Zephyrosstops... weary of crossing over the acid. He's about to offer up an alternative route when Garethjumps over the hulking monster corpse. "Maybe we shou... oh." Seeing the ranger clear it without difficulty, emboldens the tactical veteran and he takes a few steps back to get a running start. Skidding to a halt on the other side, the warrior turns back to see if he can assist Meirawith the crossing.
Meria looks a tiny bit apprehensive as she looks at the acid. When Zephyros offers her assistance, she gives him a slight grin and a roll of her eyes. "You're gonna help me from all the way over there? This is easy." With just a single step back she springs forward and lifts her slight frame up and over the acid. "See?" she says, giving a slight flourish after she lands.
The group expertly avoids the acidic monster remains as they continue their exploration of Gnomengarde. Past the monster, the passageway continues south before opening up into an empty cave with a higher ledge overlooking the area. Mist from the waterfall dampens the air and ground in this empty cave. The ledge can be reached by following a curved tunnel to the east. Alisandeperiodically casts her illusory kitten ahead of the group as you go through the space, but nothing jumps out to take the bait. After a thorough search, the group is confident this area is clear and holds nothing of interest.
A passageway to the west leads to the rope bridge that the group spotted from outside. The area is lightly obscured in mist as the waterfall roars on. The rope bridge is roughly 35' across, sags about 5', and looks slick, but can be safely traversed with caution. [[OOC: Presuming you cross over.]] On the other side of the bridge, you encounter two large spinning blades. They are spinning incredibly fast and look extremely dangerous. There is a small puddle that looks similar to the monster remnants in the middle of the floor. Set into the southwestern wall of the room is a brass lever in the down position, out of reach while the blades spin.
Meiratakes a moment to eye the blades carefully. She tries to figure out how high they are off the ground. And how much room there might be between them and the ceiling. "Think we could slide beneath or fly over the blades?" she asks the others as she ponders the question for herself. After a few moments of consideration, she adds. "There is also the option of just having those who can fly ferry us over to the other entrance on this side of the river. That might be simplest."
(OOC - Also, could someone reach the lever if they were on the other side?)
"How curious. These spinning blades bear a resemblance to Fibblestib's propellers, though their intended function appears to have less to do with the science of aeronautics and rather more with the high velocity processing of human flesh into confetti." Alisande says, arching an eyebrow, evidently finding this contraption rather less charming than the others they have previously encountered. "It may be wisest to exhaust the other paths we have not yet explored, as you say, Meira... but permit me a moment to determine whether I can reach that brass lever."
The wizard narrows her eyes and tiptoes forward, cautious not to be drawn into any turbulence that the blades might generate. She reaches out with an unseen force, a gift that she has been capable of since her youth. The arcane energies coil towards the brass lever, and attempt to flick it upward.
Upon closer inspection, there are actually multiple blades. While the ceiling rests a comfortable 10' tall, the first set of blades is about 2' off the floor. The second set of blades is roughly 5' off the ground. This leaves roughly 4' of comfortable space above the spinning blades. If someone were on the other side of the blades, they could easily operate the lever from a relatively safe position.
Alisande,
Not a problem, you step forward, just out of range from the whirling blades, and conjure your spectral mage hand. Flicking the lever upwards produces an audible click as the blades begin to power down and slowly come to a halt. The room can now be safely crossed.
You continue through the gnomish turnstiles and approach a closed door on the far western side of the room. Through the door you hear laughter and muffled voices. You immediately recognize Lyra's voice as one of them.
Zephyrosis about to pull Alisandeback by her shoulders when the spinning blades begin to slow and stop. "Nicely done." He says instead. Walking up to the door, he attempts to open it and walk through.
"Well, excellent work Alisande,"Meirasays as the blades come to a halt. "That was much better than having to go all the way around." She follows after the others, pausing as Zephyrosattempts to open the door.
Razielgives the red-haired lady a small appreciative smile and an acknowleding nod before moving to follow the others to what he assumed was the safer western parts of Gnomengarde. Although these spinning blades seemingly had dealt with one of the shapechanging aberrations, it did seem odd to him having these blades placed here in this room, but then again it wasn't always easy to follow the logic of a gnome. While the blades certianly were quite sharp, he was more curious about what made them spin exactly. There was no doubt these gnomes were able to invent astonishing things, but perhaps they would be helped by having some guidance with how to implement their inventions in a safe and useful way.
"Nice job," Gareth says to Alisande. "Now no one has to be reduced to flesh confetti. Nice turn of phrase, by the way."
