"Good on you," Liana winks at the kiddo. She glances at her group who all seem ready to leave. Surely they have a lead of their own. She turns back to the boy, "Tell Hank they haven't quite killed the Red yet. I'll be there soon..."
With that, she shakes the young man's hand and rejoins the group. She leans in toward them and says, "I've got somewhere to go, but we can explore all the possibilities. Should we split paths? Think it might make the guards fussy?"
Rollback Post to RevisionRollBack
DM: Adventures in Phandalin [Khessa], The Dread of Strahd[Darya], Dragons of Stormwreck Isle [Rook], Baldur's Gate Mysteries [4-Player] Player: Oona in MO's Icewind Dale Ru's Current Status
"They can get as fussy as they want. We don't have much time to work with."
He considers for a moment.
"For now though, I don't see the need to seperate. Nate's lead is only a couple blocks away. If we get lucky, we won't need to go any farther. If not, how far is it to your lead?"
Rollback Post to RevisionRollBack
Playing in: Shepherds of Truth - Thomas Roth, Shepherd of Mystra Aerovail, Cities in the Sky - Aidan Burke, Smuggler The Missing Schema - Trigger, Morgrave Trap-Breaker Echoes of the Past - Einar Barruk, Fight Club Brawler Once in Waterdeep - Nagao Jun, Windwise Wanderer
"My lead is a bit of a walk, about 10 minutes from here."
Rollback Post to RevisionRollBack
DM: Adventures in Phandalin [Khessa], The Dread of Strahd[Darya], Dragons of Stormwreck Isle [Rook], Baldur's Gate Mysteries [4-Player] Player: Oona in MO's Icewind Dale Ru's Current Status
"Not all that far. It won't take us too long if needed. For now,"
Aidan looks about at the others,
"We head to check out this cleric?"
Rollback Post to RevisionRollBack
Playing in: Shepherds of Truth - Thomas Roth, Shepherd of Mystra Aerovail, Cities in the Sky - Aidan Burke, Smuggler The Missing Schema - Trigger, Morgrave Trap-Breaker Echoes of the Past - Einar Barruk, Fight Club Brawler Once in Waterdeep - Nagao Jun, Windwise Wanderer
You walk on down the street until you come across a one story house. Around it, there are various makeshift waterfalls and a bit of a rustic feel to it. On the door is a cross made from branches. Over the water, you can hear a bit of...flapping noise. Followed after it is a voice saying "Calm down! Calm down!" And for some reason it repeats itself, same tone and volume.
If there is a way around to the back of the house, Aidan quietly makes his way in that direction to determine if there are multiple exits from the building. He does not signal for any assistance, but neither would he turn it away.
Stealth Check, if needed: 20
Perception Check, if needed: 8
Rollback Post to RevisionRollBack
Playing in: Shepherds of Truth - Thomas Roth, Shepherd of Mystra Aerovail, Cities in the Sky - Aidan Burke, Smuggler The Missing Schema - Trigger, Morgrave Trap-Breaker Echoes of the Past - Einar Barruk, Fight Club Brawler Once in Waterdeep - Nagao Jun, Windwise Wanderer
At the back of the house, there is a makeshift fence made from stones. Beyond the fence lies a garden filled with a variety of herbs and flowers. In the center is a shrine, notably made of better materials and very clean. Other than that, there's a door going into the house along with a wide window. Through the window you can see a blonde halfling sort of wrestling against a feathered person, trying to put them onto a table.
Aidan quietly returns to the others at the front of the house and reports his observations.
Rollback Post to RevisionRollBack
Playing in: Shepherds of Truth - Thomas Roth, Shepherd of Mystra Aerovail, Cities in the Sky - Aidan Burke, Smuggler The Missing Schema - Trigger, Morgrave Trap-Breaker Echoes of the Past - Einar Barruk, Fight Club Brawler Once in Waterdeep - Nagao Jun, Windwise Wanderer
Nate says, “Hold on, we don’t know if it’s her. Let me go in first and you all watch the exits so no one gets out.” He’ll go to the front door and see if it’s locked. If not he’ll go in.
Aidan nods at Nate's suggestion and heads back to the rear of the house.
