As you slash the zombie it splits in half as it falls down to the ground 1 zombie left but you notice at the corner of your eye something moving closer and you could have sworn you heard a voice saying ”Can’t you brainless fools kill a couple of people if this keeps up I’m going to have to take matters into my own hands.”
Also as the radiant light blasts through the room it hits the final zombie disintegrating it as you think the battle is over a creature lurches into view with a jerking, unnatural gait—its limbs moving too quickly for a corpse and too awkwardly for anything living. It’s skin is grayish-blue stretched taut over gaunt bones and sinewy muscles, like leather left too long in the sun. Rotting patches peel back to reveal tendons and yellowed boned, and the stink of old blood and grave rot hangs heavy in the air.
Its eyes are sunken, glowing faintly with a sickly green or pale yellow light, and they lock onto you with an almost canine hunger. Its mouth stretches wide, filled with broken, jagged teeth by gnawing on flesh and bone. The lips are torn and curled back in a permanent snarl.
Long, filthy claws extend from its fingers, yellow and cracked but razor-sharp—perfect tools for rending flesh. Bits of dried blood and shredded cloth hang from its claws and teeth, remnants of previous victims. Its movements are jerky and twitchy, as if it’s driven by a force that has forgotten how a body is supposed to move.
Narath plants his boots firmly on the ground and addresses the creature, “Are you the source of the evil emanating from this place? Answer me creature, or face the wrath of my blade!”
The ghoul nods “Yes these sailors are constantly carrying treasure In their ships so I attack them and take it for myself as for the zombies the sailors who died here turn into them by some sort of necrotic magic that’s been around for centuries but now that you I can’t let you leave you will do nicely in my army of the undead”.
This post has potentially manipulated dice roll results.
The ghoul looking at Narath says “You look like the strongest of the bunch i could use someone like you how about joining me?” As he tries to scratch Narath
to hit: 16
damage: 9
Narath if this hits you need to roll a constitution saving throw on a failed attempt you become paralyzed for 1 minute
Zombie 2 will go for the familiar
attack: 22
damage: 3
Zombie 4 will go for Elle
Attack: 7
damage: 5
Narath carries on with a determined and somewhat gruesome grin on his face. Working his way through the Zombies:
Longsword against Zombie Attack: 18 Damage: 8 Slashing, and that Zombie will attack with Disadvantage on it's next turn.
Con save: 15
(OOC: I think it is Elle's turn.)
Elle attacks a Zombie with True Strike.
True Strike Hit: 15 Damage: 6 Radiant
As you slash the zombie it splits in half as it falls down to the ground 1 zombie left but you notice at the corner of your eye something moving closer and you could have sworn you heard a voice saying ”Can’t you brainless fools kill a couple of people if this keeps up I’m going to have to take matters into my own hands.”
Also as the radiant light blasts through the room it hits the final zombie disintegrating it as you think the battle is over a creature lurches into view with a jerking, unnatural gait—its limbs moving too quickly for a corpse and too awkwardly for anything living. It’s skin is grayish-blue stretched taut over gaunt bones and sinewy muscles, like leather left too long in the sun. Rotting patches peel back to reveal tendons and yellowed boned, and the stink of old blood and grave rot hangs heavy in the air.
Its eyes are sunken, glowing faintly with a sickly green or pale yellow light, and they lock onto you with an almost canine hunger. Its mouth stretches wide, filled with broken, jagged teeth by gnawing on flesh and bone. The lips are torn and curled back in a permanent snarl.
Long, filthy claws extend from its fingers, yellow and cracked but razor-sharp—perfect tools for rending flesh. Bits of dried blood and shredded cloth hang from its claws and teeth, remnants of previous victims. Its movements are jerky and twitchy, as if it’s driven by a force that has forgotten how a body is supposed to move.
Narath plants his boots firmly on the ground and addresses the creature, “Are you the source of the evil emanating from this place? Answer me creature, or face the wrath of my blade!”
The ghoul nods “Yes these sailors are constantly carrying treasure In their ships so I attack them and take it for myself as for the zombies the sailors who died here turn into them by some sort of necrotic magic that’s been around for centuries but now that you I can’t let you leave you will do nicely in my army of the undead”.
Jodhr casts Protection from Evil and Good on Narath
Roll initiative
19
Elle: 13
Narath smiles, "I don't think so, monster." And brandishes his sword at the ghoul.
Initiative: 14
Initiative: 16
The ghoul looking at Narath says “You look like the strongest of the bunch i could use someone like you how about joining me?” As he tries to scratch Narath
to hit: 16
damage: 9
Narath if this hits you need to roll a constitution saving throw on a failed attempt you become paralyzed for 1 minute
It does hit but I use my Stone's Endurance to reduce the damage by: 7 .
And here's my CON Save: 15
(I rolled that before the post was edited, when it hit an AC of 24. If it only rolled a 16 then it does not hit.)
You resist the paralysis and take no damage Jodhr is next
If my Protection from Evil and Good didn't go off I'd like to cast it on Narath and then back away from the monster
You may cast it then
Spurred on by Jodhr's assistance, Narath swings his sword, aiming to end this monster's reign of evil:
Longsword against Ghoul Attack: 25 Damage: 16 Slashing, and the Ghoul has Disadvantage on it's next attack roll.