This post has potentially manipulated dice roll results.
Zim is taken aback by the horrific scene. "Aye, what killed these poor unlucky souls? He moves into the room to check if they are alive or dead (or undead)"
Moving to M19 to perform a Medicine Check on the south most body 19
Durak does not mind the fetid waters as he steps into them. He quietly follows Zim and the rest of the party as he thinks separating at this point would be a bad idea. He lags behind as he considers the figures carved on the doors. Though his thoughts are interrupted by the smell of blood, and he frowns upon seeing the bodies.
Durak will take out his orb and says "If everyone is willing to wait 10 minutes, I can scan this area for any hints of magic"
Barring any objections he will cast detect magic as ritual.
Gorin takes a step back at the sight, but knows he probably should get used to it in this place so steps back.
"Knowing if there is any magic here sounds like a good idea."
Rollback Post to RevisionRollBack
"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war |Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
Despite Valeria's knowledge of infernal rituals and spells, these runes do not remind her of any that she is familiar with. (Check is actually religion check) The imp flies above the southern body and stabs into the corpse. It gives a spurt of blood and groans, followed by a swift shift of the corpse, swinging a familiar skull flail. The other two corpses do move as they rise up and point their hands at the imp.
Claws of the Grave Attack: 10 Damage: 11 Skull Flail Attack: 5 Damage: 2 Claws of the Grave Attack: 9 Damage: 8
Combat Initiated (Wasn't a surprise attack but a reaction they had set)
This post has potentially manipulated dice roll results.
Mal screeches in pain as the skull flail crashes into him but he still manages to duck away from the attacks of the other two cultists.
Seeing her familiar assailed by the nasty myrkulytes, Valeria calls upon her infernal powers to place a hellish curse on the cultist at the back, then unleashing a hellish red beam of crackling eldritch force towards him.
Zim moves south two squares and then south east one square, to end below #2 and provoke from #1. "Fighters, follow me!"
Zim attacks the Injured Necromite (2) with his morningstar Zim targets Necromite (2), morningstar Attack: 27 Damage: 16, sap on hit.
(Made a mistake on damage assigned. Was supposed to be (3) but forgot how I assigned the numbers for them.)
Zim barrels past the two cultists, ducking under the flails as they swing at him. He steps to the side of fire as he swings his morningstar, clotheslining the cultist with his weapon. The cultist is knocked down, dead from the blow.
Arkon switches to his greatsword and moves to F6, attacking necromite 2.
Action: greatsword to hit 25, damage 9 slashing
(Going by movement, will change target to (1). And full switch will require dropping both flail and shield.)
Arkon charges into the room, slashing at the other cultist. He lands a heavy blow upon the cultist but they still stand as they swing their flail at them.
Gorin throws a javelin at the Necromite he can see right in front of him.
To hit: 21 for 5 dmg.
Rollback Post to RevisionRollBack
"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war |Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
Durak stops mid chant and grips his orb tighter as the corpses rise to attack. He lets the magic dissipate as he recalls fire to his mind. With his left hand outstretched he shoots a fire bolt at necromite 3
Zim is taken aback by the horrific scene. "Aye, what killed these poor unlucky souls? He moves into the room to check if they are alive or dead (or undead)"
Moving to M19 to perform a Medicine Check on the south most body 19
Durak does not mind the fetid waters as he steps into them. He quietly follows Zim and the rest of the party as he thinks separating at this point would be a bad idea. He lags behind as he considers the figures carved on the doors. Though his thoughts are interrupted by the smell of blood, and he frowns upon seeing the bodies.
Durak will take out his orb and says "If everyone is willing to wait 10 minutes, I can scan this area for any hints of magic"
Barring any objections he will cast detect magic as ritual.
"Ten minutes is fine with me," Sarris says casually.
"These hallways and rooms are a bit cramped. I think I might change from a longsword to my handaxe and dagger for such close quarters."
He sheaths his sword and pulls his pack around to dig out his handaxe and dagger.
Gorin takes a step back at the sight, but knows he probably should get used to it in this place so steps back.
"Knowing if there is any magic here sounds like a good idea."
"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war | Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
Despite Valeria's knowledge of infernal rituals and spells, these runes do not remind her of any that she is familiar with.
