call'em, hitchmen! That's hitchmen don't they? Someone with some street smarts, one who cans lead in the direction the map tells'em to go. Maybe carry an extra pack of food stuffs and what not, you knows?
He takes notes as you answer, asking a few clarifying questions as you do, frowning if it is the typical I need to get out of this town sort of answer, so you think harder and give real feeling to his question. After you seem to trail off on the main gist of adventuring, he asks, “What are some of your aspirations? What do you dream about at night? What do you brag about to your friends that you are going to do someday?” Dream? what does I dream ofz at night? Master dwarf sir, you ain't from around heres are yous? we all dreamin' of about the same thing, a better life. Eldershore ain't what she used to be, not with all the raids and the fishing all but dryed up. Guess I dreams of finding that one thing that will save our home. You know, like that old tale of the sleeping king, who sleeps under the mount until his people needs him again...wells I dreams of being the one that finds him, and tells him just how badly his people need him again. Yeah, wild off look to his eyes, ol'Hillrabbit walking back into town with the slumbering king at my side....
These are getting tougher you realize but answer to your best ability. He then changes tact on you, “What frightens you? What keeps you up at night?” Finally, after he flips a page and continues taking notes as you answer, he follows up with, “If you were to go on an adventure, how soon could you get away?” Oh, without a doubt, giant sea creatures. Yep, nuttin scares the holy outta my oak tree like settin in me boat, relaxing, fishing...don't have to be catching anything you knows, and "bump" something taps the boat. Yep, scatters my birds and and gives the ol'well pump handle a go or two, if you know what I mean? Say, we won't be spending a lot of time at sea wills we? Oh and I can leave anytime, well not tonight, Id like to say goodbye to the family yous knows. But first light I could be up and ready.
He then thanks you for your time and heads back to behind his desk, you realize this is your cue to exit and leave through the door back into the hallway, but the place seems eerily quiet. As you head back to the front door, even the woman behind the front desk isn’t there anymore. Say master dwarf, here's a little someting for your time, place a small carved bone feather on top of one of his stacks of papers, did I mention that I'm good with ma.hands? Shrugging your shoulders at the oddness of it all, you leave the building and head back home.
"We must be better."
This is the mantra House Glauryl lives by. These words have been drilled into Jhaelriv's mind ever since he was old enough to read and write. Born into the second branch of House Glauryl and a male to boot, Jhaelriv's chances of attaining a position of power were slim to none. But House Glauryl is not one to waste resources and Jhaelriv was given a formal education to ensure his survival in the cut-throat environment of Meaenanoris and the Underdark beyond. Jhaelriv did luck out when it was discovered he possessed a silver tongue as well as an affinity for the arcane. Taught the ways of government, politics and negotiations, Jhaelriv was groomed to represent House Glauryl among the higher echelons of Meaenanoris. But more than magic, more than words, Jhaelriv has one thing in spades: ambition, an admirable trait in women but a fatal flaw in men. Jhaelriv eventually came to the conclusion that all his actions were for the glory of someone else and if he were to ever achieve something of his own, he would have to leave Meaenanoris. Using every bit of his wealth, connections and skills, he managed to secure a spot among a ship sailing out of the Darkwater caverns and into the light of the sun for the first time. Surviving as a diplomat and alchemist and the occasional shady dealings, Jhaelriv's main goal is to see how far he can go now that he is in it for himself.
Underneath the earth, sequestered away in the Underdark, lies the Dark Elf city of Meaenanoris. Meaenanoris is an unusual city by Dark Elf standards for while it maintains trade with outsiders, most noticably Eldershore, it does so out of want rather than necessity. It does so by utilising an ocean arm that flows inland and underground, essentially making Meaenanoris an underground harbour city that mirrors Eldershote. But distrust runs deep in the Dark Elves. Using magic to widen the caverns the arm flows through, dubbed 'The Darkwater Caverns' in the common tongue, the Dark Elves established an outpost roughly halfway between the sea's entrance into the Underdark and the docks of Meaenanoris. At this outpost trade is conducted, goods are transferred onto Elf ships, and outsiders are barred from sailing further down the Darkwater river. In the unlikely case that an outside ship would make it past this trading post, Meaenanoris maintains a private battlefleet as well as cavern wall-mounted defenses to deter any unwanted outsider from forcing their way into the city.
