This post has potentially manipulated dice roll results.
With better eyesight than most, and having been keeping an eye out for most of the fight, Morgan too took part in the search himself. Having never received a ton of formal education, the white haired individual mostly relied on intuition built over years of experience. This was hardly his neck of the woods, but who knows?
Ensuring to stay true to rule number one: 'Careful of what you touch', the Sorcerer calmly and methodically walked across the perimeter of the room, inspecting the sarcophagi as well any symbols he found on walls, or any pockets or crevices that might be reminiscent of secret passages or places where one might stash valuables. Anything that jumped out would be logged in a book, some mostly haphazardly, others in deeply descriptive ways.
"... and hygiene." — he light-heartedly added to Ozul's comment, despite not looking, or sounding particularly troubled by the sight of undead.
Ozus can't help but laugh. "Indeed. Morgan, wasn't it?"
He cocks his head curiously to the side upon seeing Tristan determined to reinter the corpses, but chooses not to comment. "I think it's safe to assume there isn't supposed to be a hole in the wall..."
"It is." — the white-haired man agreed, with a smile — "Hopefully will be for a few more decades, as well."
"Vindicta, right?" — he greeted casually, with a wink — "A pleasure. Again."
Continuing his leisurely search, Morgan responded to the masked Tiefling's final remark, while inspecting a particularly interesting piece of the room. "Believe me, I understand where you're coming from, but it is worth remembering that the people who constructed this cemetery called it 'Neverdeath'." — a light chuckle, with a hint of mocking, aimed at the ridiculous name — "When it comes to enlightened minds such as those, it is highly likely that notions like 'safe assumptions', 'common sense' and 'basic logic' are... entirely optional."
Tristan removes the lids of the coffins, and in most there is nothing but cloth scraps and bits of bone. The more eagle eyed among you (Morgan, Khessa, and Tristan...Ozus is just glancing casually around the room as he stows his instrument unconcernedly and unhurriedly) note that the cloth scraps don't really match what the undead you just fought are wearing.
In the east coffin, you find four wool cloaks that you estimate to be worth around 10gp each, two wide brimmed hats that value around 5gp each, and an unlabeled potion.
And finally, in the coffin sitting in the lower right corner of the room, Khessa and Morgan both notice that it's completely clean, no scraps of anything. Looking closer, both of you notice that there is a well hidden switch at the back of the coffin.
Rollback Post to RevisionRollBack
Ready to DM and chew bubblegum. And I'm alllll outta bubblegum.
Kellen Rivian(Level 12 Lore Bard)- Ghosts of Saltmarsh (cbaer8)
Ruven Gilrel (Level 4 Bladesinger)- The Shattered Obelisk
Khessa shows everyone the hidden switch at the back of the coffin sitting in the lower right corner of the room: "It's probably worth finding out what it's for... it could open a secret passage that will save us unnecessary collisions and bring us closer to the objective. Afterwards I'll try to activate it from a distance, with my Mage Hand, if you all agree".
"In the meantime," the blonde arcane warrior examines the rest of the loot "let's try to understand what we have here..." and she tries to taste the potion to get an idea of its powers.
[[ OOC: Drinking a sip of a magic potion should be enough to identify its powers. ]]
"We can resell these and split the proceeds..." the tall adventuress then shows the four wool cloaks and the two wide brimmed hats "Does anyone have a way to transport these things without too much hindrance?"
[[ OOC: Does anyone have a Bag of Holding for example? ]]
If no one has better means, Khessa simply folds the clothing and puts it in her backpack. After that, if no one objects, she steps away from the switch and activates it, as she announced, by means of her Mage Hand.
Interring the undead in a single empty sarcophagus, Tristan makes sure the lid is on tight and nods at Khessa. “I have no magical means of storage, but KJ can has deep saddlebags,” he says, offering to carry the warm clothing.
Rollback Post to RevisionRollBack
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
As the group concludes the fight, Larry points at the opening to the West. "Seems too obvious for a place they are willing to create such undead to protect. I think the obvious passage should be the last choice. Yes, let's look around a bit."