The ranger follows the others to the next door. He can hear Lyra on the other side, apparently chatting to some of the gnomes. At least that means there probably aren't any more monsters in that room. He slings his bow onto his back again instead of holding it at his side like he had been, preparing to nock an arrow at the first sign of more trouble.
Rollback Post to RevisionRollBack
"Logic will get you from A to B. Imagination will take you everywhere." ~ Albert Einstein
"A modest exertion at most, I assure you, but you have my thanks, comrades. I confess, I find myself continually astonished by the feats you all accomplish with perplexing regularity. May our fellowship be long and true." Alisande smiles fondly, but rather like Rasziel, her mind soon retreats into pondering the purpose behind the deadly turnstiles that she deactivated. An apparatus for the refinement of mushrooms? A contrivance designed to discourage unwelcome guests?
She frowns in confusion at the sound of the cleric's voice, wondering if she'd lost her bearings in this maze-like gnome warren. "Did we not leave Sister Lyra with Fibblestib? Approach with caution..."
The door opens as Zephyrosturns the nob and pushes through. The room beyond is filled with several laughing gnomes crowded around Lyrawho is entertaining them with simple parlor tricks and her duplicitous projection. The atmosphere is light and playful... that is until they notice the door open and you all enter through. The rooms laughter dies off, but Lyrais the first to speak up as she pushes through the gnomes to greet you, "You're back! Is everyone okay? Anyone need healing?" Her eyes land on Zephyrosas she notices some of the dried blood staining the warriors head.
Fibblestib, Dabbledob, and the rest of the gnomes respectfully wait while Lyraspeaks to the group. After which, Dabbledob says, "I take it the monsters didn't find you an easy meal. That's good. That's good." Fibblestib asks, "Is it done? Are we safe now?"
Looking around the room you see it's a workshop for the gnomes. The room us cluttered with half-finished inventions. Tinkerer's tools and schematics on workbenches along the walls cover the workspaces. A 10-foot-high ledge overlooks the room, set with a wooden pedestal on which sits a leather-bound book. Behind the pedestal is a closed door. To the west, a short staircase up leads further into Gnomegarde's western wing. Another exit from this room is found in the north eastern wall.
"I'm just fine, thanks,"Meirasays with a grin. "But as usual Zephyros might need looking at." She glances about the room, eyes ending up on Fibblestib. "The east side of the settlement seems fine now. Do you think there might be any more of the creatures to the west here?" Though even as she asks, she looks about. "From your carefree discussions here, I am guessing you are somewhat assured there aren't any over here?"
"Approach with caution? While I admit the inventions of these gnomes are somehwat volatile at best I do believe sister Lyra is still quite safe among them."Raszielsays with a small calm smile to the worried lady.
As the group rejoins with the quite safe-looking priestess, the young dark-haired purple-robed man merely nods in agreement with the stylish bard. He too had the impression their task here was done now, and perhaps there would be an opportunity for business talks.
Alisande cocks an eyebrow at Rasziel, but whatever confusion she harbours at the unexpected appearance of Lyra and the gnomes at the workshop dissipates in the face of more immediate fascinations. The wizard instead finds herself beset by all manner of intriguing Gnomegardian inventions, perusing the blueprints and tools for anything noteworthy. Given the apparent high position of honour the book occupies, she floats upwards on her broom to peek at the leather bound volume.
DEX Save - 24
Gareth gets a bit of a running start and then jumps across the huge pool of bubbling acid, landing nimbly on the other side of the monster.
"Logic will get you from A to B. Imagination will take you everywhere." ~ Albert Einstein
Pronouns: She / Her
Characters: Bryony Alderleaf (Phandelver and Below) ♦ Gareth Blackwood (Dragon of Icespire Peak)
DM: I am currently on a hiatus from DMing due to lack of time :(
Zephyros stops... weary of crossing over the acid. He's about to offer up an alternative route when Gareth jumps over the hulking monster corpse. "Maybe we shou... oh." Seeing the ranger clear it without difficulty, emboldens the tactical veteran and he takes a few steps back to get a running start. Skidding to a halt on the other side, the warrior turns back to see if he can assist Meira with the crossing.
Dex save: 18+2=20
Meria looks a tiny bit apprehensive as she looks at the acid. When Zephyros offers her assistance, she gives him a slight grin and a roll of her eyes. "You're gonna help me from all the way over there? This is easy." With just a single step back she springs forward and lifts her slight frame up and over the acid. "See?" she says, giving a slight flourish after she lands.
(Meira DEX Save: 22)
Rabbit Sebrica, Sorcerer || Skarai, Monk || Lokilia Vaelphin, Druid || Britari / Halila Talgeta / Jesa Gumovi || Neital Rhessil, Wizard || Iromae Quinaea, Cleric
Meira Dheran, Rogue || Qirynna Thadri, Wizard || Crisaryn Melkial, Sorcerer
Rasziel does indeed hover across the large puddle of acid, ready to offer a lift but realizing the others were not in any sort of assistance.