Magic item (you may choose an uncommon magic item that is an heirloom of your families): Rust Bag of Tricks
Jhaelriv's encounter with the Dwarf
It was an odd sensation. Jhaelriv knew it had to be an office of some sort. The building had all the trappings of one. It even smelled like an office. Yet he could for the life of him not figure out just what would be going on inside. It both frightened and excited him. The dark elf did a quick check of his appearance, first impression is important after all, and deftly stepped through the front door.
The first thing he noticed was how nobody attacked him with weapons or magic for daring to walk unannounced into the entrance hall. It was a welcome change to how things typically played out. The other thing Jhaelriv observed was that most people, if not all of them, were dressed better than him. His right hand shot up to smooth out some of the creases in his leather jerkin as he silently cursed the fact he had to pawn off some of his nicer things to finance his trip out here.
The lady sitting at the front desk noticed him and before Jhaelriv had a chance to state why he was here, she had already told him to go to the third door down the hall on the right. Jhaelriv bit down his instinct to offer a clever, or as some would say: sarcastic, response and gave a stiff nod instead. The door he found was slightly ajar. He contemplated to just walk in or be polite and knock but the choice was made for him when a voice rang out from within: 'Well don’t just stand there, come in!'
It was an office in much the same way four walls and a roof technically qualifies as a house. There was clutter everywhere. Stacks of paper were piled onto what Jhaelriv could only assume was a desk and aside from two chairs, every other surface looked like an explosion had flung random books, scrolls, and small gadgets onto it. If an office was a reflection of who occupied it, the owner must be either some chaotic genius or scatterbrained to the point of insanity. Needless to say, Jhaelriv was appalled.
Out from behind a stack of paper emerged a dwarf. He was small for a dwarf, small enough Jhaelriv could have confused him for a gnome were it not for the characteristic bushy beard and eyebrows that graced the vast majority of dwarvenkind. His mind must have been still processing the messy state of the surroundings for Jhaelriv spent a good solid minute just staring at the dwarf.
'Oh!' he exclaimed, 'I’m sorry, for some reason, I thought you knew why you were here. You got the note right? Adventurer’s wanted and all that? Good good.'
He walked out from behind the desk and sat in one of the two remaining empty chairs. He pulled out a notepad and looked at Jhaelriv appraisingly. Taking the cue, the dark elf moved and sat down in the other chair. The two stared at each other for an uncomfortable amount of time. Jhaelriv was going through every possible option in his mind while the dwarf was hoping that the elf would take the lead. Evidently that was not going to happen. The dwarf put a stubby pencil to paper.
'So, tell me,' He started the conversation, 'You want to be an adventurer... Why?'
Jhaelriv crossed one leg over the other and tapped his upper knee with his index finger. After three taps he said: 'Gold, power, fancy artefacts, that sort of thing.'
It was not the whole truth but it was true enough. There was no reason for him to tip his hand just yet.
'Uhu…' The dwarf muttered as he scribbled something incoherent on his notepad. 'Well, you wouldn't be the first one but-' His eyes shifted from left to right and back as he mulled over how to continue the sentence, 'we are kind of looking for something a bit more than just fame and wealth.'
He scratched his head with the pencil before putting it back onto the paper. 'Maybe a different approach. A bit more specific. How about this: what are some of your aspirations? What do you dream about at night? What do you brag about to your friends that you are going to do someday?'