Rollback Post to RevisionRollBack
Playing in: Shepherds of Truth - Thomas Roth, Shepherd of Mystra Aerovail, Cities in the Sky - Aidan Burke, Smuggler The Missing Schema - Trigger, Morgrave Trap-Breaker Echoes of the Past - Einar Barruk, Fight Club Brawler Once in Waterdeep - Nagao Jun, Windwise Wanderer
DM: Adventures in Phandalin [Khessa], The Dread of Strahd[Darya], Dragons of Stormwreck Isle [Rook], Baldur's Gate Mysteries [4-Player] Player: Oona in MO's Icewind Dale Ru's Current Status
Not having any ranged weapons with which to threaten a fleeing target, Aidan tries to get as close to the back door as he can without being noticed. He moves very slowly, taking extra care to make as little noise as possible.
Aidan's Stealth Roll, if needed: 17
Rollback Post to RevisionRollBack
Playing in: Shepherds of Truth - Thomas Roth, Shepherd of Mystra Aerovail, Cities in the Sky - Aidan Burke, Smuggler The Missing Schema - Trigger, Morgrave Trap-Breaker Echoes of the Past - Einar Barruk, Fight Club Brawler Once in Waterdeep - Nagao Jun, Windwise Wanderer
Nate doesn’t stealth. He walks in normally and goes into the room he saw the bird person. If it’s the same one he’ll pull his gun on her and say, “Don’t move.” If it isn’t he’ll be polite and ask the halfling, “Excuse me, but I need some help. You’re a healer right?”
This post has potentially manipulated dice roll results.
The halfling doesn't notice Aidan as he comes near the backdoor. And the one on the bed is a Kenku, who sees Nate and starts thrashing wildly. "Hey, hey! Calm down fella!" The halfling says as she tries to get a hold of the Kenku. "Sorry dear, just gotta get this little one healed up. Being awfully uncooperative for a patient in need of help. Ain't you little guy?" The Kenku just squawks and repeats parts of her words, "Patient healed! Patient healed!" The halfling sighs as she keeping trying to put the Kenku onto the table, "You ain't, I could see the blood on your feathers."
"Good on you," Liana winks at the kiddo. She glances at her group who all seem ready to leave. Surely they have a lead of their own. She turns back to the boy, "Tell Hank they haven't quite killed the Red yet. I'll be there soon..."
With that, she shakes the young man's hand and rejoins the group. She leans in toward them and says, "I've got somewhere to go, but we can explore all the possibilities. Should we split paths? Think it might make the guards fussy?"
DM: Adventures in Phandalin [Khessa], The Dread of Strahd [Darya], Dragons of Stormwreck Isle [Rook], Baldur's Gate Mysteries [4-Player]
Player: Oona in MO's Icewind Dale
Ru's Current Status
Aidan almost snorts at Liana's question.
"They can get as fussy as they want. We don't have much time to work with."
He considers for a moment.
"For now though, I don't see the need to seperate. Nate's lead is only a couple blocks away. If we get lucky, we won't need to go any farther. If not, how far is it to your lead?"
Playing in:
Shepherds of Truth - Thomas Roth, Shepherd of Mystra
Aerovail, Cities in the Sky - Aidan Burke, Smuggler
The Missing Schema - Trigger, Morgrave Trap-Breaker
Echoes of the Past - Einar Barruk, Fight Club Brawler
Once in Waterdeep - Nagao Jun, Windwise Wanderer
"My lead is a bit of a walk, about 10 minutes from here."
DM: Adventures in Phandalin [Khessa], The Dread of Strahd [Darya], Dragons of Stormwreck Isle [Rook], Baldur's Gate Mysteries [4-Player]
Player: Oona in MO's Icewind Dale
Ru's Current Status
Aidan nods.
"Not all that far. It won't take us too long if needed. For now,"
Aidan looks about at the others,
"We head to check out this cleric?"
Playing in:
Shepherds of Truth - Thomas Roth, Shepherd of Mystra
Aerovail, Cities in the Sky - Aidan Burke, Smuggler
The Missing Schema - Trigger, Morgrave Trap-Breaker
Echoes of the Past - Einar Barruk, Fight Club Brawler
Once in Waterdeep - Nagao Jun, Windwise Wanderer
"I'm ready whenever you lot are. I have no idea to where we are headed, so by all means one of you lead the way."
Valaith "Rimehand" Kalukavi - Chronicles of Arden
Nate will lead the way.
