Welcome vendors to the adventure thread where hunting and gathering and looting will be the order of the day. So put on your boots prepare your gear. mission one: A HUNTING WE WILL GO.
The newly opening shop known as Flynn’s Leather Forge is in need of hides for his craft. The Mayor tells you forest to the north of Anytown is well known for game of many types. For larger, more dangerous beasts the foothills and grasslands to the east might produce the best opportunities, but will be more challenging
There are some hirelings available, both skilled and unskilled depending on your budget.
you head out towards the north forest, its a stunning day. Sunny and bright, yet not too much heat with a slight north-easterly breeze carrying the scent of wildflowers and pine. The forest proper begins about 1/2 mile down the single cart road. Several new merchants pass you on their way into Anytown. They too seek fortune and a new life.
this is a dense, old forest that welcomes you into her midst. The birds and squirrels chatter excitedly as you enter, eyeing you suspiciously and sensing you are on the prowl.
You wander into the forest further, having spent the first hour finding no real signs of prey, but you are enjoying yourself all the same. Hard not to on such a beautiful day.
Another hour passes and still no signs that you pick up. Lots of small birds, rabbits and squirrels, but no game with decent hides for your craft. You begin to enter a deeper and darker section of the woods. Here the mushrooms grow almost as tall as the trees.
This post has potentially manipulated dice roll results.
As you reach that first bend in the trail ( where the silhouette of the figure is) you notice some movement on the little plateau off the right hand side of the trail. Apparently you are not the only one hunting the woods this day. You spot four goblin hunters as they just come out of the trees at the same time they spot you. They yelp in surprise and when they see you are all by yourself, they move into position to attack you with short bows. Meat is meat afterall.
When Flynn is within 30' of them he will use his action to call forth his foxfire wildfire spirit.
Any within 10' need to roll a DEX 13 Save or take 9 points of fire damage. BA would be for the fox to teleport away and again, any with 5' this time would need to make a DEX 13 save or take 1 point of fire damage.
If they are too far away, he would move up and if still not within 30' he would use his action to instead hold his action with Produce Flame (22 to hit with 6 damage)
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D&D since 1984
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Welcome vendors to the adventure thread where hunting and gathering and looting will be the order of the day. So put on your boots prepare your gear.
mission one: A HUNTING WE WILL GO.
The newly opening shop known as Flynn’s Leather Forge is in need of hides for his craft. The Mayor tells you forest to the north of Anytown is well known for game of many types. For larger, more dangerous beasts the foothills and grasslands to the east might produce the best opportunities, but will be more challenging
There are some hirelings available, both skilled and unskilled depending on your budget.
Flynn arrives, ready to go on an adventure and collect some beautiful hydes.
D&D since 1984
The mayor will ask, “ are you going it along or would like to hire a couple of men to aid your Hunt?”
he will point to a couple guys (npc) hanging out by the door to the town hall.
"I think I'll be alright. A Wildfire Druid is never really alone." He says
D&D since 1984
“ Alrighty then, good luck and happy hunting..”
you head out towards the north forest, its a stunning day. Sunny and bright, yet not too much heat with a slight north-easterly breeze carrying the scent of wildflowers and pine. The forest proper begins about 1/2 mile down the single cart road. Several new merchants pass you on their way into Anytown. They too seek fortune and a new life.
this is a dense, old forest that welcomes you into her midst. The birds and squirrels chatter excitedly as you enter, eyeing you suspiciously and sensing you are on the prowl.
When Flynn is near the spot, he will cast Pass without Trace to be more stealthy as he searches for hydes.
D&D since 1984
Roll a survival check to looks for signs and tracks as you move under cover of your spell.
I rolled a Nat 1 for 6 total for Survival.
Flynn, being too confident with himself finds he walked over many tracks making them useless.
D&D since 1984
You wander into the forest further, having spent the first hour finding no real signs of prey, but you are enjoying yourself all the same. Hard not to on such a beautiful day.
He will continue to look for additional tracks.
Survival - 8
D&D since 1984
Another hour passes and still no signs that you pick up. Lots of small birds, rabbits and squirrels, but no game with decent hides for your craft. You begin to enter a deeper and darker section of the woods. Here the mushrooms grow almost as tall as the trees.
( you are at the bottom of the map on the trail)
14
3
As you reach that first bend in the trail ( where the silhouette of the figure is) you notice some movement on the little plateau off the right hand side of the trail. Apparently you are not the only one hunting the woods this day. You spot four goblin hunters as they just come out of the trees at the same time they spot you. They yelp in surprise and when they see you are all by yourself, they move into position to attack you with short bows. Meat is meat afterall.
roll initiative:
Goblin 1 9
Goblin 2 10.
Goblin 3 10
Goblin 4 1.
Flynn Init 20
(Sorry about not responding sooner)
D&D since 1984
When Flynn is within 30' of them he will use his action to call forth his foxfire wildfire spirit.
Any within 10' need to roll a DEX 13 Save or take 9 points of fire damage. BA would be for the fox to teleport away and again, any with 5' this time would need to make a DEX 13 save or take 1 point of fire damage.
If they are too far away, he would move up and if still not within 30' he would use his action to instead hold his action with Produce Flame (22 to hit with 6 damage)
D&D since 1984