The group expertly avoids the acidic monster remains as they continue their exploration of Gnomengarde. Past the monster, the passageway continues south before opening up into an empty cave with a higher ledge overlooking the area. Mist from the waterfall dampens the air and ground in this empty cave. The ledge can be reached by following a curved tunnel to the east. Alisande periodically casts her illusory kitten ahead of the group as you go through the space, but nothing jumps out to take the bait. After a thorough search, the group is confident this area is clear and holds nothing of interest.
A passageway to the west leads to the rope bridge that the group spotted from outside. The area is lightly obscured in mist as the waterfall roars on. The rope bridge is roughly 35' across, sags about 5', and looks slick, but can be safely traversed with caution. [[OOC: Presuming you cross over.]] On the other side of the bridge, you encounter two large spinning blades. They are spinning incredibly fast and look extremely dangerous. There is a small puddle that looks similar to the monster remnants in the middle of the floor. Set into the southwestern wall of the room is a brass lever in the down position, out of reach while the blades spin.
What do you do?
Map:
DM for Dragons of Icespire Peak Pbp.
Meira takes a moment to eye the blades carefully. She tries to figure out how high they are off the ground. And how much room there might be between them and the ceiling. "Think we could slide beneath or fly over the blades?" she asks the others as she ponders the question for herself. After a few moments of consideration, she adds. "There is also the option of just having those who can fly ferry us over to the other entrance on this side of the river. That might be simplest."
(OOC - Also, could someone reach the lever if they were on the other side?)
Rabbit Sebrica, Sorcerer || Skarai, Monk || Lokilia Vaelphin, Druid || Britari / Halila Talgeta / Jesa Gumovi || Neital Rhessil, Wizard || Iromae Quinaea, Cleric
Meira Dheran, Rogue || Qirynna Thadri, Wizard || Crisaryn Melkial, Sorcerer
"How curious. These spinning blades bear a resemblance to Fibblestib's propellers, though their intended function appears to have less to do with the science of aeronautics and rather more with the high velocity processing of human flesh into confetti." Alisande says, arching an eyebrow, evidently finding this contraption rather less charming than the others they have previously encountered. "It may be wisest to exhaust the other paths we have not yet explored, as you say, Meira... but permit me a moment to determine whether I can reach that brass lever."
The wizard narrows her eyes and tiptoes forward, cautious not to be drawn into any turbulence that the blades might generate. She reaches out with an unseen force, a gift that she has been capable of since her youth. The arcane energies coil towards the brass lever, and attempt to flick it upward.
ACTION: Mage Hand.
Meira,
Upon closer inspection, there are actually multiple blades. While the ceiling rests a comfortable 10' tall, the first set of blades is about 2' off the floor. The second set of blades is roughly 5' off the ground. This leaves roughly 4' of comfortable space above the spinning blades. If someone were on the other side of the blades, they could easily operate the lever from a relatively safe position.
Alisande,
Not a problem, you step forward, just out of range from the whirling blades, and conjure your spectral mage hand. Flicking the lever upwards produces an audible click as the blades begin to power down and slowly come to a halt. The room can now be safely crossed.
DM for Dragons of Icespire Peak Pbp.
Everyone,
You continue through the gnomish turnstiles and approach a closed door on the far western side of the room. Through the door you hear laughter and muffled voices. You immediately recognize Lyra's voice as one of them.
DM for Dragons of Icespire Peak Pbp.
Zephyros is about to pull Alisande back by her shoulders when the spinning blades begin to slow and stop. "Nicely done." He says instead. Walking up to the door, he attempts to open it and walk through.
"Well, excellent work Alisande," Meira says as the blades come to a halt. "That was much better than having to go all the way around." She follows after the others, pausing as Zephyros attempts to open the door.
Rabbit Sebrica, Sorcerer || Skarai, Monk || Lokilia Vaelphin, Druid || Britari / Halila Talgeta / Jesa Gumovi || Neital Rhessil, Wizard || Iromae Quinaea, Cleric
Meira Dheran, Rogue || Qirynna Thadri, Wizard || Crisaryn Melkial, Sorcerer
Raziel gives the red-haired lady a small appreciative smile and an acknowleding nod before moving to follow the others to what he assumed was the safer western parts of Gnomengarde. Although these spinning blades seemingly had dealt with one of the shapechanging aberrations, it did seem odd to him having these blades placed here in this room, but then again it wasn't always easy to follow the logic of a gnome. While the blades certianly were quite sharp, he was more curious about what made them spin exactly. There was no doubt these gnomes were able to invent astonishing things, but perhaps they would be helped by having some guidance with how to implement their inventions in a safe and useful way.