Jhaelriv shifted in his chair. Specific questions were more in his wheelhouse. It made not addressing certain aspects that much easier. There was something in the back of his head nagging him though. This dwarf was not some dark elf politician out to backstab you the moment he could. Nor did he get the feeling that the dwarf was asking all of this to blackmail or bully him into something later down the line. Jhaelriv found it hard to believe but perchance this dwarf could be utterly sincere about the questions. Somehow Jhaelriv got the impression that what he would say would be confidential and, more important, that it would remain confidential. He brushed a single white hair behind his ear before answering.
'I would say,' he said, 'I want to see just how far I can make it on my own merits.' He choose his words consideringly. 'I don't suppose you know much about how things work with us dark elves but my entire life has always been for the greater glory of someone else.' A spark flashed in Jhaelriv's eyes, making them resemble hot embers amidst his ashen face. 'Bullocks to that, I say. I want to be my own man.'
He pressed his fingertips together and rested them against his mouth before continuing. 'If your next question is your way of asking about my hopes and dreams, I refer in part to my earlier answer. Fame and fortune, yes, but much more than that: I want a legacy.' Jhaelriv's mouth curled into a smirk. 'And not just some "oh, he did this and that", a plaque on a wall somewhere and that's it. No no, I want more than that: I want people to speak of my deeds in reverence, to wonder what I would do if I was in their situation, to look upon my history and be inspired.'
The smirk faded from his face. 'As to your third question, that would surmise I have friends to brag to. But let's say for the sake of argument that I do. Then I would tell them that I aim to break the status quo in Meaenanoris.'
Jhaelriv's eyes peered straight into the dwarf's, as if he could, or tried to, read his mind. 'I don't expect you to understand what that means. Just put down that I have some unresolved issues back home.'
If the dwarf was judging him, he did a great job of not showing it. He merely nodded and wrote down shorthand notes of Jhaelriv's answers. He nodded once in deep thought and moved onto a next line of questions.
'What frightens you? What keeps you up at night?' He asked.
Jhaelriv sat silent. Ambition was a given in dark elf culture. Everyone was always up to something so most people had no problem speaking about it. Or more accurately: brag about it. But one's fears? That was giving a dagger to your enemies and telling them just where in the back to stab you.
'The opposite of my aspirations, I'd say.' Jhaelriv grew solemn, 'To die alone and forgotten, with nothing to my name and nothing to remember me by. To leave no lasting impact nor meaningful change, to the point where in the grand scheme of history it did not matter whether you existed or not.'
His voice trailed off towards the end. To his credit the dwarf said nothing. Jhaelriv did not want to dwell on it any longer than necessary. A curt cough broke the silence.
'Last question.' The dwarf said, 'If you were to go on an adventure, how soon could you get away?'
Jhaelriv just smiled. 'Already packed.'
The dwarf put down the pencil and paper. He slid out of his chair and Jhaelriv followed suit. He thanked the dark elf for coming to see him and bade him goodbye. When Jhaelriv left the office, he noticed that the entrance hall was devoid of any life. Even the lady behind the front desk was gone. Had his visit taken so long that everyone had gone home for the night? It did not feel like he had spent more than perhaps twenty or so minutes talking to the dwarf. Maybe being out from underground was playing tricks on his perception of time. Jhaelriv shrugged and walked out the front door wondering where this would all lead to.
Picture: until I can get an A.I. to do what I want, it's a BG3 screen shot.
William Brackwater: Human Fighter - The Windward Isles
Tyrgram, the Butterfly Knight: Dwarf Warlock - Secret of Greenwold
Iòlinder Corrach: Half Elf War Cleric - Allansia Adventure
Valerius Sergius Publius: Dhampir Paladin - Vae Victus
Wow. Thank you all for such incredible applications! You have made my job of selecting a party out of these about impossible. I have truly enjoyed reading through these and I am going to be closing this recruitment at the end of the day today.
I'm not sure when I will have the group selected, but once I do and those selected have accepted, I will post here that the process has been complete.
Thank you all again for your creativity!