Investigation: 10
As Khessa discusses the cloaks and hats, Larry grins slightly while shaking his head. "Yes, we can. I doubt they're worth much, though, unless magical." He stops talking as a look of amusement crosses his face. "Wait. How were they arrayed in hiding? Are they all the same color, or bear a symbol or clasp that is the same? There is a potential that they are worn beyond as a symbol of belonging . . .."
"Yes, we should absolutely try whatever lies beyond the switch before we follow the open passage. Whenever you're ready." Larry steps out of the way but has his blades ready in case the switch doesn't simply reveal the passage he expects.
Khessa examines what seems to be another secret door... If there is an obvious way to open it (simply pushing it, or pulling a handle, or another prominent switch...) she stands a little further back and has the spectral hand that has just done her good service open it.
Otherwise, if how to open it is unclear, the blonde arcane warrior carefully examines the entire area or corridor for clues...
Clearly not interested in material belongings or the monetary value they may represent, Naero moves to the centre of the room and kneels. He waits patiently while the others go about raiding or refilling the tombs. It is only when Khessa mentions the hidden switch that he stands. When the passageway opens to the south he speaks, "If you would like, I am more than happy to scout ahead. Although" he peers down the passage, "I may need Larry to unlock that door". He winks at the nimble fingered rogue.
The wall easily slides from your side, and you can go right on through the the room beyond. Rusty standpipes and interlocking cogs cover the walls of this small alcove. There's a door leading to the west.
Rollback Post to RevisionRollBack
Ready to DM and chew bubblegum. And I'm alllll outta bubblegum.
Kellen Rivian(Level 12 Lore Bard)- Ghosts of Saltmarsh (cbaer8)
Ruven Gilrel (Level 4 Bladesinger)- The Shattered Obelisk
Khessa looks, puzzled, at the Rusty standpipes and interlocking cogs: "What are these pipes carrying? And why? I'm not an expert of buildings, but I wonder why the inside of a mausoleum should need water... or any other fluid".
The blonde arcane warrior tries to examine more closely, hoping to figure out what liquids the pipes are carrying - and maybe even think of a plausible reason for this.
Regardless of the outcome of the investigation, the tall adventuress still sends the Mage Hand to open the only door that allows the party to continue. She then turns to Naero: "If you feel like scouting ahead, please, go on! It will make us copmod, know in advance what awaits us".
Leading KJ in at the rear of the party so as not to cause too much impediment in the narrow tunnel, Tristan remains quiet and watches as the scout moves ahead.
Rollback Post to RevisionRollBack
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
Larry snickers, pointing at the path with his chin. "No reason for a mausoleum to have pipes. Which means that isn't where we are. Which checks with why we're here. Caution is still the word of the moment. Let's get looking." He slides up with Naero, following behind him, but trying to be unobtrusive as they move on . . ..
Stealth: 32
[ooc]Yeah, I know. The party won't get missed, but that doesn't mean they need to be aware of all of us before anything starts![/ooc]
(Gotta reward that critical stealth roll...Naero don't worry about rolling stealth)
Khessa sees that it's water, albeit probably not exactly clean judging from the state of the pipes. Hard as she thinks, she can't seem to come up with a good reason for water pipes being plumbed through a catacomb. Her spectral hand opens up the next door however, and Larry and Naero move in. They're so quiet, they look down to ensure they are, in fact, moving...and sure enough, the stone floor of the cavern seems to be absorbing the sounds of their footsteps and making no sound whatsoever.
This room reveals more of the same, with pipes running along the south wall and disappearing into the ceiling. However, there's also a complicated series of cogs and four hand-turn wheels that connect to these pipes. There's nothing else in the room at all.
Rollback Post to RevisionRollBack
Ready to DM and chew bubblegum. And I'm alllll outta bubblegum.
