This post has potentially manipulated dice roll results.
Opal steps forward behind Blaze as he is apparently hit by something small near the door. She is familiar with poisons as a rogue but nothing further but knows it could cause him to pass out or sleep.
(Please forgive my slowness. If it is permitted regarding the earlier trap door she will quickly demonstrate subtly her understanding of thieves cant and as this will make their conversation a little more complex to weave it in, I imagine that we will be speaking at length about the door.) Ultimately she will crouch down, do an investigation as to how it works, trigger and open to view inside. Both our vision should be sufficient if its dark, and she is particularly hoping there are left behind goodies within.) Investigation 16 or maybe he can spot something.
The needle hits Blaze; luckily it is an ancient trap and the poison that was on it has long since evaporated. Blaze still takes 1 damage from the needle.
Opal investigates the mechanism; there don't seem to be any more needles in the mechanism.
You look into the secret room. This pocket chamber is damp and cold. The skeletons of three long-dead archers slump against rubble-filled arrow slits along the east and south wall.
Opal ventures into the room with the skeletons, nudging them to make sure they are dead and searching them for anything useful. Even supplies. (I wish most of rogue searches didn't require investigation - thats an intelligence) Investigation 11After searching the bodies, she will search the room thoroughly. Also, do we know what killed them? insight 7
“Ouch! Motherfu... That hurt.” Glancing over at Irina making sure she didn’t see that, Blaze turns his head back forward, raising his chin, “I mean...wow that barely even tickled, oh well let’s see what’s in here.” He continues into the small room and spots the dead archers, “Woah...how long do you think they have been here?” Blaze will move up to the Archers and see how long they have been here
The archers were killed during the event that sunk the citadel underground.
Kai sees that the tracks of the humans lead both to the northwest and southwest, although it appears that they backtracked out of the southwestern door.
When Opal searches the bodies, pinpoints of red fire kindle in their eye sockets, and they rise up! It seems that the violence of the act that created the ravine also instilled in them the seed of unlife!
This post has potentially manipulated dice roll results.
Blaze’s Initiative: 20
Blaze is going to cast Vicious Mockery and says, “I will grind your bones into dust!” (He needs to beat a 13 Wisdom saving throw or take 8 psychic damage and has disadvantage on his next attack roll)
Blaze surprised at the result of nothing happening, he smiles and chuckles nervously, “Did I say grind your bones into dust? I meant polish the dust off your bones....hehehe.” He will begin to play his Viol and give Bardic Inspiration to Opal as a bonus action and that will end his turn completely. Blaze starts singing, “They give me cat scratch fever! Cat scratch fever!” (Opal gets a d6 to roll to add to any actions, saves, or checks)
Having been distracted by the investigations on the trap door, Oswald will hurry into the next room after hearing the commotion coming from it. Taking an arrow to full draw, he will loose it at the nearest skeleton.
Alexander Wenzel Eusebius Beaumont Lvl 1 | Human | Paladin
Initiative: 16
Hearing the commotion coming from the secret room Irina found, Alexander will make his way over. Seeing the skeletons, seemingly brought instilled with unlike, he is filled with disgust. Drawing his long sword, he swings at them.
Swinging at the Cracked-Skull Skeleton: Attack: 7 Damage: 5
“Spirit. In every language in all the Realms, surface and Underdark, in every time and every place, the word has a ring of strength and determination. It is the hero's strength, the mother's resilience and the poor man's armor. It cannot be broken and it cannot be taken away.”
Once per turn, you can deal an extra 1d6 damage to one creature you hit with an attack with a finesse or ranged weapon if you have advantage on the attack roll. You don’t need advantage on the attack roll if another enemy of the target is within 5 ft. of it, that enemy isn’t incapacitated, and you don’t have disadvantage on the attack roll.
Opals Initiative 23
dagger 1 to cracked skull skele 23 damage 7 dagger 2 to brittle skele 11 damage 7 then Sneak attack bonus of 1d6 to brittle (no adv needed due to proximity of other skeles)
This post has potentially manipulated dice roll results.
Irina will turn to the skeletons and get ready to fight.
Initiative: 18
Seeing the bodies rise up, Irina will put her hand on the mouth of her waterskin and splash a bit of water in the air, instead of falling to the ground it floats in the air, and as she moves her hand the water stretches out with it, freezing as she does to form a shard of ice. she then grabs the floating shard and throws it at the Long-boned skeleton, casting the Ice Knife.
Spell attack roll: 11
Damage: 9 piercing damage.