I think the interview helped inspire better developed characters. At least it helped me :-)
And thanks for letting everyone else know once the selection has been made. It keeps the rest of us from being left hanging...
Well that's a shame, sounds like it will be a great campaign! Best of luck to all who got their applications in!
Name: Ameira Barros
Race: Human (variant)
Class/subclass: Bard / College of Lore
Background: Cloistered Scholar
Magic item:
Instrument of the Bards (Fochlucan bandore)(OOC - if possible I might change this to Coiling Grasp Tattoo)Backstory:
When still a child, Ameira had been traveling with her parents when they came upon an old, abandoned library. While exploring, she stumbled upon an ancient text that she still carries with her to this day. Unfortunately, the ruins were also the lair of some creatures - she never really saw what they were. Her father was killed, then after she triggered some sort of magical trap and was turned to stone. Perhaps it helped save her. It was months later that some clerics from a temple of Deneir found her and freed her. They looked for any sign of her mother, but none was found. It did not appear that she had been killed, but she apparently had fled.
With no other siblings or family, after that time she became a ward of the temple of Deneir. She worked and studied there, become quite a scholar. While initially they might have thought to make Ameira into an acolyte, she soon discovered she had quite a knack for music. And for bardic magic. Although this was not their strength, the leaders in the temple sought to teach her as best they could. As her knowledge grew, she also devoted time to studying the book she had found in the library ruins. She is convinced it has special importance and secrets yet to be unlocked. But there is still much for her to discover.
Still a young woman at 18, she devotes her time to both studying and to music. It's a balance she has maintained for years
Interview:
Ameira was still trying to make sense of where she was at when she got to the third door on the right. 'This is where she said to go,' the woman thinks. 'Do I just walk in or...' It's at that moment the voice calls out, “Well don’t just stand there, come in!” What else could she do but walk into the cluttered office. Eventually she spots the dwarf and sits down in the nearest chair after he points. After the two look at each other in silence a few moments, she wonders, 'Does he not know why I'm here either?'
“Oh!” he finally exclaims, “I’m sorry, for some reason, I thought you knew why you were here. You got the note right? Adventurer’s wanted and all that? Good good.” He walks out from behind the desk and sits in the other empty chair. He pulls out a notepad and looks at you appraisingly. Long enough to make you uncomfortable and wonder if the letter was supposed to be addressed to someone else? “Ah yes, good! So, tell me. You want to be an adventurer... Why?”
Ameira looks at the dwarf, taking a moment to understand the question. "Adventurer? Oh no, I'm just a scholar," she says. "At the temple of Deneir," she adds, as if that might clarify things. But she starts to think over what the man had said. 'Was there some letter about becoming an adventurer?' She puts voice to her questions, "Are you looking to find adventurers?"
The dwarf shakes his head. "Well, it was all explained clearly in the note..." he starts to say, seeming a touch exasperated.
"Ah! Of course!" she jumps in. 'Could I perhaps be an adventurer?' she wonders. Just to keep her chances open, she figures she better get to responding. "I do want to be an adventurer. Of course. It would be great to get out of town and see more of the..." She notes his frowning, and decides she'd best adjust her answer a bit. "Well, I mean, exploring more of the world is just part of it. Really, the pursuit of knowledge is what is truly important in life. Taking all that you have learned, putting it into practice, and then discovering new things. Seeing the beauty in this world. Being able to share beauty - for me that's music. I love sharing my music and tales or poems that I've learned. And I love meeting new people. Meetings and sharing. Now that is why I want to be an adventurer!" She hadn't realized how enthusiastic she'd gotten until the end. Her hand comes up to cover her mouth and she says softly, "Sorry if that was too much."
As he takes notes, he looks up as she trails off. “What are some of your aspirations? What do you dream about at night? What do you brag about to your friends that you are going to do someday?”