"Nice job," Gareth says to Alisande. "Now no one has to be reduced to flesh confetti. Nice turn of phrase, by the way."
The ranger follows the others to the next door. He can hear Lyra on the other side, apparently chatting to some of the gnomes. At least that means there probably aren't any more monsters in that room. He slings his bow onto his back again instead of holding it at his side like he had been, preparing to nock an arrow at the first sign of more trouble.
"Logic will get you from A to B. Imagination will take you everywhere." ~ Albert Einstein
Pronouns: She / Her
Characters: Bryony Alderleaf (Phandelver and Below) ♦ Gareth Blackwood (Dragon of Icespire Peak)
DM: I am currently on a hiatus from DMing due to lack of time :(
"A modest exertion at most, I assure you, but you have my thanks, comrades. I confess, I find myself continually astonished by the feats you all accomplish with perplexing regularity. May our fellowship be long and true." Alisande smiles fondly, but rather like Rasziel, her mind soon retreats into pondering the purpose behind the deadly turnstiles that she deactivated. An apparatus for the refinement of mushrooms? A contrivance designed to discourage unwelcome guests?
She frowns in confusion at the sound of the cleric's voice, wondering if she'd lost her bearings in this maze-like gnome warren. "Did we not leave Sister Lyra with Fibblestib? Approach with caution..."
The door opens as Zephyros turns the nob and pushes through. The room beyond is filled with several laughing gnomes crowded around Lyra who is entertaining them with simple parlor tricks and her duplicitous projection. The atmosphere is light and playful... that is until they notice the door open and you all enter through. The rooms laughter dies off, but Lyra is the first to speak up as she pushes through the gnomes to greet you, "You're back! Is everyone okay? Anyone need healing?" Her eyes land on Zephyros as she notices some of the dried blood staining the warriors head.
Fibblestib, Dabbledob, and the rest of the gnomes respectfully wait while Lyra speaks to the group. After which, Dabbledob says, "I take it the monsters didn't find you an easy meal. That's good. That's good." Fibblestib asks, "Is it done? Are we safe now?"
Looking around the room you see it's a workshop for the gnomes. The room us cluttered with half-finished inventions. Tinkerer's tools and schematics on workbenches along the walls cover the workspaces. A 10-foot-high ledge overlooks the room, set with a wooden pedestal on which sits a leather-bound book. Behind the pedestal is a closed door. To the west, a short staircase up leads further into Gnomegarde's western wing. Another exit from this room is found in the north eastern wall.
Map:
DM for Dragons of Icespire Peak Pbp.
"I'm just fine, thanks," Meira says with a grin. "But as usual Zephyros might need looking at." She glances about the room, eyes ending up on Fibblestib. "The east side of the settlement seems fine now. Do you think there might be any more of the creatures to the west here?" Though even as she asks, she looks about. "From your carefree discussions here, I am guessing you are somewhat assured there aren't any over here?"
Rabbit Sebrica, Sorcerer || Skarai, Monk || Lokilia Vaelphin, Druid || Britari / Halila Talgeta / Jesa Gumovi || Neital Rhessil, Wizard || Iromae Quinaea, Cleric
Meira Dheran, Rogue || Qirynna Thadri, Wizard || Crisaryn Melkial, Sorcerer
"Approach with caution? While I admit the inventions of these gnomes are somehwat volatile at best I do believe sister Lyra is still quite safe among them." Rasziel says with a small calm smile to the worried lady.
As the group rejoins with the quite safe-looking priestess, the young dark-haired purple-robed man merely nods in agreement with the stylish bard. He too had the impression their task here was done now, and perhaps there would be an opportunity for business talks.
Alisande cocks an eyebrow at Rasziel, but whatever confusion she harbours at the unexpected appearance of Lyra and the gnomes at the workshop dissipates in the face of more immediate fascinations. The wizard instead finds herself beset by all manner of intriguing Gnomegardian inventions, perusing the blueprints and tools for anything noteworthy. Given the apparent high position of honour the book occupies, she floats upwards on her broom to peek at the leather bound volume.
Investigation: 14
Noticing Alisande floating aloft on her broom, Rasziel is quick to follow, curious too to see what kind of book is placed on the wooden pedestal.
Investigation: 18
[[OOC: @Rasziel are you using your boots or your wings to join Alisande in the air? = ) ]]
DM for Dragons of Icespire Peak Pbp.