Jasmine would have really preferred exploring the Barn and making sure it was free of bandits before camping but she relents. She suggests they set up camp out of the way of the Barn, lest more bandits come out of it to attack them. She would like to explore the barn to make sure they got rid of al the bandits so that they may not attack any more people traveling on the road. While the others are setting up camp, she uses her magic to heal some of their wounds.
Lay on Hands: 3 HP on Domi; 3 HP on Yoko; 6 HP on herself.
She then gets to work gathering up the equipment. Jasmine takes the coins and offers each of her traveling companions, including Eren 15 GP. "Here... I hope this makes up for having to wait here while we go and explore the barn." She tells Eren as she offers a share of the coin.
Finally, Jasmine eyes the new comers warily. She doesn't trust them but she cannot bring herself to turn them away. Having too much compassion for others was what led her to having to run from her home. She keeps her eyes on the tall one that seems to twitch. "Please, come and sit with us close to the fire. As long as you have enough food to sustain yourselves, you need not share any provisions or gold with us." She offers the newcomers. Then narrowing her eyes, she inquires, "But is seems like you have seen much. Can you please tell me about this cursed city and what all you have in your travels before coming to us? What has you running like this?"
She continues watching the newcomers, looking out for any signs of something being wrong about them. She also decides that it is better to be safe than sorry and uses her Divine Sense to detect the location of any Fiends, Undead or Celestial within 60ft of her.
Jasmine would have really preferred exploring the Barn and making sure it was free of bandits before camping but she relents. She suggests they set up camp out of the way of the Barn, lest more bandits come out of it to attack them.
Domi agrees, "I'd rather not be associated with these outlaws. Camping far from the Barn is fine by me."
She would like to explore the barn to make sure they got rid of al the bandits so that they may not attack any more people traveling on the road. While the others are setting up camp, she uses her magic to heal some of their wounds.
This happened and you only find the gear on the men and the stash of 75 gp worth of mostly copper and silver pieces. A small hinged box with over 2500 copper coins and about 500 silver coins, with only three gold coins.
1x bandit captain studded leather armor 45 gp scimitar 25 gp dagger 2 gp
3x thugs leather armor 10 gp each (30 gp total) mace 5 gp each (15 gp total) heavy crossbow 50 gp each (150 gp total)
9x bandits leather armor 10 gp each (90 gp total) scimitar 25 gp each (225 gp total) light crossbow 25 gp each (225 gp total)
grand total (807 gp, sellback 403 gp, 5 sp)
If you find a merchant, you can sell all the bandit loot for an additional 403 gp and 5 sp
Finally, Jasmine eyes the new comers warily. She doesn't trust them but she cannot bring herself to turn them away. Having too much compassion for others was what led her to having to run from her home. She keeps her eyes on the tall one that seems to twitch. "Please, come and sit with us close to the fire. As long as you have enough food to sustain yourselves, you need not share any provisions or gold with us." She offers the newcomers. Then narrowing her eyes, she inquires, "But is seems like you have seen much. Can you please tell me about this cursed city and what all you have in your travels before coming to us? What has you running like this?"
Endra ladles some porridge into a bowl and hands it to Ludwig. She gestures toward the cloaked figure. “That’s Rikard. Don’t worry, we can’t get him to eat. Not since…” Her voice trails off, and she winces, as if fighting back a wave of pain.
After a deep breath, she continues, her tone brittle. “I’ve seen horrors, things I can’t explain. Limbs that aren’t limbs. Mouths where there shouldn’t be mouths.” She glances away, her eyes hollow. “Rikard saw it too. It broke something in him. Now, he doesn’t talk. Won’t eat. Just… stares.”
She continues watching the newcomers, looking out for any signs of something being wrong about them. She also decides that it is better to be safe than sorry and uses her Divine Sense to detect the location of any Fiends, Undead or Celestial within 60ft of her.
Insight: 14
With an insight of 14 you can clearly tell that they aren't telling you everything but they are also being honest that what they saw was too terrible to explain.
A medicine check DC 13 reveals that Rikard, the mute one, is not only suffering from post traumatic stress but he is also showing signs of a physical illness. He's sweating and shivering, as if he has a fever.
This happened and you only find the gear on the men and the stash of 75 gp worth of mostly copper and silver pieces. A small hinged box with over 2500 copper coins and about 500 silver coins, with only three gold coins.