At the last question, she immediately thinks, 'Getting married some day!' But she quickly puts that aside as it's probably not what he's looking for. "Well, my greatest aspiration is my research. There's this ancient book I found. You see it... well, I won't bore you with all the details. But I'm certain that this book is very important. It came from an abandoned library, and I'm still trying to decipher everything within it. But I will one day! I'll figure it out!" She gestures firmly with her hand as she makes her point, clearly determined in this task. "I figure that's probably what I brag to my friends about the most." She chuckles nervously. "Not that they're usually quite as excited about it as I am. I would also like to continue improving my musical repertoire as well. And to write a couple famous pieces, perhaps some lovely romantic ballad. But that's more of my hobby, mostly fun, you know?"
Ameira pauses a moment, thinking. "Now, you asked also about what I dream about at night. That's interesting." She chuckles again nervously. "I of course sometimes dream of the things everyone does. A cute boy sweeping me off my feet. Someday having a family." She then gets a bit more serious. "But really, I dream a lot about that book I found and what it might mean. Does it hold secrets of arcane lore? Or perhaps it truly is just an ancient history of a forgotten land. At night my mind imagines what it might be - maybe a city that disappeared into another plane. Or strange spells that can both destroy and protect. I don't really know." She pauses again for a moment, as if trying to collect her thoughts. "And then there are dreams of that abandoned library. I still see that place in my dreams. Clearly at times."
As she starts to trail off, the dwarf changes tact, “What frightens you? What keeps you up at night?”
She's quiet for a long moment after he asks this question. Her voice is much softer than before, more subdued. "I'll tell you what frightens me - it's that old library. I... I don't know why. But it just does." She seems to not be saying all that she is thinking and there are growing gaps of silence between her words. "There's those creatures that were in the ruins too. I... I dont know what they were. I couldn't see. And that kind of scares me - what might have been in there." She then takes a deep breath. "And what keeps me up at night is my mother too. Not knowing what happened to her. Not knowing if she was killed or wandered off lost or..." Now she seems on the verge of tears. And quite embarrassed at that fact as well. She seems to collect her thoughts and regain her composure, but all she whispers is, "Maybe my mother just wanted to abandon me there. I don't know."
Finally, the dwarf flips a page of his notebook and continues taking notes. He then follows up with, “If you were to go on an adventure, how soon could you get away?”
She lets out a slight sight of relief. 'No more difficult questions,' she thinks hopefully. "I am really not in the middle of anything at the temple. I could certainly leave immediately if that were necessary." After the smallest of pauses she adds, "Well. I would have to pack of course. I'd not really been expecting to leave. But it would only take a moment really." Another pause and then she says, "And I'd have to let the leaders at the temple know. I mean, they wouldn't mind. Just need to tell them out of politeness. It'll take less time than the packing."
The dwarf then then thanks you for your time and heads back to behind his desk, you realize this is your cue to exit and leave through the door back into the hallway, but the place seems eerily quiet. As you head back to the front door, even the woman behind the front desk isn’t there anymore. Shrugging your shoulders at the oddness of it all, you leave the building and head back home.
Rabbit Sebrica, Sorcerer || Skarai, Monk || Lokilia Vaelphin, Druid || Liivi Orav, Barbarian || Vanizi, Warlock || Britari / Halila Talgeta / Jesa Gumovi || Neital Rhessil, Wizard
Iromae Quinaea, Cleric || Roxana Raincrest, Rogue || Meira Dheran, Rogue || Qirynna Thadri, Wizard || Crisaryn Melkial, Sorcerer
Looks like maybe I made the fatal mistake of assuming time zones!😆 I'm guessing your "end of the day today" wasn't yesterday after all.
Thank you all for making this an incredibly hard decision. Players have been chosen and accepted, but if someone drops - I will refer to this thread for replacements.
Thanks again!
I had fun just submitting an entry. I don't envy you having to choose just a few characters from all those selections! But thanks for letting the rest of us know we weren't selected, so we aren't left hanging. Not all DMs do that.