Kellen Rivian(Level 12 Lore Bard)- Ghosts of Saltmarsh (cbaer8)
Ruven Gilrel (Level 4 Bladesinger)- The Shattered Obelisk
By the time Khessa finishes her (unfortunately not very enlightening) examinations, the two scouts have already disappeared like snow in the sun... she, comforted by their great stealth, awaits their return.
Once she is told the contents of the next room, the blonde arcane warrior approaches the hand-turn wheels and tries to see what happens by reversing the situation... she tries to screw them in... unless they are already completely screwed in - in which case she tries to unscrew them instead.
During the operation, she asks: "It seems strange to me, that someone would take the trouble to design a secret passage only to hide a hydraulic system... Does anyone want to check if there is another secret passage here too? Perhaps we can find path to continue..."
Emboldened by his stealthy companion Naero sneaks into the room alongside Larry. When no immediate danger presents itself he scoots back to the first room and invites the rest of the troop to join them. "Someone's providing irrigation or something. Very odd that it's within a crypt." He speaks to everyone and no-one in particular. " Don't know if this is a pump room or if there's more here than meets the eyes" he mutters as he investigates the walls, looking for signs of a mechanism or something that would provide an additional exit to the cog room.
This post has potentially manipulated dice roll results.
Larry looks at the wall of controls, and the rest of the room which seems functionally bare. "Well, at least we know there's more going on than we've seen. I'm not sure there will be another hidden door in here. I think the areas might be compartmentalized more than that. Means we'll need to be aggressive in our searches everywhere we go, at least until we think we understand the design. We should still look for a door in here."
As Khessa starts to flip the status of the controls, Larry quickly responds. He doesn't physically stop her, but "We know we're looking for prisoners. We know these pipes are for moving water or something similar. There's a chance at least one of these will flood the rooms where the abducted are held. We can experiment with them after we know more and risk less. Sometimes, leaving things alone is best."
With better eyesight than most, and having been keeping an eye out for most of the fight, Morgan too took part in the search himself. Having never received a ton of formal education, the white haired individual mostly relied on intuition built over years of experience. This was hardly his neck of the woods, but who knows?
Ensuring to stay true to rule number one: 'Careful of what you touch', the Sorcerer calmly and methodically walked across the perimeter of the room, inspecting the sarcophagi as well any symbols he found on walls, or any pockets or crevices that might be reminiscent of secret passages or places where one might stash valuables. Anything that jumped out would be logged in a book, some mostly haphazardly, others in deeply descriptive ways.
"... and hygiene." — he light-heartedly added to Ozul's comment, despite not looking, or sounding particularly troubled by the sight of undead.
Perception: 13
Ozus can't help but laugh. "Indeed. Morgan, wasn't it?"
He cocks his head curiously to the side upon seeing Tristan determined to reinter the corpses, but chooses not to comment. "I think it's safe to assume there isn't supposed to be a hole in the wall..."
Khessa's Perception: 24
"It is." — the white-haired man agreed, with a smile — "Hopefully will be for a few more decades, as well."
"Vindicta, right?" — he greeted casually, with a wink — "A pleasure. Again."
Continuing his leisurely search, Morgan responded to the masked Tiefling's final remark, while inspecting a particularly interesting piece of the room. "Believe me, I understand where you're coming from, but it is worth remembering that the people who constructed this cemetery called it 'Neverdeath'." — a light chuckle, with a hint of mocking, aimed at the ridiculous name — "When it comes to enlightened minds such as those, it is highly likely that notions like 'safe assumptions', 'common sense' and 'basic logic' are... entirely optional."
Tristan removes the lids of the coffins, and in most there is nothing but cloth scraps and bits of bone. The more eagle eyed among you (Morgan, Khessa, and Tristan...Ozus is just glancing casually around the room as he stows his instrument unconcernedly and unhurriedly) note that the cloth scraps don't really match what the undead you just fought are wearing.
In the east coffin, you find four wool cloaks that you estimate to be worth around 10gp each, two wide brimmed hats that value around 5gp each, and an unlabeled potion.