1x bandit captain studded leather armor 45 gp scimitar 25 gp dagger 2 gp
3x thugs leather armor 10 gp each (30 gp total) mace 5 gp each (15 gp total) heavy crossbow 50 gp each (150 gp total)
9x bandits leather armor 10 gp each (90 gp total) scimitar 25 gp each (225 gp total) light crossbow 25 gp each (225 gp total)
grand total (807 gp, sellback 403 gp, 5 sp)
If you find a merchant, you can sell all the bandit loot for an additional 403 gp and 5 sp
Ah okay. Didn't realize we explored the barn and found the 75 GP stash (Which Jasmine would like to share 5 ways with her other party members + Eren). She's not taking all the loot, partly because she doesn't want the armors marked with the emblem and party due to carry weight limits.
Jasmine Medicine Check: 17
Jasmine reaches out and touches Rikard's face. She hums and says, "It seems he has a fever. How long has he not eaten anything? I cannot help him forget what he saw but I can help cure him of his illness if I can see him tomorrow. Perhaps one of my allies here..." She gestures to the other adventurers, "Perhaps one of them knows some magic to cure him but my own magic is spent for the day." She then looks at Endra and asks, "This... horror that you have witnessed. It sounds serious. Can you tell me where this took place? Once I escort my companions to their destination, I feel I may want to investigate this horror."
Jasmine reaches out and touches Rikard's face. She hums and says, "It seems he has a fever. How long has he not eaten anything? I cannot help him forget what he saw but I can help cure him of his illness if I can see him tomorrow. Perhaps one of my allies here..." She gestures to the other adventurers, "Perhaps one of them knows some magic to cure him but my own magic is spent for the day." She then looks at Endra and asks, "This... horror that you have witnessed. It sounds serious. Can you tell me where this took place? Once I escort my companions to their destination, I feel I may want to investigate this horror."
Endra slowly says, “Drakkenheim. The horrors have taken over the city."
Your Medicine Check determines that he's not afflicted by a natural disease. There is an aura of transmutation magic. His skin feels cold and slick. There is a light purple tint to his flesh.
Jasmine's face darkens. She says, "This one is curssssed." gesturing towards Rikard. "I can at most try to cure him tomorrow but I cannot guarantee results. Perhapssss I can get him to eat something tonight at least, if you would let me. Though I do not know how much good that will do him. You need to get him to a cleric to remove the curse as soon as possible."
Jasmine's face darkens. She says, "This one is curssssed." gesturing towards Rikard. "I can at most try to cure him tomorrow but I cannot guarantee results. Perhapssss I can get him to eat something tonight at least, if you would let me. Though I do not know how much good that will do him. You need to get him to a cleric to remove the curse as soon as possible."
Tayvon takes a look at Rikard, "This is no curse. I've heard of a spell that can heal this man, Purge Contamination. I'm afraid that I'm unskilled to cast it."
Domi declares herself part of the first watch, "Endra and Ludwig, we appreciate your offer, but we will handle the watches. You and your group, just focus on getting rest and taking care of Rikard."
Jasmine will try to get Rikard to eat something by placing some food in front of him and casting Command to get him to "Eat". WIS DC16
She decides to take 2nd watch.
Yoku and Tayvon take 3rd watch and Rikard eats but doesn't seem to respond otherwise.
The night ends with no incident.
In the morning everyone stirs and begins to pack up camp. When Endra (scout) goes to wake Rikard, she finds under his cloak a creature (Haze Hulk) where Rikard slept.
HH makes two slam attacks against Endra (scout) HH targets scout Endra, slam1 Attack: 23 Damage: 19 HH targets scout Endra, slam2 Attack: 27 Damage: 24
Attracted by the commotion, Jasmine runs out to find Ludwig dead and Endra dying in front of a brutish monster. The snake knight calls out, "Heal Endra. I will hold the foul creature off!" She curses the hulk and runs toward it, drawing her war hammer. As she get close she swings her weapon, charged with ancient wind magic.
BA: Hex Blade's Curse on Haze Hulk Booming Blade War Hammer: 14
Jasmine swings but her weapon misses the creature by small margin.
Jasmine manages to block the first strike with her shield but when the cursed creature winds up for a stronger strike, the Snake-lady is forced to pour some of her magic into her shield to raise a barrier and block the second strike. She places another curse on the beast and then swings again.
Jasmine's warhammer crashes into the side of the creature. The wind magic tears its flesh and the death magic causes the wound to be worse than it should. A small splash of blood erupts from the monster from the point of hit.
Jasmine shouts to Tayvon, "The girl is in critical condition! You have to heal her! I will keep the beast occupied!"