Upon impact (regardless of hit or miss) the knife explodes in a 5ft sphere centered on the target, creatures in range must succeed on a Dexterity Saving throw of 13 or take the following:
(OOC I don't think any of the party is in range of this explosion, Going by initiative I guess my attack would go off just after Blaze and Opal, so depending on whether Opals daggers were ranged attacks there might not be anyone nearby anyway :) I added the tooltips for the spell so you can read them)
EDIT: I accidentally pasted in a 1d10 dice roll just before the Spell attack so that is why the warning is showing up sorry about any confusion!
(They should have started near the south and eastern wall, so it depends on where you were standing, its difficultbto say without knowing their exact location :) but I'll leave it to the DM's discretion)
Irina's Ice Knife cracks the skull of the cracked skull skeleton completely, and the explosion of ice shards hurt the rest of the skeletons.
Opal throws two daggers at the remaining two skeletons, the long-boned skeleton's skull is knocked off its neck but the brittle skeleton takes a dagger harmlessly to the ribs.
Alexander finishes off the brittle skeleton with a mighty swing from his sword. The skeletal archers are killed before they could even swipe a claw at the party!
Thankfully Oswald didn't get a chance to fire off his bow, as it would have probably hit one of the party with that roll. : )
On the skeletons you find 30 silver, 20 gold, and three +1 arrows.
Irina lets out a sigh of relief, "I was worried for a moment there, good work everyone!" smiling the others as they pore through the loot she asks, "Should we split the money as evenly possible? Perhaps Oswald or Kai and divide the arrows between them as well?"
(OOC @joanbaxter We are grateful for a kind and merciful DM)
Seeing the others decimate those skeletons, Oswald moves his eyes off the shaft of his arrow and will relax any tension on his bow string. Nodding appreciatively, "A most effective spell Mistress Irina," Turning his attension to Opal and Alex, "And such martial prowess from from the both of you as well."
Placing the arrow back in his quiver and his bow over his shoulder, Oswald will take one of the found arrows from Irina and will leave the others for Kai. Inspecting it briefly before adding it to his quiver.
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
Dexterity Saving Throw: 14
(That could have gone better haha)
”Agghh!”
Opal steps forward behind Blaze as he is apparently hit by something small near the door. She is familiar with poisons as a rogue but nothing further but knows it could cause him to pass out or sleep.
(Please forgive my slowness. If it is permitted regarding the earlier trap door she will quickly demonstrate subtly her understanding of thieves cant and as this will make their conversation a little more complex to weave it in, I imagine that we will be speaking at length about the door.) Ultimately she will crouch down, do an investigation as to how it works, trigger and open to view inside. Both our vision should be sufficient if its dark, and she is particularly hoping there are left behind goodies within.) Investigation 16 or maybe he can spot something.
The needle hits Blaze; luckily it is an ancient trap and the poison that was on it has long since evaporated. Blaze still takes 1 damage from the needle.
Opal investigates the mechanism; there don't seem to be any more needles in the mechanism.
You look into the secret room. This pocket chamber is damp and cold. The skeletons of three long-dead archers slump against rubble-filled arrow slits along the east and south wall.
Opal ventures into the room with the skeletons, nudging them to make sure they are dead and searching them for anything useful. Even supplies. (I wish most of rogue searches didn't require investigation - thats an intelligence) Investigation 11 After searching the bodies, she will search the room thoroughly. Also, do we know what killed them? insight 7
Kai will examine the tracks to see where most tracks leads - survival: 5
Kai will also help search the secret room with 3 skeletons - investigation: 8
“Ouch! Motherfu... That hurt.” Glancing over at Irina making sure she didn’t see that, Blaze turns his head back forward, raising his chin, “I mean...wow that barely even tickled, oh well let’s see what’s in here.” He continues into the small room and spots the dead archers, “Woah...how long do you think they have been here?” Blaze will move up to the Archers and see how long they have been here
Investigation - 9
The archers were killed during the event that sunk the citadel underground.
Kai sees that the tracks of the humans lead both to the northwest and southwest, although it appears that they backtracked out of the southwestern door.
When Opal searches the bodies, pinpoints of red fire kindle in their eye sockets, and they rise up! It seems that the violence of the act that created the ravine also instilled in them the seed of unlife!
Cracked-Skull Skeleton's Initiative: 12
Long-Boned Skeleton's Initiative: 8
Brittle Skeleton's Initiative: 11
Blaze’s Initiative: 20
Blaze is going to cast Vicious Mockery and says, “I will grind your bones into dust!” (He needs to beat a 13 Wisdom saving throw or take 8 psychic damage and has disadvantage on his next attack roll)
The Cracked-Skull Skeleton's Wisdom Save: (16)
The skeleton resists, its bones are not ground to dust.
