Elle runs straight at the zombie using his shield to knock away the zombie's arms and plunges his sword into its chest. As the zombie slumps to the ground "Now your soul can return to its rightful resting place"
Zooke twirls his trident around and charges the hulking figure. Initiative roll 8, attack roll 26 for 15 pts of damage. The trident has the topple effect, hulking figure makes a CON save DC 15, I think, or be knocked prone.
Narath grimaces as he sees the zombies arise from the ocean and strides toward them, pulling out his Longsword and Shield, he yells at Zooke, “You deal with whatever that thing is while I handle these unnatural wretches cousin!” He takes a swing at the second zombie:
Longsword Attack: 13 Damage: 7 Slashing, and on a hit the creature is Sapped, giving it disadvantage on its next attack roll.
Narath grimaces as he sees the zombies arise from the ocean and strides toward them, pulling out his Longsword and Shield, he yells at Zooke, “You deal with whatever that thing is while I handle these unnatural wretches cousin!” He takes a swing at the second zombie:
Longsword Attack: 13 Damage: 7 Slashing, and on a hit the creature is Sapped, giving it disadvantage on its next attack roll.
((If you go to your character sheet through your campaigns then you can roll it there and it logs it in the campaign dice rolls. You'll have to type it in this thread unless the DM keeps track there. You can also use the dice roller at the top of your reply in this thread, there's a place in the dice roller to add your bonus to the roll))
Zooke looks on admiring the scenery, "the more I travel in this world the more beauty I find."
Jodhr leaves a small sack of gold (18) with the crew as a thank you before settling his belongings in a swag on the end of his staff.
"'Preciate y'all" he says to the crew, and in response to Zooke's comment he says "It's a bit humid" on his way by
Elle standing next to Zooke "it seems like my decision to make this the first place I visit after leaving home was a good one."
indeed Elle, welp looks like we have a home a head of us. Shall we? Zooke checks his pack and belongings before heading for the trail.
Elle takes out his Shortsword and goes to attack. "Allow me to return you back to your eternal rest."
Attack: 20 Damage: 9 radiant damage
Hope I did that right.
I attacked with True Strike so I do radiant damage.
Elle runs straight at the zombie using his shield to knock away the zombie's arms and plunges his sword into its chest. As the zombie slumps to the ground "Now your soul can return to its rightful resting place"
Zooke twirls his trident around and charges the hulking figure. Initiative roll 8, attack roll 26 for 15 pts of damage. The trident has the topple effect, hulking figure makes a CON save DC 15, I think, or be knocked prone.
Narath grimaces as he sees the zombies arise from the ocean and strides toward them, pulling out his Longsword and Shield, he yells at Zooke, “You deal with whatever that thing is while I handle these unnatural wretches cousin!” He takes a swing at the second zombie:
Longsword Attack: 13 Damage: 7 Slashing, and on a hit the creature is Sapped, giving it disadvantage on its next attack roll.
Oh and Initiative: 17
Ariel (Ranger), Initiative: 4
((If you go to your character sheet through your campaigns then you can roll it there and it logs it in the campaign dice rolls. You'll have to type it in this thread unless the DM keeps track there. You can also use the dice roller at the top of your reply in this thread, there's a place in the dice roller to add your bonus to the roll))
on my turn, Ariel (Ranger):
Bonus Action [Hunter's Mark the healthiest]
Action [Attack the quarry with Longbow]: 18 To Hit
10 Piercing + 6 Force, impose Slow (-10ft) on hit