Round 2 (continued) Tavon uses his bonus action to attack with spiritual weapon, Attack: 12 Damage: 9 Tavon moves 30 feet and casts cure wounds on Endra, bringing her back with 18
Domi casts a second 2nd level magic missile, four missiles hit, 4, 5, 5, 2
HH makes two slam attacks against Jasmine HH targets scout Jasmine, slam1 Attack: 15 Damage: 12 HH targets scout Jasmine, slam2 Attack: 13 Damage: 9
This post has potentially manipulated dice roll results.
Round 3 (continued) Tavon uses his bonus action to attack with spiritual weapon, Attack: 21 Damage: 9 Tavon moves 30 feet and gets into melee with the monster Tavon mace Attack: 21 Damage: 6
Domi casts a 1st level magic missile, three missiles hit, 5, 5, 5
HH makes two slam attacks against Jasmine (again) HH targets scout Jasmine, slam1 Attack: 16 Damage: 19 HH targets scout Jasmine, slam2 Attack: 13 Damage: 14
Round 3 (continued) Tavon uses his bonus action to attack with spiritual weapon, Attack: 26 Damage: 19 Tavon moves 30 feet and gets into melee with the monster Tavon mace Attack: 18 Damage: 8
I think this might have killed it before anything else in Round 3 happened.
Round 3 (continued) Tavon uses his bonus action to attack with spiritual weapon, Attack: 26 Damage: 19 Tavon moves 30 feet and gets into melee with the monster Tavon mace Attack: 18 Damage: 8
I think this might have killed it before anything else in Round 3 happened.
Tayvon’s spell strikes true, the abomination collapsing into a twisted heap of flesh and writhing limbs. The camp falls silent, the acrid smell of burnt corruption lingering in the air.
Endra stumbles forward, her eyes wide with disbelief as she reaches Ludwig’s lifeless body, torn in two. She falls to her knees, clutching his hand, her sobs breaking the stillness. The minutes stretch on, her grief raw and unrelenting.
Finally, she rises, her face pale and hollow, the tears spent. Her voice, when she speaks, is low and cold.
“Mark my words. Stay far away from Drakkenheim. Don’t enter that cursed city.”
Without another glance, she turns to the West and walks away, her figure fading. No farewell, no looking back, just the sound of her footsteps, carrying her away from the nightmare.
Haze Hulk Rewards 1,100 XP (275 XP each)
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Jasmine would have really preferred exploring the Barn and making sure it was free of bandits before camping but she relents. She suggests they set up camp out of the way of the Barn, lest more bandits come out of it to attack them. She would like to explore the barn to make sure they got rid of al the bandits so that they may not attack any more people traveling on the road. While the others are setting up camp, she uses her magic to heal some of their wounds.
Lay on Hands: 3 HP on Domi; 3 HP on Yoko; 6 HP on herself.
She then gets to work gathering up the equipment. Jasmine takes the coins and offers each of her traveling companions, including Eren 15 GP. "Here... I hope this makes up for having to wait here while we go and explore the barn." She tells Eren as she offers a share of the coin.
Finally, Jasmine eyes the new comers warily. She doesn't trust them but she cannot bring herself to turn them away. Having too much compassion for others was what led her to having to run from her home. She keeps her eyes on the tall one that seems to twitch. "Please, come and sit with us close to the fire. As long as you have enough food to sustain yourselves, you need not share any provisions or gold with us." She offers the newcomers. Then narrowing her eyes, she inquires, "But is seems like you have seen much. Can you please tell me about this cursed city and what all you have in your travels before coming to us? What has you running like this?"
She continues watching the newcomers, looking out for any signs of something being wrong about them. She also decides that it is better to be safe than sorry and uses her Divine Sense to detect the location of any Fiends, Undead or Celestial within 60ft of her.
Insight: 14
Domi agrees, "I'd rather not be associated with these outlaws. Camping far from the Barn is fine by me."
This happened and you only find the gear on the men and the stash of 75 gp worth of mostly copper and silver pieces. A small hinged box with over 2500 copper coins and about 500 silver coins, with only three gold coins.