(Check is actually religion check)
The imp flies above the southern body and stabs into the corpse. It gives a spurt of blood and groans, followed by a swift shift of the corpse, swinging a familiar skull flail. The other two corpses do move as they rise up and point their hands at the imp.
Claws of the Grave Attack: 10 Damage: 11
Skull Flail Attack: 5 Damage: 2
Claws of the Grave Attack: 9 Damage: 8
Combat Initiated (Wasn't a surprise attack but a reaction they had set)
Necromites Initiative -
Initiative Order -
Combat Map -
Valeria is First
Mal screeches in pain as the skull flail crashes into him but he still manages to duck away from the attacks of the other two cultists.
Seeing her familiar assailed by the nasty myrkulytes, Valeria calls upon her infernal powers to place a hellish curse on the cultist at the back, then unleashing a hellish red beam of crackling eldritch force towards him.
(Hex (wis) Eldritch Blast: 25 Force: 10 Necrotic: 3 )
She then moves to the east against the wall and into full cover from the remaining myrkulytes.
Necromite (3)
-Readies an action-
Zim is up
Zim moves south two squares and then south east one square, to end below #2 and provoke from #1. "Fighters, follow me!"
Zim attacks the Injured Necromite (2) with his morningstar
Zim targets Necromite (2), morningstar Attack: 27 Damage: 16, sap on hit.
Triggering Readied action
Flail Attack: 5 Damage: 6 at Zim
Opportunity Attack: 19 Damage: 7 at Zim
(Made a mistake on damage assigned. Was supposed to be (3) but forgot how I assigned the numbers for them.)
Zim barrels past the two cultists, ducking under the flails as they swing at him. He steps to the side of fire as he swings his morningstar, clotheslining the cultist with his weapon. The cultist is knocked down, dead from the blow.
Updated Initiative -
Necromite (2)(Dead)(Damage still killed though.)
Updated Map
Arkon is up
Arkon switches to his greatsword and moves to F6, attacking necromite 2.
Action: greatsword to hit 25, damage 9 slashing
| Kaelen - Shadar-kai Gloom Stalker Ranger - Old Keep | Lira - Half-elf Thief Rogue/Druid - Allansia | Zoveldra - Kalashtar Open Hand Monk - Eberron | Vannithos - Shadar-kai Astral Self Monk - Von Nichts | Kessintra - Drow Assassin Rogue - Curse of Strahd |
(Going by movement, will change target to (1). And full switch will require dropping both flail and shield.)
Arkon charges into the room, slashing at the other cultist. He lands a heavy blow upon the cultist but they still stand as they swing their flail at them.
Flail Attack: 19 Damage: 5
Updated map -
Gorin is up
Gorin throws a javelin at the Necromite he can see right in front of him.
To hit: 21 for 5 dmg.
"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war | Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
Durak stops mid chant and grips his orb tighter as the corpses rise to attack. He lets the magic dissipate as he recalls fire to his mind. With his left hand outstretched he shoots a fire bolt at necromite 3
18 to hit 6 fire damage
Sarris shifts from one foot to the other trying to see the action in the next room while peering over Amory's shoulders.
Once a clear glimpse of necromite #3 occurs, Sarris with launch a mote of light at the creature.
Starry Wisp
To Hit: 22 Damage: 2 radiant {game log}
The necromite gives off a dim light that helps illuminate the room... a little.
Mal turns invisible again and flutters to find a perfect angle for another strike, then as directed by his mistress he stings the myrkulyte again.
(Val uses action to allow the now invisible Mal strike Necromite 3 again, Stinger: 17 Piercing: 9 Poison: 7 )
Zim moves up to Necromite (1) and attacks with his morningstar
Zim targets Necromite (1), morningstar Attack: 18 Damage: 13, sap on hit
Arkon swings at Necromite 1 again.
Action: Greatsword to hit 23, damage 16 slashing
| Kaelen - Shadar-kai Gloom Stalker Ranger - Old Keep | Lira - Half-elf Thief Rogue/Druid - Allansia | Zoveldra - Kalashtar Open Hand Monk - Eberron | Vannithos - Shadar-kai Astral Self Monk - Von Nichts | Kessintra - Drow Assassin Rogue - Curse of Strahd |