And finally, in the coffin sitting in the lower right corner of the room, Khessa and Morgan both notice that it's completely clean, no scraps of anything. Looking closer, both of you notice that there is a well hidden switch at the back of the coffin.
Ready to DM and chew bubblegum. And I'm alllll outta bubblegum.
Kellen Rivian (Level 12 Lore Bard)- Ghosts of Saltmarsh (cbaer8)
Ruven Gilrel (Level 4 Bladesinger)- The Shattered Obelisk
Khessa shows everyone the hidden switch at the back of the coffin sitting in the lower right corner of the room: "It's probably worth finding out what it's for... it could open a secret passage that will save us unnecessary collisions and bring us closer to the objective. Afterwards I'll try to activate it from a distance, with my Mage Hand, if you all agree".
"In the meantime," the blonde arcane warrior examines the rest of the loot "let's try to understand what we have here..." and she tries to taste the potion to get an idea of its powers.
[[ OOC: Drinking a sip of a magic potion should be enough to identify its powers. ]]
"We can resell these and split the proceeds..." the tall adventuress then shows the four wool cloaks and the two wide brimmed hats "Does anyone have a way to transport these things without too much hindrance?"
[[ OOC: Does anyone have a Bag of Holding for example? ]]
If no one has better means, Khessa simply folds the clothing and puts it in her backpack. After that, if no one objects, she steps away from the switch and activates it, as she announced, by means of her Mage Hand.
Tristan:
Interring the undead in a single empty sarcophagus, Tristan makes sure the lid is on tight and nods at Khessa. “I have no magical means of storage, but KJ can has deep saddlebags,” he says, offering to carry the warm clothing.
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
As the group concludes the fight, Larry points at the opening to the West. "Seems too obvious for a place they are willing to create such undead to protect. I think the obvious passage should be the last choice. Yes, let's look around a bit."
Investigation: 10
As Khessa discusses the cloaks and hats, Larry grins slightly while shaking his head. "Yes, we can. I doubt they're worth much, though, unless magical." He stops talking as a look of amusement crosses his face. "Wait. How were they arrayed in hiding? Are they all the same color, or bear a symbol or clasp that is the same? There is a potential that they are worn beyond as a symbol of belonging . . .."
"Yes, we should absolutely try whatever lies beyond the switch before we follow the open passage. Whenever you're ready." Larry steps out of the way but has his blades ready in case the switch doesn't simply reveal the passage he expects.
The coffin and the wall slide away, revealing a short passage that ends at what looks to be another secret door.
Ready to DM and chew bubblegum. And I'm alllll outta bubblegum.
Kellen Rivian (Level 12 Lore Bard)- Ghosts of Saltmarsh (cbaer8)
Ruven Gilrel (Level 4 Bladesinger)- The Shattered Obelisk
Khessa examines what seems to be another secret door... If there is an obvious way to open it (simply pushing it, or pulling a handle, or another prominent switch...) she stands a little further back and has the spectral hand that has just done her good service open it.
Otherwise, if how to open it is unclear, the blonde arcane warrior carefully examines the entire area or corridor for clues...
If another Perception check is needed, here it is: 16
Naero
Clearly not interested in material belongings or the monetary value they may represent, Naero moves to the centre of the room and kneels. He waits patiently while the others go about raiding or refilling the tombs. It is only when Khessa mentions the hidden switch that he stands. When the passageway opens to the south he speaks, "If you would like, I am more than happy to scout ahead. Although" he peers down the passage, "I may need Larry to unlock that door". He winks at the nimble fingered rogue.
The wall easily slides from your side, and you can go right on through the the room beyond. Rusty standpipes and interlocking cogs cover the walls of this small alcove. There's a door leading to the west.
Ready to DM and chew bubblegum. And I'm alllll outta bubblegum.