1x bandit captain
studded leather armor 45 gp
scimitar 25 gp
dagger 2 gp
3x thugs
leather armor 10 gp each (30 gp total)
mace 5 gp each (15 gp total)
heavy crossbow 50 gp each (150 gp total)
9x bandits
leather armor 10 gp each (90 gp total)
scimitar 25 gp each (225 gp total)
light crossbow 25 gp each (225 gp total)
grand total (807 gp, sellback 403 gp, 5 sp)
If you find a merchant, you can sell all the bandit loot for an additional 403 gp and 5 sp
Endra ladles some porridge into a bowl and hands it to Ludwig. She gestures toward the cloaked figure. “That’s Rikard. Don’t worry, we can’t get him to eat. Not since…” Her voice trails off, and she winces, as if fighting back a wave of pain.
After a deep breath, she continues, her tone brittle. “I’ve seen horrors, things I can’t explain. Limbs that aren’t limbs. Mouths where there shouldn’t be mouths.” She glances away, her eyes hollow. “Rikard saw it too. It broke something in him. Now, he doesn’t talk. Won’t eat. Just… stares.”
With an insight of 14 you can clearly tell that they aren't telling you everything but they are also being honest that what they saw was too terrible to explain.
A medicine check DC 13 reveals that Rikard, the mute one, is not only suffering from post traumatic stress but he is also showing signs of a physical illness. He's sweating and shivering, as if he has a fever.
Ah okay. Didn't realize we explored the barn and found the 75 GP stash (Which Jasmine would like to share 5 ways with her other party members + Eren). She's not taking all the loot, partly because she doesn't want the armors marked with the emblem and party due to carry weight limits.
Jasmine Medicine Check: 17
Jasmine reaches out and touches Rikard's face. She hums and says, "It seems he has a fever. How long has he not eaten anything? I cannot help him forget what he saw but I can help cure him of his illness if I can see him tomorrow. Perhaps one of my allies here..." She gestures to the other adventurers, "Perhaps one of them knows some magic to cure him but my own magic is spent for the day." She then looks at Endra and asks, "This... horror that you have witnessed. It sounds serious. Can you tell me where this took place? Once I escort my companions to their destination, I feel I may want to investigate this horror."
Endra slowly says, “Drakkenheim. The horrors have taken over the city."
Your Medicine Check determines that he's not afflicted by a natural disease. There is an aura of transmutation magic. His skin feels cold and slick. There is a light purple tint to his flesh.
Jasmine's face darkens. She says, "This one is curssssed." gesturing towards Rikard. "I can at most try to cure him tomorrow but I cannot guarantee results. Perhapssss I can get him to eat something tonight at least, if you would let me. Though I do not know how much good that will do him. You need to get him to a cleric to remove the curse as soon as possible."
Tayvon takes a look at Rikard, "This is no curse. I've heard of a spell that can heal this man, Purge Contamination. I'm afraid that I'm unskilled to cast it."
Domi declares herself part of the first watch, "Endra and Ludwig, we appreciate your offer, but we will handle the watches. You and your group, just focus on getting rest and taking care of Rikard."
Jasmine will try to get Rikard to eat something by placing some food in front of him and casting Command to get him to "Eat". WIS DC16
She decides to take 2nd watch.
Yoku and Tayvon take 3rd watch and Rikard eats but doesn't seem to respond otherwise.
The night ends with no incident.
In the morning everyone stirs and begins to pack up camp. When Endra (scout) goes to wake Rikard, she finds under his cloak a creature (Haze Hulk) where Rikard slept.
HH makes two slam attacks against Endra (scout)
HH targets scout Endra, slam1 Attack: 23 Damage: 19
HH targets scout Endra, slam2 Attack: 27 Damage: 24
(Rikard) Haze Hulk HH init 11
Endra scout init 6
Ludwig noble init 5
Yoku init 8
Domi init 15
Tayvon init 20
Endra takes 19 damage and goes down. Endra (-3/16)
Ludwig takes 24 damage and dies from massive damage. Ludwig (-15/9)
Jasmine Initiative: 20
Attracted by the commotion, Jasmine runs out to find Ludwig dead and Endra dying in front of a brutish monster. The snake knight calls out, "Heal Endra. I will hold the foul creature off!" She curses the hulk and runs toward it, drawing her war hammer. As she get close she swings her weapon, charged with ancient wind magic.
BA: Hex Blade's Curse on Haze Hulk
Booming Blade War Hammer: 14
Jasmine swings but her weapon misses the creature by small margin.