Blaze surprised at the result of nothing happening, he smiles and chuckles nervously, “Did I say grind your bones into dust? I meant polish the dust off your bones....hehehe.” He will begin to play his Viol and give Bardic Inspiration to Opal as a bonus action and that will end his turn completely. Blaze starts singing, “They give me cat scratch fever! Cat scratch fever!” (Opal gets a d6 to roll to add to any actions, saves, or checks)
Oswald's initiative - 15
Having been distracted by the investigations on the trap door, Oswald will hurry into the next room after hearing the commotion coming from it. Taking an arrow to full draw, he will loose it at the nearest skeleton.
Attack: 5 Damage: 6
Alexander Wenzel Eusebius Beaumont
Lvl 1 | Human | Paladin
Initiative: 16
Hearing the commotion coming from the secret room Irina found, Alexander will make his way over. Seeing the skeletons, seemingly brought instilled with unlike, he is filled with disgust. Drawing his long sword, he swings at them.
Swinging at the Cracked-Skull Skeleton: Attack: 7 Damage: 5
“Spirit. In every language in all the Realms, surface and Underdark, in every time and every place, the word has a ring of strength and determination. It is the hero's strength, the mother's resilience and the poor man's armor. It cannot be broken and it cannot be taken away.”
Kai, alerted by the sounds of battle, gets ready to join.
Init: 6
And will swing his shortsword (to hit: 12; damage: 4) at the skeleton he can reach.
Once per turn, you can deal an extra 1d6 damage to one creature you hit with an attack with a finesse or ranged weapon if you have advantage on the attack roll. You don’t need advantage on the attack roll if another enemy of the target is within 5 ft. of it, that enemy isn’t incapacitated, and you don’t have disadvantage on the attack roll.
Opals Initiative 23
dagger 1 to cracked skull skele 23 damage 7
dagger 2 to brittle skele 11 damage 7
then Sneak attack bonus of 1d6 to brittle (no adv needed due to proximity of other skeles)
Irina will turn to the skeletons and get ready to fight.
Initiative: 18
Seeing the bodies rise up, Irina will put her hand on the mouth of her waterskin and splash a bit of water in the air, instead of falling to the ground it floats in the air, and as she moves her hand the water stretches out with it, freezing as she does to form a shard of ice. she then grabs the floating shard and throws it at the Long-boned skeleton, casting the Ice Knife.
Spell attack roll: 11
Damage: 9 piercing damage.
Upon impact (regardless of hit or miss) the knife explodes in a 5ft sphere centered on the target, creatures in range must succeed on a Dexterity Saving throw of 13 or take the following:
Ice Knife Explosion Damage: 12 cold damage.
(OOC I don't think any of the party is in range of this explosion, Going by initiative I guess my attack would go off just after Blaze and Opal, so depending on whether Opals daggers were ranged attacks there might not be anyone nearby anyway :) I added the tooltips for the spell so you can read them)
EDIT: I accidentally pasted in a 1d10 dice roll just before the Spell attack so that is why the warning is showing up sorry about any confusion!
(Blaze was at the door and I went into the room to check out the skeles thinking they were dead dead, so maybe close?)
(They should have started near the south and eastern wall, so it depends on where you were standing, its difficultbto say without knowing their exact location :) but I'll leave it to the DM's discretion)
Irina's Ice Knife cracks the skull of the cracked skull skeleton completely, and the explosion of ice shards hurt the rest of the skeletons.
Opal throws two daggers at the remaining two skeletons, the long-boned skeleton's skull is knocked off its neck but the brittle skeleton takes a dagger harmlessly to the ribs.
Alexander finishes off the brittle skeleton with a mighty swing from his sword. The skeletal archers are killed before they could even swipe a claw at the party!
Thankfully Oswald didn't get a chance to fire off his bow, as it would have probably hit one of the party with that roll. : )
On the skeletons you find 30 silver, 20 gold, and three +1 arrows.
Irina lets out a sigh of relief, "I was worried for a moment there, good work everyone!" smiling the others as they pore through the loot she asks, "Should we split the money as evenly possible? Perhaps Oswald or Kai and divide the arrows between them as well?"
(OOC @joanbaxter We are grateful for a kind and merciful DM)
Seeing the others decimate those skeletons, Oswald moves his eyes off the shaft of his arrow and will relax any tension on his bow string. Nodding appreciatively, "A most effective spell Mistress Irina," Turning his attension to Opal and Alex, "And such martial prowess from from the both of you as well."
Placing the arrow back in his quiver and his bow over his shoulder, Oswald will take one of the found arrows from Irina and will leave the others for Kai. Inspecting it briefly before adding it to his quiver.