My DND group is going to be undertaking a one shot for the spooky season in which we play Champions for Betrayer gods from our world.
Has anyone attempted to build an evil character? I’m debating trying out a cleric build to channel the “divinity of the darkness” or some such thing as my desire is to play a devotee who genuinely believes in the deception of my patron. I’ve never played a cleric! Oh, and the characters name is “Rapture”.
I think you might want to put this in a different forum, maybe Tips/Tactics or something like that. Doubt you'll get much of a response in the PbP forum. Sounds like a neat idea, though!
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Religious frisbee player, writer, goofball, and nerd. Some may say professional for the latter two. Extended sig here. Send me a PM if you want to chat. DM: Liquid Swords - A Historical Wuxia Campaign, In the Depths - A Fantasy Homebrew, (more coming soon) Player:Hikari (1st Human Monk) - Messengers of the Wrong Gods You're amazing whoever you are, and you're the best you that you can be. Have a good day!
I checked the "Tips & Tricks" forum and didn't see this post, so here are my 2 coppers.
I've played an Evil Neutral assassin and a Neutral Evil pirate The Evil Neutral was in AD&D 2E, where the "Satanic Panic" of the '80s lead to a crackdown on evil characters. Since "Neutral Evil" was described as "thinks Evil is best, "Evil Neutral" put neutrality first. The NE Pirate was in 5E, where Evil characters didn't risk loosing levels for hiding their alignment.
The first "rule" of evil characters is "don't excrete where you eat". AKA, don't PO the people keeping you alive. Maybe not as important in a group of Champions of Betrayer Gods in a one shot. While my characters had to hide, y'all might be able to have a betrayal contest to see who can most creatively backstab the others.
The next rule is that "Evil characters are just like the rest of us - except they have no MORAL qualms about doing horrible things". Note the emphasis on "moral". This is because the law looks askance on murders, etc., at best. So leave no evidence (best case) or witnesses.
The last rule is "Evil characters have a code of ethics too - how different it is from ours depends how evil they are". So my assassin had a code of professionalism. Secret entries and silent poisons were her MO. The Pirate wanted revenge on the captain who betrayed her. She had no problems with anyone else, but all bets were off for that guy.
Some people will tell you that "Evil characters can't work together." Chaotic evils maybe, but the Knotsies worked together very well. And they were EVIL!
My DND group is going to be undertaking a one shot for the spooky season in which we play Champions for Betrayer gods from our world.
Has anyone attempted to build an evil character? I’m debating trying out a cleric build to channel the “divinity of the darkness” or some such thing as my desire is to play a devotee who genuinely believes in the deception of my patron. I’ve never played a cleric! Oh, and the characters name is “Rapture”.
Open to ideas, suggestions!
I think you might want to put this in a different forum, maybe Tips/Tactics or something like that. Doubt you'll get much of a response in the PbP forum. Sounds like a neat idea, though!
Religious frisbee player, writer, goofball, and nerd. Some may say professional for the latter two.
Extended sig here. Send me a PM if you want to chat.
DM: Liquid Swords - A Historical Wuxia Campaign, In the Depths - A Fantasy Homebrew, (more coming soon)
Player: Hikari (1st Human Monk) - Messengers of the Wrong Gods
You're amazing whoever you are, and you're the best you that you can be. Have a good day!
I checked the "Tips & Tricks" forum and didn't see this post, so here are my 2 coppers.
I've played an Evil Neutral assassin and a Neutral Evil pirate The Evil Neutral was in AD&D 2E, where the "Satanic Panic" of the '80s lead to a crackdown on evil characters. Since "Neutral Evil" was described as "thinks Evil is best, "Evil Neutral" put neutrality first. The NE Pirate was in 5E, where Evil characters didn't risk loosing levels for hiding their alignment.
The first "rule" of evil characters is "don't excrete where you eat". AKA, don't PO the people keeping you alive. Maybe not as important in a group of Champions of Betrayer Gods in a one shot. While my characters had to hide, y'all might be able to have a betrayal contest to see who can most creatively backstab the others.
The next rule is that "Evil characters are just like the rest of us - except they have no MORAL qualms about doing horrible things". Note the emphasis on "moral". This is because the law looks askance on murders, etc., at best. So leave no evidence (best case) or witnesses.
The last rule is "Evil characters have a code of ethics too - how different it is from ours depends how evil they are". So my assassin had a code of professionalism. Secret entries and silent poisons were her MO. The Pirate wanted revenge on the captain who betrayed her. She had no problems with anyone else, but all bets were off for that guy.
Some people will tell you that "Evil characters can't work together." Chaotic evils maybe, but the Knotsies worked together very well. And they were EVIL!