Initiative Order
Jasmine (61/61), Tayvon (30/30), Domi (26/26), Haze Hulk HH (95/95), Yoku (31/31), Endra (-3/9), Ludwig (dead)
Round 1
miss
Tavon casts spiritual weapon, Attack: 18 Damage: 5
Tavon casts [Tooltip Not Found], four missiles hit, 3, 5, 4, 5
HH makes two slam attacks against Jasmine
HH targets scout Jasmine, slam1 Attack: 18 Damage: 12
HH targets scout Jasmine, slam2 Attack: 23 Damage: 17
Yoku casts hunter's mark
Yoku targets HH, Attack: 17 Damage: 15
Endra attempts her first death save DC 10 vs 10
Round 2
Jasmine << your turn
Tavon casts toll the dead, Wisdom DC 14 or take 1d8 (6) or 1d12 (1)
Domi casts a 2nd level magic missile,
HH takes 6 damage. HH (89/95)
HH Wisdom Save DC 14 vs 6
HH takes 15 damage. HH (74/95)
Jasmine takes 20 pending damage.
HH takes 13 damage. HH (61/95)
One Fail, two rolls to go.

Jasmine (61/61, pending 20), Tayvon (30/30), Domi (26/26), Haze Hulk HH (61/95), Yoku (31/31), Endra (X,-,-)
Round 2
Jasmine << your turn
Jasmine manages to block the first strike with her shield but when the cursed creature winds up for a stronger strike, the Snake-lady is forced to pour some of her magic into her shield to raise a barrier and block the second strike. She places another curse on the beast and then swings again.
Reaction Cast: Shield
BA: Hex
Booming Blade War Hammer: 24 Dmg: 12 Bash + 6 Necrotic + 1 Thunder Damage. = 19
Jasmine's warhammer crashes into the side of the creature. The wind magic tears its flesh and the death magic causes the wound to be worse than it should. A small splash of blood erupts from the monster from the point of hit.
Jasmine shouts to Tayvon, "The girl is in critical condition! You have to heal her! I will keep the beast occupied!"
HH takes 19 damage. HH (42/95)
Jasmine (61/61, pending 20), Tayvon (30/30), Domi (26/26), Haze Hulk HH (61/95), Yoku (31/31), Endra (X,-,-)
Round 2 (continued)
Tavon uses his bonus action to attack with spiritual weapon, Attack: 12 Damage: 9
Tavon moves 30 feet and casts cure wounds on Endra, bringing her back with 18
Domi casts a second 2nd level magic missile, four missiles hit, 4, 5, 5, 2
HH makes two slam attacks against Jasmine
HH targets scout Jasmine, slam1 Attack: 15 Damage: 12
HH targets scout Jasmine, slam2 Attack: 13 Damage: 9
Yoku targets HH, Attack: 28 Damage: 12
Endra disengages and runs to where Eren is hiding
Round 3
Jasmine << your turn
miss
HH takes 16 damage. HH (26/95)
miss, miss
HH takes 12 damage. HH (14/95)
Jasmine finally tries to finish the creature off with a final hit to the head with a magic charged war hammer.
Booming Blade War Hammer: 11
Jasmine is too focused with blocking the creature's repeated hits with her shield, she is unable to find an opportunity to strike.
Round 3 (continued)
Tavon uses his bonus action to attack with spiritual weapon, Attack: 21 Damage: 9
Tavon moves 30 feet and gets into melee with the monster
Tavon mace Attack: 21 Damage: 6
Domi casts a 1st level magic missile, three missiles hit, 5, 5, 5
HH makes two slam attacks against Jasmine (again)
HH targets scout Jasmine, slam1 Attack: 16 Damage: 19
HH targets scout Jasmine, slam2 Attack: 13 Damage: 14
Yoku targets HH, Attack: 24 Damage: 11
Endra and Eren are safe for now
Round 4
Jasmine << your turn
I think this might have killed it before anything else in Round 3 happened.
Tayvon’s spell strikes true, the abomination collapsing into a twisted heap of flesh and writhing limbs. The camp falls silent, the acrid smell of burnt corruption lingering in the air.
Endra stumbles forward, her eyes wide with disbelief as she reaches Ludwig’s lifeless body, torn in two. She falls to her knees, clutching his hand, her sobs breaking the stillness. The minutes stretch on, her grief raw and unrelenting.
Finally, she rises, her face pale and hollow, the tears spent. Her voice, when she speaks, is low and cold.
“Mark my words. Stay far away from Drakkenheim. Don’t enter that cursed city.”
Without another glance, she turns to the West and walks away, her figure fading. No farewell, no looking back, just the sound of her footsteps, carrying her away from the nightmare.
Haze Hulk Rewards
1,100 XP (275 XP each)