You walk on down the street until you come across a one story house. Around it, there are various makeshift waterfalls and a bit of a rustic feel to it. On the door is a cross made from branches. Over the water, you can hear a bit of...flapping noise. Followed after it is a voice saying "Calm down! Calm down!" And for some reason it repeats itself, same tone and volume.
If there is a way around to the back of the house, Aidan quietly makes his way in that direction to determine if there are multiple exits from the building. He does not signal for any assistance, but neither would he turn it away.
Stealth Check, if needed: 20
Perception Check, if needed: 8
Playing in:
Shepherds of Truth - Thomas Roth, Shepherd of Mystra
Aerovail, Cities in the Sky - Aidan Burke, Smuggler
The Missing Schema - Trigger, Morgrave Trap-Breaker
Echoes of the Past - Einar Barruk, Fight Club Brawler
Once in Waterdeep - Nagao Jun, Windwise Wanderer
At the back of the house, there is a makeshift fence made from stones. Beyond the fence lies a garden filled with a variety of herbs and flowers. In the center is a shrine, notably made of better materials and very clean. Other than that, there's a door going into the house along with a wide window. Through the window you can see a blonde halfling sort of wrestling against a feathered person, trying to put them onto a table.
Aidan quietly returns to the others at the front of the house and reports his observations.
Playing in:
Shepherds of Truth - Thomas Roth, Shepherd of Mystra
Aerovail, Cities in the Sky - Aidan Burke, Smuggler
The Missing Schema - Trigger, Morgrave Trap-Breaker
Echoes of the Past - Einar Barruk, Fight Club Brawler
Once in Waterdeep - Nagao Jun, Windwise Wanderer
Gaèl unsheates his blades and nods over to the house. "So, are we goin in then?" he whispers.
Nate says, “Hold on, we don’t know if it’s her. Let me go in first and you all watch the exits so no one gets out.” He’ll go to the front door and see if it’s locked. If not he’ll go in.
Aidan nods at Nate's suggestion and heads back to the rear of the house.
Playing in:
Shepherds of Truth - Thomas Roth, Shepherd of Mystra
Aerovail, Cities in the Sky - Aidan Burke, Smuggler
The Missing Schema - Trigger, Morgrave Trap-Breaker
Echoes of the Past - Einar Barruk, Fight Club Brawler
Once in Waterdeep - Nagao Jun, Windwise Wanderer
Gaèl just shrugs. "Alrightio.."
Liana keeps an eye out at Nate's request.
Perception: 19 + 3 from Guidance
DM: Adventures in Phandalin [Khessa], The Dread of Strahd [Darya], Dragons of Stormwreck Isle [Rook], Baldur's Gate Mysteries [4-Player]
Player: Oona in MO's Icewind Dale
Ru's Current Status
The front door rattles for a moment but opens.
(Nate roll for stealth.)
Not having any ranged weapons with which to threaten a fleeing target, Aidan tries to get as close to the back door as he can without being noticed. He moves very slowly, taking extra care to make as little noise as possible.
Aidan's Stealth Roll, if needed: 17
Playing in:
Shepherds of Truth - Thomas Roth, Shepherd of Mystra
Aerovail, Cities in the Sky - Aidan Burke, Smuggler
The Missing Schema - Trigger, Morgrave Trap-Breaker
Echoes of the Past - Einar Barruk, Fight Club Brawler
Once in Waterdeep - Nagao Jun, Windwise Wanderer
Lilliana watches and waits quietly, keeping an eye out for any fleeing individuals....
Valaith "Rimehand" Kalukavi - Chronicles of Arden
Nate doesn’t stealth. He walks in normally and goes into the room he saw the bird person. If it’s the same one he’ll pull his gun on her and say, “Don’t move.” If it isn’t he’ll be polite and ask the halfling, “Excuse me, but I need some help. You’re a healer right?”
The halfling doesn't notice Aidan as he comes near the backdoor. And the one on the bed is a Kenku, who sees Nate and starts thrashing wildly. "Hey, hey! Calm down fella!" The halfling says as she tries to get a hold of the Kenku. "Sorry dear, just gotta get this little one healed up. Being awfully uncooperative for a patient in need of help. Ain't you little guy?" The Kenku just squawks and repeats parts of her words, "Patient healed! Patient healed!" The halfling sighs as she keeping trying to put the Kenku onto the table, "You ain't, I could see the blood on your feathers."
5