Kellen Rivian (Level 12 Lore Bard)- Ghosts of Saltmarsh (cbaer8)
Ruven Gilrel (Level 4 Bladesinger)- The Shattered Obelisk
Khessa looks, puzzled, at the Rusty standpipes and interlocking cogs: "What are these pipes carrying? And why? I'm not an expert of buildings, but I wonder why the inside of a mausoleum should need water... or any other fluid".
The blonde arcane warrior tries to examine more closely, hoping to figure out what liquids the pipes are carrying - and maybe even think of a plausible reason for this.
Regardless of the outcome of the investigation, the tall adventuress still sends the Mage Hand to open the only door that allows the party to continue. She then turns to Naero: "If you feel like scouting ahead, please, go on! It will make us copmod, know in advance what awaits us".
Tristan:
Leading KJ in at the rear of the party so as not to cause too much impediment in the narrow tunnel, Tristan remains quiet and watches as the scout moves ahead.
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
Larry snickers, pointing at the path with his chin. "No reason for a mausoleum to have pipes. Which means that isn't where we are. Which checks with why we're here. Caution is still the word of the moment. Let's get looking." He slides up with Naero, following behind him, but trying to be unobtrusive as they move on . . ..
Stealth: 32
[ooc]Yeah, I know. The party won't get missed, but that doesn't mean they need to be aware of all of us before anything starts![/ooc]
(Gotta reward that critical stealth roll...Naero don't worry about rolling stealth)
Khessa sees that it's water, albeit probably not exactly clean judging from the state of the pipes. Hard as she thinks, she can't seem to come up with a good reason for water pipes being plumbed through a catacomb. Her spectral hand opens up the next door however, and Larry and Naero move in. They're so quiet, they look down to ensure they are, in fact, moving...and sure enough, the stone floor of the cavern seems to be absorbing the sounds of their footsteps and making no sound whatsoever.
This room reveals more of the same, with pipes running along the south wall and disappearing into the ceiling. However, there's also a complicated series of cogs and four hand-turn wheels that connect to these pipes. There's nothing else in the room at all.
Ready to DM and chew bubblegum. And I'm alllll outta bubblegum.
Kellen Rivian (Level 12 Lore Bard)- Ghosts of Saltmarsh (cbaer8)
Ruven Gilrel (Level 4 Bladesinger)- The Shattered Obelisk
By the time Khessa finishes her (unfortunately not very enlightening) examinations, the two scouts have already disappeared like snow in the sun... she, comforted by their great stealth, awaits their return.
Once she is told the contents of the next room, the blonde arcane warrior approaches the hand-turn wheels and tries to see what happens by reversing the situation... she tries to screw them in... unless they are already completely screwed in - in which case she tries to unscrew them instead.
During the operation, she asks: "It seems strange to me, that someone would take the trouble to design a secret passage only to hide a hydraulic system... Does anyone want to check if there is another secret passage here too? Perhaps we can find path to continue..."
Naero
Emboldened by his stealthy companion Naero sneaks into the room alongside Larry. When no immediate danger presents itself he scoots back to the first room and invites the rest of the troop to join them. "Someone's providing irrigation or something. Very odd that it's within a crypt." He speaks to everyone and no-one in particular. " Don't know if this is a pump room or if there's more here than meets the eyes" he mutters as he investigates the walls, looking for signs of a mechanism or something that would provide an additional exit to the cog room.
Investigation 20
Larry looks at the wall of controls, and the rest of the room which seems functionally bare. "Well, at least we know there's more going on than we've seen. I'm not sure there will be another hidden door in here. I think the areas might be compartmentalized more than that. Means we'll need to be aggressive in our searches everywhere we go, at least until we think we understand the design. We should still look for a door in here."
As Khessa starts to flip the status of the controls, Larry quickly responds. He doesn't physically stop her, but "We know we're looking for prisoners. We know these pipes are for moving water or something similar. There's a chance at least one of these will flood the rooms where the abducted are held. We can experiment with them after we know more and risk less. Sometimes, leaving things alone is best."
Perception: 4